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Author SHA1 Message Date
30817576b9 Merge pull request 'main' (#7) from main into release/playtest-04-26
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Reviewed-on: #7
2026-04-22 14:20:37 +00:00
f5e47e9f5e minor fixes
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2026-04-22 09:47:15 +02:00
99ed6375a2 fix: enemies dying from falling would remove the weapon from the world. Thrown weapon now respawn like the player. 2026-04-22 08:43:58 +02:00
70d0f66df3 Merge pull request 'ground slam damage depends on height' (#6) from main into release/playtest-04-26
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Reviewed-on: #6
2026-04-21 16:48:45 +00:00
c145c709e3 Merge pull request 'main' (#5) from main into release/playtest-04-26
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Reviewed-on: #5
2026-04-21 12:36:33 +00:00
7 changed files with 86 additions and 34 deletions

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@@ -0,0 +1,67 @@
using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems;
public partial class MainSceneTemplate : Node3D
{
private Marker3D? _playerRespawnMarker;
private AnimationPlayer? _animationPlayer;
private Node3D? _respawnabble;
private Area3D? _playerFellPlane;
private Area3D? _deathPlane;
public override void _Ready()
{
_playerRespawnMarker = GetNode<Marker3D>("PlayerFellRespawn");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_playerFellPlane = GetNode<Area3D>("PlayerFellTP");
_deathPlane = GetNode<Area3D>("DeathPlane");
if (_playerRespawnMarker == null) throw new Exception("Player respawn marker is null");
if (_animationPlayer == null) throw new Exception("Animation player is null");
if (_playerFellPlane == null) throw new Exception("Player reset plane is null");
if (_deathPlane == null) throw new Exception("Enemy death plane is null");
_playerFellPlane.BodyEntered += StartResetPlayerAnimation;
_deathPlane.BodyEntered += KillEnemy;
}
public void ResetPlayerPosition()
{
if (_respawnabble == null || _playerRespawnMarker == null) throw new Exception("Player or respawn marker is null");
_respawnabble.GlobalPosition = _playerRespawnMarker.GlobalPosition;
}
public void StartResetPlayerAnimation(Node3D body)
{
if (body is WeaponSystem weapon)
{
if (_playerRespawnMarker == null) throw new Exception("Respawn marker is null");
weapon.GlobalPosition = _playerRespawnMarker.GlobalPosition;
weapon.SetLinearVelocity(Vector3.Down);
return;
}
_respawnabble = body as PlayerController;
if (_respawnabble == null || _animationPlayer == null) throw new Exception("Player or anim player is null");
_animationPlayer.Play("player_fell");
}
public void KillEnemy(Node3D body)
{
if (body is not IKillable killable)
{
body.QueueFree();
return;
}
if (killable is not IHealthable healthable)
{
body.QueueFree();
return;
}
killable.Kill(healthable);
}
}

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@@ -0,0 +1 @@
uid://br0f18u1iou2d

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@@ -1,21 +0,0 @@
extends Node3D
@onready var player_fell_respawn: Marker3D = $PlayerFellRespawn
@onready var animation_player: AnimationPlayer = $AnimationPlayer
var _player: Node3D
func _on_player_fell_tp_body_entered(body: Node3D) -> void:
_player = body
animation_player.play("player_fell")
func reset_player_position() -> void:
if _player == null:
return
_player.position = player_fell_respawn.position
func _on_death_plane_body_entered(body: Node3D) -> void:
body.queue_free()

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@@ -1 +0,0 @@
uid://beof168aw2acj

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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://55wehh6xombr"] [gd_scene format=3 uid="uid://55wehh6xombr"]
[ext_resource type="Script" uid="uid://beof168aw2acj" path="res://maps/_templates/main_scene_template.gd" id="1_5g5a0"] [ext_resource type="Script" uid="uid://br0f18u1iou2d" path="res://maps/_templates/MainSceneTemplate.cs" id="1_5g5a0"]
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"] [ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"]
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"] [ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"]
[ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"] [ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"]
@@ -237,7 +237,7 @@ tracks/6/keys = {
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"values": [{ "values": [{
"args": [], "args": [],
"method": &"reset_player_position" "method": &"ResetPlayerPosition"
}] }]
} }
@@ -300,6 +300,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 300, 0)
[node name="PlayerFellTP" type="Area3D" parent="." unique_id=1277888169] [node name="PlayerFellTP" type="Area3D" parent="." unique_id=1277888169]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
collision_layer = 0 collision_layer = 0
collision_mask = 65537
monitorable = false monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerFellTP" unique_id=1866249040] [node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerFellTP" unique_id=1866249040]

