Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5da2aa31ab | |||
| 4f64139d61 | |||
| de41bbeb8d | |||
| a4873f183c | |||
| d37ae8d26c | |||
| 5227fedf15 | |||
| c9738d9c61 |
@@ -9,6 +9,7 @@ on:
|
|||||||
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||||||
env:
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env:
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||||||
GODOT_VERSION: 4.6
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GODOT_VERSION: 4.6
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||||||
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DOTNET_VERSION: 'net9.0'
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||||||
GAME_NAME: MovementTests
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GAME_NAME: MovementTests
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||||||
ITCHIO_USERNAME: Minimata
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ITCHIO_USERNAME: Minimata
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||||||
ITCHIO_GAMEID: MovementTests
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ITCHIO_GAMEID: MovementTests
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||||||
@@ -38,32 +39,47 @@ jobs:
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|||||||
INITIAL_VERSION: 0.1.0
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INITIAL_VERSION: 0.1.0
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||||||
DEFAULT_BUMP: patch
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DEFAULT_BUMP: patch
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||||||
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||||||
Test:
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# Test:
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runs-on: godot
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# runs-on: godot
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||||||
# env:
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## env:
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||||||
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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## RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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# steps:
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||||||
- name: Checkout with LFS
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# - name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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||||||
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#
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- name: Run tests
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# - name: Setup Godot
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||||||
uses: godot-gdunit-labs/gdUnit4-action@v1
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# id: setup-godot
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||||||
with:
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# uses: https://git.game-dev.space/minimata/setup-godot.git@main
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||||||
godot-version: ${GODOT_VERSION}
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# with:
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||||||
godot-net: true
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# godot-version: ${GODOT_VERSION}
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||||||
godot-force-mono: true
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# dotnet-version: ${DOTNET_VERSION}
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||||||
dotnet-version: 'net9.0'
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#
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paths: |
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# - name: Run C# Tests
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res://tests/
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# env:
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||||||
publish-report: false
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# GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
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||||||
upload-report: false
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# shell: bash
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||||||
arguments: "--verbose --headless --import"
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# run: |
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||||||
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# dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
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- name: Upload test report
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#
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||||||
uses: actions/upload-artifact@v3-node20
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## - name: Run tests
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with:
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## uses: godot-gdunit-labs/gdUnit4-action@v1
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||||||
name: Test Report
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## with:
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||||||
path: ${{ github.workspace }}/reports/test-result.html
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## godot-version: ${GODOT_VERSION}
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||||||
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## godot-net: true
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||||||
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## godot-force-mono: true
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||||||
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## dotnet-version: ${DOTNET_VERSION}
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||||||
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## paths: |
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||||||
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## res://tests/
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||||||
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## publish-report: false
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||||||
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## upload-report: false
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||||||
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## console-verbosity: 'normal'
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||||||
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## arguments: "--verbose --headless --import"
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||||||
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#
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||||||
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# - name: Upload test report
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||||||
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# uses: actions/upload-artifact@v3-node20
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||||||
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# with:
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||||||
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# name: Test Report
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||||||
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# path: ${{ github.workspace }}/reports/test-result.html
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||||||
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||||||
Export:
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Export:
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||||||
runs-on: godot
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runs-on: godot
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||||||
@@ -78,8 +94,8 @@ jobs:
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|||||||
id: setup-godot
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id: setup-godot
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||||||
uses: https://git.game-dev.space/minimata/setup-godot.git@main
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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||||||
with:
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with:
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godot-version: '4.6'
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godot-version: ${GODOT_VERSION}
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||||||
dotnet-version: 'net9.0'
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dotnet-version: ${DOTNET_VERSION}
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||||||
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- name: Remove GDUnit addon
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- name: Remove GDUnit addon
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||||||
run: |
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run: |
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7
.gitignore
vendored
7
.gitignore
vendored
@@ -16,3 +16,10 @@
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*.translation
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*.translation
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||||||
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.output.txt
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.output.txt
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||||||
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*.suo
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*.user
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_ReSharper.*
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bin
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||||||
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obj
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||||||
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packages
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||||||
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|||||||
@@ -125,6 +125,8 @@
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|||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<Folder Include="addons\" />
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<Folder Include="addons\" />
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<Folder Include="tests\components\" />
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<Folder Include="tests\enemies\" />
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</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<PackageReference Include="RustyOptions" Version="0.10.1" />
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<PackageReference Include="RustyOptions" Version="0.10.1" />
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||||||
@@ -154,4 +156,5 @@
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|||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
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||||||
</Project>
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</Project>
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||||||
@@ -1,131 +0,0 @@
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|||||||
<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>Movementtests</RootNamespace>
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||||||
</PropertyGroup>
|
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||||||
<ItemGroup>
|
|
||||||
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<Content Include="menus\assets\git_logo\LICENSE.txt" />
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<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
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<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
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<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
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<Content Include="menus\assets\icon.png" />
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<Content Include="menus\assets\icon.png.import" />
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<Content Include="menus\ATTRIBUTION.md" />
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<Content Include="menus\resources\themes\expedition.tres" />
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<Content Include="menus\resources\themes\gravity.tres" />
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<Content Include="menus\resources\themes\grow.tres" />
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<Content Include="menus\resources\themes\lab.tres" />
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<Content Include="menus\resources\themes\lore.tres" />
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<Content Include="menus\resources\themes\steal_this_theme.tres" />
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<Content Include="menus\scenes\credits\scrolling_credits.gd.uid" />
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<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn" />
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<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid" />
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
<Content Include="menus\scripts\level_state.gd" />
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|
||||||
<Content Include="menus\scripts\level_state.gd.uid" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="addons\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="RustyOptions" Version="0.10.1" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,142 +0,0 @@
