Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 42ff38f39b | |||
| dafb0c96cc | |||
| ef454e9502 | |||
| cc70fb361b |
@@ -11,18 +11,33 @@ public partial class ForgeManager : Node
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[
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// entities
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"character.player",
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"character.enemy",
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"weapon",
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// Statuses
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"status.stunned",
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"status.weapon.inHand",
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"status.weapon.flying",
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"status.weapon.planted",
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// Abilities
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"abilities.weapon.land",
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"abilities.weapon.flying",
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"abilities.weapon.left",
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// Events
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"events.combat.damage",
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"events.combat.hit",
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"events.weapon.land",
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"events.weapon.flyingTick",
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"events.weapon.startedFlying",
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"events.weapon.stoppedFlying",
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"events.weapon.handToFlying",
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"events.weapon.flyingToHand",
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"events.weapon.plantedToHand",
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"events.weapon.plantedToFlying",
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"events.weapon.planted",
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// Cooldowns
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"cooldown.empoweredAction",
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@@ -13,28 +13,13 @@ using Movementtests.interfaces;
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namespace Movementtests.forge.abilities;
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[GlobalClass]
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public partial class RAbilityBase(float cost, float cooldown) : Resource, IAbilityBase
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public partial class RAbilityBase : Resource
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{
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float Cost { get; set; } = cost;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Cooldown { get; set; } = cooldown;
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public RAbilityBase() : this(20.0f, 0.0f)
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public RAbilityBase()
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{
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}
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public virtual AbilityData Ability(TagsManager tagsManager, Node3D owner)
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{
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throw new NotImplementedException();
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}
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public virtual EffectData CostEffect(TagsManager tagsManager)
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{
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throw new NotImplementedException();
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}
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public virtual EffectData CooldownEffect(TagsManager tagsManager)
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public virtual AbilityData Ability(TagContainer? tags, Node3D owner)
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{
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throw new NotImplementedException();
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}
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73
forge/abilities/RExplodingSword.cs
Normal file
73
forge/abilities/RExplodingSword.cs
Normal file
@@ -0,0 +1,73 @@
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using System;
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using Gamesmiths.Forge.Abilities;
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using Gamesmiths.Forge.Cues;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Components;
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using Gamesmiths.Forge.Effects.Duration;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Tags;
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using Godot;
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using Movementtests.interfaces;
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using Movementtests.systems;
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namespace Movementtests.forge.abilities;
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public record struct ExplodingSwordCreation(Node3D Owner);
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_projectile.png")]
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public partial class RExplodingSword(PackedScene? explosion) : Resource, IAbilityBase<ExplodingSwordCreation, WeaponEventPayload>
