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7 Commits

Author SHA1 Message Date
c1108e96d7 moving further through forge godot-available resources and interfaces
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Create tag and build when new code gets to main / BumpTag (push) Successful in 25s
Create tag and build when new code gets to main / Export (push) Failing after 3h11m2s
2026-04-01 15:53:38 +02:00
15cb80d045 Using provided ForgeManager singleton and forge_data resource for tags 2026-04-01 15:07:28 +02:00
1d298b3080 more encapsulated effect application 2026-04-01 10:00:22 +02:00
42ff38f39b yow it's working or wat
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Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
Create tag and build when new code gets to main / Export (push) Failing after 4m23s
2026-03-29 17:30:14 +02:00
dafb0c96cc fix manabar cue issue 2026-03-28 18:40:03 +01:00
ef454e9502 Trying custom execution periodic data 2026-03-28 18:20:47 +01:00
cc70fb361b WIP: integrating forge systems into the game, now trying periodic abilities 2026-03-28 11:43:34 +01:00
21 changed files with 617 additions and 292 deletions

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@@ -1,7 +1,7 @@
[gd_resource type="Resource" load_steps=2 format=3 uid="uid://8j4xg16o3qnl"] [gd_resource type="Resource" format=3 uid="uid://8j4xg16o3qnl"]
[ext_resource type="Script" uid="uid://bq4vlbfx00hea" path="res://addons/forge/core/ForgeData.cs" id="1_x0pne"] [ext_resource type="Script" uid="uid://bq4vlbfx00hea" path="res://addons/forge/core/ForgeData.cs" id="1_x0pne"]
[resource] [resource]
script = ExtResource("1_x0pne") script = ExtResource("1_x0pne")
RegisteredTags = Array[String](["effect.fire", "effect.wet", "cue.floating.text", "cue.vfx.fire", "cue.vfx.wet", "cue.vfx.regen", "cooldown.enemy.attack", "set_by_caller.damage", "event.damage", "cooldown", "cooldown.skill.projectile", "cooldown.skill.shield", "cooldown.skill.dash", "movement.block", "immunity.damage", "effect.mana_shield", "cue.vfx.shield", "event.damage.taken", "event.damage.dealt", "event", "set_by_caller", "trait.flammable", "trait.healable", "trait.damageable", "trait.wettable", "cue.vfx.reflect", "cue.vfx", "cooldown.skill", "cooldown.skill.reflect"]) RegisteredTags = Array[String](["character.player", "character.enemy", "weapon", "status.stunned", "status.burning", "status.frozen", "abilities.weapon.land", "abilities.weapon.flying", "abilities.weapon.left", "events.combat.damage", "events.combat.hit", "events.weapon.flyingTick", "events.weapon.startedFlying", "events.weapon.stoppedFlying", "events.weapon.handToFlying", "events.weapon.flyingToHand", "events.weapon.plantedToHand", "events.weapon.plantedToFlying", "events.weapon.planted", "cooldown.empoweredAction", "cooldown.empoweredSwordThrow", "cues.resources.mana"])

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@@ -1,51 +0,0 @@
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.tools;
public partial class ForgeManager : Node
{
public CuesManager CuesManager { get; private set; } = new CuesManager();
public TagsManager TagsManager { get; private set; } = new TagsManager(
[
// entities
"character.player",
"weapon",
// Statuses
"status.stunned",
// Abilities
"abilities.weapon.land",
// Events
"events.combat.damage",
"events.combat.hit",
"events.weapon.land",
// Cooldowns
"cooldown.empoweredAction",
"cooldown.empoweredSwordThrow",
// Cues
"cues.resources.mana",
]);
public static ForgeManager GetForgeManager(Node node)
{
return node.GetTree().Root.GetNode<ForgeManager>("ForgeManager");
}
public static TagsManager GetTagsManager(Node node)
{
return GetForgeManager(node).TagsManager;
}
public static CuesManager GetCuesManager(Node node)
{
return GetForgeManager(node).CuesManager;
}
}

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@@ -1 +0,0 @@
uid://c75tpswl62eew

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@@ -13,28 +13,13 @@ using Movementtests.interfaces;
namespace Movementtests.forge.abilities; namespace Movementtests.forge.abilities;
[GlobalClass] [GlobalClass]
public partial class RAbilityBase(float cost, float cooldown) : Resource, IAbilityBase public partial class RAbilityBase : Resource
{ {
[Export(PropertyHint.Range, "0,100,1,or_greater")] public RAbilityBase()
public float Cost { get; set; } = cost;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Cooldown { get; set; } = cooldown;
public RAbilityBase() : this(20.0f, 0.0f)
{ {
} }
public virtual AbilityData Ability(TagsManager tagsManager, Node3D owner) public virtual AbilityData Ability(TagContainer? tags, Node3D owner)
{
throw new NotImplementedException();
}
public virtual EffectData CostEffect(TagsManager tagsManager)
{
throw new NotImplementedException();
}
public virtual EffectData CooldownEffect(TagsManager tagsManager)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

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@@ -0,0 +1,95 @@
using System;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Tags;
using Godot;
using Movementtests.interfaces;
using Movementtests.systems;
namespace Movementtests.forge.abilities;
public record struct ExplodingSwordCreation(Node3D Owner);
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_projectile.png")]
public partial class RExplodingSword(PackedScene? explosion) : Resource, IAbilityBase<ExplodingSwordCreation, WeaponEventPayload>
{
[Export] public PackedScene? Explosion { get; set; } = explosion;
public RExplodingSword() : this(null) {}
public AbilityData Ability(ExplodingSwordCreation creationData, TagContainer? tags)
{
return new AbilityData(
name: "Exploding Sword Throw",
abilityTags: tags,
instancingPolicy: AbilityInstancingPolicy.PerEntity,
behaviorFactory: () => new ExplodingSwordThrowBehavior<WeaponEventPayload>(creationData.Owner, Explosion));
}
public IAbilityBehavior<WeaponEventPayload> Behavior(ExplodingSwordCreation creationData)
{
return new ExplodingSwordThrowBehavior<WeaponEventPayload>(creationData.Owner, Explosion);
}
}
public class ExplodingSwordThrowBehavior<TPayload>(Node3D owner, PackedScene? explosion) : IAbilityBehavior<TPayload>
{
private Node3D _owner = owner;
private PackedScene? _explosion = explosion;
public void OnStarted(AbilityBehaviorContext context, TPayload payload)
{
if (_explosion?.Instantiate() is not Explosion explosion)
{
GD.Print("Cannot instantiate");
context.InstanceHandle.End();
return;
}
if (!_owner.IsInsideTree())
{
GD.Print("Not inside tree");
context.InstanceHandle.End();
return;
}
GD.Print("EXPLOSION");
explosion.Radius = 6f;
_owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explosion);
explosion.CallDeferred(Node3D.MethodName.SetGlobalPosition, _owner.GlobalPosition);
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context)
{
}
}
public class FlyingSwordBehavior(IForgeEntity owner, EffectData effectData) : IAbilityBehavior
{
private ActiveEffectHandle? _effectHandle;
public void OnStarted(AbilityBehaviorContext context)
{
GD.Print("This is applying the periodic effect to the flying weapon");
_effectHandle = owner.EffectsManager.ApplyEffect(new Effect(effectData, new EffectOwnership(owner, owner)));
context.AbilityHandle.CommitAbility();
}
public void OnEnded(AbilityBehaviorContext context)
{
GD.Print("This is removing the periodic effect from the flying weapon");
if (_effectHandle is not null)
owner.EffectsManager.RemoveEffect(_effectHandle);
context.InstanceHandle.End();
}
}