|
|||||||
<Project Sdk="Godot.NET.Sdk/4.5.0">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
|
||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
|
||||||
<RootNamespace>Movementtests</RootNamespace>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Content Include=".runsettings" />
|
|
||||||
<Content Include="export_presets.cfg" />
|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
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|
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<Content Include="menus\scenes\credits\scrolling_credits.gd" />
|
|
||||||
<Content Include="menus\scenes\credits\scrolling_credits.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\credits\scrolling_credits.tscn" />
|
|
||||||
<Content Include="menus\scenes\end_credits\end_credits.gd" />
|
|
||||||
<Content Include="menus\scenes\end_credits\end_credits.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\end_credits\end_credits.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd" />
|
|
||||||
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\game_scene\game_ui.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\input_display_label.gd" />
|
|
||||||
<Content Include="menus\scenes\game_scene\input_display_label.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\game_scene\levels\level.gd" />
|
|
||||||
<Content Include="menus\scenes\game_scene\levels\level.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\game_scene\levels\level_1.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\levels\level_2.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\levels\level_3.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn" />
|
|
||||||
<Content Include="menus\scenes\game_scene\tutorial_manager.gd" />
|
|
||||||
<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\loading_screen\level_loading_screen.tscn" />
|
|
||||||
<Content Include="menus\scenes\loading_screen\loading_screen.gd" />
|
|
||||||
<Content Include="menus\scenes\loading_screen\loading_screen.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\loading_screen\loading_screen.tscn" />
|
|
||||||
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd" />
|
|
||||||
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\main_menu\main_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\main_menu\main_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn" />
|
|
||||||
<Content Include="menus\scenes\opening\opening.gd" />
|
|
||||||
<Content Include="menus\scenes\opening\opening.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\opening\opening.tscn" />
|
|
||||||
<Content Include="menus\scenes\opening\opening_with_logo.tscn" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid" />
|
|
||||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
|
|
||||||
<Content Include="menus\scripts\game_state.gd" />
|
|
||||||
<Content Include="menus\scripts\game_state.gd.uid" />
|
|
||||||
<Content Include="menus\scripts\level_list_and_state_manager.gd" />
|
|
||||||
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid" />
|
|
||||||
<Content Include="menus\scripts\level_state.gd" />
|
|
||||||
<Content Include="menus\scripts\level_state.gd.uid" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="addons\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="RustyOptions" Version="0.10.1" />
|
|
||||||
</ItemGroup>
|
|
||||||
<!-- gdUnit4 package dependencies -->
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0"/>
|
|
||||||
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3"/>
|
|
||||||
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0"/>
|
|
||||||
<PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
|
|
||||||
<PrivateAssets>none</PrivateAssets>
|
|
||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
|
||||||
</PackageReference>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=22FEBE6E_002D769C_002D4716_002DA687_002DA0AC8F3EF84A_002Fd_003Ascenes_002Fd_003Aplayer_005Fcontroller_002Fd_003Ascripts_002Ff_003APlayerController_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00602_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003F87_003Fded27e2d_003FAction_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00602_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003F87_003Fded27e2d_003FAction_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnemy_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8e71dc81611862c01a2cb998a1f327de14747655_003FEnemy_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnemy_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8e71dc81611862c01a2cb998a1f327de14747655_003FEnemy_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public interface IHealthable
|
|||||||
event Action<IHealthable, HealthChangedRecord> HealthChanged;
|
event Action<IHealthable, HealthChangedRecord> HealthChanged;
|
||||||
event Action<IHealthable> HealthDepleted;
|
event Action<IHealthable> HealthDepleted;
|
||||||
|
|
||||||
[Export] RHealth RHealth { get; set; }
|
[Export] RHealth? RHealth { get; set; }
|
||||||
|
|
||||||
float CurrentHealth { get; set; }
|
float CurrentHealth { get; set; }
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ public record KnockbackRecord(DamageRecord DamageRecord, float ForceMultiplier =
|
|||||||
|
|
||||||
public interface IKnockbackable
|
public interface IKnockbackable
|
||||||
{
|
{
|
||||||
[Export] RKnockback RKnockback { get; set;}
|
[Export] RKnockback? RKnockback { get; set;}
|
||||||
|
|
||||||
public void RegisterKnockback(KnockbackRecord record);
|
public void RegisterKnockback(KnockbackRecord record);
|
||||||
public Vector3 ComputeKnockback();
|
public Vector3 ComputeKnockback();
|
||||||
|
|||||||
@@ -20,7 +20,6 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="16_qwuk2"]
|
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="16_qwuk2"]
|
||||||
[ext_resource type="Texture2D" uid="uid://com0lpfuol6vk" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_r.svg" id="17_rmfv1"]
|
[ext_resource type="Texture2D" uid="uid://com0lpfuol6vk" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_r.svg" id="17_rmfv1"]
|
||||||
[ext_resource type="PackedScene" uid="uid://kktuyhbd5xgc" path="res://menus/scenes/overlaid_menus/tuto_got_sword.tscn" id="17_t0d86"]
|
[ext_resource type="PackedScene" uid="uid://kktuyhbd5xgc" path="res://menus/scenes/overlaid_menus/tuto_got_sword.tscn" id="17_t0d86"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="19_efsse"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
|
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
|
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"]
|
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"]
|
||||||
@@ -295,8 +294,6 @@ shape = SubResource("BoxShape3D_p287n")
|
|||||||
|
|
||||||
[node name="TutoJump" parent="TutoTriggers" unique_id=1236312197 instance=ExtResource("16_qwuk2")]
|
[node name="TutoJump" parent="TutoTriggers" unique_id=1236312197 instance=ExtResource("16_qwuk2")]
|
||||||
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
|
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
|
||||||
first_input_texture = ExtResource("16_2k3fr")
|
|
||||||
second_input_texture = ExtResource("16_2k3fr")
|
|
||||||
tuto_text = "Double jump"
|
tuto_text = "Double jump"
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump" unique_id=1841634666]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump" unique_id=1841634666]
|
||||||
@@ -305,8 +302,6 @@ shape = SubResource("BoxShape3D_5hbxb")
|
|||||||
|
|
||||||
[node name="TutoDash" parent="TutoTriggers" unique_id=1813720328 instance=ExtResource("16_qwuk2")]
|
[node name="TutoDash" parent="TutoTriggers" unique_id=1813720328 instance=ExtResource("16_qwuk2")]
|
||||||
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
|
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
|
||||||
first_input_texture = ExtResource("16_crf87")
|
|
||||||
second_input_texture = ExtResource("19_efsse")
|
|
||||||
tuto_text = "Dash"
|
tuto_text = "Dash"
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash" unique_id=1004053358]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash" unique_id=1004053358]
|
||||||
@@ -333,8 +328,6 @@ shape = SubResource("BoxShape3D_3wccx")
|
|||||||
|
|
||||||
[node name="TutoDash2" parent="TutoTriggers" unique_id=1653612119 instance=ExtResource("16_qwuk2")]
|
[node name="TutoDash2" parent="TutoTriggers" unique_id=1653612119 instance=ExtResource("16_qwuk2")]
|
||||||
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
|
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
|
||||||
first_input_texture = ExtResource("19_efsse")
|
|
||||||
complex_input_text = "against wall"
|
|
||||||
tuto_text = "Wall run"
|
tuto_text = "Wall run"
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2" unique_id=710186954]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2" unique_id=710186954]
|
||||||
|
|||||||
@@ -1,79 +0,0 @@
|
|||||||
{
|
|
||||||
"format": 1,
|
|
||||||
"restore": {
|
|
||||||
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {}
|
|
||||||
},
|
|
||||||
"projects": {
|
|
||||||
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {
|
|
||||||
"version": "1.0.0",
|
|
||||||
"restore": {
|
|
||||||
"projectUniqueName": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
|
||||||
"projectName": "movement-tests",
|
|
||||||
"projectPath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
|
||||||
"packagesPath": "C:\\Users\\Minimata\\.nuget\\packages\\",
|
|
||||||
"outputPath": "D:\\Godot\\Projects\\movement-tests\\obj\\",
|
|
||||||
"projectStyle": "PackageReference",
|
|
||||||
"fallbackFolders": [
|
|
||||||
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
|
|
||||||
],
|
|
||||||
"configFilePaths": [
|
|
||||||
"C:\\Users\\Minimata\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
|
||||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
|
|
||||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
|
||||||
],
|
|
||||||
"originalTargetFrameworks": [
|
|
||||||
"net8.0"
|
|
||||||
],
|
|
||||||
"sources": {
|
|
||||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
|
||||||
"https://api.nuget.org/v3/index.json": {}
|
|
||||||
},
|
|
||||||
"frameworks": {
|
|
||||||
"net8.0": {
|
|
||||||
"targetAlias": "net8.0",
|
|
||||||
"projectReferences": {}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"warningProperties": {
|
|
||||||
"warnAsError": [
|
|
||||||
"NU1605"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"restoreAuditProperties": {
|
|
||||||
"enableAudit": "true",
|
|
||||||
"auditLevel": "low",
|
|
||||||
"auditMode": "direct"
|
|
||||||
},
|
|
||||||
"SdkAnalysisLevel": "9.0.300"
|
|
||||||
},
|
|
||||||
"frameworks": {
|
|
||||||
"net8.0": {
|
|
||||||
"targetAlias": "net8.0",
|
|
||||||
"dependencies": {
|
|
||||||
"xunit.v3.mtp-v2": {
|
|
||||||
"target": "Package",
|
|
||||||
"version": "[3.2.2, )"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"imports": [
|
|
||||||
"net461",
|
|
||||||
"net462",
|
|
||||||
"net47",
|
|
||||||
"net471",
|
|
||||||
"net472",
|
|
||||||
"net48",
|
|
||||||
"net481"
|
|
||||||
],
|
|
||||||
"assetTargetFallback": true,
|
|
||||||
"warn": true,
|
|
||||||
"frameworkReferences": {
|
|
||||||
"Microsoft.NETCore.App": {
|
|
||||||
"privateAssets": "all"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\9.0.301/PortableRuntimeIdentifierGraph.json"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
|
||||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
|
||||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
|
||||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
|
||||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
|
|
||||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Minimata\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
|
|
||||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
|
||||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<SourceRoot Include="C:\Users\Minimata\.nuget\packages\" />
|
|
||||||
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props')" />
|
|
||||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props')" />
|
|
||||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props')" />
|
|
||||||
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props')" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<Pkgxunit_analyzers Condition=" '$(Pkgxunit_analyzers)' == '' ">C:\Users\Minimata\.nuget\packages\xunit.analyzers\1.27.0</Pkgxunit_analyzers>
|
|
||||||
</PropertyGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
|
||||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets')" />
|
|
||||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets')" />
|
|
||||||
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets')" />
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,28 +0,0 @@
|
|||||||
{
|
|
||||||
"version": 2,
|
|
||||||
"dgSpecHash": "C+vE0OBbgVo=",
|
|
||||||
"success": true,
|
|
||||||
"projectFilePath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
|
||||||
"expectedPackageFiles": [