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{
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[Export] public PackedScene? Explosion { get; set; } = explosion;
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public RExplodingSword() : this(null) {}
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public AbilityData Ability(ExplodingSwordCreation creationData, TagContainer? tags)
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{
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return new AbilityData(
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name: "Exploding Sword Throw",
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abilityTags: tags,
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instancingPolicy: AbilityInstancingPolicy.PerEntity,
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behaviorFactory: () => new ExplodingSwordThrowBehavior<WeaponEventPayload>(creationData.Owner, Explosion));
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}
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public IAbilityBehavior<WeaponEventPayload> Behavior(ExplodingSwordCreation creationData)
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{
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return new ExplodingSwordThrowBehavior<WeaponEventPayload>(creationData.Owner, Explosion);
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}
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}
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public class ExplodingSwordThrowBehavior<TPayload>(Node3D owner, PackedScene? explosion) : IAbilityBehavior<TPayload>
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{
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private Node3D _owner = owner;
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private PackedScene? _explosion = explosion;
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public void OnStarted(AbilityBehaviorContext context, TPayload payload)
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{
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if (_explosion?.Instantiate() is not Explosion explosion)
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{
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GD.Print("Cannot instantiate");
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context.InstanceHandle.End();
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return;
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}
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if (!_owner.IsInsideTree())
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{
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GD.Print("Not inside tree");
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context.InstanceHandle.End();
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return;
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}
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GD.Print("EXPLOSION");
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explosion.Radius = 6f;
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_owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explosion);
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explosion.CallDeferred(Node3D.MethodName.SetGlobalPosition, _owner.GlobalPosition);
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context.AbilityHandle.CommitAbility();
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context.InstanceHandle.End();
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}
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public void OnEnded(AbilityBehaviorContext context)
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{
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}
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}
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@@ -1,104 +0,0 @@
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using Gamesmiths.Forge.Abilities;
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using Gamesmiths.Forge.Cues;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Components;
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using Gamesmiths.Forge.Effects.Duration;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Tags;
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using Godot;
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namespace Movementtests.forge.abilities;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_projectile.png")]
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public partial class RExplodingSwordThrow(PackedScene? explosion, float cost, float cooldown) : RAbilityBase(cost, cooldown)
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{
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[Export] public PackedScene? Explosion { get; set; } = explosion;
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public RExplodingSwordThrow() : this(null, 20.0f, 0.0f)
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{
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}
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public override AbilityData Ability(TagsManager tagsManager, Node3D owner)
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{
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return new AbilityData(
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name: "Exploding Sword Throw",
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costEffect: CostEffect(tagsManager),
