## This example shows how to use touch gestures on mobile. extends Node2D @export var mapping_context:GUIDEMappingContext @export var spawn:GUIDEAction @export var godot_head_scene:PackedScene func _ready(): GUIDE.enable_mapping_context(mapping_context) spawn.triggered.connect(_spawn_godot_head) func _spawn_godot_head(): # Gets the mouse cursor from G.U.I.D.E. Note how the Canvas Coordinates # modifier automatically gives us touch coordinates in canvas space # which means we don't need to take into acount the camera panning and # zoom level and can just use the coordinates we get to directly place # a Godot head at the cursor position. var head = godot_head_scene.instantiate() add_child(head) head.global_position = spawn.value_axis_2d