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@@ -1,104 +0,0 @@
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.forge.abilities;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_projectile.png")]
public partial class RExplodingSwordThrow(PackedScene? explosion, float cost, float cooldown) : RAbilityBase(cost, cooldown)
{
[Export] public PackedScene? Explosion { get; set; } = explosion;
public RExplodingSwordThrow() : this(null, 20.0f, 0.0f)
{
}
public override AbilityData Ability(TagsManager tagsManager, Node3D owner)
{
return new AbilityData(
name: "Exploding Sword Throw",
costEffect: CostEffect(tagsManager),
cooldownEffects: [CooldownEffect(tagsManager)],
abilityTags: Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer(),
instancingPolicy: AbilityInstancingPolicy.PerEntity,
behaviorFactory: () => new ExplodingSwordThrowBehavior(owner, Explosion));
}
public override EffectData CostEffect(TagsManager tagsManager)
{
return new(
"Exploding Sword Throw Mana Cost",
new DurationData(DurationType.Instant),
new[]
{
new Modifier(
"PlayerAttributeSet.Mana",
ModifierOperation.FlatBonus,
new ModifierMagnitude(
MagnitudeCalculationType.ScalableFloat,
new ScalableFloat(-Cost)
)
)
},
cues: new []
{
new CueData(
CueTags: Tag.RequestTag(tagsManager, "cues.resources.mana").GetSingleTagContainer(),
MinValue: 0,
MaxValue: 100,
MagnitudeType: CueMagnitudeType.AttributeValueChange,
MagnitudeAttribute: "PlayerAttributeSet.Mana"
)
});
}
public override EffectData CooldownEffect(TagsManager tagsManager)
{
return new(
"Exploding Sword Throw Cooldown",
new DurationData(
DurationType.HasDuration,
new ModifierMagnitude(
MagnitudeCalculationType.ScalableFloat,
new ScalableFloat(Cooldown))),
effectComponents: new[]
{
new ModifierTagsEffectComponent(
tagsManager.RequestTagContainer(new[] { "cooldown.empoweredSwordThrow" })
)
});
}
}
public class ExplodingSwordThrowBehavior(Node3D owner, PackedScene? explosion) : IAbilityBehavior
{
private Node3D _owner = owner;
private PackedScene? _explosion = explosion;
public void OnStarted(AbilityBehaviorContext context)
{
if (_explosion?.Instantiate() is not Explosion explosion)
{
context.InstanceHandle.End();
return;
}
explosion.Radius = 10f;
_owner.GetTree().GetRoot().AddChild(explosion);
explosion.GlobalPosition = _owner.GlobalPosition;
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context)
{
}
}

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@@ -0,0 +1,30 @@
using System.Collections.Generic;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Events;
using Godot;
using Movementtests.systems;
namespace Movementtests.tools.calculators;
public class FlyingWeaponExecution(WeaponSystem weaponSystem) : CustomExecution
{
public override ModifierEvaluatedData[] EvaluateExecution(Effect effect, IForgeEntity target, EffectEvaluatedData? effectEvaluatedData)
{
GD.Print("Custom execution executed");
weaponSystem.Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = weaponSystem.WeaponFlyingTickEventTag.GetSingleTagContainer()!,
Source = weaponSystem,
EventMagnitude = 12f,
Payload = new WeaponEventPayload(Message: "flying")
});
return [];
}
}

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@@ -0,0 +1 @@
uid://br7ut4lbau66w

7
forge/forge_data.tres Normal file
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@@ -0,0 +1,7 @@
[gd_resource type="Resource" format=3 uid="uid://dugyoyn4fda3s"]
[ext_resource type="Script" uid="uid://bq4vlbfx00hea" path="res://addons/forge/core/ForgeData.cs" id="1_l686n"]
[resource]
script = ExtResource("1_l686n")
RegisteredTags = Array[String](["effect.fire", "effect.wet", "cue.floating.text", "cue.vfx.fire", "cue.vfx.wet", "cue.vfx.regen", "cooldown.enemy.attack", "set_by_caller.damage", "event.damage", "cooldown", "cooldown.skill.projectile", "cooldown.skill.shield", "cooldown.skill.dash", "movement.block", "immunity.damage", "effect.mana_shield", "cue.vfx.shield", "event.damage.taken", "event.damage.dealt", "event", "set_by_caller", "trait.flammable", "trait.healable", "trait.damageable", "trait.wettable", "cue.vfx.reflect", "cue.vfx", "cooldown.skill", "cooldown.skill.reflect"])

View File

@@ -5,9 +5,8 @@ using Godot;
namespace Movementtests.interfaces; namespace Movementtests.interfaces;
public interface IAbilityBase public interface IAbilityBase<TCreation, TPayload>
{ {
AbilityData Ability(TagsManager tagsManager, Node3D owner); AbilityData Ability(TCreation creationData, TagContainer? tags);
EffectData CostEffect(TagsManager tagsManager); IAbilityBehavior<TPayload> Behavior(TCreation creationData);
EffectData CooldownEffect(TagsManager tagsManager);
} }

