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Author SHA1 Message Date
9d612682ec created a normal process function
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2026-03-08 18:12:57 +01:00

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@@ -2223,14 +2223,10 @@ public partial class PlayerController : CharacterBody3D,
_spaceState = GetWorld3D().DirectSpaceState; _spaceState = GetWorld3D().DirectSpaceState;
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1; if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
// Limit maximum speed // Limit maximum speed
if (Velocity.Length() > AbsoluteMaxSpeed) if (Velocity.Length() > AbsoluteMaxSpeed)
Velocity = Velocity.Normalized() * AbsoluteMaxSpeed; Velocity = Velocity.Normalized() * AbsoluteMaxSpeed;
// Manage head and camera movement
LookAround(delta);
// Manage general movement // Manage general movement
Velocity += ComputeKnockback(); Velocity += ComputeKnockback();
MoveSlideAndHandleStairs((float) delta); MoveSlideAndHandleStairs((float) delta);
@@ -2238,19 +2234,14 @@ public partial class PlayerController : CharacterBody3D,
// Manage gameplay systems // Manage gameplay systems
MantleSystem.ProcessMantle(_grounded.Active); MantleSystem.ProcessMantle(_grounded.Active);
HandleEnemyTargeting(); HandleEnemyTargeting();
}
// Manage dash target and tutorial specific stuff public override void _Process(double delta)
// if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone) {
// { // Manage head and camera movement
// DashIndicatorMesh.Visible = false; LookAround(delta);
// }
// if (!WeaponSystem.InHandState.Active && TutorialDone) EffectsManager.UpdateEffects(delta);
// {
// DashIndicatorMesh.Visible = true;
//
// DashIndicatorMeshCylinder.Height = WeaponSystem.GlobalPosition.DistanceTo(GlobalPosition) * 2;
// DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
// }
} }
/////////////////////////// ///////////////////////////