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cooldownEffects: [CooldownEffect(tagsManager)],
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abilityTags: Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer(),
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instancingPolicy: AbilityInstancingPolicy.PerEntity,
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behaviorFactory: () => new ExplodingSwordThrowBehavior(owner, Explosion));
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}
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public override EffectData CostEffect(TagsManager tagsManager)
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{
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return new(
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"Exploding Sword Throw Mana Cost",
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new DurationData(DurationType.Instant),
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new[]
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{
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new Modifier(
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"PlayerAttributeSet.Mana",
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ModifierOperation.FlatBonus,
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new ModifierMagnitude(
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MagnitudeCalculationType.ScalableFloat,
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new ScalableFloat(-Cost)
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)
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)
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},
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cues: new []
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{
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new CueData(
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CueTags: Tag.RequestTag(tagsManager, "cues.resources.mana").GetSingleTagContainer(),
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MinValue: 0,
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MaxValue: 100,
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MagnitudeType: CueMagnitudeType.AttributeValueChange,
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MagnitudeAttribute: "PlayerAttributeSet.Mana"
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)
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});
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}
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public override EffectData CooldownEffect(TagsManager tagsManager)
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{
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return new(
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"Exploding Sword Throw Cooldown",
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new DurationData(
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DurationType.HasDuration,
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new ModifierMagnitude(
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MagnitudeCalculationType.ScalableFloat,
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new ScalableFloat(Cooldown))),
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effectComponents: new[]
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{
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new ModifierTagsEffectComponent(
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tagsManager.RequestTagContainer(new[] { "cooldown.empoweredSwordThrow" })
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)
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});
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}
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}
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public class ExplodingSwordThrowBehavior(Node3D owner, PackedScene? explosion) : IAbilityBehavior
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{
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private Node3D _owner = owner;
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private PackedScene? _explosion = explosion;
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public void OnStarted(AbilityBehaviorContext context)
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{
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if (_explosion?.Instantiate() is not Explosion explosion)
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{
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context.InstanceHandle.End();
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return;
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}
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explosion.Radius = 10f;
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_owner.GetTree().GetRoot().AddChild(explosion);
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explosion.GlobalPosition = _owner.GlobalPosition;
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context.AbilityHandle.CommitAbility();
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context.InstanceHandle.End();
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}
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public void OnEnded(AbilityBehaviorContext context)
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{
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}
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}
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30
forge/calculators/FlyingWeaponExecution.cs
Normal file
30