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.applicationinsights\\2.23.0\\microsoft.applicationinsights.2.23.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.bcl.asyncinterfaces\\6.0.0\\microsoft.bcl.asyncinterfaces.6.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.netcore.platforms\\5.0.0\\microsoft.netcore.platforms.5.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.telemetry\\2.0.2\\microsoft.testing.extensions.telemetry.2.0.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.trxreport.abstractions\\2.0.2\\microsoft.testing.extensions.trxreport.abstractions.2.0.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform\\2.0.2\\microsoft.testing.platform.2.0.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform.msbuild\\2.0.2\\microsoft.testing.platform.msbuild.2.0.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.win32.registry\\5.0.0\\microsoft.win32.registry.5.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.diagnostics.diagnosticsource\\5.0.0\\system.diagnostics.diagnosticsource.5.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.accesscontrol\\5.0.0\\system.security.accesscontrol.5.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.principal.windows\\5.0.0\\system.security.principal.windows.5.0.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.analyzers\\1.27.0\\xunit.analyzers.1.27.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.assert\\3.2.2\\xunit.v3.assert.3.2.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.common\\3.2.2\\xunit.v3.common.3.2.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.core.mtp-v2\\3.2.2\\xunit.v3.core.mtp-v2.3.2.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.extensibility.core\\3.2.2\\xunit.v3.extensibility.core.3.2.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.mtp-v2\\3.2.2\\xunit.v3.mtp-v2.3.2.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.common\\3.2.2\\xunit.v3.runner.common.3.2.2.nupkg.sha512",
|
|
||||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.inproc.console\\3.2.2\\xunit.v3.runner.inproc.console.3.2.2.nupkg.sha512"
|
|
||||||
],
|
|
||||||
"logs": []
|
|
||||||
}
|
|
||||||
@@ -30,6 +30,7 @@ Shaker="*uid://c7flmumgr5w3u"
|
|||||||
CsgToolkitAutoload="*uid://w8ad8q4lneis"
|
CsgToolkitAutoload="*uid://w8ad8q4lneis"
|
||||||
"Forge Bootstrap"="*uid://ba8fquhtwu5mu"
|
"Forge Bootstrap"="*uid://ba8fquhtwu5mu"
|
||||||
GlobalHelpers="*uid://dqcm83o8e66a2"
|
GlobalHelpers="*uid://dqcm83o8e66a2"
|
||||||
|
ForgeManager="*uid://c75tpswl62eew"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
|
|||||||
@@ -19,28 +19,26 @@ public partial class DashSystem: Node3D
|
|||||||
public Vector3 TargetLocation { get; set; }
|
public Vector3 TargetLocation { get; set; }
|
||||||
public Vector3 CollisionPoint { get; set; }
|
public Vector3 CollisionPoint { get; set; }
|
||||||
public Vector3 CollisionNormal { get; set; }
|
public Vector3 CollisionNormal { get; set; }
|
||||||
public GodotObject CollidedObject { get; set; }
|
public GodotObject? CollidedObject { get; set; }
|
||||||
public Vector3 PlannedLocation { get; set; }
|
public Vector3 PlannedLocation { get; set; }
|
||||||
|
|
||||||
public bool ShouldMantle { get; set; }
|
public bool ShouldMantle { get; set; }
|
||||||
public Vector3 PlannedMantleLocation { get; set; }
|
public Vector3 PlannedMantleLocation { get; set; }
|
||||||
public MantleSystem MantleSystem { get; set; }
|
public MantleSystem MantleSystem { get; set; } = null!;
|
||||||
|
|
||||||
internal HeadSystem _head;
|
internal HeadSystem Head = null!;
|
||||||
public ShapeCast3D DashCast3D;
|
public ShapeCast3D DashCast3D = null!;
|
||||||
internal Camera3D _camera;
|
internal Camera3D Camera = null!;
|
||||||
internal Vector3 _dashDirection = Vector3.Zero;
|
internal Vector3 DashDirection = Vector3.Zero;
|
||||||
|
|
||||||
internal ShapeCast3D _dashCastDrop;
|
internal ShapeCast3D DashCastDrop = null!;
|
||||||
internal MeshInstance3D _dashDropIndicator;
|
internal MeshInstance3D DashDropIndicator = null!;
|
||||||
internal MeshInstance3D _dashDropLocationIndicator;
|
internal MeshInstance3D DashDropLocationIndicator = null!;
|
||||||
|
internal MeshInstance3D DashTarget = null!;
|
||||||
|
internal CpuParticles3D DashIndicator = null!;
|
||||||
|
internal AnimationPlayer DashIndicatorAnim = null!;
|
||||||
|
|
||||||
internal MeshInstance3D _dashTarget;
|
[Export] public PackedScene DashIndicatorScene { get; set; } = null!;
|
||||||
internal CpuParticles3D _dashIndicator;
|
|
||||||
internal AnimationPlayer _dashIndicatorAnim;
|
|
||||||
|
|
||||||
[Export]
|
|
||||||
public PackedScene DashIndicatorScene { get; set; }
|
|
||||||
|
|
||||||
[Signal]
|
[Signal]
|
||||||
public delegate void DashStartedEventHandler();
|
public delegate void DashStartedEventHandler();
|
||||||
@@ -59,22 +57,22 @@ public partial class DashSystem: Node3D
|
|||||||
var dashShape = DashCast3D.GetShape() as SphereShape3D;
|
var dashShape = DashCast3D.GetShape() as SphereShape3D;
|
||||||
DashCastRadius = dashShape!.Radius;
|
DashCastRadius = dashShape!.Radius;
|
||||||
|
|
||||||
_dashCastDrop = GetNode<ShapeCast3D>("DashCastDrop");
|
DashCastDrop = GetNode<ShapeCast3D>("DashCastDrop");
|
||||||
_dashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator");
|
DashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator");
|
||||||
_dashDropIndicator.Visible = false;
|
DashDropIndicator.Visible = false;
|
||||||
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
|
DashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
|
||||||
_dashDropLocationIndicator.Visible = false;
|
DashDropLocationIndicator.Visible = false;
|
||||||
|
|
||||||
_head = head;
|
Head = head;
|
||||||
_camera = camera;
|
Camera = camera;
|
||||||
|
|
||||||
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||||
MantleSystem.Init();
|
MantleSystem.Init();
|
||||||
|
|
||||||
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
|
DashTarget = GetNode<MeshInstance3D>("DashTarget");
|
||||||
_dashTarget.SetVisible(false);
|
DashTarget.SetVisible(false);
|
||||||
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator");
|
DashIndicator = GetNode<CpuParticles3D>("DashIndicator");
|
||||||
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
|
DashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
|
||||||
}
|
}
|
||||||
|
|
||||||
internal DashLocation ComputeDashLocation()
|
internal DashLocation ComputeDashLocation()
|
||||||
@@ -98,13 +96,13 @@ public partial class DashSystem: Node3D
|
|||||||
|
|
||||||
public void PrepareDash()
|
public void PrepareDash()
|
||||||
{
|
{
|
||||||
DashCast3D.SetRotation(_head.GetGlobalLookRotation());
|
DashCast3D.SetRotation(Head.GetGlobalLookRotation());
|
||||||
|
|
||||||
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal, CollidedObject) = ComputeDashLocation();
|
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal, CollidedObject) = ComputeDashLocation();
|
||||||
CanDashThroughTarget = false;
|
CanDashThroughTarget = false;
|
||||||
if (CollidedObject is ITargetable targetable)
|
if (CollidedObject is ITargetable)
|
||||||
{
|
{
|
||||||
_dashTarget.SetVisible(false);
|
DashTarget.SetVisible(false);
|
||||||
CanDashThroughTarget = true;
|
CanDashThroughTarget = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -112,7 +110,7 @@ public partial class DashSystem: Node3D
|
|||||||
MantleSystem.SetGlobalPosition(PlannedLocation);
|
MantleSystem.SetGlobalPosition(PlannedLocation);
|
||||||
MantleSystem.SetRotation(new Vector3(
|
MantleSystem.SetRotation(new Vector3(
|
||||||
MantleSystem.Rotation.X,
|
MantleSystem.Rotation.X,
|
||||||
_head.Rotation.Y,
|
Head.Rotation.Y,
|
||||||
MantleSystem.Rotation.Z));
|
MantleSystem.Rotation.Z));
|
||||||
MantleSystem.ProcessMantle(false);
|
MantleSystem.ProcessMantle(false);
|
||||||
ShouldMantle = MantleSystem.IsMantlePossible;
|
ShouldMantle = MantleSystem.IsMantlePossible;
|
||||||
@@ -120,41 +118,18 @@ public partial class DashSystem: Node3D
|
|||||||
// Setup dash target
|
// Setup dash target
|
||||||
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
|
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
|
||||||
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
|
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
|
||||||
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
|
var targetMaterial = (StandardMaterial3D) DashTarget.GetSurfaceOverrideMaterial(0);
|
||||||
targetMaterial.SetAlbedo(targetColor);
|
targetMaterial.SetAlbedo(targetColor);
|
||||||
_dashTarget.SetVisible(true);
|
DashTarget.SetVisible(true);
|
||||||
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
|
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
|
||||||
_dashTarget.SetGlobalPosition(targetLocation);
|
DashTarget.SetGlobalPosition(targetLocation);
|
||||||
return;
|
|
||||||
|
|
||||||
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
|
|
||||||
_dashDropIndicator.SetVisible(shouldShowDropIndicator);
|
|
||||||
_dashDropLocationIndicator.SetVisible(shouldShowDropIndicator);
|
|
||||||
if (shouldShowDropIndicator)
|
|
||||||
{
|
|
||||||
_dashCastDrop.GlobalPosition = targetLocation; // Place drop indication cast at dash location
|
|
||||||
var startDropLocation = targetLocation; // Start of the drop is the dash target location
|
|
||||||
|
|
||||||
// End of the drop is either max cast distance or first collision
|
|
||||||
var hasDropLocationHit = _dashCastDrop.IsColliding();
|
|
||||||
var endDropLocation = hasDropLocationHit ? _dashCastDrop.GetCollisionPoint(0) : _dashCastDrop.ToGlobal(DashCast3D.TargetPosition);
|
|
||||||
|
|
||||||
// Only show drop location indicator if drop cast has hit
|
|
||||||
_dashDropLocationIndicator.SetVisible(hasDropLocationHit);
|
|
||||||
_dashDropLocationIndicator.SetGlobalPosition(endDropLocation);
|
|
||||||
|
|
||||||
var dropLength = (endDropLocation - startDropLocation).Length();
|
|
||||||
var dropDirection = (endDropLocation - startDropLocation).Normalized();
|
|
||||||
_dashDropIndicator.SetScale(new Vector3(1, dropLength, 1));
|
|
||||||
_dashDropIndicator.SetGlobalPosition(startDropLocation + dropDirection * dropLength * 0.5f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopPreparingDash()
|
public void StopPreparingDash()
|
||||||
{
|
{
|
||||||
CanDashThroughTarget = false;
|
CanDashThroughTarget = false;
|
||||||
_dashTarget.SetVisible(false);
|
DashTarget.SetVisible(false);
|
||||||
_dashDropIndicator.SetVisible(false);
|
DashDropIndicator.SetVisible(false);
|
||||||
_dashDropLocationIndicator.SetVisible(false);
|
DashDropLocationIndicator.SetVisible(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,12 +22,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
|||||||
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
|
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
|
||||||
public float StraightThrowDuration { get; set; } = 0.1f;
|
public float StraightThrowDuration { get; set; } = 0.1f;
|
||||||
|
|
||||||
private StateChart _weaponState;
|
private StateChart _weaponState = null!;
|
||||||
public StateChartState InHandState;
|
public StateChartState InHandState = null!;
|
||||||
public StateChartState FlyingState;
|
public StateChartState FlyingState = null!;
|
||||||
public StateChartState PlantedState;
|
public StateChartState PlantedState = null!;
|
||||||
|
private ShapeCast3D _dashCast3D = null!;
|
||||||
private ShapeCast3D _dashCast3D;
|
|
||||||
|
|
||||||
private Transform3D _startTransform;
|
private Transform3D _startTransform;
|
||||||
private Vector3 _startMeshRotation;
|
private Vector3 _startMeshRotation;
|
||||||
@@ -35,11 +34,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
|||||||
private Vector3 _throwDirection;
|
private Vector3 _throwDirection;
|
||||||
public Vector3 PlantLocation { get; set; }
|
public Vector3 PlantLocation { get; set; }
|
||||||
public Vector3 PlantNormal { get; set; }
|
public Vector3 PlantNormal { get; set; }
|
||||||
public Node PlantObject { get; set; }
|
public Node? PlantObject { get; set; }
|
||||||
|
|
||||||
public MeshInstance3D WeaponLocationIndicator { get; set; }
|
public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
|
||||||
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; }
|
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
|
||||||
public MeshInstance3D WeaponMesh { get; set; }
|
public MeshInstance3D WeaponMesh { get; set; } = null!;
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
@@ -50,7 +49,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
|||||||
|
|
||||||
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
|
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
|
||||||
WeaponLocationIndicator.Visible = false;
|
WeaponLocationIndicator.Visible = false;
|
||||||
WeaponLocationIndicatorMaterial = WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D;
|
WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
|
||||||
|
|
||||||
WeaponMesh = GetNode<MeshInstance3D>("Weapon");
|
WeaponMesh = GetNode<MeshInstance3D>("Weapon");
|
||||||
_startMeshRotation = WeaponMesh.Rotation;
|
_startMeshRotation = WeaponMesh.Rotation;
|
||||||
@@ -100,7 +99,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
|
|||||||
|
|
||||||
|
|
||||||
var tween = GetTree().CreateTween();
|
var tween = GetTree().CreateTween();
|
||||||
tween.SetParallel(true);
|
|
||||||
tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
|
tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
|
||||||
if (hasHit)
|
if (hasHit)
|
||||||
{
|
{
|
||||||
|
|||||||
20
scenes/player_controller/scripts/PlayerAttributeSet.cs
Normal file
20
scenes/player_controller/scripts/PlayerAttributeSet.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Gamesmiths.Forge.Attributes;
|
||||||
|
|
||||||
|
namespace Movementtests.scenes.player_controller.scripts;
|
||||||
|
|
||||||
|
public class PlayerAttributeSet : AttributeSet
|
||||||
|
{
|
||||||
|
public EntityAttribute Health { get; }
|
||||||
|
public EntityAttribute Mana { get; }
|
||||||
|
public EntityAttribute Strength { get; }
|
||||||
|
public EntityAttribute Speed { get; }
|
||||||
|
|
||||||
|
public PlayerAttributeSet()
|
||||||
|
{
|
||||||
|
// Initialize the attributes with the current, min and max values.
