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Author SHA1 Message Date
5da2aa31ab basic forge setup and refactored for some warning
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2026-02-24 10:27:57 +01:00
4f64139d61 removed useless stuff
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2026-02-23 15:29:08 +01:00
de41bbeb8d some other tests
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2026-02-23 15:22:57 +01:00
a4873f183c back with more tests 2026-02-22 17:25:45 +01:00
d37ae8d26c remove tests from ci for now because the loading of the runtime is broken and 2dog might change that, but when it's available 2026-02-22 17:24:12 +01:00
5227fedf15 trying to fix CI
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2026-02-22 17:13:51 +01:00
c9738d9c61 bis
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2026-02-22 16:49:58 +01:00
30 changed files with 439 additions and 1843 deletions

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@@ -9,6 +9,7 @@ on:
env: env:
GODOT_VERSION: 4.6 GODOT_VERSION: 4.6
DOTNET_VERSION: 'net9.0'
GAME_NAME: MovementTests GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests ITCHIO_GAMEID: MovementTests
@@ -38,32 +39,47 @@ jobs:
INITIAL_VERSION: 0.1.0 INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch DEFAULT_BUMP: patch
Test: # Test:
runs-on: godot # runs-on: godot
## env:
## RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
# steps:
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
#
# - name: Setup Godot
# id: setup-godot
# uses: https://git.game-dev.space/minimata/setup-godot.git@main
# with:
# godot-version: ${GODOT_VERSION}
# dotnet-version: ${DOTNET_VERSION}
#
# - name: Run C# Tests
# env: # env:
# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache # GODOT_BIN: ${{ steps.setup-godot.outputs.godot_bin }}
steps: # shell: bash
- name: Checkout with LFS # run: |
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main # dotnet test --no-build --settings .runsettings --results-directory ./reports --logger "console;verbosity=normal" --logger "trx;LogFileName=results.xml" -- GdUnit4.Parameters="--verbose --headless --import"
#
- name: Run tests ## - name: Run tests
uses: godot-gdunit-labs/gdUnit4-action@v1 ## uses: godot-gdunit-labs/gdUnit4-action@v1
with: ## with:
godot-version: ${GODOT_VERSION} ## godot-version: ${GODOT_VERSION}
godot-net: true ## godot-net: true
godot-force-mono: true ## godot-force-mono: true
dotnet-version: 'net9.0' ## dotnet-version: ${DOTNET_VERSION}
paths: | ## paths: |
res://tests/ ## res://tests/
publish-report: false ## publish-report: false
upload-report: false ## upload-report: false
arguments: "--verbose --headless --import" ## console-verbosity: 'normal'
## arguments: "--verbose --headless --import"
- name: Upload test report #
uses: actions/upload-artifact@v3-node20 # - name: Upload test report
with: # uses: actions/upload-artifact@v3-node20
name: Test Report # with:
path: ${{ github.workspace }}/reports/test-result.html # name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export: Export:
runs-on: godot runs-on: godot
@@ -78,8 +94,8 @@ jobs:
id: setup-godot id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main uses: https://git.game-dev.space/minimata/setup-godot.git@main
with: with:
godot-version: '4.6' godot-version: ${GODOT_VERSION}
dotnet-version: 'net9.0' dotnet-version: ${DOTNET_VERSION}
- name: Remove GDUnit addon - name: Remove GDUnit addon
run: | run: |

7
.gitignore vendored
View File

@@ -16,3 +16,10 @@
*.translation *.translation
.output.txt .output.txt
*.suo
*.user
_ReSharper.*
bin
obj
packages

View File

@@ -125,6 +125,8 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="addons\" /> <Folder Include="addons\" />
<Folder Include="tests\components\" />
<Folder Include="tests\enemies\" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" /> <PackageReference Include="RustyOptions" Version="0.10.1" />
@@ -154,4 +156,5 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -1,131 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
<ItemGroup>
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<Content Include="menus\assets\git_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
<Content Include="menus\assets\icon.png" />
<Content Include="menus\assets\icon.png.import" />
<Content Include="menus\ATTRIBUTION.md" />
<Content Include="menus\resources\themes\expedition.tres" />
<Content Include="menus\resources\themes\gravity.tres" />
<Content Include="menus\resources\themes\grow.tres" />
<Content Include="menus\resources\themes\lab.tres" />
<Content Include="menus\resources\themes\lore.tres" />
<Content Include="menus\resources\themes\steal_this_theme.tres" />
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<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
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<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
<Content Include="menus\scripts\game_state.gd" />
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</ItemGroup>
<ItemGroup>
<Folder Include="addons\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup>
</Project>

View File

@@ -1,142 +0,0 @@
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
<ItemGroup>
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<Content Include="export_presets.cfg" />
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<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
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<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
<Content Include="menus\assets\icon.png" />
<Content Include="menus\assets\icon.png.import" />
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View File

@@ -1,4 +1,5 @@
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View File

@@ -10,7 +10,7 @@ public interface IHealthable
event Action<IHealthable, HealthChangedRecord> HealthChanged; event Action<IHealthable, HealthChangedRecord> HealthChanged;
event Action<IHealthable> HealthDepleted; event Action<IHealthable> HealthDepleted;
[Export] RHealth RHealth { get; set; } [Export] RHealth? RHealth { get; set; }
float CurrentHealth { get; set; } float CurrentHealth { get; set; }

View File

@@ -6,7 +6,7 @@ public record KnockbackRecord(DamageRecord DamageRecord, float ForceMultiplier =
public interface IKnockbackable public interface IKnockbackable
{ {
[Export] RKnockback RKnockback { get; set;} [Export] RKnockback? RKnockback { get; set;}
public void RegisterKnockback(KnockbackRecord record); public void RegisterKnockback(KnockbackRecord record);
public Vector3 ComputeKnockback(); public Vector3 ComputeKnockback();