forge/calculators/FlyingWeaponExecution.cs
Normal file
@@ -0,0 +1,30 @@
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using System.Collections.Generic;
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using Gamesmiths.Forge.Attributes;
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Calculator;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Events;
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using Godot;
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using Movementtests.systems;
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namespace Movementtests.tools.calculators;
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public class FlyingWeaponExecution(WeaponSystem weaponSystem) : CustomExecution
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{
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public override ModifierEvaluatedData[] EvaluateExecution(Effect effect, IForgeEntity target, EffectEvaluatedData? effectEvaluatedData)
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{
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GD.Print("Custom execution executed");
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weaponSystem.Events.Raise(new EventData<WeaponEventPayload>
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{
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EventTags = weaponSystem.WeaponFlyingTickEventTag.GetSingleTagContainer()!,
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Source = weaponSystem,
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EventMagnitude = 12f,
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Payload = new WeaponEventPayload(Message: "flying")
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});
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return [];
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}
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}
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1
forge/calculators/FlyingWeaponExecution.cs.uid
Normal file
1
forge/calculators/FlyingWeaponExecution.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://br7ut4lbau66w
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@@ -5,9 +5,8 @@ using Godot;
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namespace Movementtests.interfaces;
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public interface IAbilityBase
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public interface IAbilityBase<TCreation, TPayload>
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{
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AbilityData Ability(TagsManager tagsManager, Node3D owner);
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EffectData CostEffect(TagsManager tagsManager);
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EffectData CooldownEffect(TagsManager tagsManager);
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AbilityData Ability(TCreation creationData, TagContainer? tags);
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IAbilityBehavior<TPayload> Behavior(TCreation creationData);
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}
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@@ -90,8 +90,7 @@ public partial class Enemy : CharacterBody3D,
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var baseTags = new TagContainer(
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forgeManager.TagsManager,
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[
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Tag.RequestTag(forgeManager.TagsManager, "character.player"),
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Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
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Tag.RequestTag(forgeManager.TagsManager, "character.enemy")
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]);
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Attributes = new EntityAttributes(new EnemyAttributeSet());
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@@ -7,7 +7,7 @@
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"]
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[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
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[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="4_11013"]
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[ext_resource type="Resource" uid="uid://cdxbwirfiaipi" path="res://scenes/player_controller/resources/forge/exploding_sword_throw.tres" id="4_11013"]
|
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
|
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[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
|
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
|
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@@ -56,12 +56,6 @@
|
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[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
|
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[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"]
|
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|
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[sub_resource type="Resource" id="Resource_5b7hb"]
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script = ExtResource("4_11013")
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Explosion = ExtResource("5_ue7xq")
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Cost = 10.0
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metadata/_custom_type_script = "uid://rux15j7q78e8"
|
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|