|
||||||
|
Health = InitializeAttribute(nameof(Health), 100, 0, 150);
|
||||||
|
Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
|
||||||
|
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
|
||||||
|
Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://budtqogrwod6w
|
||||||
@@ -1,11 +1,17 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Gamesmiths.Forge.Core;
|
||||||
|
using Gamesmiths.Forge.Effects;
|
||||||
|
using Gamesmiths.Forge.Events;
|
||||||
|
using Gamesmiths.Forge.Tags;
|
||||||
using Godot;
|
using Godot;
|
||||||
using GodotStateCharts;
|
using GodotStateCharts;
|
||||||
using Movementtests.addons.godot_state_charts.csharp;
|
using Movementtests.addons.godot_state_charts.csharp;
|
||||||
using Movementtests.interfaces;
|
using Movementtests.interfaces;
|
||||||
using Movementtests.systems;
|
using Movementtests.systems;
|
||||||
using Movementtests.player_controller.Scripts;
|
using Movementtests.player_controller.Scripts;
|
||||||
|
using Movementtests.scenes.player_controller.scripts;
|
||||||
|
using Movementtests.tools;
|
||||||
using RustyOptions;
|
using RustyOptions;
|
||||||
|
|
||||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
|
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
|
||||||
@@ -13,7 +19,8 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
IDamageable,
|
IDamageable,
|
||||||
IDamageDealer,
|
IDamageDealer,
|
||||||
IHealthable,
|
IHealthable,
|
||||||
IKnockbackable
|
IKnockbackable,
|
||||||
|
IForgeEntity
|
||||||
{
|
{
|
||||||
// Enums
|
// Enums
|
||||||
public enum AllowedInputs
|
public enum AllowedInputs
|
||||||
@@ -42,39 +49,45 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
[Signal]
|
[Signal]
|
||||||
public delegate void PlayerDiedEventHandler();
|
public delegate void PlayerDiedEventHandler();
|
||||||
|
|
||||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
|
||||||
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
|
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
|
||||||
public event Action<IHealthable> HealthDepleted;
|
public event Action<IHealthable> HealthDepleted = null!;
|
||||||
|
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
// Public stuff //
|
// Public stuff //
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
public HeadSystem HeadSystem;
|
public HeadSystem HeadSystem = null!;
|
||||||
public StairsSystem StairsSystem;
|
public StairsSystem StairsSystem = null!;
|
||||||
public MantleSystem MantleSystem;
|
public MantleSystem MantleSystem = null!;
|
||||||
public DashSystem DashSystem;
|
public DashSystem DashSystem = null!;
|
||||||
public CollisionShape3D StandingCollider;
|
public CollisionShape3D StandingCollider = null!;
|
||||||
public CollisionShape3D SlideCollider;
|
public CollisionShape3D SlideCollider = null!;
|
||||||
public WeaponSystem WeaponSystem;
|
public WeaponSystem WeaponSystem = null!;
|
||||||
public WallHugSystem WallHugSystem;
|
public WallHugSystem WallHugSystem = null!;
|
||||||
public PlayerUi PlayerUi;
|
public PlayerUi PlayerUi = null!;
|
||||||
public TextureRect DashIndicator;
|
public TextureRect DashIndicator = null!;
|
||||||
public ColorRect PowerCooldownIndicator;
|
public ColorRect PowerCooldownIndicator = null!;
|
||||||
public Node3D DashIndicatorNode;
|
public Node3D DashIndicatorNode = null!;
|
||||||
public MeshInstance3D DashIndicatorMesh;
|
public MeshInstance3D DashIndicatorMesh = null!;
|
||||||
public CylinderMesh DashIndicatorMeshCylinder;
|
public CylinderMesh DashIndicatorMeshCylinder = null!;
|
||||||
public RayCast3D WallRunSnapper;
|
public RayCast3D WallRunSnapper = null!;
|
||||||
public ShapeCast3D GroundDetector;
|
public ShapeCast3D GroundDetector = null!;
|
||||||
public ShapeCast3D CeilingDetector;
|
public ShapeCast3D CeilingDetector = null!;
|
||||||
public RayCast3D DirectGroundDetector;
|
public RayCast3D DirectGroundDetector = null!;
|
||||||
public Area3D WeaponHitbox;
|
public Area3D WeaponHitbox = null!;
|
||||||
public AudioStreamPlayer3D SfxPlayer;
|
public AudioStreamPlayer3D SfxPlayer = null!;
|
||||||
|
|
||||||
public ShapeCast3D DashDamageDetector;
|
public ShapeCast3D DashDamageDetector = null!;
|
||||||
public Area3D SlidingEnemyDetector;
|
public Area3D SlidingEnemyDetector = null!;
|
||||||
|
|
||||||
|
public EntityAttributes Attributes { get; set; } = null!;
|
||||||
|
public EntityTags Tags { get; set; } = null!;
|
||||||
|
public EffectsManager EffectsManager { get; set; } = null!;
|
||||||
|
public EntityAbilities Abilities { get; set; } = null!;
|
||||||
|
public EventManager Events { get; set; } = null!;
|
||||||
|
|
||||||
// Inspector stuff
|
// Inspector stuff
|
||||||
[Export] public Marker3D TutorialWeaponTarget;
|
[Export] public Marker3D TutorialWeaponTarget = null!;
|
||||||
[Export] public bool TutorialDone { get; set; }
|
[Export] public bool TutorialDone { get; set; }
|
||||||
[Export] public bool HasSword { get; set; } = true;
|
[Export] public bool HasSword { get; set; } = true;
|
||||||
[Export] public bool HasParry { get; set; } = true;
|
[Export] public bool HasParry { get; set; } = true;
|
||||||
@@ -89,10 +102,9 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
|
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
|
||||||
public float AimAssistReductionStartDistance { get; set; } = 10f;
|
public float AimAssistReductionStartDistance { get; set; } = 10f;
|
||||||
|
|
||||||
[ExportGroup("Damage")]
|
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
|
||||||
[Export] public RDamage RDamage { get; set; }
|
[Export] public RKnockback? RKnockback { get; set; } = null!;
|
||||||
[Export] public RKnockback RKnockback { get; set; }
|
[Export] public RHealth? RHealth { get; set; } = null!;
|
||||||
[Export] public RHealth RHealth { get; set; }
|
|
||||||
|
|
||||||
[ExportGroup("Targeting")]
|
[ExportGroup("Targeting")]
|
||||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||||
@@ -102,7 +114,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
[ExportGroup("Instantiation")]
|
[ExportGroup("Instantiation")]
|
||||||
[Export]
|
[Export]
|
||||||
public PackedScene Explosion { get; set; }
|
public PackedScene Explosion { get; set; } = null!;
|
||||||
|
|
||||||
// Movement stuff
|
// Movement stuff
|
||||||
[ExportCategory("Movement")]
|
[ExportCategory("Movement")]
|
||||||
@@ -129,7 +141,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||||
public float MantleTime { get; set; } = 0.1f;
|
public float MantleTime { get; set; } = 0.1f;
|
||||||
[Export]
|
[Export]
|
||||||
public PackedScene MantlePath { get; set; }
|
public PackedScene MantlePath { get; set; } = null!;
|
||||||
|
|
||||||
[Export(PropertyHint.Range, "0,50,0.1")]
|
[Export(PropertyHint.Range, "0,50,0.1")]
|
||||||
public float MantleDashStrength { get; set; } = 15f;
|
public float MantleDashStrength { get; set; } = 15f;
|
||||||
@@ -254,8 +266,8 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
// Stairs and shit
|
// Stairs and shit
|
||||||
private float _lastFrameWasOnFloor = -Mathf.Inf;
|
private float _lastFrameWasOnFloor = -Mathf.Inf;
|
||||||
private const int NumOfHeadCollisionDetectors = 4;
|
private const int NumOfHeadCollisionDetectors = 4;
|
||||||
private RayCast3D[] _headCollisionDetectors;
|
private RayCast3D[] _headCollisionDetectors = null!;
|
||||||
private AudioStreamPlaybackInteractive _audioStream;
|
private AudioStreamPlaybackInteractive _audioStream = null!;
|
||||||
|
|
||||||
// Basic movement
|
// Basic movement
|
||||||
private bool _movementEnabled = true;
|
private bool _movementEnabled = true;
|
||||||
@@ -265,8 +277,8 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
private float _inputRotateFloorplane;
|
private float _inputRotateFloorplane;
|
||||||
|
|
||||||
// Basic falling
|
// Basic falling
|
||||||
internal float _targetSpeed;
|
internal float TargetSpeed;
|
||||||
internal float _gravity;
|
internal float Gravity;
|
||||||
|
|
||||||
// Jump stuff
|
// Jump stuff
|
||||||
private int _currentInputBufferFrames;
|
private int _currentInputBufferFrames;
|
||||||
@@ -276,10 +288,10 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
// Mantle stuff
|
// Mantle stuff
|
||||||
private bool _shouldMantleOnDashEnded;
|
private bool _shouldMantleOnDashEnded;
|
||||||
private Path _mantlePath;
|
private Path? _mantlePath;
|
||||||
private bool _customMantle;
|
private bool _customMantle;
|
||||||
private Transform3D _customMantleStartTransform;
|
private Transform3D _customMantleStartTransform;
|
||||||
private Curve3D _customMantleCurve;
|
private Curve3D _customMantleCurve = null!;
|
||||||
private Vector3 _mantleStartPosition;
|
private Vector3 _mantleStartPosition;
|
||||||
private Vector3 _velocityOnMantleStarted = Vector3.Zero;
|
private Vector3 _velocityOnMantleStarted = Vector3.Zero;
|
||||||
|
|
||||||
@@ -290,7 +302,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
private Vector3 _currentWallContactPoint = Vector3.Zero;