View File

@@ -20,7 +20,6 @@
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="16_qwuk2"] [ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="16_qwuk2"]
[ext_resource type="Texture2D" uid="uid://com0lpfuol6vk" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_r.svg" id="17_rmfv1"] [ext_resource type="Texture2D" uid="uid://com0lpfuol6vk" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_r.svg" id="17_rmfv1"]
[ext_resource type="PackedScene" uid="uid://kktuyhbd5xgc" path="res://menus/scenes/overlaid_menus/tuto_got_sword.tscn" id="17_t0d86"] [ext_resource type="PackedScene" uid="uid://kktuyhbd5xgc" path="res://menus/scenes/overlaid_menus/tuto_got_sword.tscn" id="17_t0d86"]
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="19_efsse"]
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"] [ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"] [ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"] [ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"]
@@ -295,8 +294,6 @@ shape = SubResource("BoxShape3D_p287n")
[node name="TutoJump" parent="TutoTriggers" unique_id=1236312197 instance=ExtResource("16_qwuk2")] [node name="TutoJump" parent="TutoTriggers" unique_id=1236312197 instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645) transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
first_input_texture = ExtResource("16_2k3fr")
second_input_texture = ExtResource("16_2k3fr")
tuto_text = "Double jump" tuto_text = "Double jump"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump" unique_id=1841634666] [node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump" unique_id=1841634666]
@@ -305,8 +302,6 @@ shape = SubResource("BoxShape3D_5hbxb")
[node name="TutoDash" parent="TutoTriggers" unique_id=1813720328 instance=ExtResource("16_qwuk2")] [node name="TutoDash" parent="TutoTriggers" unique_id=1813720328 instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731) transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
tuto_text = "Dash" tuto_text = "Dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash" unique_id=1004053358] [node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash" unique_id=1004053358]
@@ -333,8 +328,6 @@ shape = SubResource("BoxShape3D_3wccx")
[node name="TutoDash2" parent="TutoTriggers" unique_id=1653612119 instance=ExtResource("16_qwuk2")] [node name="TutoDash2" parent="TutoTriggers" unique_id=1653612119 instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323) transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
first_input_texture = ExtResource("19_efsse")
complex_input_text = "against wall"
tuto_text = "Wall run" tuto_text = "Wall run"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2" unique_id=710186954] [node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2" unique_id=710186954]

View File

@@ -1,79 +0,0 @@
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View File

@@ -1,25 +0,0 @@
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<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Minimata\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Minimata\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
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<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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View File

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File diff suppressed because it is too large Load Diff

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View File

@@ -30,6 +30,7 @@ Shaker="*uid://c7flmumgr5w3u"
CsgToolkitAutoload="*uid://w8ad8q4lneis" CsgToolkitAutoload="*uid://w8ad8q4lneis"
"Forge Bootstrap"="*uid://ba8fquhtwu5mu" "Forge Bootstrap"="*uid://ba8fquhtwu5mu"
GlobalHelpers="*uid://dqcm83o8e66a2" GlobalHelpers="*uid://dqcm83o8e66a2"
ForgeManager="*uid://c75tpswl62eew"
[display] [display]

View File

@@ -19,28 +19,26 @@ public partial class DashSystem: Node3D
public Vector3 TargetLocation { get; set; } public Vector3 TargetLocation { get; set; }
public Vector3 CollisionPoint { get; set; } public Vector3 CollisionPoint { get; set; }
public Vector3 CollisionNormal { get; set; } public Vector3 CollisionNormal { get; set; }
public GodotObject CollidedObject { get; set; } public GodotObject? CollidedObject { get; set; }
public Vector3 PlannedLocation { get; set; } public Vector3 PlannedLocation { get; set; }
public bool ShouldMantle { get; set; } public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; } public Vector3 PlannedMantleLocation { get; set; }
public MantleSystem MantleSystem { get; set; } public MantleSystem MantleSystem { get; set; } = null!;
internal HeadSystem _head; internal HeadSystem Head = null!;
public ShapeCast3D DashCast3D; public ShapeCast3D DashCast3D = null!;
internal Camera3D _camera; internal Camera3D Camera = null!;
internal Vector3 _dashDirection = Vector3.Zero; internal Vector3 DashDirection = Vector3.Zero;
internal ShapeCast3D _dashCastDrop; internal ShapeCast3D DashCastDrop = null!;
internal MeshInstance3D _dashDropIndicator; internal MeshInstance3D DashDropIndicator = null!;
internal MeshInstance3D _dashDropLocationIndicator; internal MeshInstance3D DashDropLocationIndicator = null!;
internal MeshInstance3D DashTarget = null!;
internal CpuParticles3D DashIndicator = null!;
internal AnimationPlayer DashIndicatorAnim = null!;
internal MeshInstance3D _dashTarget; [Export] public PackedScene DashIndicatorScene { get; set; } = null!;
internal CpuParticles3D _dashIndicator;
internal AnimationPlayer _dashIndicatorAnim;
[Export]
public PackedScene DashIndicatorScene { get; set; }
[Signal] [Signal]
public delegate void DashStartedEventHandler(); public delegate void DashStartedEventHandler();
@@ -59,22 +57,22 @@ public partial class DashSystem: Node3D
var dashShape = DashCast3D.GetShape() as SphereShape3D; var dashShape = DashCast3D.GetShape() as SphereShape3D;
DashCastRadius = dashShape!.Radius; DashCastRadius = dashShape!.Radius;
_dashCastDrop = GetNode<ShapeCast3D>("DashCastDrop"); DashCastDrop = GetNode<ShapeCast3D>("DashCastDrop");
_dashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator"); DashDropIndicator = GetNode<MeshInstance3D>("DashDropIndicator");
_dashDropIndicator.Visible = false; DashDropIndicator.Visible = false;
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator"); DashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
_dashDropLocationIndicator.Visible = false; DashDropLocationIndicator.Visible = false;
_head = head; Head = head;
_camera = camera; Camera = camera;
MantleSystem = GetNode<MantleSystem>("MantleSystem"); MantleSystem = GetNode<MantleSystem>("MantleSystem");
MantleSystem.Init(); MantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget"); DashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false); DashTarget.SetVisible(false);
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator"); DashIndicator = GetNode<CpuParticles3D>("DashIndicator");
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer"); DashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
} }
internal DashLocation ComputeDashLocation() internal DashLocation ComputeDashLocation()
@@ -98,13 +96,13 @@ public partial class DashSystem: Node3D
public void PrepareDash() public void PrepareDash()
{ {
DashCast3D.SetRotation(_head.GetGlobalLookRotation()); DashCast3D.SetRotation(Head.GetGlobalLookRotation());
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal, CollidedObject) = ComputeDashLocation(); (HasHit, PlannedLocation, CollisionPoint, CollisionNormal, CollidedObject) = ComputeDashLocation();
CanDashThroughTarget = false; CanDashThroughTarget = false;
if (CollidedObject is ITargetable targetable) if (CollidedObject is ITargetable)
{ {
_dashTarget.SetVisible(false); DashTarget.SetVisible(false);
CanDashThroughTarget = true; CanDashThroughTarget = true;
return; return;
} }
@@ -112,7 +110,7 @@ public partial class DashSystem: Node3D
MantleSystem.SetGlobalPosition(PlannedLocation); MantleSystem.SetGlobalPosition(PlannedLocation);
MantleSystem.SetRotation(new Vector3( MantleSystem.SetRotation(new Vector3(
MantleSystem.Rotation.X, MantleSystem.Rotation.X,
_head.Rotation.Y, Head.Rotation.Y,
MantleSystem.Rotation.Z)); MantleSystem.Rotation.Z));
MantleSystem.ProcessMantle(false); MantleSystem.ProcessMantle(false);
ShouldMantle = MantleSystem.IsMantlePossible; ShouldMantle = MantleSystem.IsMantlePossible;
@@ -120,41 +118,18 @@ public partial class DashSystem: Node3D
// Setup dash target // Setup dash target
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f); var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor; targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0); var targetMaterial = (StandardMaterial3D) DashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor); targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true); DashTarget.SetVisible(true);
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation; var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation); DashTarget.SetGlobalPosition(targetLocation);
return;
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
_dashDropIndicator.SetVisible(shouldShowDropIndicator);
_dashDropLocationIndicator.SetVisible(shouldShowDropIndicator);
if (shouldShowDropIndicator)
{
_dashCastDrop.GlobalPosition = targetLocation; // Place drop indication cast at dash location
var startDropLocation = targetLocation; // Start of the drop is the dash target location
// End of the drop is either max cast distance or first collision
var hasDropLocationHit = _dashCastDrop.IsColliding();
var endDropLocation = hasDropLocationHit ? _dashCastDrop.GetCollisionPoint(0) : _dashCastDrop.ToGlobal(DashCast3D.TargetPosition);
// Only show drop location indicator if drop cast has hit
_dashDropLocationIndicator.SetVisible(hasDropLocationHit);
_dashDropLocationIndicator.SetGlobalPosition(endDropLocation);
var dropLength = (endDropLocation - startDropLocation).Length();
var dropDirection = (endDropLocation - startDropLocation).Normalized();
_dashDropIndicator.SetScale(new Vector3(1, dropLength, 1));
_dashDropIndicator.SetGlobalPosition(startDropLocation + dropDirection * dropLength * 0.5f);
}
} }
public void StopPreparingDash() public void StopPreparingDash()
{ {
CanDashThroughTarget = false; CanDashThroughTarget = false;
_dashTarget.SetVisible(false); DashTarget.SetVisible(false);
_dashDropIndicator.SetVisible(false); DashDropIndicator.SetVisible(false);
_dashDropLocationIndicator.SetVisible(false); DashDropLocationIndicator.SetVisible(false);
} }
} }

