Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ce48f3b9d7 | |||
| 54796252ce | |||
| 054115aa89 | |||
| f5e47e9f5e | |||
| 99ed6375a2 | |||
| 6888499b78 |
@@ -39,47 +39,110 @@ jobs:
|
||||
INITIAL_VERSION: 0.1.0
|
||||
DEFAULT_BUMP: patch
|
||||
|
||||
# Test:
|
||||
# runs-on: godot
|
||||
## env:
|
||||
## RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
|
||||
# steps:
|
||||
# - name: Checkout with LFS
|
||||
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
|
||||
#
|
||||
# - name: Setup Godot
|
||||
# id: setup-godot
|
||||
# uses: https://git.game-dev.space/minimata/setup-godot.git@main
|
||||
Test:
|
||||
runs-on: godot
|
||||
env:
|
||||
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
|
||||
steps:
|
||||
- name: Checkout with LFS
|
||||
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
|
||||
|
||||
- name: Setup Godot
|
||||
id: setup-godot
|
||||
uses: https://git.game-dev.space/minimata/setup-godot.git@main
|
||||
with:
|
||||
godot-version: ${GODOT_VERSION}
|
||||
dotnet-version: ${DOTNET_VERSION}
|
||||
|
||||
- name: 🔬 Verify Setup
|
||||
run: |
|
||||
dotnet --version
|
||||
${{ steps.setup-godot.outputs.godot_bin }} --version
|
||||
|
||||
- name: 🧑🔬 Generate .NET Bindings
|
||||
run: ${{ steps.setup-godot.outputs.godot_bin }} --headless --build-solutions --quit || exit 0
|
||||
|
||||
- name: Run C# Tests
|
||||
env:
|
||||
GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
|
||||
shell: bash
|
||||
run: |
|
||||
dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
|
||||
|
||||
# - name: Run tests
|
||||
# uses: godot-gdunit-labs/gdUnit4-action@v1
|
||||
# with:
|
||||
# godot-version: ${GODOT_VERSION}
|
||||
# godot-net: true
|
||||
# godot-force-mono: true
|
||||
# dotnet-version: ${DOTNET_VERSION}
|
||||
#
|
||||
# - name: Run C# Tests
|
||||
# env:
|
||||
# GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
|
||||
# shell: bash
|
||||
# run: |
|
||||
# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
|
||||
#
|
||||
## - name: Run tests
|
||||
## uses: godot-gdunit-labs/gdUnit4-action@v1
|
||||
## with:
|
||||
## godot-version: ${GODOT_VERSION}
|
||||
## godot-net: true
|
||||
## godot-force-mono: true
|
||||
## dotnet-version: ${DOTNET_VERSION}
|
||||
## paths: |
|
||||
## res://tests/
|
||||
## publish-report: false
|
||||
## upload-report: false
|
||||
## console-verbosity: 'normal'
|
||||
## arguments: "--verbose --headless --import"
|
||||
#
|
||||
# - name: Upload test report
|
||||
# uses: actions/upload-artifact@v3-node20
|
||||
# with:
|
||||
# name: Test Report
|
||||
# path: ${{ github.workspace }}/reports/test-result.html
|
||||
# paths: |
|
||||
# res://tests/
|
||||
# publish-report: false
|
||||
# upload-report: false
|
||||
# console-verbosity: 'normal'
|
||||
# arguments: "--verbose --headless --import"
|
||||
|
||||
- name: Upload test report
|
||||
uses: actions/upload-artifact@v3-node20
|
||||
with:
|
||||
name: Test Report
|
||||
path: ${{ github.workspace }}/reports/test-result.html
|
||||
|
||||
OtherTest:
|
||||
runs-on: godot
|
||||
env:
|
||||
RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
|
||||
steps:
|
||||
- name: Checkout with LFS
|
||||
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
|
||||
|
||||
- uses: actions/setup-dotnet@v5
|
||||
name: 💽 Setup .NET SDK
|
||||
with:
|
||||
dotnet-version: ${DOTNET_VERSION}
|
||||
|
||||
- name: 📦 Restore Dependencies
|
||||
run: |
|
||||
dotnet --version
|
||||
dotnet restore
|
||||
dotnet build
|
||||
dotnet list package
|
||||
|
||||
- uses: chickensoft-games/setup-godot@v2
|
||||
name: 🤖 Setup Godot
|
||||
with:
|
||||
# Version must include major, minor, and patch, and be >= 4.0.0
|
||||
# Pre-release label is optional.
|
||||
version: ${GODOT_VERSION}
|
||||
# Use .NET-enabled version of Godot (the default is also true).
|
||||
use-dotnet: true
|
||||
# Include the Godot Export Templates (the default is false).
|
||||
include-templates: true
|
||||
|
||||
- name: 🔬 Verify Setup
|
||||
run: |
|
||||
dotnet --version
|
||||
godot --version
|
||||
|
||||
- name: 🧑🔬 Generate .NET Bindings
|
||||
run: godot --headless --build-solutions --quit || exit 0
|
||||
|
||||
- name: 🦺 Build Projects
|
||||
run: dotnet build --configuration Release
|
||||
|
||||
- name: Run C# Tests
|
||||
env:
|
||||
GODOT_BIN: godot
|
||||
shell: bash
|
||||
run: |
|
||||
dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
|
||||
|
||||
- name: Upload test report
|
||||
uses: actions/upload-artifact@v3-node20
|
||||
with:
|
||||
name: Test Report
|
||||
path: ${{ github.workspace }}/reports/test-result.html
|
||||
|
||||
Export:
|
||||
runs-on: godot
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>Movementtests</RootNamespace>
|
||||
<!-- Catch compiler-mismatch issues with the Introspection generator -->
|
||||
<WarningsAsErrors>CS9057</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include=".runsettings" />
|
||||
@@ -131,6 +133,13 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="RustyOptions" Version="0.10.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="3.0.12" />
|
||||
<PackageReference Include="Chickensoft.Introspection" Version="3.0.2" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="3.0.2" PrivateAssets="all" OutputItemType="analyzer" />
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.12.8" PrivateAssets="all" />
|
||||
<PackageReference Include="Chickensoft.AutoInject.Analyzers" Version="2.12.8" PrivateAssets="all" OutputItemType="analyzer" />
|
||||
</ItemGroup>
|
||||
<Import Project="addons/forge/Forge.props" />
|
||||
|
||||
<!-- gdUnit4 package dependencies -->
|
||||
|
||||
@@ -41,8 +41,8 @@ func _input(event : InputEvent) -> void:
|
||||
if event.is_action_released("ui_cancel"):
|
||||
if sub_menu:
|
||||
_close_sub_menu()
|
||||
else:
|
||||
get_tree().quit()
|
||||
# else:
|
||||
# get_tree().quit()
|
||||
if event.is_action_released("ui_accept") and get_viewport().gui_get_focus_owner() == null:
|
||||
%MenuButtonsBoxContainer.focus_first()
|
||||
|
||||
|
||||
67
maps/_templates/MainSceneTemplate.cs
Normal file
67
maps/_templates/MainSceneTemplate.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems;
|
||||
|
||||
public partial class MainSceneTemplate : Node3D
|
||||
{
|
||||
private Marker3D? _playerRespawnMarker;
|
||||
private AnimationPlayer? _animationPlayer;
|
||||
private Node3D? _respawnabble;
|
||||
|
||||
private Area3D? _playerFellPlane;
|
||||
private Area3D? _deathPlane;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_playerRespawnMarker = GetNode<Marker3D>("PlayerFellRespawn");
|
||||
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
||||
|
||||
_playerFellPlane = GetNode<Area3D>("PlayerFellTP");
|
||||
_deathPlane = GetNode<Area3D>("DeathPlane");
|
||||
|
||||
if (_playerRespawnMarker == null) throw new Exception("Player respawn marker is null");
|
||||
if (_animationPlayer == null) throw new Exception("Animation player is null");
|
||||
if (_playerFellPlane == null) throw new Exception("Player reset plane is null");
|
||||
if (_deathPlane == null) throw new Exception("Enemy death plane is null");
|
||||
|
||||
_playerFellPlane.BodyEntered += StartResetPlayerAnimation;
|
||||
_deathPlane.BodyEntered += KillEnemy;
|
||||
|
||||
}
|
||||
|
||||
public void ResetPlayerPosition()
|
||||
{
|
||||
if (_respawnabble == null || _playerRespawnMarker == null) throw new Exception("Player or respawn marker is null");
|
||||
_respawnabble.GlobalPosition = _playerRespawnMarker.GlobalPosition;
|
||||
}
|
||||
|
||||
public void StartResetPlayerAnimation(Node3D body)
|
||||
{
|
||||
if (body is WeaponSystem weapon)
|
||||
{
|
||||
if (_playerRespawnMarker == null) throw new Exception("Respawn marker is null");
|
||||
weapon.GlobalPosition = _playerRespawnMarker.GlobalPosition;