View File

@@ -30,7 +30,6 @@ Shaker="*uid://c7flmumgr5w3u"
CsgToolkitAutoload="*uid://w8ad8q4lneis" CsgToolkitAutoload="*uid://w8ad8q4lneis"
"Forge Bootstrap"="*uid://ba8fquhtwu5mu" "Forge Bootstrap"="*uid://ba8fquhtwu5mu"
GlobalHelpers="*uid://dqcm83o8e66a2" GlobalHelpers="*uid://dqcm83o8e66a2"
ForgeManager="*uid://c75tpswl62eew"
[display] [display]

View File

@@ -2,6 +2,8 @@ using System;
using Gamesmiths.Forge.Core; using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects; using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events; using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Tags; using Gamesmiths.Forge.Tags;
using Godot; using Godot;
using Movementtests.interfaces; using Movementtests.interfaces;
@@ -63,16 +65,38 @@ public partial class Enemy : CharacterBody3D,
set => CHealth.CurrentHealth = value; set => CHealth.CurrentHealth = value;
} }
public EntityAttributes Attributes { get; set; } = null!; // Perfectly forward the IForgeEntity interface to the ForgeEntity component
public EntityTags Tags { get; set; } = null!; public EntityAttributes Attributes
public EffectsManager EffectsManager { get; set; } = null!; {
public EntityAbilities Abilities { get; set; } = null!; get => _forgeEntity.Attributes;
public EventManager Events { get; set; } = null!; set => _forgeEntity.Attributes = value;
}
public EntityTags Tags
{
get => _forgeEntity.Tags;
set => _forgeEntity.Tags = value;
}
public EffectsManager EffectsManager
{
get => _forgeEntity.EffectsManager;
set => _forgeEntity.EffectsManager = value;
}
public EntityAbilities Abilities
{
get => _forgeEntity.Abilities;
set => _forgeEntity.Abilities = value;
}
public EventManager Events
{
get => _forgeEntity.Events;
set => _forgeEntity.Events = value;
}
// Private stuff // Private stuff
private Area3D _damageBox = null!; private Area3D _damageBox = null!;
internal Node3D _target = null!; internal Node3D _target = null!;
private Healthbar _healthbar = null!; private Healthbar _healthbar = null!;
private ForgeEntity _forgeEntity;
public override void _Ready() public override void _Ready()
{ {
@@ -84,21 +108,7 @@ public partial class Enemy : CharacterBody3D,
{ {
_damageBox = GetNode<Area3D>("DamageBox"); _damageBox = GetNode<Area3D>("DamageBox");
_target = GetNode<Node3D>("CTarget"); _target = GetNode<Node3D>("CTarget");
_forgeEntity = GetNode<ForgeEntity>("ForgeEntity");
// Forge stuff
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
var baseTags = new TagContainer(
forgeManager.TagsManager,
[
Tag.RequestTag(forgeManager.TagsManager, "character.player"),
Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
]);
Attributes = new EntityAttributes(new EnemyAttributeSet());
Tags = new EntityTags(baseTags);
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
Abilities = new(this);
Events = new();
CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!; CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
CMovement = (GetNode<Node>("CMovement") as IMoveable)!; CMovement = (GetNode<Node>("CMovement") as IMoveable)!;

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@@ -6,14 +6,34 @@
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"] [ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="4_dejyg"] [ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="4_dejyg"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/components/health/CHealth.cs" id="4_ys4jv"] [ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/components/health/CHealth.cs" id="4_ys4jv"]
[ext_resource type="Script" uid="uid://8uj04dfe8oql" path="res://addons/forge/nodes/ForgeEntity.cs" id="6_wxisp"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="7_2digf"]
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/components/movement/CFlyingMovement.tscn" id="7_vaeds"] [ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/components/movement/CFlyingMovement.tscn" id="7_vaeds"]
[ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_ykkxn"] [ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_ykkxn"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="8_46wn3"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_on7rt"] [ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_on7rt"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="8_uotso"] [ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="8_uotso"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_dejyg"] [ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_dejyg"]
[ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"] [ext_resource type="Resource" uid="uid://dt7a1io5o0b8s" path="res://scenes/enemies/flying_enemy/flying_enemy_knockback.tres" id="11_mpa2u"]
[sub_resource type="ViewportTexture" id="ViewportTexture_ykkxn"] [sub_resource type="Resource" id="Resource_oj1ws"]
script = ExtResource("8_46wn3")
Default = 50
Max = 100
[sub_resource type="Resource" id="Resource_yk4hc"]
script = ExtResource("8_46wn3")
Default = 1
Min = 1
Max = 100
[sub_resource type="Resource" id="Resource_wxisp"]
script = ExtResource("8_46wn3")
Default = 2
Min = 1
Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_hf6k8"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_jnv07"] [sub_resource type="Resource" id="Resource_jnv07"]
@@ -62,6 +82,20 @@ RDamage = ExtResource("2_on7rt")
RKnockback = ExtResource("11_mpa2u") RKnockback = ExtResource("11_mpa2u")
RMovement = ExtResource("4_dejyg") RMovement = ExtResource("4_dejyg")
[node name="ForgeEntity" type="Node" parent="." unique_id=622209781]
script = ExtResource("6_wxisp")
metadata/_custom_type_script = "uid://8uj04dfe8oql"
[node name="ForgeAttributeSet" type="Node" parent="ForgeEntity" unique_id=1840910245]
script = ExtResource("7_2digf")
AttributeSetClass = "EnemyAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("8_46wn3")]({
"Health": SubResource("Resource_oj1ws"),
"Speed": SubResource("Resource_wxisp"),
"Strength": SubResource("Resource_yk4hc")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="CHealth" type="Node" parent="." unique_id=1717035166] [node name="CHealth" type="Node" parent="." unique_id=1717035166]
script = ExtResource("4_ys4jv") script = ExtResource("4_ys4jv")
RHealth = ExtResource("2_ma2bq") RHealth = ExtResource("2_ma2bq")
@@ -69,7 +103,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1635725931 instance=ExtResource("7_ykkxn")] [node name="CHealthBar" parent="." unique_id=1635725931 instance=ExtResource("7_ykkxn")]
transform = Transform3D(0.3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.70000005, 0) transform = Transform3D(0.3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.70000005, 0)
texture = SubResource("ViewportTexture_ykkxn") texture = SubResource("ViewportTexture_hf6k8")
[node name="CDamageable" type="Node" parent="." unique_id=1785297232] [node name="CDamageable" type="Node" parent="." unique_id=1785297232]
script = ExtResource("8_uotso") script = ExtResource("8_uotso")