View File

@@ -22,12 +22,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")] [Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f; public float StraightThrowDuration { get; set; } = 0.1f;
private StateChart _weaponState; private StateChart _weaponState = null!;
public StateChartState InHandState; public StateChartState InHandState = null!;
public StateChartState FlyingState; public StateChartState FlyingState = null!;
public StateChartState PlantedState; public StateChartState PlantedState = null!;
private ShapeCast3D _dashCast3D = null!;
private ShapeCast3D _dashCast3D;
private Transform3D _startTransform; private Transform3D _startTransform;
private Vector3 _startMeshRotation; private Vector3 _startMeshRotation;
@@ -35,11 +34,11 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
private Vector3 _throwDirection; private Vector3 _throwDirection;
public Vector3 PlantLocation { get; set; } public Vector3 PlantLocation { get; set; }
public Vector3 PlantNormal { get; set; } public Vector3 PlantNormal { get; set; }
public Node PlantObject { get; set; } public Node? PlantObject { get; set; }
public MeshInstance3D WeaponLocationIndicator { get; set; } public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } public MeshInstance3D WeaponMesh { get; set; } = null!;
public void Init() public void Init()
{ {
@@ -50,7 +49,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator"); WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
WeaponLocationIndicator.Visible = false; WeaponLocationIndicator.Visible = false;
WeaponLocationIndicatorMaterial = WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D; WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
WeaponMesh = GetNode<MeshInstance3D>("Weapon"); WeaponMesh = GetNode<MeshInstance3D>("Weapon");
_startMeshRotation = WeaponMesh.Rotation; _startMeshRotation = WeaponMesh.Rotation;
@@ -100,7 +99,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.SetParallel(true);
tween.TweenProperty(this, "global_position", end, StraightThrowDuration); tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
if (hasHit) if (hasHit)
{ {

View File

@@ -0,0 +1,20 @@
using Gamesmiths.Forge.Attributes;
namespace Movementtests.scenes.player_controller.scripts;
public class PlayerAttributeSet : AttributeSet
{
public EntityAttribute Health { get; }
public EntityAttribute Mana { get; }
public EntityAttribute Strength { get; }
public EntityAttribute Speed { get; }
public PlayerAttributeSet()
{
// Initialize the attributes with the current, min and max values.
Health = InitializeAttribute(nameof(Health), 100, 0, 150);
Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
}
}