|
||||
weapon.SetLinearVelocity(Vector3.Down);
|
||||
return;
|
||||
}
|
||||
_respawnabble = body as PlayerController;
|
||||
if (_respawnabble == null || _animationPlayer == null) throw new Exception("Player or anim player is null");
|
||||
_animationPlayer.Play("player_fell");
|
||||
}
|
||||
|
||||
public void KillEnemy(Node3D body)
|
||||
{
|
||||
if (body is not IKillable killable)
|
||||
{
|
||||
body.QueueFree();
|
||||
return;
|
||||
}
|
||||
if (killable is not IHealthable healthable)
|
||||
{
|
||||
body.QueueFree();
|
||||
return;
|
||||
}
|
||||
killable.Kill(healthable);
|
||||
}
|
||||
}
|
||||
1
maps/_templates/MainSceneTemplate.cs.uid
Normal file
1
maps/_templates/MainSceneTemplate.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://br0f18u1iou2d
|
||||
@@ -1,21 +0,0 @@
|
||||
extends Node3D
|
||||
|
||||
|
||||
@onready var player_fell_respawn: Marker3D = $PlayerFellRespawn
|
||||
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
||||
|
||||
var _player: Node3D
|
||||
|
||||
func _on_player_fell_tp_body_entered(body: Node3D) -> void:
|
||||
_player = body
|
||||
animation_player.play("player_fell")
|
||||
|
||||
|
||||
func reset_player_position() -> void:
|
||||
if _player == null:
|
||||
return
|
||||
_player.position = player_fell_respawn.position
|
||||
|
||||
|
||||
func _on_death_plane_body_entered(body: Node3D) -> void:
|
||||
body.queue_free()
|
||||
@@ -1 +0,0 @@
|
||||
uid://beof168aw2acj
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene format=3 uid="uid://55wehh6xombr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://beof168aw2acj" path="res://maps/_templates/main_scene_template.gd" id="1_5g5a0"]
|
||||
[ext_resource type="Script" uid="uid://br0f18u1iou2d" path="res://maps/_templates/MainSceneTemplate.cs" id="1_5g5a0"]
|
||||
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="2_roiv2"]
|
||||
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_boadi"]
|
||||
[ext_resource type="Script" uid="uid://cupqhe3qv7ero" path="res://tools/general_manager.gd" id="3_k6got"]
|
||||
@@ -237,7 +237,7 @@ tracks/6/keys = {
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
"method": &"reset_player_position"
|
||||
"method": &"ResetPlayerPosition"
|
||||
}]
|
||||
}
|
||||
|
||||
@@ -300,6 +300,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 300, 0)
|
||||
[node name="PlayerFellTP" type="Area3D" parent="." unique_id=1277888169]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -200, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 65537
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerFellTP" unique_id=1866249040]
|
||||
|
||||
@@ -41,7 +41,7 @@ size = Vector3(6.75, 8.25, 7.25)
|
||||
|
||||
[node name="Main" unique_id=955321579 instance=ExtResource("1_jyq54")]
|
||||
|
||||
[node name="DirectionalLight3D" parent="." index="5" unique_id=1357990191]
|
||||
[node name="DirectionalLight3D" parent="." index="6" unique_id=1357990191]
|
||||
transform = Transform3D(-0.1772511, 0.44628847, 0.87715954, 0.49540228, -0.72966087, 0.4713508, 0.85038733, 0.51809436, -0.09175911, 0, 0, 0)
|
||||
|
||||
[node name="Greybox" type="CSGCombiner3D" parent="." index="7" unique_id=2082385716]
|
||||
@@ -907,9 +907,9 @@ light_energy = 8.571
|
||||
omni_range = 7.0
|
||||
|
||||
[node name="OmniLight3D29" type="OmniLight3D" parent="Lights" index="24" unique_id=2143811783]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -37, 25.5, -16.5)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -37, 16.75, -18.75)
|
||||
light_energy = 4.004
|
||||
omni_range = 7.0
|
||||
omni_range = 9.25
|
||||
|
||||
[node name="OmniLight3D20" type="OmniLight3D" parent="Lights" index="25" unique_id=1665621589]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -37, 24.5, -35.25)
|
||||
@@ -934,14 +934,19 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -33.5, 24.5, -47)
|
||||
light_energy = 2.725
|
||||
omni_range = 10.0
|
||||
|
||||
[node name="OmniLight3D25" type="OmniLight3D" parent="Lights" index="30" unique_id=727558952]
|
||||
[node name="OmniLight3D34" type="OmniLight3D" parent="Lights" index="30" unique_id=2065211844]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36.25, 13.75, -45.5)