View File

@@ -6,14 +6,34 @@
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://scenes/components/damage/RDamageModifier.cs" id="2_r3cnf"] [ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://scenes/components/damage/RDamageModifier.cs" id="2_r3cnf"]
[ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="2_w4lm8"] [ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="2_w4lm8"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="4_na24f"] [ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="4_na24f"]
[ext_resource type="Script" uid="uid://8uj04dfe8oql" path="res://addons/forge/nodes/ForgeEntity.cs" id="6_x50ya"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="6_yk4hc"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="7_1tw73"] [ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="7_1tw73"]
[ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_18xwy"] [ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_18xwy"]
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/components/movement/CGroundedMovement.tscn" id="7_qyswd"] [ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/components/movement/CGroundedMovement.tscn" id="7_qyswd"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="7_x50ya"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_6d4gl"] [ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_6d4gl"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_jqqi6"] [ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_jqqi6"]
[ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"] [ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"]
[sub_resource type="ViewportTexture" id="ViewportTexture_18xwy"] [sub_resource type="Resource" id="Resource_f22p3"]
script = ExtResource("7_x50ya")
Default = 100
Max = 100
[sub_resource type="Resource" id="Resource_yk4hc"]
script = ExtResource("7_x50ya")
Default = 1
Min = 1
Max = 100
[sub_resource type="Resource" id="Resource_x50ya"]
script = ExtResource("7_x50ya")
Default = 1
Min = 1
Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_0mf3g"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_qj0ob"] [sub_resource type="Resource" id="Resource_qj0ob"]
@@ -62,6 +82,20 @@ RDamage = ExtResource("2_bn56u")
RKnockback = ExtResource("11_8k3xb") RKnockback = ExtResource("11_8k3xb")
RMovement = ExtResource("4_na24f") RMovement = ExtResource("4_na24f")
[node name="ForgeEntity" type="Node" parent="." unique_id=432521027]
script = ExtResource("6_x50ya")
metadata/_custom_type_script = "uid://8uj04dfe8oql"
[node name="ForgeAttributeSet" type="Node" parent="ForgeEntity" unique_id=804252284]
script = ExtResource("6_yk4hc")
AttributeSetClass = "EnemyAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("7_x50ya")]({
"Health": SubResource("Resource_f22p3"),
"Speed": SubResource("Resource_x50ya"),
"Strength": SubResource("Resource_yk4hc")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="CHealth" type="Node" parent="." unique_id=188153645] [node name="CHealth" type="Node" parent="." unique_id=188153645]
script = ExtResource("2_gsmti") script = ExtResource("2_gsmti")
RHealth = ExtResource("2_w4lm8") RHealth = ExtResource("2_w4lm8")
@@ -69,7 +103,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")] [node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")]
transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0) transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0)
texture = SubResource("ViewportTexture_18xwy") texture = SubResource("ViewportTexture_0mf3g")
[node name="CDamageable" type="Node" parent="." unique_id=1601518000] [node name="CDamageable" type="Node" parent="." unique_id=1601518000]
script = ExtResource("7_1tw73") script = ExtResource("7_1tw73")

View File

@@ -7,7 +7,7 @@
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"] [ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"] [ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"]
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"] [ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="4_11013"] [ext_resource type="Resource" uid="uid://cdxbwirfiaipi" path="res://scenes/player_controller/resources/forge/exploding_sword_throw.tres" id="4_11013"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"] [ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"] [ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"] [ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
@@ -29,6 +29,8 @@
[ext_resource type="AudioStream" uid="uid://clfggn87oeg1s" path="res://scenes/player_controller/audio/InteractiveSFX.tres" id="9_jb43f"] [ext_resource type="AudioStream" uid="uid://clfggn87oeg1s" path="res://scenes/player_controller/audio/InteractiveSFX.tres" id="9_jb43f"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://inputs/base_mode/aim_pressed.tres" id="9_nob5r"] [ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://inputs/base_mode/jump.tres" id="10_4u7i3"] [ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="10_pw5r7"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="11_2rkt1"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://inputs/base_mode/hit.tres" id="11_cresl"] [ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://scenes/player_controller/components/head/head_system.tscn" id="11_rxwoh"] [ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://scenes/player_controller/components/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://inputs/base_mode/dash.tres" id="12_34snm"] [ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://inputs/base_mode/dash.tres" id="12_34snm"]
@@ -56,12 +58,6 @@
[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"] [ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"] [ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"]
[sub_resource type="Resource" id="Resource_5b7hb"]
script = ExtResource("4_11013")
Explosion = ExtResource("5_ue7xq")
Cost = 10.0
metadata/_custom_type_script = "uid://rux15j7q78e8"
[sub_resource type="Resource" id="Resource_cb2lu"] [sub_resource type="Resource" id="Resource_cb2lu"]
script = ExtResource("2_x835q") script = ExtResource("2_x835q")
DamageDealt = 10.0 DamageDealt = 10.0
@@ -77,6 +73,28 @@ script = ExtResource("4_abfq8")
StartingHealth = 10.0 StartingHealth = 10.0
metadata/_custom_type_script = "uid://baiapod3csndf" metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_u8yay"]
script = ExtResource("11_2rkt1")
Default = 100
Max = 100
[sub_resource type="Resource" id="Resource_uqalc"]
script = ExtResource("11_2rkt1")
Default = 100
Max = 100
[sub_resource type="Resource" id="Resource_cn5a8"]
script = ExtResource("11_2rkt1")
Default = 1
Min = 1
Max = 100
[sub_resource type="Resource" id="Resource_b0xmb"]
script = ExtResource("11_2rkt1")
Default = 1
Min = 1
Max = 100
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7 height = 1.7
@@ -126,7 +144,7 @@ collision_mask = 272
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
EmpoweredAction = ExtResource("7_qheee") EmpoweredAction = ExtResource("7_qheee")
ManaRegen = ExtResource("3_n24vh") ManaRegen = ExtResource("3_n24vh")
AbilityLoadout = [SubResource("Resource_5b7hb")] AbilityLoadout = [ExtResource("4_11013")]
AimAssistStrength = 0.3 AimAssistStrength = 0.3
AimAssistReductionWhenCloseToTarget = 0.1 AimAssistReductionWhenCloseToTarget = 0.1
AimAssistReductionStartDistance = 8.0 AimAssistReductionStartDistance = 8.0
@@ -178,6 +196,17 @@ MinimumWallRunHorizontalSpeed = 8.0
WallRunAltitudeLossSpeed = 8.0 WallRunAltitudeLossSpeed = 8.0
WallRunSpeedThreshold = 1.0 WallRunSpeedThreshold = 1.0
[node name="PlayerAttributeSet" type="Node" parent="." unique_id=421846088]
script = ExtResource("10_pw5r7")
AttributeSetClass = "PlayerAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("11_2rkt1")]({
"Health": SubResource("Resource_u8yay"),
"Mana": SubResource("Resource_uqalc"),
"Speed": SubResource("Resource_cn5a8"),
"Strength": SubResource("Resource_b0xmb")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")] [node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")]
RHealth = ExtResource("4_m8gvy") RHealth = ExtResource("4_m8gvy")