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[sub_resource type="Resource" id="Resource_cb2lu"]
|
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script = ExtResource("2_x835q")
|
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DamageDealt = 10.0
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@@ -126,7 +120,7 @@ collision_mask = 272
|
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script = ExtResource("1_poq2x")
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EmpoweredAction = ExtResource("7_qheee")
|
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ManaRegen = ExtResource("3_n24vh")
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AbilityLoadout = [SubResource("Resource_5b7hb")]
|
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AbilityLoadout = [ExtResource("4_11013")]
|
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AimAssistStrength = 0.3
|
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AimAssistReductionWhenCloseToTarget = 0.1
|
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AimAssistReductionStartDistance = 8.0
|
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|
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@@ -90,16 +90,9 @@ public partial class PlayerUi : Control, ICueHandler
|
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|
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public void OnExecute(IForgeEntity? target, CueParameters? parameters)
|
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{
|
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// One-shot effect (like impact)
|
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// Called when an instant effect with this cue is applied
|
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// Also called when a periodic effect with this cue executes its period
|
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if (target == null || !parameters.HasValue) return;
|
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if (target == null || !parameters.HasValue || !IsInstanceValid(_manabar)) return;
|
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|
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// Extract parameters
|
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float magnitude = parameters.Value.Magnitude;
|
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// Play effects scaled by magnitude
|
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// PlayFireImpactSound(normalizedMagnitude);
|
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// SpawnFireImpactParticles(target, magnitude);
|
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_manabar.CurrentHealth += magnitude;
|
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}
|
||||
|
||||
|
||||
@@ -1,18 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Gamesmiths.Forge.Abilities;
|
||||
using Gamesmiths.Forge.Core;
|
||||
using Gamesmiths.Forge.Effects;
|
||||
using Gamesmiths.Forge.Effects.Calculator;
|
||||
using Gamesmiths.Forge.Effects.Components;
|
||||
using Gamesmiths.Forge.Effects.Duration;
|
||||
using Gamesmiths.Forge.Effects.Magnitudes;
|
||||
using Gamesmiths.Forge.Effects.Periodic;
|
||||
using Gamesmiths.Forge.Events;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
using Movementtests.addons.godot_state_charts.csharp;
|
||||
using Movementtests.forge.abilities;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.scenes.player_controller.components.weapon;
|
||||
using Movementtests.systems.damage;
|
||||
using Movementtests.tools;
|
||||
using Movementtests.tools.calculators;
|
||||
|
||||
namespace Movementtests.systems;
|
||||
|
||||
public record struct WeaponLandPayload(int Damage, bool IsCritical);
|
||||
public record struct WeaponEventPayload(String Message);
|
||||
|
||||
|
||||
public class ClosureBehavior<TPayload>(
|
||||
Action<AbilityBehaviorContext, TPayload> callback) : IAbilityBehavior<TPayload>
|
||||
{
|
||||
public void OnStarted(AbilityBehaviorContext context, TPayload data)
|
||||
{
|
||||
callback(context, data);
|
||||
context.InstanceHandle.End();
|
||||
}
|
||||
|
||||
public void OnEnded(AbilityBehaviorContext context){}
|
||||
}
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
|
||||
public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
@@ -40,7 +63,14 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
public StateChartState InHandState = null!;
|
||||
public StateChartState FlyingState = null!;
|
||||
public StateChartState PlantedState = null!;
|
||||
private Transition _handToFlying = null!;
|
||||
private Transition _flyingToHand = null!;
|
||||
private Transition _plantedToHand = null!;
|
||||
private Transition _plantedToFlying = null!;
|
||||
private Transition _toPlanted = null!;
|
||||
|
||||
private ShapeCast3D _dashCast3D = null!;
|
||||
public Timer WeaponFlyingTick = null!;
|
||||
|
||||
private Transform3D _startTransform;
|
||||
private Vector3 _startMeshRotation;
|
||||
@@ -54,7 +84,23 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
|
||||
public MeshInstance3D WeaponMesh { get; set; } = null!;
|
||||
|
||||
public Tag WeaponLandTag;
|
||||
public Tag WeaponFlyingTickEventTag;
|
||||
public Tag WeaponStartedFlyingEventTag;
|
||||
public Tag WeaponStoppedFlyingEventTag;
|
||||
public Tag WeaponHandToFlyingEventTag;
|
||||
public Tag WeaponFlyingToHandEventTag;
|
||||
public Tag WeaponPlantedToHandEventTag;
|
||||
public Tag WeaponPlantedToFlyingEventTag;
|
||||
public Tag WeaponPlantedEventTag;
|
||||
|
||||
public Tag WeaponInHandStatusTag;
|
||||