View File

@@ -0,0 +1 @@
uid://budtqogrwod6w

View File

@@ -1,11 +1,17 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Tags;
using Godot; using Godot;
using GodotStateCharts; using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp; using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.interfaces; using Movementtests.interfaces;
using Movementtests.systems; using Movementtests.systems;
using Movementtests.player_controller.Scripts; using Movementtests.player_controller.Scripts;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.tools;
using RustyOptions; using RustyOptions;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png")]
@@ -13,7 +19,8 @@ public partial class PlayerController : CharacterBody3D,
IDamageable, IDamageable,
IDamageDealer, IDamageDealer,
IHealthable, IHealthable,
IKnockbackable IKnockbackable,
IForgeEntity
{ {
// Enums // Enums
public enum AllowedInputs public enum AllowedInputs
@@ -42,39 +49,45 @@ public partial class PlayerController : CharacterBody3D,
[Signal] [Signal]
public delegate void PlayerDiedEventHandler(); public delegate void PlayerDiedEventHandler();
public event Action<IDamageable, DamageRecord> DamageTaken; public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged; public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted; public event Action<IHealthable> HealthDepleted = null!;
/////////////////////////// ///////////////////////////
// Public stuff // // Public stuff //
/////////////////////////// ///////////////////////////
public HeadSystem HeadSystem; public HeadSystem HeadSystem = null!;
public StairsSystem StairsSystem; public StairsSystem StairsSystem = null!;
public MantleSystem MantleSystem; public MantleSystem MantleSystem = null!;
public DashSystem DashSystem; public DashSystem DashSystem = null!;
public CollisionShape3D StandingCollider; public CollisionShape3D StandingCollider = null!;
public CollisionShape3D SlideCollider; public CollisionShape3D SlideCollider = null!;
public WeaponSystem WeaponSystem; public WeaponSystem WeaponSystem = null!;
public WallHugSystem WallHugSystem; public WallHugSystem WallHugSystem = null!;
public PlayerUi PlayerUi; public PlayerUi PlayerUi = null!;
public TextureRect DashIndicator; public TextureRect DashIndicator = null!;
public ColorRect PowerCooldownIndicator; public ColorRect PowerCooldownIndicator = null!;
public Node3D DashIndicatorNode; public Node3D DashIndicatorNode = null!;
public MeshInstance3D DashIndicatorMesh; public MeshInstance3D DashIndicatorMesh = null!;
public CylinderMesh DashIndicatorMeshCylinder; public CylinderMesh DashIndicatorMeshCylinder = null!;
public RayCast3D WallRunSnapper; public RayCast3D WallRunSnapper = null!;
public ShapeCast3D GroundDetector; public ShapeCast3D GroundDetector = null!;
public ShapeCast3D CeilingDetector; public ShapeCast3D CeilingDetector = null!;
public RayCast3D DirectGroundDetector; public RayCast3D DirectGroundDetector = null!;
public Area3D WeaponHitbox; public Area3D WeaponHitbox = null!;
public AudioStreamPlayer3D SfxPlayer; public AudioStreamPlayer3D SfxPlayer = null!;
public ShapeCast3D DashDamageDetector; public ShapeCast3D DashDamageDetector = null!;
public Area3D SlidingEnemyDetector; public Area3D SlidingEnemyDetector = null!;
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
// Inspector stuff // Inspector stuff
[Export] public Marker3D TutorialWeaponTarget; [Export] public Marker3D TutorialWeaponTarget = null!;
[Export] public bool TutorialDone { get; set; } [Export] public bool TutorialDone { get; set; }
[Export] public bool HasSword { get; set; } = true; [Export] public bool HasSword { get; set; } = true;
[Export] public bool HasParry { get; set; } = true; [Export] public bool HasParry { get; set; } = true;
@@ -89,10 +102,9 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "0,10f,0.1,or_greater")] [Export(PropertyHint.Range, "0,10f,0.1,or_greater")]
public float AimAssistReductionStartDistance { get; set; } = 10f; public float AimAssistReductionStartDistance { get; set; } = 10f;
[ExportGroup("Damage")] [ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
[Export] public RDamage RDamage { get; set; } [Export] public RKnockback? RKnockback { get; set; } = null!;
[Export] public RKnockback RKnockback { get; set; } [Export] public RHealth? RHealth { get; set; } = null!;
[Export] public RHealth RHealth { get; set; }
[ExportGroup("Targeting")] [ExportGroup("Targeting")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")] [Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -102,7 +114,7 @@ public partial class PlayerController : CharacterBody3D,
[ExportGroup("Instantiation")] [ExportGroup("Instantiation")]
[Export] [Export]
public PackedScene Explosion { get; set; } public PackedScene Explosion { get; set; } = null!;
// Movement stuff // Movement stuff
[ExportCategory("Movement")] [ExportCategory("Movement")]
@@ -129,7 +141,7 @@ public partial class PlayerController : CharacterBody3D,
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float MantleTime { get; set; } = 0.1f; public float MantleTime { get; set; } = 0.1f;
[Export] [Export]
public PackedScene MantlePath { get; set; } public PackedScene MantlePath { get; set; } = null!;
[Export(PropertyHint.Range, "0,50,0.1")] [Export(PropertyHint.Range, "0,50,0.1")]
public float MantleDashStrength { get; set; } = 15f; public float MantleDashStrength { get; set; } = 15f;
@@ -254,8 +266,8 @@ public partial class PlayerController : CharacterBody3D,
// Stairs and shit // Stairs and shit
private float _lastFrameWasOnFloor = -Mathf.Inf; private float _lastFrameWasOnFloor = -Mathf.Inf;
private const int NumOfHeadCollisionDetectors = 4; private const int NumOfHeadCollisionDetectors = 4;
private RayCast3D[] _headCollisionDetectors; private RayCast3D[] _headCollisionDetectors = null!;
private AudioStreamPlaybackInteractive _audioStream; private AudioStreamPlaybackInteractive _audioStream = null!;
// Basic movement // Basic movement
private bool _movementEnabled = true; private bool _movementEnabled = true;
@@ -265,8 +277,8 @@ public partial class PlayerController : CharacterBody3D,
private float _inputRotateFloorplane; private float _inputRotateFloorplane;
// Basic falling // Basic falling
internal float _targetSpeed; internal float TargetSpeed;
internal float _gravity; internal float Gravity;
// Jump stuff // Jump stuff
private int _currentInputBufferFrames; private int _currentInputBufferFrames;
@@ -276,10 +288,10 @@ public partial class PlayerController : CharacterBody3D,
// Mantle stuff // Mantle stuff
private bool _shouldMantleOnDashEnded; private bool _shouldMantleOnDashEnded;
private Path _mantlePath; private Path? _mantlePath;
private bool _customMantle; private bool _customMantle;
private Transform3D _customMantleStartTransform; private Transform3D _customMantleStartTransform;
private Curve3D _customMantleCurve; private Curve3D _customMantleCurve = null!;
private Vector3 _mantleStartPosition; private Vector3 _mantleStartPosition;
private Vector3 _velocityOnMantleStarted = Vector3.Zero; private Vector3 _velocityOnMantleStarted = Vector3.Zero;
@@ -290,7 +302,7 @@ public partial class PlayerController : CharacterBody3D,