|
private Vector3 _currentWallContactPoint = Vector3.Zero;
|
||||||
|
|
||||||
// Dash stuff
|
// Dash stuff
|
||||||
internal bool _canDash = true;
|
internal bool CanDash = true;
|
||||||
private bool _canDashAirborne = true;
|
private bool _canDashAirborne = true;
|
||||||
private float _playerHeight;
|
private float _playerHeight;
|
||||||
private float _playerRadius;
|
private float _playerRadius;
|
||||||
@@ -316,61 +328,61 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
private float _aimAssistMultiplier = 1.0f;
|
private float _aimAssistMultiplier = 1.0f;
|
||||||
|
|
||||||
// Timers
|
// Timers
|
||||||
private Timer _timeScaleAimInAirTimer;
|
private Timer _timeScaleAimInAirTimer = null!;
|
||||||
private Timer _weaponThrowUncatchableTimer;
|
private Timer _weaponThrowUncatchableTimer = null!;
|
||||||
private Timer _simpleDashCooldownTimer;
|
private Timer _simpleDashCooldownTimer = null!;
|
||||||
private Timer _airborneDashCooldownTimer;
|
private Timer _airborneDashCooldownTimer = null!;
|
||||||
private Timer _powerCooldownTimer;
|
private Timer _powerCooldownTimer = null!;
|
||||||
private Timer _invincibilityTimer;
|
private Timer _invincibilityTimer = null!;
|
||||||
private Timer _attackCooldown;
|
private Timer _attackCooldown = null!;
|
||||||
|
|
||||||
// State chart
|
// State chart
|
||||||
private StateChart _playerState;
|
private StateChart _playerState = null!;
|
||||||
|
|
||||||
private StateChartState _aiming;
|
private StateChartState _aiming = null!;
|
||||||
private StateChartState _powerExpired;
|
private StateChartState _powerExpired = null!;
|
||||||
private StateChartState _powerRecharging;
|
private StateChartState _powerRecharging = null!;
|
||||||
private StateChartState _powerFull;
|
private StateChartState _powerFull = null!;
|
||||||
|
|
||||||
private StateChartState _grounded;
|
private StateChartState _grounded = null!;
|
||||||
private StateChartState _airborne;
|
private StateChartState _airborne = null!;
|
||||||
private StateChartState _coyoteEnabled;
|
private StateChartState _coyoteEnabled = null!;
|
||||||
private StateChartState _jumping;
|
private StateChartState _jumping = null!;
|
||||||
private StateChartState _simpleJump;
|
private StateChartState _simpleJump = null!;
|
||||||
private StateChartState _doubleJump;
|
private StateChartState _doubleJump = null!;
|
||||||
private StateChartState _mantling;
|
private StateChartState _mantling = null!;
|
||||||
private StateChartState _simpleDash;
|
private StateChartState _simpleDash = null!;
|
||||||
private StateChartState _aimedDash;
|
private StateChartState _aimedDash = null!;
|
||||||
private StateChartState _weaponDash;
|
private StateChartState _weaponDash = null!;
|
||||||
private StateChartState _sliding;
|
private StateChartState _sliding = null!;
|
||||||
private StateChartState _groundSliding;
|
private StateChartState _groundSliding = null!;
|
||||||
private StateChartState _airGliding;
|
private StateChartState _airGliding = null!;
|
||||||
private StateChartState _airGlidingDoubleJump;
|
private StateChartState _airGlidingDoubleJump = null!;
|
||||||
private StateChartState _slideCanceled;
|
private StateChartState _slideCanceled = null!;
|
||||||
private StateChartState _slamming;
|
private StateChartState _slamming = null!;
|
||||||
private StateChartState _onWall;
|
private StateChartState _onWall = null!;
|
||||||
private StateChartState _onWallHugging;
|
private StateChartState _onWallHugging = null!;
|
||||||
private StateChartState _onWallHanging;
|
private StateChartState _onWallHanging = null!;
|
||||||
private StateChartState _onWallRunning;
|
private StateChartState _onWallRunning = null!;
|
||||||
|
|
||||||
private StateChartState _attackStandard;
|
private StateChartState _attackStandard = null!;
|
||||||
private StateChartState _attackDash;
|
private StateChartState _attackDash = null!;
|
||||||
private StateChartState _parryStandard;
|
private StateChartState _parryStandard = null!;
|
||||||
private StateChartState _parryDash;
|
private StateChartState _parryDash = null!;
|
||||||
|
|
||||||
private Transition _onJumpFromWall;
|
private Transition _onJumpFromWall = null!;
|
||||||
private Transition _onJumpFromWallFalling;
|
private Transition _onJumpFromWallFalling = null!;
|
||||||
private Transition _onJumpFromWallRunning;
|
private Transition _onJumpFromWallRunning = null!;
|
||||||
private Transition _onLeaveWallFromRun;
|
private Transition _onLeaveWallFromRun = null!;
|
||||||
private Transition _onAirborneToGrounded;
|
private Transition _onAirborneToGrounded = null!;
|
||||||
|
|
||||||
private Transition _onGroundSlideJump;
|
private Transition _onGroundSlideJump = null!;
|
||||||
private Transition _onAirGlideDoubleJump;
|
private Transition _onAirGlideDoubleJump = null!;
|
||||||
|
|
||||||
// Damage
|
// Damage
|
||||||
public CDamageable CDamageable { get; set; }
|
public CDamageable? CDamageable { get; set; }
|
||||||
public CHealth CHealth { get; set; }
|
public CHealth? CHealth { get; set; }
|
||||||
public CKnockback CKnockback { get; set; }
|
public CKnockback? CKnockback { get; set; }
|
||||||
public float CurrentHealth { get; set; }
|
public float CurrentHealth { get; set; }
|
||||||
|
|
||||||
private bool _isInvincible;
|
private bool _isInvincible;
|
||||||
@@ -383,9 +395,9 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
|
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
|
||||||
|
|
||||||
private ShapeCast3D _closeEnemyDetector;
|
private ShapeCast3D _closeEnemyDetector = null!;
|
||||||
private RayCast3D _aimAssisRayCast;
|
private RayCast3D _aimAssisRayCast = null!;
|
||||||
private Camera3D _camera;
|
private Camera3D _camera = null!;
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
@@ -402,18 +414,39 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
_aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast");
|
_aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast");
|
||||||
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
|
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
|
||||||
|
|
||||||
|
// Forge stuff
|
||||||
|
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
|
||||||
|
var baseTags = new TagContainer(
|
||||||
|
forgeManager.TagsManager,
|
||||||
|
[
|
||||||
|
Tag.RequestTag(forgeManager.TagsManager, "character.player"),
|
||||||
|
Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
|
||||||
|
]);
|
||||||
|
|
||||||
|
Attributes = new EntityAttributes(new PlayerAttributeSet());
|
||||||
|
Tags = new EntityTags(baseTags);
|
||||||
|
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
|
||||||
|
Abilities = new(this);
|
||||||
|
Events = new();
|
||||||
|
|
||||||
|
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
|
||||||
|
var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100
|
||||||
|
var strength = Attributes["PlayerAttributeSet.Strength"].CurrentValue; // 10
|
||||||
|
var speed = Attributes["PlayerAttributeSet.Speed"].CurrentValue; // 5
|
||||||
|
GD.Print(health, mana, strength, speed);
|
||||||
|
|
||||||
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
|
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
|
||||||
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
|
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
|
||||||
PowerCooldownIndicator.Visible = false;
|
PowerCooldownIndicator.Visible = false;
|
||||||
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
|
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
|
||||||
_targetSpeed = WalkSpeed;
|
TargetSpeed = WalkSpeed;
|
||||||
DashIndicatorNode = GetNode<Node3D>("DashIndicator");
|
DashIndicatorNode = GetNode<Node3D>("DashIndicator");
|
||||||
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
|
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
|
||||||
DashIndicatorMeshCylinder = DashIndicatorMesh.Mesh as CylinderMesh;
|
DashIndicatorMeshCylinder = (DashIndicatorMesh.Mesh as CylinderMesh)!;
|
||||||
DashIndicatorMesh.Visible = false;
|
DashIndicatorMesh.Visible = false;
|
||||||
|
|
||||||
SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
|
SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
|
||||||
_audioStream = SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive;
|
_audioStream = (SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive)!;
|
||||||
|
|
||||||
// Camera stuff
|
// Camera stuff
|
||||||
HeadSystem = GetNode<HeadSystem>("HeadSystem");
|
HeadSystem = GetNode<HeadSystem>("HeadSystem");
|
||||||
@@ -539,7 +572,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
// Movement stuff
|
// Movement stuff
|
||||||
// Getting universal setting from GODOT editor to be in sync
|
// Getting universal setting from GODOT editor to be in sync
|
||||||
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
Gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
||||||
MantleSystem.Init();
|
MantleSystem.Init();