View File

@@ -2,6 +2,7 @@ using Godot;
using System; using System;
using Gamesmiths.Forge.Core; using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues; using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Tags; using Gamesmiths.Forge.Tags;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.tools; using Movementtests.tools;
@@ -38,9 +39,8 @@ public partial class PlayerUi : Control, ICueHandler
_healthbar = GetNode<Healthbar>("%Healthbar"); _healthbar = GetNode<Healthbar>("%Healthbar");
_manabar = GetNode<Healthbar>("%Manabar"); _manabar = GetNode<Healthbar>("%Manabar");
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!; var tagsManager = ForgeManagers.Instance.TagsManager;
var tagsManager = forgeManager.TagsManager; var cuesManager = ForgeManagers.Instance.CuesManager;
var cuesManager = forgeManager.CuesManager;
cuesManager.RegisterCue(Tag.RequestTag(tagsManager, "cues.resources.mana"), this); cuesManager.RegisterCue(Tag.RequestTag(tagsManager, "cues.resources.mana"), this);
} }
@@ -90,16 +90,9 @@ public partial class PlayerUi : Control, ICueHandler
public void OnExecute(IForgeEntity? target, CueParameters? parameters) public void OnExecute(IForgeEntity? target, CueParameters? parameters)
{ {
// One-shot effect (like impact) if (target == null || !parameters.HasValue || !IsInstanceValid(_manabar)) return;
// Called when an instant effect with this cue is applied
// Also called when a periodic effect with this cue executes its period
if (target == null || !parameters.HasValue) return;
// Extract parameters
float magnitude = parameters.Value.Magnitude; float magnitude = parameters.Value.Magnitude;
// Play effects scaled by magnitude
// PlayFireImpactSound(normalizedMagnitude);
// SpawnFireImpactParticles(target, magnitude);
_manabar.CurrentHealth += magnitude; _manabar.CurrentHealth += magnitude;
} }

