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Author SHA1 Message Date
b2ab80c54c trying to remove rider plugin before CI build
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Create tag and build when new code gets to main / BumpTag (push) Successful in 29s
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2026-05-17 11:08:41 +02:00
4 changed files with 9 additions and 8 deletions

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@@ -156,6 +156,11 @@ jobs:
- name: Checkout with LFS - name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Remove problematic addons
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
rm -rf ${{ gitea.workspace }}/addons/rider-plugin
- name: Setup Godot - name: Setup Godot
id: setup-godot id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main uses: https://git.game-dev.space/minimata/setup-godot.git@main
@@ -163,10 +168,6 @@ jobs:
godot-version: ${GODOT_VERSION} godot-version: ${GODOT_VERSION}
dotnet-version: ${DOTNET_VERSION} dotnet-version: ${DOTNET_VERSION}
- name: Remove GDUnit addon
run: |
rm -rf ${{ gitea.workspace }}/addons/gdUnit4
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
@@ -178,7 +179,7 @@ jobs:
uses: actions/upload-artifact@v3-node20 uses: actions/upload-artifact@v3-node20
with: with:
name: Windows build name: Windows build
path: ${{ github.workspace }}/Windows.zip path: ${{ github.workspace }}/build/windows
# - name: Setup Butler # - name: Setup Butler
# shell: bash # shell: bash
# env: # env:

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@@ -62,7 +62,6 @@ public partial class ForgeAttributeSet : Node
string name = prop.Name; string name = prop.Name;
if (InitialAttributeValues.TryGetValue(name, out AttributeValues? value)) if (InitialAttributeValues.TryGetValue(name, out AttributeValues? value))
{ {
if (value is null) continue; //temp
SetAttributeValue("SetAttributeBaseValue", instance, prop, value.Default); SetAttributeValue("SetAttributeBaseValue", instance, prop, value.Default);
SetAttributeValue("SetAttributeMinValue", instance, prop, value.Min); SetAttributeValue("SetAttributeMinValue", instance, prop, value.Min);
SetAttributeValue("SetAttributeMaxValue", instance, prop, value.Max); SetAttributeValue("SetAttributeMaxValue", instance, prop, value.Max);

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@@ -0,0 +1 @@
uid://c411ne7juqsnv

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@@ -41,8 +41,8 @@ public partial class SelectedAbility : Control
public void AbilityUpdated() public void AbilityUpdated()
{ {
var icon = _icon ?? GetNode<TextureRect>("%Icon"); var icon = _icon ?? GetNode<TextureRect>("HBoxContainer/Icon");
var title = _title ?? GetNode<Label>("%Title"); var title = _title ?? GetNode<Label>("HBoxContainer/Title");
if (icon == null || title == null) return; if (icon == null || title == null) return;
if (_ability == null) if (_ability == null)
{ {