public Tag WeaponFlyingStatusTag;
|
||||
public Tag WeaponPlantedStatusTag;
|
||||
|
||||
public Tag WeaponFlyingAbilityTag;
|
||||
|
||||
private RAbilityBase? _flyingAbility;
|
||||
public List<RAbilityBase> AbilityLoadout { get; } = [];
|
||||
|
||||
public void Init()
|
||||
{
|
||||
@@ -62,11 +108,18 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
InHandState = StateChartState.Of(GetNode("StateChart/Root/InHand"));
|
||||
FlyingState = StateChartState.Of(GetNode("StateChart/Root/Flying"));
|
||||
PlantedState = StateChartState.Of(GetNode("StateChart/Root/Planted"));
|
||||
_handToFlying = Transition.Of(GetNode("StateChart/Root/InHand/ToFlying"));
|
||||
_flyingToHand = Transition.Of(GetNode("StateChart/Root/Flying/ToHand"));
|
||||
_plantedToHand = Transition.Of(GetNode("StateChart/Root/Planted/ToHand"));
|
||||
_plantedToFlying = Transition.Of(GetNode("StateChart/Root/Planted/ToFlying"));
|
||||
_toPlanted = Transition.Of(GetNode("StateChart/Root/ToPlanted"));
|
||||
|
||||
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
|
||||
WeaponLocationIndicator.Visible = false;
|
||||
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
|
||||
|
||||
WeaponFlyingTick = GetNode<Timer>("WeaponFlyingTick");
|
||||
|
||||
WeaponMesh = GetNode<MeshInstance3D>("Weapon");
|
||||
_startMeshRotation = WeaponMesh.Rotation;
|
||||
|
||||
@@ -74,12 +127,29 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
Freeze = true;
|
||||
Visible = false;
|
||||
|
||||
// Forge
|
||||
var tagsManager = ForgeManager.GetTagsManager(this);
|
||||
var cuesManager = ForgeManager.GetCuesManager(this);
|
||||
|
||||
WeaponFlyingTickEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingTick");
|
||||
WeaponStartedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.startedFlying");
|
||||
WeaponStoppedFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.stoppedFlying");
|
||||
WeaponHandToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.handToFlying");
|
||||
WeaponFlyingToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.flyingToHand");
|
||||
WeaponPlantedToHandEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToHand");
|
||||
WeaponPlantedToFlyingEventTag = Tag.RequestTag(tagsManager, "events.weapon.plantedToFlying");
|
||||
WeaponPlantedEventTag = Tag.RequestTag(tagsManager, "events.weapon.planted");
|
||||
|
||||
WeaponInHandStatusTag = Tag.RequestTag(tagsManager, "status.weapon.inHand");
|
||||
WeaponFlyingStatusTag = Tag.RequestTag(tagsManager, "status.weapon.flying");
|
||||
WeaponPlantedStatusTag = Tag.RequestTag(tagsManager, "status.weapon.planted");
|
||||
|
||||
WeaponFlyingAbilityTag = Tag.RequestTag(tagsManager,"abilities.weapon.flying");
|
||||
|
||||
var baseTags = new TagContainer(
|
||||
tagsManager,
|
||||
[
|
||||
Tag.RequestTag(tagsManager, "weapon")
|
||||
Tag.RequestTag(tagsManager, "weapon"),
|
||||
]);
|
||||
|
||||
Attributes = new EntityAttributes(new WeaponAttributeSet());
|
||||
@@ -88,12 +158,149 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
Abilities = new(this);
|
||||
Events = new();
|
||||
|
||||
WeaponLandTag = Tag.RequestTag(tagsManager, "events.weapon.land");
|
||||
CreateFlyingAbility();
|
||||
|
||||
BodyEntered += OnThrownWeaponReachesGround;
|
||||
|
||||
InHandState.StateExited += WeaponLeft;
|
||||
InHandState.StateEntered += WeaponBack;
|
||||
|
||||
_handToFlying.Taken += () =>
|
||||
{
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponHandToFlyingEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "handToFlying")
|
||||
});
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponStartedFlyingEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "startedFlying")
|
||||
});
|
||||
};
|
||||
|
||||
_flyingToHand.Taken += () =>
|
||||
{
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponFlyingToHandEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "flyingToHand")
|
||||
});
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponStoppedFlyingEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "stoppedFlying")
|
||||
});
|
||||
};
|
||||
|
||||
_plantedToHand.Taken += () =>
|
||||
{
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponPlantedToHandEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "plantedToHand")
|
||||
});
|
||||
};
|
||||
|
||||
_plantedToFlying.Taken += () =>
|
||||
{
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponPlantedToFlyingEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "plantedToFlying")
|
||||
});
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponStartedFlyingEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "startedFlying")
|
||||
});
|
||||
};
|
||||
|
||||
_toPlanted.Taken += () =>
|
||||
{
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponPlantedEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Target = _plantedEntity,
|
||||
Payload = new WeaponEventPayload(Message: "planted")
|
||||
});
|
||||
Events.Raise(new EventData<WeaponEventPayload>
|
||||
{
|
||||
EventTags = WeaponStoppedFlyingEventTag.GetSingleTagContainer()!,
|
||||
Source = this,
|
||||
Payload = new WeaponEventPayload(Message: "stoppedFlying")
|
||||
});
|
||||
};
|
||||
|
||||
Events.Subscribe<WeaponEventPayload>(WeaponStoppedFlyingEventTag, data =>
|
||||
{
|
||||
GD.Print("This is removing the periodic effect to the flying weapon");
|
||||
GD.Print(data.Payload.Message);
|
||||
if (_flyingWeaponEffectHandle is { IsValid: true }) EffectsManager.RemoveEffect(_flyingWeaponEffectHandle);
|
||||
});
|
||||
}
|
||||
private ActiveEffectHandle? _flyingWeaponEffectHandle;
|
||||
|
||||
public void CreateFlyingAbility()
|
||||