View File

@@ -1,18 +1,45 @@
using System; using System;
using System.Collections.Generic;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core; using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects; using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Periodic;
using Gamesmiths.Forge.Events; using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Tags; using Gamesmiths.Forge.Tags;
using Godot; using Godot;
using GodotStateCharts; using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.forge.abilities;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.scenes.player_controller.components.weapon; using Movementtests.scenes.player_controller.components.weapon;
using Movementtests.systems.damage; using Movementtests.systems.damage;
using Movementtests.tools; using Movementtests.tools;
using Movementtests.tools.calculators;
namespace Movementtests.systems; namespace Movementtests.systems;
public record struct WeaponLandPayload(int Damage, bool IsCritical); public record struct WeaponEventPayload(String Message);
public class ClosureBehavior<TPayload>(
Action<AbilityBehaviorContext, TPayload> callback) : IAbilityBehavior<TPayload>
{
public void OnStarted(AbilityBehaviorContext context, TPayload data)
{
callback(context, data);
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context){}
}
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
@@ -23,6 +50,10 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
[Signal] [Signal]
public delegate void WeaponRetrievedEventHandler(); public delegate void WeaponRetrievedEventHandler();
[Export]
public ForgeTagContainer BaseTags { get; set; } = new();
[Export] [Export]
public RDamage RDamage { get; set; } public RDamage RDamage { get; set; }
[Export(PropertyHint.Range, "0,100,1,or_greater")] [Export(PropertyHint.Range, "0,100,1,or_greater")]
@@ -40,7 +71,14 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
public StateChartState InHandState = null!; public StateChartState InHandState = null!;
public StateChartState FlyingState = null!; public StateChartState FlyingState = null!;
public StateChartState PlantedState = null!; public StateChartState PlantedState = null!;
private Transition _handToFlying = null!;
private Transition _flyingToHand = null!;
private Transition _plantedToHand = null!;
private Transition _plantedToFlying = null!;
private Transition _toPlanted = null!;
private ShapeCast3D _dashCast3D = null!; private ShapeCast3D _dashCast3D = null!;
public Timer WeaponFlyingTick = null!;
private Transform3D _startTransform; private Transform3D _startTransform;
private Vector3 _startMeshRotation; private Vector3 _startMeshRotation;
@@ -54,7 +92,23 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!; public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!; public MeshInstance3D WeaponMesh { get; set; } = null!;
public Tag WeaponLandTag; public Tag WeaponFlyingTickEventTag;
public Tag WeaponStartedFlyingEventTag;
public Tag WeaponStoppedFlyingEventTag;
public Tag WeaponHandToFlyingEventTag;
public Tag WeaponFlyingToHandEventTag;
public Tag WeaponPlantedToHandEventTag;
public Tag WeaponPlantedToFlyingEventTag;
public Tag WeaponPlantedEventTag;
public Tag WeaponInHandStatusTag;
public Tag WeaponFlyingStatusTag;
public Tag WeaponPlantedStatusTag;
public Tag WeaponFlyingAbilityTag;
private RAbilityBase? _flyingAbility;
public List<RAbilityBase> AbilityLoadout { get; } = [];
public void Init() public void Init()
{ {
@@ -62,11 +116,18 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand")); InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand"));
FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying")); FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying"));
PlantedState = StateChartState.Of(GetNode("StateChart/Root/Planted")); PlantedState = StateChartState.Of(GetNode("StateChart/Root/Planted"));
_handToFlying = Transition.Of(GetNode("StateChart/Root/InHand/ToFlying"));
_flyingToHand = Transition.Of(GetNode("StateChart/Root/Flying/ToHand"));
_plantedToHand = Transition.Of(GetNode("StateChart/Root/Planted/ToHand"));
_plantedToFlying = Transition.Of(GetNode("StateChart/Root/Planted/ToFlying"));
_toPlanted = Transition.Of(GetNode("StateChart/Root/ToPlanted"));
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator"); WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
WeaponLocationIndicator.Visible = false; WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!; WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
WeaponFlyingTick = GetNode<Timer>("WeaponFlyingTick");
WeaponMesh = GetNode<MeshInstance3D>("Weapon"); WeaponMesh = GetNode<MeshInstance3D>("Weapon");
_startMeshRotation = WeaponMesh.Rotation; _startMeshRotation = WeaponMesh.Rotation;
@@ -74,26 +135,183 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
Freeze = true; Freeze = true;
Visible = false; Visible = false;
var tagsManager = ForgeManager.GetTagsManager(this); // Forge
var cuesManager = ForgeManager.GetCuesManager(this); var tagsManager = ForgeManagers.Instance.TagsManager;
var baseTags = new TagContainer( var cuesManager = ForgeManagers.Instance.CuesManager;
tagsManager,
[
Tag.RequestTag(tagsManager, "weapon")
]);
Attributes = new EntityAttributes(new WeaponAttributeSet()); WeaponFlyingTickEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingTick");
Tags = new EntityTags(baseTags); WeaponStartedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.startedFlying");
WeaponStoppedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.stoppedFlying");
WeaponHandToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.handToFlying");
WeaponFlyingToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingToHand");
WeaponPlantedToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToHand");
WeaponPlantedToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToFlying");
WeaponPlantedEventTag = Tag.RequestTag(tagsManager, "events.weapon.planted");
// WeaponInHandStatusTag = Tag.RequestTag(tagsManager, "status.weapon.inHand");
// WeaponFlyingStatusTag = Tag.RequestTag(tagsManager, "status.weapon.flying");
// WeaponPlantedStatusTag = Tag.RequestTag(tagsManager, "status.weapon.planted");
WeaponFlyingAbilityTag = Tag.RequestTag(tagsManager,"abilities.weapon.flying");
List<AttributeSet> attributeSetList = [];
foreach (Node node in GetChildren())
{
if (node is ForgeAttributeSet attributeSetNode)
{
AttributeSet? attributeSet = attributeSetNode.GetAttributeSet();
if (attributeSet is not null)
{
attributeSetList.Add(attributeSet);
}
}
}
Attributes = new EntityAttributes([.. attributeSetList]);
Tags = new(BaseTags.GetTagContainer());
EffectsManager = new EffectsManager(this, cuesManager); EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this); Abilities = new(this);
Events = new(); Events = new();
WeaponLandTag = Tag.RequestTag(tagsManager, "events.weapon.land"); CreateFlyingAbility();
BodyEntered += OnThrownWeaponReachesGround; BodyEntered += OnThrownWeaponReachesGround;
InHandState.StateExited += WeaponLeft; InHandState.StateExited += WeaponLeft;
InHandState.StateEntered += WeaponBack; InHandState.StateEntered += WeaponBack;
_handToFlying.Taken += () =>
{
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponHandToFlyingEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "handToFlying")
});
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponStartedFlyingEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "startedFlying")
});
};
_flyingToHand.Taken += () =>
{
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponFlyingToHandEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "flyingToHand")
});
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponStoppedFlyingEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "stoppedFlying")
});
};
_plantedToHand.Taken += () =>
{
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponPlantedToHandEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "plantedToHand")
});
};
_plantedToFlying.Taken += () =>
{
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponPlantedToFlyingEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "plantedToFlying")
});
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponStartedFlyingEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "startedFlying")
});
};
_toPlanted.Taken += () =>
{
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponPlantedEventTag.GetSingleTagContainer()!,
Source = this,
Target = _plantedEntity,
Payload = new WeaponEventPayload(Message: "planted")
});
Events.Raise(new EventData<WeaponEventPayload>
{
EventTags = WeaponStoppedFlyingEventTag.GetSingleTagContainer()!,
Source = this,
Payload = new WeaponEventPayload(Message: "stoppedFlying")
});
};
Events.Subscribe<WeaponEventPayload>(WeaponStoppedFlyingEventTag, data =>
{
_weaponFlyingAbility.Cancel();
});
}
private ActiveEffectHandle? _flyingWeaponEffectHandle;
public void CreateFlyingAbility()
{
var flyingWeaponEffectData = new EffectData(
"Flying Weapon Effect Data",
new DurationData(DurationType.Infinite),
customExecutions:
[
new FlyingWeaponExecution(this)
],
periodicData: new PeriodicData(new ScalableFloat(0.2f), false, PeriodInhibitionRemovedPolicy.ResetPeriod)
);
var weaponHandToFlyingAbilityData = new AbilityData(
name: "WeaponHandToFlyingSword",
abilityTags: WeaponFlyingAbilityTag.GetSingleTagContainer(),
instancingPolicy: AbilityInstancingPolicy.PerEntity,
abilityTriggerData: AbilityTriggerData.ForEvent<WeaponEventPayload>(WeaponStartedFlyingEventTag),
behaviorFactory: () => new FlyingSwordBehavior(this, flyingWeaponEffectData));
_weaponFlyingAbility = Abilities.GrantAbilityPermanently(weaponHandToFlyingAbilityData, 1, LevelComparison.None, this);
}
private AbilityHandle _weaponFlyingAbility;
public void GrantNewAbilityForWeaponFly(RExplodingSword ability)
{
var weaponFlyingAbilityData = new AbilityData(
name: "WeaponFlyingSwordAbility",
abilityTags: WeaponFlyingAbilityTag.GetSingleTagContainer(),
instancingPolicy: AbilityInstancingPolicy.PerEntity,
abilityTriggerData: AbilityTriggerData.ForEvent<WeaponEventPayload>(WeaponFlyingTickEventTag),
behaviorFactory: () => ability.Behavior(new ExplodingSwordCreation(this)));
var weaponFlyGrantAbilityConfig = new GrantAbilityConfig(
weaponFlyingAbilityData,
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var weaponFlyGrantComponent = new GrantAbilityEffectComponent([weaponFlyGrantAbilityConfig]);
var weaponFlyGrantEffect = new EffectData(
"Grant Weapon Fly Ability",
new DurationData(DurationType.Infinite),
effectComponents: [weaponFlyGrantComponent]);
EffectsManager.ApplyEffect(new Effect(weaponFlyGrantEffect, new EffectOwnership(this, this)));
GD.Print("New weapon flight ability granted");
} }
public void WeaponLeft() public void WeaponLeft()
@@ -122,14 +340,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
{ {
_weaponState.SendEvent("throw"); _weaponState.SendEvent("throw");
// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 1f, 1f);
_throwDirection = (end - GlobalPosition).Normalized(); _throwDirection = (end - GlobalPosition).Normalized();
PlantLocation = collisionLocation; PlantLocation = collisionLocation;
PlantNormal = collisionNormal; PlantNormal = collisionNormal;
LookAt(end); LookAt(end);
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.TweenProperty(this, "global_position", end, StraightThrowDuration); tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
if (hasHit) if (hasHit)
@@ -141,25 +356,14 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
tween.Finished += ThrowWeaponOnCurve; tween.Finished += ThrowWeaponOnCurve;
} }
public void RaiseWeaponLandEvent(IForgeEntity? victim = null) private IForgeEntity? _plantedEntity;
{
Events.Raise(new EventData<WeaponLandPayload>
{
EventTags = WeaponLandTag.GetSingleTagContainer(),
Source = this,
Target = victim,
EventMagnitude = 25f,
Payload = new WeaponLandPayload(Damage: 25, IsCritical: true)
});
}
public void PlantInEnemy(Node3D enemy) public void PlantInEnemy(Node3D enemy)
{ {
GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this); GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
enemy.CallDeferred(Node.MethodName.AddChild, this); enemy.CallDeferred(Node.MethodName.AddChild, this);
if (enemy is IForgeEntity victim) RaiseWeaponLandEvent(victim); if (enemy is IForgeEntity victim) _plantedEntity = victim;
else RaiseWeaponLandEvent(); else _plantedEntity = null;
if (enemy is IDamageable damageable) if (enemy is IDamageable damageable)
{ {
@@ -170,6 +374,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
public void RethrowWeapon() public void RethrowWeapon()
{ {
_weaponState.SendEvent("throw"); _weaponState.SendEvent("throw");
_throwDirection = Vector3.Up; _throwDirection = Vector3.Up;
ThrowWeaponOnCurve(); ThrowWeaponOnCurve();
} }
@@ -182,17 +387,14 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
public void PlantWeaponInWall() public void PlantWeaponInWall()
{ {
_weaponState.SendEvent("plant");
Freeze = true; Freeze = true;
WeaponMesh.Rotation = _startMeshRotation; WeaponMesh.Rotation = _startMeshRotation;
// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f); // WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
if (PlantObject is Node3D node) if (PlantObject is Node3D node)
{
PlantInEnemy(node); PlantInEnemy(node);
}
else RaiseWeaponLandEvent(); _weaponState.SendEvent("plant");
CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation); CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true); CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);