private Vector3 _currentWallContactPoint = Vector3.Zero; private Vector3 _currentWallContactPoint = Vector3.Zero;
// Dash stuff // Dash stuff
internal bool _canDash = true; internal bool CanDash = true;
private bool _canDashAirborne = true; private bool _canDashAirborne = true;
private float _playerHeight; private float _playerHeight;
private float _playerRadius; private float _playerRadius;
@@ -316,61 +328,61 @@ public partial class PlayerController : CharacterBody3D,
private float _aimAssistMultiplier = 1.0f; private float _aimAssistMultiplier = 1.0f;
// Timers // Timers
private Timer _timeScaleAimInAirTimer; private Timer _timeScaleAimInAirTimer = null!;
private Timer _weaponThrowUncatchableTimer; private Timer _weaponThrowUncatchableTimer = null!;
private Timer _simpleDashCooldownTimer; private Timer _simpleDashCooldownTimer = null!;
private Timer _airborneDashCooldownTimer; private Timer _airborneDashCooldownTimer = null!;
private Timer _powerCooldownTimer; private Timer _powerCooldownTimer = null!;
private Timer _invincibilityTimer; private Timer _invincibilityTimer = null!;
private Timer _attackCooldown; private Timer _attackCooldown = null!;
// State chart // State chart
private StateChart _playerState; private StateChart _playerState = null!;
private StateChartState _aiming; private StateChartState _aiming = null!;
private StateChartState _powerExpired; private StateChartState _powerExpired = null!;
private StateChartState _powerRecharging; private StateChartState _powerRecharging = null!;
private StateChartState _powerFull; private StateChartState _powerFull = null!;
private StateChartState _grounded; private StateChartState _grounded = null!;
private StateChartState _airborne; private StateChartState _airborne = null!;
private StateChartState _coyoteEnabled; private StateChartState _coyoteEnabled = null!;
private StateChartState _jumping; private StateChartState _jumping = null!;
private StateChartState _simpleJump; private StateChartState _simpleJump = null!;
private StateChartState _doubleJump; private StateChartState _doubleJump = null!;
private StateChartState _mantling; private StateChartState _mantling = null!;
private StateChartState _simpleDash; private StateChartState _simpleDash = null!;
private StateChartState _aimedDash; private StateChartState _aimedDash = null!;
private StateChartState _weaponDash; private StateChartState _weaponDash = null!;
private StateChartState _sliding; private StateChartState _sliding = null!;
private StateChartState _groundSliding; private StateChartState _groundSliding = null!;
private StateChartState _airGliding; private StateChartState _airGliding = null!;
private StateChartState _airGlidingDoubleJump; private StateChartState _airGlidingDoubleJump = null!;
private StateChartState _slideCanceled; private StateChartState _slideCanceled = null!;
private StateChartState _slamming; private StateChartState _slamming = null!;
private StateChartState _onWall; private StateChartState _onWall = null!;
private StateChartState _onWallHugging; private StateChartState _onWallHugging = null!;
private StateChartState _onWallHanging; private StateChartState _onWallHanging = null!;
private StateChartState _onWallRunning; private StateChartState _onWallRunning = null!;
private StateChartState _attackStandard; private StateChartState _attackStandard = null!;
private StateChartState _attackDash; private StateChartState _attackDash = null!;
private StateChartState _parryStandard; private StateChartState _parryStandard = null!;
private StateChartState _parryDash; private StateChartState _parryDash = null!;
private Transition _onJumpFromWall; private Transition _onJumpFromWall = null!;
private Transition _onJumpFromWallFalling; private Transition _onJumpFromWallFalling = null!;
private Transition _onJumpFromWallRunning; private Transition _onJumpFromWallRunning = null!;
private Transition _onLeaveWallFromRun; private Transition _onLeaveWallFromRun = null!;
private Transition _onAirborneToGrounded; private Transition _onAirborneToGrounded = null!;
private Transition _onGroundSlideJump; private Transition _onGroundSlideJump = null!;
private Transition _onAirGlideDoubleJump; private Transition _onAirGlideDoubleJump = null!;
// Damage // Damage
public CDamageable CDamageable { get; set; } public CDamageable? CDamageable { get; set; }
public CHealth CHealth { get; set; } public CHealth? CHealth { get; set; }
public CKnockback CKnockback { get; set; } public CKnockback? CKnockback { get; set; }
public float CurrentHealth { get; set; } public float CurrentHealth { get; set; }
private bool _isInvincible; private bool _isInvincible;
@@ -383,9 +395,9 @@ public partial class PlayerController : CharacterBody3D,
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>(); private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
private ShapeCast3D _closeEnemyDetector; private ShapeCast3D _closeEnemyDetector = null!;
private RayCast3D _aimAssisRayCast; private RayCast3D _aimAssisRayCast = null!;
private Camera3D _camera; private Camera3D _camera = null!;
public override void _Ready() public override void _Ready()
{ {
@@ -402,18 +414,39 @@ public partial class PlayerController : CharacterBody3D,
_aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast"); _aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast");
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f); _aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// Forge stuff
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
var baseTags = new TagContainer(
forgeManager.TagsManager,
[
Tag.RequestTag(forgeManager.TagsManager, "character.player"),
Tag.RequestTag(forgeManager.TagsManager, "class.warrior")
]);
Attributes = new EntityAttributes(new PlayerAttributeSet());
Tags = new EntityTags(baseTags);
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
Abilities = new(this);
Events = new();
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
var mana = Attributes["PlayerAttributeSet.Mana"].CurrentValue; // 100
var strength = Attributes["PlayerAttributeSet.Strength"].CurrentValue; // 10
var speed = Attributes["PlayerAttributeSet.Speed"].CurrentValue; // 5
GD.Print(health, mana, strength, speed);
// DashIndicator = GetNode<TextureRect>("%DashIndicator"); // DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator"); PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
PowerCooldownIndicator.Visible = false; PowerCooldownIndicator.Visible = false;
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions; EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
_targetSpeed = WalkSpeed; TargetSpeed = WalkSpeed;
DashIndicatorNode = GetNode<Node3D>("DashIndicator"); DashIndicatorNode = GetNode<Node3D>("DashIndicator");
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh"); DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
DashIndicatorMeshCylinder = DashIndicatorMesh.Mesh as CylinderMesh; DashIndicatorMeshCylinder = (DashIndicatorMesh.Mesh as CylinderMesh)!;
DashIndicatorMesh.Visible = false; DashIndicatorMesh.Visible = false;
SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer"); SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