|
||||||
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
|
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
|
||||||
DashSystem.Init(HeadSystem, _camera);
|
DashSystem.Init(HeadSystem, _camera);
|
||||||
@@ -701,7 +734,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void SetPlayerHealthOverride(float newHealthValue)
|
public void SetPlayerHealthOverride(float newHealthValue)
|
||||||
{
|
{
|
||||||
RHealth.StartingHealth = newHealthValue;
|
RHealth.StartingHealth = newHealthValue;
|
||||||
CHealth.CurrentHealth = newHealthValue;
|
CHealth!.CurrentHealth = newHealthValue;
|
||||||
PlayerUi.Initialize(CHealth.CurrentHealth);
|
PlayerUi.Initialize(CHealth.CurrentHealth);
|
||||||
}
|
}
|
||||||
public void SetPlayerDamageOverride(float newDamageValue)
|
public void SetPlayerDamageOverride(float newDamageValue)
|
||||||
@@ -734,7 +767,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_canDash = true;
|
CanDash = true;
|
||||||
_canDashAirborne = true;
|
_canDashAirborne = true;
|
||||||
_playerState.SendEvent("dash");
|
_playerState.SendEvent("dash");
|
||||||
}
|
}
|
||||||
@@ -761,7 +794,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void OnAirborneToGrounded()
|
public void OnAirborneToGrounded()
|
||||||
{
|
{
|
||||||
HeadSystem.OnJumpEnded();
|
HeadSystem.OnJumpEnded();
|
||||||
_audioStream!.SwitchToClipByName("land");
|
_audioStream.SwitchToClipByName("land");
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsGroundLike()
|
public bool IsGroundLike()
|
||||||
@@ -968,7 +1001,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
// Utilities //
|
// Utilities //
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
|
|
||||||
public float CalculateGravityForce() => _gravity * Weight;
|
public float CalculateGravityForce() => Gravity * Weight;
|
||||||
|
|
||||||
// Camera stuff
|
// Camera stuff
|
||||||
private Vector2 ComputeAimAssist()
|
private Vector2 ComputeAimAssist()
|
||||||
@@ -1031,8 +1064,8 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
|
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
|
||||||
|
|
||||||
float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * _targetSpeed, delta * acceleration);
|
float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * TargetSpeed, delta * acceleration);
|
||||||
float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * _targetSpeed, delta * acceleration);
|
float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * TargetSpeed, delta * acceleration);
|
||||||
return new Vector3(xAcceleration, 0, zAcceleration);
|
return new Vector3(xAcceleration, 0, zAcceleration);
|
||||||
}
|
}
|
||||||
public Vector3 ComputeHVelocityGround(float delta)
|
public Vector3 ComputeHVelocityGround(float delta)
|
||||||
@@ -1091,7 +1124,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
///////////////////////////
|
///////////////////////////
|
||||||
public void DashCooldownTimeout()
|
public void DashCooldownTimeout()
|
||||||
{
|
{
|
||||||
_canDash = true;
|
CanDash = true;
|
||||||
}
|
}
|
||||||
public void AirborneDashCooldownTimeout()
|
public void AirborneDashCooldownTimeout()
|
||||||
{
|
{
|
||||||
@@ -1124,8 +1157,8 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_canDash) return;
|
if (!CanDash) return;
|
||||||
_canDash = false;
|
CanDash = false;
|
||||||
_simpleDashCooldownTimer.Start();
|
_simpleDashCooldownTimer.Start();
|
||||||
_playerState.SendEvent("dash");
|
_playerState.SendEvent("dash");
|
||||||
}
|
}
|
||||||
@@ -1166,7 +1199,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
|
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
|
||||||
{
|
{
|
||||||
// _bufferedAction = BufferedActions.MantleDash;
|
// _bufferedAction = BufferedActions.MantleDash;
|
||||||
_canDash = true; // Restore dash ability
|
CanDash = true; // Restore dash ability
|
||||||
_playerState.SendEvent("mantle");
|
_playerState.SendEvent("mantle");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1203,7 +1236,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void OnWallStarted()
|
public void OnWallStarted()
|
||||||
{
|
{
|
||||||
if (_simpleDashCooldownTimer.IsStopped())
|
if (_simpleDashCooldownTimer.IsStopped())
|
||||||
_canDash = true;
|
CanDash = true;
|
||||||
else
|
else
|
||||||
_simpleDashCooldownTimer.Start();
|
_simpleDashCooldownTimer.Start();
|
||||||
|
|
||||||
@@ -1452,7 +1485,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void OnJumpStarted(float verticalVelocity)
|
public void OnJumpStarted(float verticalVelocity)
|
||||||
{
|
{
|
||||||
HeadSystem.OnJumpStarted();
|
HeadSystem.OnJumpStarted();
|
||||||
_audioStream!.SwitchToClipByName("jump");
|
_audioStream.SwitchToClipByName("jump");
|
||||||
|
|
||||||
_framesSinceJumpAtApex = 0;
|
_framesSinceJumpAtApex = 0;
|
||||||
var angle = GetFloorAngle();
|
var angle = GetFloorAngle();
|
||||||
@@ -1474,7 +1507,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
}
|
}
|
||||||
public void OnDoubleJumpStarted()
|
public void OnDoubleJumpStarted()
|
||||||
{
|
{
|
||||||
_canDash = true;
|
CanDash = true;
|
||||||
// _canDashAirborne = true;
|
// _canDashAirborne = true;
|
||||||
OnJumpStarted(DoubleJumpStartVelocity);
|
OnJumpStarted(DoubleJumpStartVelocity);
|
||||||
_bufferedAction = BufferedActions.None;
|
_bufferedAction = BufferedActions.None;
|
||||||
@@ -1559,7 +1592,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void OnMantleStarted()
|
public void OnMantleStarted()
|
||||||
{
|
{
|
||||||
HeadSystem.OnMantle();
|
HeadSystem.OnMantle();
|
||||||
_audioStream!.SwitchToClipByName("mantle");
|
_audioStream.SwitchToClipByName("mantle");
|
||||||
|
|
||||||
_mantlePath = MantlePath.Instantiate() as Path;
|
_mantlePath = MantlePath.Instantiate() as Path;
|
||||||
if (_mantlePath == null)
|
if (_mantlePath == null)
|
||||||
@@ -1584,11 +1617,11 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
}
|
}
|
||||||
public void HandleMantling(float delta)
|
public void HandleMantling(float delta)
|
||||||
{
|
{
|
||||||
GlobalPosition = _mantlePath.Target.GlobalPosition;
|
GlobalPosition = _mantlePath!.Target.GlobalPosition;
|
||||||
}
|
}
|
||||||
public void MantleFinished()
|
public void MantleFinished()
|
||||||
{
|
{
|
||||||
_mantlePath.Teardown();
|
_mantlePath!.Teardown();
|
||||||
|
|
||||||
// SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve);
|
// SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve);
|
||||||
|
|
||||||
@@ -1667,8 +1700,8 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
}
|
}
|
||||||
public void SlideStarted()
|
public void SlideStarted()
|
||||||
{
|
{
|
||||||
_targetSpeed = Velocity.Length();
|
TargetSpeed = Velocity.Length();
|
||||||
_audioStream!.SwitchToClipByName("glide");
|
_audioStream.SwitchToClipByName("glide");
|
||||||
SetupSlideCollision();
|
SetupSlideCollision();
|
||||||
|
|
||||||
SlidingEnemyDetector.Monitoring = true;
|
SlidingEnemyDetector.Monitoring = true;
|
||||||
@@ -1741,7 +1774,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void OnSlideCanceled()
|
public void OnSlideCanceled()
|
||||||
{
|
{
|
||||||
SetupStandingCollision();
|
SetupStandingCollision();
|
||||||
_targetSpeed = WalkSpeed;
|
TargetSpeed = WalkSpeed;
|
||||||
}
|
}
|
||||||
public void HandleSlideCanceled(float delta)
|
public void HandleSlideCanceled(float delta)
|
||||||
{
|
{
|
||||||
@@ -1802,8 +1835,8 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
IsInvincible = false;
|
IsInvincible = false;
|
||||||
|
|
||||||
SetupStandingCollision();
|
SetupStandingCollision();
|
||||||
_audioStream!.SwitchToClipByName("footsteps");
|
_audioStream.SwitchToClipByName("footsteps");
|
||||||
_targetSpeed = WalkSpeed;
|
TargetSpeed = WalkSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EnemyHitWhileSliding(Node enemy)
|
public void EnemyHitWhileSliding(Node enemy)
|
||||||
@@ -1836,7 +1869,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
{
|
{
|
||||||
SetHorizontalVelocity(Vector2.Zero);
|
SetHorizontalVelocity(Vector2.Zero);
|
||||||
SetVerticalVelocity(-SlamSpeed);
|
SetVerticalVelocity(-SlamSpeed);
|
||||||
_audioStream!.SwitchToClipByName("dash");
|
_audioStream.SwitchToClipByName("dash");
|
||||||
}
|
}
|
||||||
public void HandleSlam(float delta)
|
public void HandleSlam(float delta)
|
||||||
{
|
{
|
||||||
@@ -1845,7 +1878,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void SlamEnded()
|
public void SlamEnded()
|
||||||
{
|
{
|
||||||
HeadSystem.OnGetHit();
|
HeadSystem.OnGetHit();
|
||||||
_audioStream!.SwitchToClipByName("slam");
|
_audioStream.SwitchToClipByName("slam");
|
||||||
|
|
||||||
if (Explosion.Instantiate() is not Explosion explosion) return;
|
if (Explosion.Instantiate() is not Explosion explosion) return;
|
||||||
explosion.Radius = 10f;
|
explosion.Radius = 10f;
|
||||||
@@ -1978,7 +2011,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
_dashDirection = travel.Normalized();
|
_dashDirection = travel.Normalized();
|