{
|
||||
var flyingWeaponEffectData = new EffectData(
|
||||
"Flying Weapon Effect Data",
|
||||
new DurationData(DurationType.Infinite),
|
||||
customExecutions:
|
||||
[
|
||||
new FlyingWeaponExecution(this)
|
||||
],
|
||||
periodicData: new PeriodicData(new ScalableFloat(0.2f), false, PeriodInhibitionRemovedPolicy.ResetPeriod)
|
||||
);
|
||||
|
||||
var weaponHandToFlyingAbilityData = new AbilityData(
|
||||
name: "WeaponHandToFlyingSword",
|
||||
abilityTags: WeaponFlyingAbilityTag.GetSingleTagContainer(),
|
||||
instancingPolicy: AbilityInstancingPolicy.PerEntity,
|
||||
abilityTriggerData: AbilityTriggerData.ForEvent<WeaponEventPayload>(WeaponStartedFlyingEventTag),
|
||||
behaviorFactory: () => new ClosureBehavior<WeaponEventPayload>((ctx, payload) =>
|
||||
{
|
||||
GD.Print("This is applying the periodic effect to the flying weapon");
|
||||
GD.Print(payload.Message);
|
||||
_flyingWeaponEffectHandle = EffectsManager.ApplyEffect(new Effect(flyingWeaponEffectData, new EffectOwnership(this, this)));
|
||||
}));
|
||||
Abilities.GrantAbilityPermanently(weaponHandToFlyingAbilityData, 1, LevelComparison.None, this);
|
||||
}
|
||||
|
||||
public void GrantNewAbilityForWeaponFly(RExplodingSword ability)
|
||||
{
|
||||
var weaponFlyingAbilityData = new AbilityData(
|
||||
name: "WeaponFlyingSwordAbility",
|
||||
abilityTags: WeaponFlyingAbilityTag.GetSingleTagContainer(),
|
||||
instancingPolicy: AbilityInstancingPolicy.PerEntity,
|
||||
abilityTriggerData: AbilityTriggerData.ForEvent<WeaponEventPayload>(WeaponFlyingTickEventTag),
|
||||
behaviorFactory: () => ability.Behavior(new ExplodingSwordCreation(this)));
|
||||
|
||||
var weaponFlyGrantAbilityConfig = new GrantAbilityConfig(
|
||||
weaponFlyingAbilityData,
|
||||
ScalableLevel: new ScalableInt(1),
|
||||
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
TryActivateOnGrant: false,
|
||||
TryActivateOnEnable: false,
|
||||
LevelOverridePolicy: LevelComparison.Higher);
|
||||
|
||||
var weaponFlyGrantComponent = new GrantAbilityEffectComponent([weaponFlyGrantAbilityConfig]);
|
||||
var weaponFlyGrantEffect = new EffectData(
|
||||
"Grant Weapon Fly Ability",
|
||||
new DurationData(DurationType.Infinite),
|
||||
effectComponents: [weaponFlyGrantComponent]);
|
||||
EffectsManager.ApplyEffect(new Effect(weaponFlyGrantEffect, new EffectOwnership(this, this)));
|
||||
|
||||
GD.Print("New weapon flight ability granted");
|
||||
}
|
||||
|
||||
public void WeaponLeft()
|
||||
@@ -122,14 +329,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
{
|
||||
_weaponState.SendEvent("throw");
|
||||
|
||||
// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 1f, 1f);
|
||||
|
||||
_throwDirection = (end - GlobalPosition).Normalized();
|
||||
PlantLocation = collisionLocation;
|
||||
PlantNormal = collisionNormal;
|
||||
LookAt(end);
|
||||
|
||||
|
||||
var tween = GetTree().CreateTween();
|
||||
tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
|
||||
if (hasHit)
|
||||
@@ -141,25 +345,14 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
tween.Finished += ThrowWeaponOnCurve;
|
||||
}
|
||||
|
||||
public void RaiseWeaponLandEvent(IForgeEntity? victim = null)
|
||||
{
|
||||
Events.Raise(new EventData<WeaponLandPayload>
|
||||
{
|
||||
EventTags = WeaponLandTag.GetSingleTagContainer(),
|
||||
Source = this,
|
||||
Target = victim,
|
||||
EventMagnitude = 25f,
|
||||
Payload = new WeaponLandPayload(Damage: 25, IsCritical: true)
|
||||
});
|
||||
}
|
||||
|
||||
private IForgeEntity? _plantedEntity;
|
||||
public void PlantInEnemy(Node3D enemy)
|
||||
{
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
|
||||
enemy.CallDeferred(Node.MethodName.AddChild, this);
|
||||
|
||||
if (enemy is IForgeEntity victim) RaiseWeaponLandEvent(victim);
|
||||
else RaiseWeaponLandEvent();
|
||||
if (enemy is IForgeEntity victim) _plantedEntity = victim;
|
||||
else _plantedEntity = null;
|
||||
|
||||
if (enemy is IDamageable damageable)
|
||||
{
|
||||
@@ -170,6 +363,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
public void RethrowWeapon()
|
||||
{
|
||||
_weaponState.SendEvent("throw");
|
||||
|
||||
_throwDirection = Vector3.Up;
|
||||
ThrowWeaponOnCurve();
|
||||
}
|
||||
@@ -182,17 +376,14 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
|
||||
|
||||
public void PlantWeaponInWall()
|
||||
{
|
||||
_weaponState.SendEvent("plant");
|
||||
|
||||
Freeze = true;
|
||||
WeaponMesh.Rotation = _startMeshRotation;
|
||||
|
||||
// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 0.2f, 0.2f);
|
||||
if (PlantObject is Node3D node)
|
||||
{
|
||||
PlantInEnemy(node);
|
||||
}
|
||||
else RaiseWeaponLandEvent();
|
||||
|
||||
_weaponState.SendEvent("plant");
|
||||
|
||||
CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
|
||||
CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
|
||||
|
||||
@@ -50,6 +50,9 @@ max_contacts_reported = 1
|
||||
script = ExtResource("1_csqwk")
|
||||
RDamage = SubResource("Resource_jpdh0")
|
||||
|
||||
[node name="WeaponFlyingTick" type="Timer" parent="." unique_id=656309486]
|
||||
wait_time = 0.2
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=884463982]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
|
||||
shape = SubResource("CylinderShape3D_avini")
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
[gd_resource type="Resource" script_class="RExplodingSwordThrow" format=3 uid="uid://cdxbwirfiaipi"]
|
||||
[gd_resource type="Resource" script_class="RExplodingSword" format=3 uid="uid://cdxbwirfiaipi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="1_5iq8v"]
|
||||