_audioStream = SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive; _audioStream = (SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive)!;
// Camera stuff // Camera stuff
HeadSystem = GetNode<HeadSystem>("HeadSystem"); HeadSystem = GetNode<HeadSystem>("HeadSystem");
@@ -539,7 +572,7 @@ public partial class PlayerController : CharacterBody3D,
// Movement stuff // Movement stuff
// Getting universal setting from GODOT editor to be in sync // Getting universal setting from GODOT editor to be in sync
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity"); Gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
MantleSystem.Init(); MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth); StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, _camera); DashSystem.Init(HeadSystem, _camera);
@@ -701,7 +734,7 @@ public partial class PlayerController : CharacterBody3D,
public void SetPlayerHealthOverride(float newHealthValue) public void SetPlayerHealthOverride(float newHealthValue)
{ {
RHealth.StartingHealth = newHealthValue; RHealth.StartingHealth = newHealthValue;
CHealth.CurrentHealth = newHealthValue; CHealth!.CurrentHealth = newHealthValue;
PlayerUi.Initialize(CHealth.CurrentHealth); PlayerUi.Initialize(CHealth.CurrentHealth);
} }
public void SetPlayerDamageOverride(float newDamageValue) public void SetPlayerDamageOverride(float newDamageValue)
@@ -734,7 +767,7 @@ public partial class PlayerController : CharacterBody3D,
return; return;
} }
_canDash = true; CanDash = true;
_canDashAirborne = true; _canDashAirborne = true;
_playerState.SendEvent("dash"); _playerState.SendEvent("dash");
} }
@@ -761,7 +794,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnAirborneToGrounded() public void OnAirborneToGrounded()
{ {
HeadSystem.OnJumpEnded(); HeadSystem.OnJumpEnded();
_audioStream!.SwitchToClipByName("land"); _audioStream.SwitchToClipByName("land");
} }
public bool IsGroundLike() public bool IsGroundLike()
@@ -968,7 +1001,7 @@ public partial class PlayerController : CharacterBody3D,
// Utilities // // Utilities //
/////////////////////////// ///////////////////////////
public float CalculateGravityForce() => _gravity * Weight; public float CalculateGravityForce() => Gravity * Weight;
// Camera stuff // Camera stuff
private Vector2 ComputeAimAssist() private Vector2 ComputeAimAssist()
@@ -1031,8 +1064,8 @@ public partial class PlayerController : CharacterBody3D,
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor; var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * _targetSpeed, delta * acceleration); float xAcceleration = Mathf.Lerp(Velocity.X, dir.X * TargetSpeed, delta * acceleration);
float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * _targetSpeed, delta * acceleration); float zAcceleration = Mathf.Lerp(Velocity.Z, dir.Z * TargetSpeed, delta * acceleration);
return new Vector3(xAcceleration, 0, zAcceleration); return new Vector3(xAcceleration, 0, zAcceleration);
} }
public Vector3 ComputeHVelocityGround(float delta) public Vector3 ComputeHVelocityGround(float delta)
@@ -1091,7 +1124,7 @@ public partial class PlayerController : CharacterBody3D,
/////////////////////////// ///////////////////////////
public void DashCooldownTimeout() public void DashCooldownTimeout()
{ {
_canDash = true; CanDash = true;
} }
public void AirborneDashCooldownTimeout() public void AirborneDashCooldownTimeout()
{ {
@@ -1124,8 +1157,8 @@ public partial class PlayerController : CharacterBody3D,
return; return;
} }
if (!_canDash) return; if (!CanDash) return;
_canDash = false; CanDash = false;
_simpleDashCooldownTimer.Start(); _simpleDashCooldownTimer.Start();
_playerState.SendEvent("dash"); _playerState.SendEvent("dash");
} }
@@ -1166,7 +1199,7 @@ public partial class PlayerController : CharacterBody3D,
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
{ {
// _bufferedAction = BufferedActions.MantleDash; // _bufferedAction = BufferedActions.MantleDash;
_canDash = true; // Restore dash ability CanDash = true; // Restore dash ability
_playerState.SendEvent("mantle"); _playerState.SendEvent("mantle");
} }
} }
@@ -1203,7 +1236,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnWallStarted() public void OnWallStarted()
{ {
if (_simpleDashCooldownTimer.IsStopped()) if (_simpleDashCooldownTimer.IsStopped())
_canDash = true; CanDash = true;
else else
_simpleDashCooldownTimer.Start(); _simpleDashCooldownTimer.Start();
@@ -1452,7 +1485,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnJumpStarted(float verticalVelocity) public void OnJumpStarted(float verticalVelocity)
{ {
HeadSystem.OnJumpStarted(); HeadSystem.OnJumpStarted();
_audioStream!.SwitchToClipByName("jump"); _audioStream.SwitchToClipByName("jump");
_framesSinceJumpAtApex = 0; _framesSinceJumpAtApex = 0;
var angle = GetFloorAngle(); var angle = GetFloorAngle();
@@ -1474,7 +1507,7 @@ public partial class PlayerController : CharacterBody3D,
} }
public void OnDoubleJumpStarted() public void OnDoubleJumpStarted()
{ {
_canDash = true; CanDash = true;
// _canDashAirborne = true; // _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity); OnJumpStarted(DoubleJumpStartVelocity);
_bufferedAction = BufferedActions.None; _bufferedAction = BufferedActions.None;
@@ -1559,7 +1592,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnMantleStarted() public void OnMantleStarted()
{ {
HeadSystem.OnMantle(); HeadSystem.OnMantle();
_audioStream!.SwitchToClipByName("mantle"); _audioStream.SwitchToClipByName("mantle");
_mantlePath = MantlePath.Instantiate() as Path; _mantlePath = MantlePath.Instantiate() as Path;
if (_mantlePath == null) if (_mantlePath == null)
@@ -1584,11 +1617,11 @@ public partial class PlayerController : CharacterBody3D,
} }
public void HandleMantling(float delta) public void HandleMantling(float delta)
{ {
GlobalPosition = _mantlePath.Target.GlobalPosition; GlobalPosition = _mantlePath!.Target.GlobalPosition;
} }
public void MantleFinished() public void MantleFinished()
{ {
_mantlePath.Teardown(); _mantlePath!.Teardown();
// SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve); // SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve);
@@ -1667,8 +1700,8 @@ public partial class PlayerController : CharacterBody3D,
} }
public void SlideStarted() public void SlideStarted()
{ {
_targetSpeed = Velocity.Length(); TargetSpeed = Velocity.Length();
_audioStream!.SwitchToClipByName("glide"); _audioStream.SwitchToClipByName("glide");
SetupSlideCollision(); SetupSlideCollision();
SlidingEnemyDetector.Monitoring = true; SlidingEnemyDetector.Monitoring = true;
@@ -1741,7 +1774,7 @@ public partial class PlayerController : CharacterBody3D,
public void OnSlideCanceled() public void OnSlideCanceled()
{ {
SetupStandingCollision(); SetupStandingCollision();
_targetSpeed = WalkSpeed; TargetSpeed = WalkSpeed;
} }
public void HandleSlideCanceled(float delta) public void HandleSlideCanceled(float delta)
{ {
@@ -1802,8 +1835,8 @@ public partial class PlayerController : CharacterBody3D,
IsInvincible = false; IsInvincible = false;
SetupStandingCollision(); SetupStandingCollision();
_audioStream!.SwitchToClipByName("footsteps"); _audioStream.SwitchToClipByName("footsteps");