View File

@@ -41,7 +41,7 @@ size = Vector3(6.75, 8.25, 7.25)
[node name="Main" unique_id=955321579 instance=ExtResource("1_jyq54")] [node name="Main" unique_id=955321579 instance=ExtResource("1_jyq54")]
[node name="DirectionalLight3D" parent="." index="5" unique_id=1357990191] [node name="DirectionalLight3D" parent="." index="6" unique_id=1357990191]
transform = Transform3D(-0.1772511, 0.44628847, 0.87715954, 0.49540228, -0.72966087, 0.4713508, 0.85038733, 0.51809436, -0.09175911, 0, 0, 0) transform = Transform3D(-0.1772511, 0.44628847, 0.87715954, 0.49540228, -0.72966087, 0.4713508, 0.85038733, 0.51809436, -0.09175911, 0, 0, 0)
[node name="Greybox" type="CSGCombiner3D" parent="." index="7" unique_id=2082385716] [node name="Greybox" type="CSGCombiner3D" parent="." index="7" unique_id=2082385716]
@@ -907,9 +907,9 @@ light_energy = 8.571
omni_range = 7.0 omni_range = 7.0
[node name="OmniLight3D29" type="OmniLight3D" parent="Lights" index="24" unique_id=2143811783] [node name="OmniLight3D29" type="OmniLight3D" parent="Lights" index="24" unique_id=2143811783]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -37, 25.5, -16.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -37, 16.75, -18.75)
light_energy = 4.004 light_energy = 4.004
omni_range = 7.0 omni_range = 9.25
[node name="OmniLight3D20" type="OmniLight3D" parent="Lights" index="25" unique_id=1665621589] [node name="OmniLight3D20" type="OmniLight3D" parent="Lights" index="25" unique_id=1665621589]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -37, 24.5, -35.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -37, 24.5, -35.25)
@@ -934,14 +934,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -33.5, 24.5, -47)
light_energy = 2.725 light_energy = 2.725
omni_range = 10.0 omni_range = 10.0
[node name="OmniLight3D25" type="OmniLight3D" parent="Lights" index="30" unique_id=727558952] [node name="OmniLight3D34" type="OmniLight3D" parent="Lights" index="30" unique_id=2065211844]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36.25, 13.75, -45.5)
light_energy = 2.725
omni_range = 10.0
[node name="OmniLight3D25" type="OmniLight3D" parent="Lights" index="31" unique_id=727558952]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 24.5, -51) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 24.5, -51)
[node name="OmniLight3D26" type="OmniLight3D" parent="Lights" index="31" unique_id=1646376304] [node name="OmniLight3D26" type="OmniLight3D" parent="Lights" index="32" unique_id=1646376304]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 24.5, -51.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 24.5, -51.5)
omni_range = 7.0 omni_range = 7.0
[node name="OmniLight3D27" type="OmniLight3D" parent="Lights" index="32" unique_id=1849438050] [node name="OmniLight3D27" type="OmniLight3D" parent="Lights" index="33" unique_id=1849438050]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 24.5, -51.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 24.5, -51.5)
omni_range = 4.5 omni_range = 4.5
@@ -1047,10 +1052,10 @@ tuto_text = "Select next level when ready"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625)
shape = SubResource("BoxShape3D_7hd1j") shape = SubResource("BoxShape3D_7hd1j")
[node name="Player" parent="." index="11" unique_id=1309399929] [node name="Player" parent="." index="12" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0.4102497, 0.5415039) transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0.4102497, 0.5415039)
HasSword = false HasSword = false
HasParry = false HasParry = false
[node name="PlayerFellRespawn" parent="." index="12" unique_id=479136076] [node name="PlayerFellRespawn" parent="." index="13" unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25, -1.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25, -1.25)

View File

@@ -2318,13 +2318,13 @@ public partial class PlayerController : CharacterBody3D,
// Manage gameplay systems // Manage gameplay systems
MantleSystem.ProcessMantle(_grounded.Active); MantleSystem.ProcessMantle(_grounded.Active);
HandleEnemyTargeting(); HandleEnemyTargeting();
// Manage head and camera movement
LookAround(delta);
} }
// private float _oldMana = 100; // private float _oldMana = 100;
public override void _Process(double delta) public override void _Process(double delta)
{ {
// Manage head and camera movement
LookAround(delta);
EffectsManager.UpdateEffects(delta); EffectsManager.UpdateEffects(delta);
} }