View File

@@ -2,8 +2,10 @@
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://scenes/player_controller/components/weapon/WeaponSystem.cs" id="1_csqwk"] [ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://scenes/player_controller/components/weapon/WeaponSystem.cs" id="1_csqwk"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_m0v1h"] [ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="2_m0v1h"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="3_3xjpi"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="3_5owyf"] [ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="3_5owyf"]
[ext_resource type="ArrayMesh" uid="uid://cho5fixitrbds" path="res://assets/meshes/swords/resources/sword23.tres" id="3_svc06"] [ext_resource type="ArrayMesh" uid="uid://cho5fixitrbds" path="res://assets/meshes/swords/resources/sword23.tres" id="3_svc06"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="4_q6xv7"]
[ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"] [ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"]
[ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"] [ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"]
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"] [ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"]
@@ -13,6 +15,12 @@ script = ExtResource("2_m0v1h")
DamageDealt = 2.0 DamageDealt = 2.0
metadata/_custom_type_script = "uid://jitubgv6judn" metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_pgbtr"]
script = ExtResource("4_q6xv7")
Default = 1
Min = 1
Max = 100
[sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"]
height = 1.0 height = 1.0
radius = 0.1 radius = 0.1
@@ -50,6 +58,17 @@ max_contacts_reported = 1
script = ExtResource("1_csqwk") script = ExtResource("1_csqwk")
RDamage = SubResource("Resource_jpdh0") RDamage = SubResource("Resource_jpdh0")
[node name="WeaponAttributeSet" type="Node" parent="." unique_id=14845649]
script = ExtResource("3_3xjpi")
AttributeSetClass = "WeaponAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("4_q6xv7")]({
"Level": SubResource("Resource_pgbtr")
})
metadata/_custom_type_script = "uid://cxihb42t2mfqi"
[node name="WeaponFlyingTick" type="Timer" parent="." unique_id=656309486]
wait_time = 0.2
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=884463982] [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=884463982]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_avini") shape = SubResource("CylinderShape3D_avini")

View File

@@ -1,8 +1,10 @@
[gd_resource type="Resource" script_class="RExplodingSwordThrow" format=3 uid="uid://cdxbwirfiaipi"] [gd_resource type="Resource" script_class="RExplodingSword" format=3 uid="uid://cdxbwirfiaipi"]
[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="1_5iq8v"] [ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="1_aru71"]
[ext_resource type="Script" path="res://forge/abilities/RExplodingSword.cs" id="2_syk3q"]
[resource] [resource]
script = ExtResource("1_5iq8v") script = ExtResource("2_syk3q")
Cost = 20.0 Explosion = ExtResource("1_aru71")
Cost = 10.0
metadata/_custom_type_script = "uid://rux15j7q78e8" metadata/_custom_type_script = "uid://rux15j7q78e8"