_targetSpeed = WalkSpeed; TargetSpeed = WalkSpeed;
} }
public void EnemyHitWhileSliding(Node enemy) public void EnemyHitWhileSliding(Node enemy)
@@ -1836,7 +1869,7 @@ public partial class PlayerController : CharacterBody3D,
{ {
SetHorizontalVelocity(Vector2.Zero); SetHorizontalVelocity(Vector2.Zero);
SetVerticalVelocity(-SlamSpeed); SetVerticalVelocity(-SlamSpeed);
_audioStream!.SwitchToClipByName("dash"); _audioStream.SwitchToClipByName("dash");
} }
public void HandleSlam(float delta) public void HandleSlam(float delta)
{ {
@@ -1845,7 +1878,7 @@ public partial class PlayerController : CharacterBody3D,
public void SlamEnded() public void SlamEnded()
{ {
HeadSystem.OnGetHit(); HeadSystem.OnGetHit();
_audioStream!.SwitchToClipByName("slam"); _audioStream.SwitchToClipByName("slam");
if (Explosion.Instantiate() is not Explosion explosion) return; if (Explosion.Instantiate() is not Explosion explosion) return;
explosion.Radius = 10f; explosion.Radius = 10f;
@@ -1978,7 +2011,7 @@ public partial class PlayerController : CharacterBody3D,
_dashDirection = travel.Normalized(); _dashDirection = travel.Normalized();
var shouldRebound = false; var shouldRebound = false;
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable targetable) if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable targetable })
{ {
var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2; var plannedDashLocation = targetable.GetTargetGlobalPosition() + Vector3.Down*_playerHeight/2;
travel = plannedDashLocation - GlobalPosition; travel = plannedDashLocation - GlobalPosition;
@@ -2063,7 +2096,7 @@ public partial class PlayerController : CharacterBody3D,
DashSystem.HasHit, DashSystem.HasHit,
DashSystem.CollisionPoint, DashSystem.CollisionPoint,
DashSystem.CollisionNormal, DashSystem.CollisionNormal,
DashSystem.CollidedObject as Node); (DashSystem.CollidedObject as Node)!);
} }
public void RecoverWeapon() public void RecoverWeapon()
{ {
@@ -2167,7 +2200,7 @@ public partial class PlayerController : CharacterBody3D,
WeaponSystem.PlantObject = null; WeaponSystem.PlantObject = null;
} }
public void ManageAttackedEnemyPostDash(Node enemy) public void ManageAttackedEnemyPostDash(Node? enemy)
{ {
if (enemy is IDamageable damageable) if (enemy is IDamageable damageable)
{ {
@@ -2227,7 +2260,7 @@ public partial class PlayerController : CharacterBody3D,
private bool _isEnemyInDashAttackRange; private bool _isEnemyInDashAttackRange;
private Vector3 _targetHitLocation; private Vector3 _targetHitLocation;
private Vector3 _targetLocation; private Vector3 _targetLocation;
private Object _targetObject; private Object? _targetObject;
public void HandleEnemyTargeting() public void HandleEnemyTargeting()
{ {
_isEnemyInDashAttackRange = false; _isEnemyInDashAttackRange = false;
@@ -2235,7 +2268,7 @@ public partial class PlayerController : CharacterBody3D,
var enemyTargetState = PlayerUi.TargetState.NoTarget; var enemyTargetState = PlayerUi.TargetState.NoTarget;
var positionOnScreen = Vector2.Zero; var positionOnScreen = Vector2.Zero;
if (DashSystem.CanDashThroughTarget && DashSystem.CollidedObject is ITargetable dashTarget) if (DashSystem is { CanDashThroughTarget: true, CollidedObject: ITargetable dashTarget })
{ {
enemyTargetState = PlayerUi.TargetState.TargetWouldKill; enemyTargetState = PlayerUi.TargetState.TargetWouldKill;
_targetLocation = dashTarget.GetTargetGlobalPosition(); _targetLocation = dashTarget.GetTargetGlobalPosition();
@@ -2279,11 +2312,11 @@ public partial class PlayerController : CharacterBody3D,
if (IsInvincible) if (IsInvincible)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) }; return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = CDamageable.TakeDamage(damageRecord); var finalDamage = CDamageable!.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage); DamageTaken?.Invoke(this, finalDamage);
HeadSystem.OnGetHit(); HeadSystem.OnGetHit();
_audioStream!.SwitchToClipByName("damage_taken"); _audioStream.SwitchToClipByName("damage_taken");
TriggerHitstop(); TriggerHitstop();
OnHitInvincibility(); OnHitInvincibility();
@@ -2292,7 +2325,7 @@ public partial class PlayerController : CharacterBody3D,
public DamageRecord ComputeDamage(DamageRecord damageRecord) public DamageRecord ComputeDamage(DamageRecord damageRecord)
{ {
return CDamageable.ComputeDamage(damageRecord); return CDamageable!.ComputeDamage(damageRecord);
} }
public void OnHitInvincibility() public void OnHitInvincibility()
@@ -2305,24 +2338,24 @@ public partial class PlayerController : CharacterBody3D,
{ {
_attackCooldown.Start(); _attackCooldown.Start();
HeadSystem.OnHit(); HeadSystem.OnHit();
_audioStream!.SwitchToClipByName("attacks"); _audioStream.SwitchToClipByName("attacks");
} }
public void OnStandardParryStarted() public void OnStandardParryStarted()
{ {
_attackCooldown.Start(); _attackCooldown.Start();
HeadSystem.OnParry(); HeadSystem.OnParry();
_audioStream!.SwitchToClipByName("parry"); _audioStream.SwitchToClipByName("parry");
} }
private PhysicsDirectSpaceState3D _spaceState; private PhysicsDirectSpaceState3D _spaceState = null!;
public void StartDashAction(bool isParry) public void StartDashAction(bool isParry)
{ {
if (isParry) HeadSystem.OnParry(); if (isParry) HeadSystem.OnParry();
else HeadSystem.OnHit(); else HeadSystem.OnHit();
var streamName = isParry ? "parry" : "attacks"; var streamName = isParry ? "parry" : "attacks";
_audioStream!.SwitchToClipByName(streamName); _audioStream.SwitchToClipByName(streamName);
IsInvincible = true; IsInvincible = true;
var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2; var plannedDashLocation = _targetLocation + Vector3.Down*_playerHeight/2;
@@ -2452,7 +2485,7 @@ public partial class PlayerController : CharacterBody3D,
_hitEnemies.Clear(); _hitEnemies.Clear();
HeadSystem.OnHitTarget(); HeadSystem.OnHitTarget();
_audioStream!.SwitchToClipByName("hits"); _audioStream.SwitchToClipByName("hits");
TriggerHitstop(); TriggerHitstop();
} }
@@ -2469,19 +2502,18 @@ public partial class PlayerController : CharacterBody3D,
} }
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord) public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
{ {
GD.Print("That's NOT fine"); var record = CHealth!.ReduceHealth(source, damageRecord);
var record = CHealth.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, record); HealthChanged?.Invoke(this, record);
return record; return record;
} }
public void RegisterKnockback(KnockbackRecord knockbackRecord) public void RegisterKnockback(KnockbackRecord knockbackRecord)
{ {
CKnockback.RegisterKnockback(knockbackRecord); CKnockback!.RegisterKnockback(knockbackRecord);
} }
public Vector3 ComputeKnockback() public Vector3 ComputeKnockback()
{ {
var kb = CKnockback.ComputeKnockback(); var kb = CKnockback!.ComputeKnockback();
return kb; return kb;
} }
@@ -2500,10 +2532,9 @@ public partial class PlayerController : CharacterBody3D,
IsInvincible = false; IsInvincible = false;
} }
// Sound // Sound
public void OnFootStepped() public void OnFootStepped()
{ {
_audioStream!.SwitchToClipByName("footsteps"); _audioStream.SwitchToClipByName("footsteps");
} }
} }