||||||
|
|
||||||
var shouldRebound = false;
|
var shouldRebound = false;
|
||||||
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable targetable)
|
if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable targetable })
|
||||||
{
|
{
|
||||||
var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
|
var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
|
||||||
travel = plannedDashLocation - GlobalPosition;
|
travel = plannedDashLocation - GlobalPosition;
|
||||||
@@ -2063,7 +2096,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
DashSystem.HasHit,
|
DashSystem.HasHit,
|
||||||
DashSystem.CollisionPoint,
|
DashSystem.CollisionPoint,
|
||||||
DashSystem.CollisionNormal,
|
DashSystem.CollisionNormal,
|
||||||
DashSystem.CollidedObject as Node);
|
(DashSystem.CollidedObject as Node)!);
|
||||||
}
|
}
|
||||||
public void RecoverWeapon()
|
public void RecoverWeapon()
|
||||||
{
|
{
|
||||||
@@ -2167,7 +2200,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
WeaponSystem.PlantObject = null;
|
WeaponSystem.PlantObject = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ManageAttackedEnemyPostDash(Node enemy)
|
public void ManageAttackedEnemyPostDash(Node? enemy)
|
||||||
{
|
{
|
||||||
if (enemy is IDamageable damageable)
|
if (enemy is IDamageable damageable)
|
||||||
{
|
{
|
||||||
@@ -2227,7 +2260,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
private bool _isEnemyInDashAttackRange;
|
private bool _isEnemyInDashAttackRange;
|
||||||
private Vector3 _targetHitLocation;
|
private Vector3 _targetHitLocation;
|
||||||
private Vector3 _targetLocation;
|
private Vector3 _targetLocation;
|
||||||
private Object _targetObject;
|
private Object? _targetObject;
|
||||||
public void HandleEnemyTargeting()
|
public void HandleEnemyTargeting()
|
||||||
{
|
{
|
||||||
_isEnemyInDashAttackRange = false;
|
_isEnemyInDashAttackRange = false;
|
||||||
@@ -2235,7 +2268,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
var enemyTargetState = PlayerUi.TargetState.NoTarget;
|
var enemyTargetState = PlayerUi.TargetState.NoTarget;
|
||||||
var positionOnScreen = Vector2.Zero;
|
var positionOnScreen = Vector2.Zero;
|
||||||
|
|
||||||
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable dashTarget)
|
if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable dashTarget })
|
||||||
{
|
{
|
||||||
enemyTargetState = PlayerUi.TargetState.TargetWouldKill;
|
enemyTargetState = PlayerUi.TargetState.TargetWouldKill;
|
||||||
_targetLocation = dashTarget.GetTargetGlobalPosition();
|
_targetLocation = dashTarget.GetTargetGlobalPosition();
|
||||||
@@ -2279,11 +2312,11 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
if (IsInvincible)
|
if (IsInvincible)
|
||||||
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
||||||
|
|
||||||
var finalDamage = CDamageable.TakeDamage(damageRecord);
|
var finalDamage = CDamageable!.TakeDamage(damageRecord);
|
||||||
DamageTaken?.Invoke(this, finalDamage);
|
DamageTaken?.Invoke(this, finalDamage);
|
||||||
|
|
||||||
HeadSystem.OnGetHit();
|
HeadSystem.OnGetHit();
|
||||||
_audioStream!.SwitchToClipByName("damage_taken");
|
_audioStream.SwitchToClipByName("damage_taken");
|
||||||
TriggerHitstop();
|
TriggerHitstop();
|
||||||
OnHitInvincibility();
|
OnHitInvincibility();
|
||||||
|
|
||||||
@@ -2292,7 +2325,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
public DamageRecord ComputeDamage(DamageRecord damageRecord)
|
public DamageRecord ComputeDamage(DamageRecord damageRecord)
|
||||||
{
|
{
|
||||||
return CDamageable.ComputeDamage(damageRecord);
|
return CDamageable!.ComputeDamage(damageRecord);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnHitInvincibility()
|
public void OnHitInvincibility()
|
||||||
@@ -2305,24 +2338,24 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
{
|
{
|
||||||
_attackCooldown.Start();
|
_attackCooldown.Start();
|
||||||
HeadSystem.OnHit();
|
HeadSystem.OnHit();
|
||||||
_audioStream!.SwitchToClipByName("attacks");
|
_audioStream.SwitchToClipByName("attacks");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnStandardParryStarted()
|
public void OnStandardParryStarted()
|
||||||
{
|
{
|
||||||
_attackCooldown.Start();
|
_attackCooldown.Start();
|
||||||
HeadSystem.OnParry();
|
HeadSystem.OnParry();
|
||||||
_audioStream!.SwitchToClipByName("parry");
|
_audioStream.SwitchToClipByName("parry");
|
||||||
}
|
}
|
||||||
|
|
||||||
private PhysicsDirectSpaceState3D _spaceState;
|
private PhysicsDirectSpaceState3D _spaceState = null!;
|
||||||
public void StartDashAction(bool isParry)
|
public void StartDashAction(bool isParry)
|
||||||
{
|
{
|
||||||
if (isParry) HeadSystem.OnParry();
|
if (isParry) HeadSystem.OnParry();
|
||||||
else HeadSystem.OnHit();
|
else HeadSystem.OnHit();
|
||||||
|
|
||||||
var streamName = isParry ? "parry" : "attacks";
|
var streamName = isParry ? "parry" : "attacks";
|
||||||
_audioStream!.SwitchToClipByName(streamName);
|
_audioStream.SwitchToClipByName(streamName);
|
||||||
IsInvincible = true;
|
IsInvincible = true;
|
||||||
|
|
||||||
var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2;
|
var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2;
|
||||||
@@ -2452,7 +2485,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
_hitEnemies.Clear();
|
_hitEnemies.Clear();
|
||||||
|
|
||||||
HeadSystem.OnHitTarget();
|
HeadSystem.OnHitTarget();
|
||||||
_audioStream!.SwitchToClipByName("hits");
|
_audioStream.SwitchToClipByName("hits");
|
||||||
TriggerHitstop();
|
TriggerHitstop();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2469,19 +2502,18 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
}
|
}
|
||||||
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
|
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
|
||||||
{
|
{
|
||||||
GD.Print("That's NOT fine");
|
var record = CHealth!.ReduceHealth(source, damageRecord);
|
||||||
var record = CHealth.ReduceHealth(source, damageRecord);
|
|
||||||
HealthChanged?.Invoke(this, record);
|
HealthChanged?.Invoke(this, record);
|
||||||
return record;
|
return record;
|
||||||
}
|
}
|
||||||
public void RegisterKnockback(KnockbackRecord knockbackRecord)
|
public void RegisterKnockback(KnockbackRecord knockbackRecord)
|
||||||
{
|
{
|
||||||
CKnockback.RegisterKnockback(knockbackRecord);
|
CKnockback!.RegisterKnockback(knockbackRecord);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 ComputeKnockback()
|
public Vector3 ComputeKnockback()
|
||||||
{
|
{
|
||||||
var kb = CKnockback.ComputeKnockback();
|
var kb = CKnockback!.ComputeKnockback();
|
||||||
return kb;
|
return kb;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2500,10 +2532,9 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
IsInvincible = false;
|
IsInvincible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Sound
|
// Sound
|
||||||
public void OnFootStepped()
|
public void OnFootStepped()
|
||||||
{
|
{
|
||||||
_audioStream!.SwitchToClipByName("footsteps");
|
_audioStream.SwitchToClipByName("footsteps");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
uid://nnccp057g34w
|
|
||||||
@@ -18,17 +18,17 @@ public class DashSystemUnitTest
|
|||||||
_dashSystem.DashCast3D = new ShapeCast3D();
|
_dashSystem.DashCast3D = new ShapeCast3D();
|
||||||
_dashSystem.AddChild(_dashSystem.DashCast3D);
|
_dashSystem.AddChild(_dashSystem.DashCast3D);
|
||||||
|
|
||||||
_dashSystem._dashCastDrop = new ShapeCast3D();
|
_dashSystem.DashCastDrop = new ShapeCast3D();
|
||||||
_dashSystem.AddChild(_dashSystem._dashCastDrop);
|
_dashSystem.AddChild(_dashSystem.DashCastDrop);
|
||||||
|
|
||||||
_dashSystem._dashTarget = new MeshInstance3D();
|
_dashSystem.DashTarget = new MeshInstance3D();
|
||||||
_dashSystem.AddChild(_dashSystem._dashTarget);
|
_dashSystem.AddChild(_dashSystem.DashTarget);
|
||||||
|
|
||||||
_dashSystem._dashDropIndicator = new MeshInstance3D();
|
_dashSystem.DashDropIndicator = new MeshInstance3D();
|
||||||
_dashSystem.AddChild(_dashSystem._dashDropIndicator);
|
_dashSystem.AddChild(_dashSystem.DashDropIndicator);
|
||||||
|
|
||||||
_dashSystem._dashDropLocationIndicator = new MeshInstance3D();
|
_dashSystem.DashDropLocationIndicator = new MeshInstance3D();
|
||||||
_dashSystem.AddChild(_dashSystem._dashDropLocationIndicator);
|
_dashSystem.AddChild(_dashSystem.DashDropLocationIndicator);
|
||||||
}
|
}
|
||||||
|
|
||||||
[AfterTest]
|
[AfterTest]
|
||||||
@@ -41,15 +41,15 @@ public class DashSystemUnitTest
|
|||||||
public void TestStopPreparingDash()
|
public void TestStopPreparingDash()
|
||||||
{
|
{
|
||||||
_dashSystem.CanDashThroughTarget = true;
|
_dashSystem.CanDashThroughTarget = true;
|
||||||
_dashSystem._dashTarget.Visible = true;
|
_dashSystem.DashTarget.Visible = true;
|
||||||
_dashSystem._dashDropIndicator.Visible = true;
|
_dashSystem.DashDropIndicator.Visible = true;
|
||||||
_dashSystem._dashDropLocationIndicator.Visible = true;
|
_dashSystem.DashDropLocationIndicator.Visible = true;
|
||||||