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="1_aru71"]
|
||||
[ext_resource type="Script" path="res://forge/abilities/RExplodingSword.cs" id="2_syk3q"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_5iq8v")
|
||||
Cost = 20.0
|
||||
script = ExtResource("2_syk3q")
|
||||
Explosion = ExtResource("1_aru71")
|
||||
Cost = 10.0
|
||||
metadata/_custom_type_script = "uid://rux15j7q78e8"
|
||||
|
||||
@@ -3,10 +3,14 @@ using System.Collections.Generic;
|
||||
using Gamesmiths.Forge.Abilities;
|
||||
using Gamesmiths.Forge.Core;
|
||||
using Gamesmiths.Forge.Effects;
|
||||
using Gamesmiths.Forge.Effects.Calculator;
|
||||
using Gamesmiths.Forge.Effects.Components;
|
||||
using Gamesmiths.Forge.Effects.Duration;
|
||||
using Gamesmiths.Forge.Effects.Magnitudes;
|
||||
using Gamesmiths.Forge.Effects.Modifiers;
|
||||
using Gamesmiths.Forge.Effects.Periodic;
|
||||
using Gamesmiths.Forge.Events;
|
||||
using Gamesmiths.Forge.Godot.Resources.Abilities;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
|
||||
using Godot;
|
||||
@@ -19,6 +23,7 @@ using Movementtests.player_controller.Scripts;
|
||||
using Movementtests.scenes.player_controller.scripts;
|
||||
using Movementtests.tools;
|
||||
using Movementtests.forge.abilities;
|
||||
using Movementtests.tools.calculators;
|
||||
using Movementtests.tools.effects;
|
||||
using RustyOptions;
|
||||
|
||||
@@ -108,7 +113,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
[ExportGroup("Abilities")]
|
||||
[ExportSubgroup("WeaponThrow")]
|
||||
[Export] public RAbilityBase[] AbilityLoadout = [];
|
||||
[Export] public RExplodingSword[] AbilityLoadout = [];
|
||||
|
||||
// Combat stuff
|
||||
[ExportCategory("Combat")]
|
||||
@@ -707,8 +712,9 @@ public partial class PlayerController : CharacterBody3D,
|
||||
|
||||
foreach (var weaponLandAbility in AbilityLoadout)
|
||||
{
|
||||
var grantAbilityConfig = new GrantAbilityConfig(
|
||||
weaponLandAbility.Ability(tagsManager, WeaponSystem),
|
||||
var weaponLeftTag = Tag.RequestTag(tagsManager,"abilities.weapon.left").GetSingleTagContainer();
|
||||
var leftGrantAbilityConfig = new GrantAbilityConfig(
|
||||
weaponLandAbility.Ability(new ExplodingSwordCreation(WeaponSystem), weaponLeftTag),
|
||||
ScalableLevel: new ScalableInt(1),
|
||||
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
@@ -716,19 +722,48 @@ public partial class PlayerController : CharacterBody3D,
|
||||
TryActivateOnEnable: false,
|
||||
LevelOverridePolicy: LevelComparison.Higher);
|
||||
|
||||
var grantComponent = new GrantAbilityEffectComponent([grantAbilityConfig]);
|
||||
var grantEffect = new EffectData(
|
||||
var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
|
||||
var leftGrantEffect = new EffectData(
|
||||
"Grant Weapon Left Ability",
|
||||
new DurationData(DurationType.Infinite),
|
||||
effectComponents: [leftGrantComponent]);
|
||||
EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
|
||||
|
||||
var weaponLandedTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
|
||||
var landGrantAbilityConfig = new GrantAbilityConfig(
|
||||
weaponLandAbility.Ability(new ExplodingSwordCreation(WeaponSystem), weaponLandedTag),
|
||||
ScalableLevel: new ScalableInt(1),
|
||||
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
TryActivateOnGrant: false,
|
||||
TryActivateOnEnable: false,
|
||||
LevelOverridePolicy: LevelComparison.Higher);
|
||||
|
||||
var landGrantComponent = new GrantAbilityEffectComponent([landGrantAbilityConfig]);
|
||||
var landGrantEffect = new EffectData(
|
||||
"Grant Weapon Land Ability",
|
||||
new DurationData(DurationType.Infinite),
|
||||
effectComponents: [grantComponent]);
|
||||
EffectsManager.ApplyEffect(new Effect(grantEffect, new EffectOwnership(this, this)));
|
||||
}
|
||||
effectComponents: [landGrantComponent]);
|
||||
EffectsManager.ApplyEffect(new Effect(landGrantEffect, new EffectOwnership(this, this)));
|
||||
|
||||
GetTree().CreateTimer(5).Timeout += () => WeaponSystem.GrantNewAbilityForWeaponFly(weaponLandAbility);
|
||||
}
|
||||
// Forge events
|
||||
EventSubscriptionToken token = WeaponSystem.Events.Subscribe<WeaponLandPayload>(WeaponSystem.WeaponLandTag, OnWeaponLanded);
|
||||
var weaponLeftToken = WeaponSystem.Events.Subscribe<WeaponEventPayload>(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
|
||||
var weaponLandedToken = WeaponSystem.Events.Subscribe<WeaponEventPayload>(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
|
||||
}
|
||||
|
||||
public void OnWeaponLanded(EventData<WeaponLandPayload> data)
|
||||
public void OnWeaponLeft(EventData<WeaponEventPayload> data)
|
||||
{
|
||||
var target = data.Target;
|
||||
|
||||
var tagsManager = ForgeManager.GetTagsManager(this);
|
||||
var weaponLeftTag = Tag.RequestTag(tagsManager, "abilities.weapon.left").GetSingleTagContainer();
|
||||
if (weaponLeftTag == null) return;
|
||||
Abilities.TryActivateAbilitiesByTag(weaponLeftTag, target, out var landedFailures);
|
||||
}
|
||||
|
||||
public void OnWeaponLanded(EventData<WeaponEventPayload> data)
|
||||
{
|
||||
var source = data.Source;
|
||||
var target = data.Target;
|
||||
@@ -736,15 +771,13 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var weaponLandPayload = data.Payload;
|
||||
|
||||
var tagsManager = ForgeManager.GetTagsManager(this);
|
||||
|
||||
var weaponLandTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
|
||||
if (weaponLandTag == null) return;
|
||||
var anyActivated = Abilities.TryActivateAbilitiesByTag(
|
||||
weaponLandTag,
|
||||
target,
|
||||
out var failures);
|
||||
if (anyActivated)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user