View File

@@ -1 +0,0 @@
extends "res://tools/generate_collisions.gd"

View File

@@ -1 +0,0 @@
uid://nnccp057g34w

View File

@@ -18,17 +18,17 @@ public class DashSystemUnitTest
_dashSystem.DashCast3D = new ShapeCast3D(); _dashSystem.DashCast3D = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem.DashCast3D); _dashSystem.AddChild(_dashSystem.DashCast3D);
_dashSystem._dashCastDrop = new ShapeCast3D(); _dashSystem.DashCastDrop = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem._dashCastDrop); _dashSystem.AddChild(_dashSystem.DashCastDrop);
_dashSystem._dashTarget = new MeshInstance3D(); _dashSystem.DashTarget = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem._dashTarget); _dashSystem.AddChild(_dashSystem.DashTarget);
_dashSystem._dashDropIndicator = new MeshInstance3D(); _dashSystem.DashDropIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem._dashDropIndicator); _dashSystem.AddChild(_dashSystem.DashDropIndicator);
_dashSystem._dashDropLocationIndicator = new MeshInstance3D(); _dashSystem.DashDropLocationIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem._dashDropLocationIndicator); _dashSystem.AddChild(_dashSystem.DashDropLocationIndicator);
} }
[AfterTest] [AfterTest]
@@ -41,15 +41,15 @@ public class DashSystemUnitTest
public void TestStopPreparingDash() public void TestStopPreparingDash()
{ {
_dashSystem.CanDashThroughTarget = true; _dashSystem.CanDashThroughTarget = true;
_dashSystem._dashTarget.Visible = true; _dashSystem.DashTarget.Visible = true;
_dashSystem._dashDropIndicator.Visible = true; _dashSystem.DashDropIndicator.Visible = true;
_dashSystem._dashDropLocationIndicator.Visible = true; _dashSystem.DashDropLocationIndicator.Visible = true;
_dashSystem.StopPreparingDash(); _dashSystem.StopPreparingDash();
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse(); AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
AssertBool(_dashSystem._dashTarget.Visible).IsFalse(); AssertBool(_dashSystem.DashTarget.Visible).IsFalse();
AssertBool(_dashSystem._dashDropIndicator.Visible).IsFalse(); AssertBool(_dashSystem.DashDropIndicator.Visible).IsFalse();
AssertBool(_dashSystem._dashDropLocationIndicator.Visible).IsFalse(); AssertBool(_dashSystem.DashDropLocationIndicator.Visible).IsFalse();
} }
} }

View File

@@ -15,8 +15,8 @@ public class PlayerControllerUnitTest
public void SetupTest() public void SetupTest()
{ {
_player = new PlayerController(); _player = new PlayerController();
_player._targetSpeed = 7.0f; _player.TargetSpeed = 7.0f;
_player._gravity = 9.8f; _player.Gravity = 9.8f;
var rHealth = new RHealth(100.0f); var rHealth = new RHealth(100.0f);
_player.RHealth = rHealth; _player.RHealth = rHealth;
@@ -113,9 +113,9 @@ public class PlayerControllerUnitTest
[TestCase] [TestCase]
public void TestDashCooldownTimeout() public void TestDashCooldownTimeout()
{ {
_player._canDash = false; _player.CanDash = false;
_player.DashCooldownTimeout(); _player.DashCooldownTimeout();
AssertBool(_player._canDash).IsTrue(); AssertBool(_player.CanDash).IsTrue();
} }
[TestCase] [TestCase]

View File

@@ -0,0 +1,50 @@
using System.Threading.Tasks;
using Godot;
using GodotStateCharts;
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite, RequireGodotRuntime]
public class PlayerInteractionsTest
{
private ISceneRunner _runner;
private Node _scene;
private PlayerController _player;
private readonly float _tolerance = 0.01f;
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
[BeforeTest]
public void SetupTest()
{
_runner = ISceneRunner.Load("res://tests/player/interactions/player_interactions_scene.tscn");
_scene = _runner.Scene()!;
var player = _scene.FindChild("Player") as PlayerController;
_player = player!;
}
[AfterTest]
public void CleanupTest() {}
[TestCase("BaseLocation")]
public async Task PlayerMoveForward(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(300);
_runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
}
}

View File

@@ -0,0 +1 @@
uid://denedm5b8rmhh

View File

@@ -0,0 +1,35 @@
[gd_scene format=3 uid="uid://l0lflvsjbyvs"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_dv0re"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="2_52d52"]
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1000, 1, 1000)
material = ExtResource("1_dv0re")
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1.5, 1, 1.5)
material = ExtResource("1_dv0re")
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("2_52d52")]
TutorialDone = true
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)

View File

@@ -1,5 +1,6 @@
using System.Threading.Tasks; using System.Threading.Tasks;
using Godot; using Godot;
using GodotStateCharts;
namespace Movementtests.tests; namespace Movementtests.tests;
@@ -44,7 +45,7 @@ public class PlayerMovementTest
var startPos = _player.GlobalPosition; var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W); _runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(300); await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.W); _runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition; var endPos = _player.GlobalPosition;
@@ -63,17 +64,24 @@ public class PlayerMovementTest
var startPos = _player.GlobalPosition; var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space); _runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100); await _runner.AwaitIdleFrame();
_runner.SimulateKeyRelease(Key.Space);
var jumping = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Jump"));
AssertBool(jumping.Active).IsTrue();
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitIdleFrame();
var endPos = _player.GlobalPosition; var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos); var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance); AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance); AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
await _runner.AwaitMillis(500); await _runner.AwaitMillis(600);
endPos = _player.GlobalPosition; endPos = _player.GlobalPosition;
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance); AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
var grounded = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Grounded"));
AssertBool(grounded.Active).IsTrue();
} }
[TestCase("MantleLocation1")] [TestCase("MantleLocation1")]
@@ -88,6 +96,9 @@ public class PlayerMovementTest
_runner.SimulateKeyPress(Key.Space); _runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100); await _runner.AwaitMillis(100);
var mantling = StateChartState.Of(_player.GetNode("StateChart/Root/Movement/Mantling"));
AssertBool(mantling.Active).IsTrue();
_runner.SimulateKeyRelease(Key.Space); _runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitMillis(500); await _runner.AwaitMillis(500);

27
tools/ForgeManager.cs Normal file
View File

@@ -0,0 +1,27 @@
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Tags;
using Godot;
namespace Movementtests.tools;
public partial class ForgeManager : Node
{
public CuesManager CuesManager { get; private set; } = new CuesManager();
public TagsManager TagsManager { get; private set; } = new TagsManager(
[
"character.player",
"class.warrior",
"status.stunned",
"status.burning",
"status.enraged",
"status.immune.fire",
"cues.damage.fire",
"events.combat.damage",
"events.combat.hit",
"cooldown.fireball"
]);
public ForgeManager()
{
}
}

View File

@@ -0,0 +1 @@
uid://c75tpswl62eew