View File

@@ -1,12 +1,20 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Gamesmiths.Forge.Abilities; using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core; using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects; using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Components; using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration; using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes; using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Effects.Periodic;
using Gamesmiths.Forge.Events; using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Gamesmiths.Forge.Tags; using Gamesmiths.Forge.Tags;
using Godot; using Godot;
@@ -19,6 +27,7 @@ using Movementtests.player_controller.Scripts;
using Movementtests.scenes.player_controller.scripts; using Movementtests.scenes.player_controller.scripts;
using Movementtests.tools; using Movementtests.tools;
using Movementtests.forge.abilities; using Movementtests.forge.abilities;
using Movementtests.tools.calculators;
using Movementtests.tools.effects; using Movementtests.tools.effects;
using RustyOptions; using RustyOptions;
@@ -103,12 +112,14 @@ public partial class PlayerController : CharacterBody3D,
// Forge stuff // Forge stuff
[ExportCategory("Forge")] [ExportCategory("Forge")]
[ExportGroup("General")] [ExportGroup("General")]
[Export]
public ForgeTagContainer BaseTags { get; set; } = new();
[Export] public REmpoweredAction EmpoweredAction = null!; [Export] public REmpoweredAction EmpoweredAction = null!;
[Export] public RManaRegen ManaRegen = null!; [Export] public RManaRegen ManaRegen = null!;
[ExportGroup("Abilities")] [ExportGroup("Abilities")]
[ExportSubgroup("WeaponThrow")] [ExportSubgroup("WeaponThrow")]
[Export] public RAbilityBase[] AbilityLoadout = []; [Export] public RExplodingSword[] AbilityLoadout = [];
// Combat stuff // Combat stuff
[ExportCategory("Combat")] [ExportCategory("Combat")]
@@ -436,16 +447,24 @@ public partial class PlayerController : CharacterBody3D,
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f); _aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// Forge stuff // Forge stuff
var tagsManager = ForgeManager.GetTagsManager(this); var tagsManager = ForgeManagers.Instance.TagsManager;
var cuesManager = ForgeManager.GetCuesManager(this); var cuesManager = ForgeManagers.Instance.CuesManager;
var baseTags = new TagContainer(
tagsManager,
[
Tag.RequestTag(tagsManager, "character.player")
]);
Attributes = new EntityAttributes(new PlayerAttributeSet()); List<AttributeSet> attributeSetList = [];
Tags = new EntityTags(baseTags); foreach (Node node in GetChildren())
{
if (node is ForgeAttributeSet attributeSetNode)
{
AttributeSet? attributeSet = attributeSetNode.GetAttributeSet();
if (attributeSet is not null)
{
attributeSetList.Add(attributeSet);
}
}
}
Attributes = new EntityAttributes([.. attributeSetList]);
Tags = new(BaseTags.GetTagContainer());
EffectsManager = new EffectsManager(this, cuesManager); EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this); Abilities = new(this);
Events = new(); Events = new();
@@ -461,11 +480,6 @@ public partial class PlayerController : CharacterBody3D,
var manaRegenEffect = new Effect(ManaRegen.ManaRegen(tagsManager), new EffectOwnership(this, this)); var manaRegenEffect = new Effect(ManaRegen.ManaRegen(tagsManager), new EffectOwnership(this, this));
_manaRegenEffectHandle = EffectsManager.ApplyEffect(manaRegenEffect); _manaRegenEffectHandle = EffectsManager.ApplyEffect(manaRegenEffect);
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100
var strength = Attributes["PlayerAttributeSet.Strength"].CurrentValue; // 10
var speed = Attributes["PlayerAttributeSet.Speed"].CurrentValue; // 5
// DashIndicator = GetNode<TextureRect>("%DashIndicator"); // DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator"); PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
PowerCooldownIndicator.Visible = false; PowerCooldownIndicator.Visible = false;
@@ -707,8 +721,9 @@ public partial class PlayerController : CharacterBody3D,
foreach (var weaponLandAbility in AbilityLoadout) foreach (var weaponLandAbility in AbilityLoadout)
{ {
var grantAbilityConfig = new GrantAbilityConfig( var weaponLeftTag = Tag.RequestTag(tagsManager,"abilities.weapon.left").GetSingleTagContainer();
weaponLandAbility.Ability(tagsManager, WeaponSystem), var leftGrantAbilityConfig = new GrantAbilityConfig(
weaponLandAbility.Ability(new ExplodingSwordCreation(WeaponSystem), weaponLeftTag),
ScalableLevel: new ScalableInt(1), ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately, RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately, InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
@@ -716,35 +731,62 @@ public partial class PlayerController : CharacterBody3D,
TryActivateOnEnable: false, TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher); LevelOverridePolicy: LevelComparison.Higher);
var grantComponent = new GrantAbilityEffectComponent([grantAbilityConfig]); var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
var grantEffect = new EffectData( var leftGrantEffect = new EffectData(
"Grant Weapon Left Ability",
new DurationData(DurationType.Infinite),
effectComponents: [leftGrantComponent]);
EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
var weaponLandedTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
var landGrantAbilityConfig = new GrantAbilityConfig(
weaponLandAbility.Ability(new ExplodingSwordCreation(WeaponSystem), weaponLandedTag),
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var landGrantComponent = new GrantAbilityEffectComponent([landGrantAbilityConfig]);
var landGrantEffect = new EffectData(
"Grant Weapon Land Ability", "Grant Weapon Land Ability",
new DurationData(DurationType.Infinite), new DurationData(DurationType.Infinite),
effectComponents: [grantComponent]); effectComponents: [landGrantComponent]);
EffectsManager.ApplyEffect(new Effect(grantEffect, new EffectOwnership(this, this))); EffectsManager.ApplyEffect(new Effect(landGrantEffect, new EffectOwnership(this, this)));
}
GetTree().CreateTimer(5).Timeout += () => WeaponSystem.GrantNewAbilityForWeaponFly(weaponLandAbility);
}
// Forge events // Forge events
EventSubscriptionToken token = WeaponSystem.Events.Subscribe<WeaponLandPayload>(WeaponSystem.WeaponLandTag, OnWeaponLanded); var weaponLeftToken = WeaponSystem.Events.Subscribe<WeaponEventPayload>(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
var weaponLandedToken = WeaponSystem.Events.Subscribe<WeaponEventPayload>(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
} }
public void OnWeaponLanded(EventData<WeaponLandPayload> data) public void OnWeaponLeft(EventData<WeaponEventPayload> data)
{
var target = data.Target;
var tagsManager = ForgeManagers.Instance.TagsManager;
var weaponLeftTag = Tag.RequestTag(tagsManager, "abilities.weapon.left").GetSingleTagContainer();
if (weaponLeftTag == null) return;
Abilities.TryActivateAbilitiesByTag(weaponLeftTag, target, out var landedFailures);
}
public void OnWeaponLanded(EventData<WeaponEventPayload> data)
{ {
var source = data.Source; var source = data.Source;
var target = data.Target; var target = data.Target;
var magnitude = data.EventMagnitude; var magnitude = data.EventMagnitude;
var weaponLandPayload = data.Payload; var weaponLandPayload = data.Payload;
var tagsManager = ForgeManager.GetTagsManager(this); var tagsManager = ForgeManagers.Instance.TagsManager;
var weaponLandTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer(); var weaponLandTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
if (weaponLandTag == null) return; if (weaponLandTag == null) return;
var anyActivated = Abilities.TryActivateAbilitiesByTag( var anyActivated = Abilities.TryActivateAbilitiesByTag(
weaponLandTag, weaponLandTag,
target, target,
out var failures); out var failures);
if (anyActivated)
{
}
} }
/////////////////////////// ///////////////////////////