|
|
||||||
_dashSystem.StopPreparingDash();
|
_dashSystem.StopPreparingDash();
|
||||||
|
|
||||||
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
|
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
|
||||||
AssertBool(_dashSystem._dashTarget.Visible).IsFalse();
|
AssertBool(_dashSystem.DashTarget.Visible).IsFalse();
|
||||||
AssertBool(_dashSystem._dashDropIndicator.Visible).IsFalse();
|
AssertBool(_dashSystem.DashDropIndicator.Visible).IsFalse();
|
||||||
AssertBool(_dashSystem._dashDropLocationIndicator.Visible).IsFalse();
|
AssertBool(_dashSystem.DashDropLocationIndicator.Visible).IsFalse();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,8 +15,8 @@ public class PlayerControllerUnitTest
|
|||||||
public void SetupTest()
|
public void SetupTest()
|
||||||
{
|
{
|
||||||
_player = new PlayerController();
|
_player = new PlayerController();
|
||||||
_player._targetSpeed = 7.0f;
|
_player.TargetSpeed = 7.0f;
|
||||||
_player._gravity = 9.8f;
|
_player.Gravity = 9.8f;
|
||||||
|
|
||||||
var rHealth = new RHealth(100.0f);
|
var rHealth = new RHealth(100.0f);
|
||||||
_player.RHealth = rHealth;
|
_player.RHealth = rHealth;
|
||||||
@@ -113,9 +113,9 @@ public class PlayerControllerUnitTest
|
|||||||
[TestCase]
|
[TestCase]
|
||||||
public void TestDashCooldownTimeout()
|
public void TestDashCooldownTimeout()
|
||||||
{
|
{
|
||||||
_player._canDash = false;
|
_player.CanDash = false;
|
||||||
_player.DashCooldownTimeout();
|
_player.DashCooldownTimeout();
|
||||||
AssertBool(_player._canDash).IsTrue();
|
AssertBool(_player.CanDash).IsTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[TestCase]
|
[TestCase]
|
||||||
|
|||||||
50
tests/player/interactions/PlayerInteractionsTest.cs
Normal file
50
tests/player/interactions/PlayerInteractionsTest.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using System.Threading.Tasks;
|
||||||
|
using Godot;
|
||||||
|
using GodotStateCharts;
|
||||||
|
|
||||||
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
|
using GdUnit4;
|
||||||
|
using static GdUnit4.Assertions;
|
||||||
|
|
||||||
|
[TestSuite, RequireGodotRuntime]
|
||||||
|
public class PlayerInteractionsTest
|
||||||
|
{
|
||||||
|
private ISceneRunner _runner;
|
||||||
|
private Node _scene;
|
||||||
|
private PlayerController _player;
|
||||||
|
|
||||||
|
private readonly float _tolerance = 0.01f;
|
||||||
|
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
|
||||||
|
|
||||||
|
[BeforeTest]
|
||||||
|
public void SetupTest()
|
||||||
|
{
|
||||||
|
_runner = ISceneRunner.Load("res://tests/player/interactions/player_interactions_scene.tscn");
|
||||||
|
|
||||||
|
_scene = _runner.Scene()!;
|
||||||
|
var player = _scene.FindChild("Player") as PlayerController;
|
||||||
|
_player = player!;
|
||||||
|
}
|
||||||
|
[AfterTest]
|
||||||
|
public void CleanupTest() {}
|
||||||
|
|
||||||
|
[TestCase("BaseLocation")]
|
||||||
|
public async Task PlayerMoveForward(string markerName)
|
||||||
|
{
|
||||||
|
var marker = _scene.FindChild(markerName) as Marker3D;
|
||||||
|
AssertObject(marker).IsNotNull();
|
||||||
|
_player.GlobalPosition = marker!.GlobalPosition;
|
||||||
|
await _runner.AwaitIdleFrame();
|
||||||
|
|
||||||
|
var startPos = _player.GlobalPosition;
|
||||||
|
|
||||||
|
_runner.SimulateKeyPress(Key.W);
|
||||||
|
await _runner.AwaitMillis(300);
|
||||||
|
_runner.SimulateKeyRelease(Key.W);
|
||||||
|
|
||||||
|
var endPos = _player.GlobalPosition;
|
||||||
|
var direction = startPos.DirectionTo(endPos);
|
||||||
|
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tests/player/interactions/PlayerInteractionsTest.cs.uid
Normal file
1
tests/player/interactions/PlayerInteractionsTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://denedm5b8rmhh
|
||||||
35
tests/player/interactions/player_interactions_scene.tscn
Normal file
35
tests/player/interactions/player_interactions_scene.tscn
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
[gd_scene format=3 uid="uid://l0lflvsjbyvs"]
|
||||||
|
|
||||||
|
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_dv0re"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="2_52d52"]
|
||||||
|
|
||||||
|
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
|
||||||
|
|
||||||
|
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
|
||||||
|
use_collision = true
|
||||||
|
collision_layer = 256
|
||||||
|
collision_mask = 65553
|
||||||
|
|
||||||
|
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
|
||||||
|
use_collision = true
|
||||||
|
collision_layer = 256
|
||||||
|
collision_mask = 65553
|
||||||
|
size = Vector3(1000, 1, 1000)
|
||||||
|
material = ExtResource("1_dv0re")
|
||||||
|
|
||||||
|
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
|
||||||
|
use_collision = true
|
||||||
|
collision_layer = 256
|
||||||
|
collision_mask = 65553
|
||||||
|
size = Vector3(1.5, 1, 1.5)
|
||||||
|
material = ExtResource("1_dv0re")
|
||||||
|
|
||||||
|
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("2_52d52")]
|
||||||
|
TutorialDone = true
|
||||||
|
|
||||||
|
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
|
||||||
|
|
||||||
|
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
using GodotStateCharts;
|
||||||
|
|
||||||
namespace Movementtests.tests;
|
namespace Movementtests.tests;
|
||||||
|
|
||||||
@@ -44,7 +45,7 @@ public class PlayerMovementTest
|
|||||||
var startPos = _player.GlobalPosition;
|
var startPos = _player.GlobalPosition;
|
||||||
|
|
||||||
_runner.SimulateKeyPress(Key.W);
|
_runner.SimulateKeyPress(Key.W);
|
||||||
await _runner.AwaitMillis(300);
|
await _runner.AwaitMillis(100);
|
||||||
_runner.SimulateKeyRelease(Key.W);
|
_runner.SimulateKeyRelease(Key.W);
|
||||||
|
|
||||||
var endPos = _player.GlobalPosition;
|
var endPos = _player.GlobalPosition;
|
||||||
@@ -63,17 +64,24 @@ public class PlayerMovementTest
|
|||||||
var startPos = _player.GlobalPosition;
|
var startPos = _player.GlobalPosition;
|
||||||
|
|
||||||
_runner.SimulateKeyPress(Key.Space);
|
_runner.SimulateKeyPress(Key.Space);
|
||||||
await _runner.AwaitMillis(100);
|
await _runner.AwaitIdleFrame();
|
||||||
_runner.SimulateKeyRelease(Key.Space);
|
|
||||||
|
|
||||||
|
var jumping = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Jump"));
|
||||||
|
AssertBool(jumping.Active).IsTrue();
|
||||||
|
|
||||||
|
_runner.SimulateKeyRelease(Key.Space);
|
||||||
|
await _runner.AwaitIdleFrame();
|
||||||
var endPos = _player.GlobalPosition;
|
var endPos = _player.GlobalPosition;
|
||||||
var direction = startPos.DirectionTo(endPos);
|
var direction = startPos.DirectionTo(endPos);
|
||||||
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
||||||
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
|
||||||
|
|
||||||
await _runner.AwaitMillis(500);
|
await _runner.AwaitMillis(600);
|
||||||
endPos = _player.GlobalPosition;
|
endPos = _player.GlobalPosition;
|
||||||
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
|
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
|
||||||
|
|
||||||
|
var grounded = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Grounded"));
|
||||||
|
AssertBool(grounded.Active).IsTrue();
|
||||||
}
|
}
|
||||||
|
|
||||||
[TestCase("MantleLocation1")]
|
[TestCase("MantleLocation1")]
|
||||||
@@ -88,6 +96,9 @@ public class PlayerMovementTest
|
|||||||
|
|
||||||
_runner.SimulateKeyPress(Key.Space);
|
_runner.SimulateKeyPress(Key.Space);
|
||||||
await _runner.AwaitMillis(100);
|
await _runner.AwaitMillis(100);
|
||||||
|
var mantling = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Mantling"));
|
||||||
|
AssertBool(mantling.Active).IsTrue();
|
||||||
|
|
||||||
_runner.SimulateKeyRelease(Key.Space);
|
_runner.SimulateKeyRelease(Key.Space);
|
||||||
await _runner.AwaitMillis(500);
|
await _runner.AwaitMillis(500);
|
||||||
|
|
||||||
|
|||||||
27
tools/ForgeManager.cs
Normal file
27
tools/ForgeManager.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using Gamesmiths.Forge.Cues;
|
||||||
|
using Gamesmiths.Forge.Tags;
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace Movementtests.tools;
|
||||||
|
|
||||||
|
public partial class ForgeManager : Node
|
||||||
|
{
|
||||||
|
public CuesManager CuesManager { get; private set; } = new CuesManager();
|
||||||
|
public TagsManager TagsManager { get; private set; } = new TagsManager(
|
||||||
|
[
|
||||||
|
"character.player",
|
||||||
|
"class.warrior",
|
||||||
|
"status.stunned",
|
||||||
|
"status.burning",
|
||||||
|
"status.enraged",
|
||||||
|
"status.immune.fire",
|
||||||
|
"cues.damage.fire",
|
||||||
|
"events.combat.damage",
|
||||||
|
"events.combat.hit",
|
||||||
|
"cooldown.fireball"
|
||||||
|
]);
|
||||||
|
|
||||||
|
public ForgeManager()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
1
tools/ForgeManager.cs.uid
Normal file
1
tools/ForgeManager.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c75tpswl62eew
|
||||||
Reference in New Issue
Block a user