|
||||
light_energy = 2.725
|
||||
omni_range = 10.0
|
||||
|
||||
[node name="OmniLight3D25" type="OmniLight3D" parent="Lights" index="31" unique_id=727558952]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28, 24.5, -51)
|
||||
|
||||
[node name="OmniLight3D26" type="OmniLight3D" parent="Lights" index="31" unique_id=1646376304]
|
||||
[node name="OmniLight3D26" type="OmniLight3D" parent="Lights" index="32" unique_id=1646376304]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 24.5, -51.5)
|
||||
omni_range = 7.0
|
||||
|
||||
[node name="OmniLight3D27" type="OmniLight3D" parent="Lights" index="32" unique_id=1849438050]
|
||||
[node name="OmniLight3D27" type="OmniLight3D" parent="Lights" index="33" unique_id=1849438050]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 24.5, -51.5)
|
||||
omni_range = 4.5
|
||||
|
||||
@@ -1047,10 +1052,10 @@ tuto_text = "Select next level when ready"
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 1.125, -4.625)
|
||||
shape = SubResource("BoxShape3D_7hd1j")
|
||||
|
||||
[node name="Player" parent="." index="11" unique_id=1309399929]
|
||||
[node name="Player" parent="." index="12" unique_id=1309399929]
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0.4102497, 0.5415039)
|
||||
HasSword = false
|
||||
HasParry = false
|
||||
|
||||
[node name="PlayerFellRespawn" parent="." index="12" unique_id=479136076]
|
||||
[node name="PlayerFellRespawn" parent="." index="13" unique_id=479136076]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.25, -1.25)
|
||||
|
||||
@@ -112,5 +112,5 @@ tuto_text = "Try to survive!"
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.625, -1.875)
|
||||
shape = SubResource("BoxShape3D_lthgu")
|
||||
|
||||
[node name="Player" parent="." index="15" unique_id=1309399929]
|
||||
[node name="Player" parent="." index="16" unique_id=1309399929]
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)
|
||||
|
||||
@@ -77,7 +77,7 @@ metadata/_custom_type_script = "uid://jitubgv6judn"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_abfq8"]
|
||||
script = ExtResource("3_cb2lu")
|
||||
Modifier = 20.0
|
||||
Modifier = 5.0
|
||||
metadata/_custom_type_script = "uid://b44cse62qru7j"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_ue7xq"]
|
||||
|
||||
@@ -1933,6 +1933,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
///////////////////////////
|
||||
// Slam Management ///////
|
||||
///////////////////////////
|
||||
|
||||
private Vector3 _slamStartPosition = Vector3.Zero;
|
||||
public void OnInputSlamPressed()
|
||||
{
|
||||
_playerState.SendEvent("slam");
|
||||
@@ -1940,6 +1942,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
public void SlamStarted()
|
||||
{
|
||||
_slamStartPosition = GlobalPosition;
|
||||
SetHorizontalVelocity(Vector2.Zero);
|
||||
SetVerticalVelocity(-SlamSpeed);
|
||||
_audioStream.SwitchToClipByName("dash");
|
||||
@@ -1950,11 +1953,16 @@ public partial class PlayerController : CharacterBody3D,
|
||||
}
|
||||
public void SlamEnded()
|
||||
{
|
||||
var distanceTraveled = GlobalPosition.DistanceTo(_slamStartPosition);
|
||||
HeadSystem.OnGetHit();
|
||||
_audioStream.SwitchToClipByName("slam");
|
||||
|
||||
if (Explosion.Instantiate() is not Explosion explosion) return;
|
||||
explosion.Radius = 10f;
|
||||
|
||||
// Basic distance traveled explosion manipulation
|
||||
explosion.Radius = distanceTraveled;
|
||||
explosion.RDamage.DamageDealt = distanceTraveled;
|
||||
|
||||
GetTree().GetRoot().AddChild(explosion);
|
||||
explosion.GlobalPosition = GlobalPosition;
|
||||
}
|
||||
@@ -2310,13 +2318,13 @@ public partial class PlayerController : CharacterBody3D,
|
||||
// Manage gameplay systems
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
HandleEnemyTargeting();
|
||||
// Manage head and camera movement
|
||||
LookAround(delta);
|
||||
}
|
||||
|
||||
// private float _oldMana = 100;
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
// Manage head and camera movement
|
||||
LookAround(delta);
|
||||
EffectsManager.UpdateEffects(delta);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user