Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 80306bd095 | |||
| 9207295a99 | |||
| 4474ba22fa | |||
| 6101406f45 | |||
| c792c98ad2 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -14,3 +14,5 @@
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||||
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# Imported translations (automatically generated from CSV files)
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*.translation
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.output.txt
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@@ -6,9 +6,6 @@
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@@ -33,7 +30,7 @@
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<GdUnit4>
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@@ -5,139 +5,153 @@
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<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn" />
|
||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
|
||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid" />
|
||||
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
|
||||
<Content Include="menus\scripts\game_state.gd" />
|
||||
<Content Include="menus\scripts\game_state.gd.uid" />
|
||||
<Content Include="menus\scripts\level_list_and_state_manager.gd" />
|
||||
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid" />
|
||||
<Content Include="menus\scripts\level_state.gd" />
|
||||
<Content Include="menus\scripts\level_state.gd.uid" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="addons\"/>
|
||||
<Folder Include="addons\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="RustyOptions" Version="0.10.1"/>
|
||||
<PackageReference Include="RustyOptions" Version="0.10.1" />
|
||||
</ItemGroup>
|
||||
<Import Project="addons/forge/Forge.props" />
|
||||
|
||||
<!-- XUnit -->
|
||||
<ItemGroup>
|
||||
<Content Include="xunit.runner.json" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Using Include="Xunit" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="xunit.v3.mtp-v2" Version="3.2.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- gdUnit4 package dependencies -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0"/>
|
||||
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3"/>
|
||||
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0"/>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0" />
|
||||
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3" />
|
||||
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0" />
|
||||
<PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
|
||||
<PrivateAssets>none</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="addons/forge/Forge.props"/>
|
||||
</Project>
|
||||
@@ -5,6 +5,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F716d154fef5cbe863cd637bd32beda6e3cec5f12e8fed2dc5b2d8149a0d558ab_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
|
||||
<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=dd9a7ac6_002Dbb9b_002D4001_002Db145_002D15e6509b7e78/@EntryIndexedValue"><SessionState ContinuousTestingMode="0" IsActive="True" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session">
|
||||
<Solution />
|
||||
</SessionState></s:String>
|
||||
|
||||
28
agents.md
Normal file
28
agents.md
Normal file
@@ -0,0 +1,28 @@
|
||||
### Project Overview: Godot C# Movement Tests
|
||||
This project is a high-performance 3D character controller for Godot 4.x using C# 13 and .NET 9. It focuses on modular movement systems (Dash, Mantle, Stairs) and robust combat mechanics (Damage, Health, Knockback) decoupled through interfaces.
|
||||
|
||||
### Core Architecture
|
||||
- **Modular Systems**: The `PlayerController.cs` acts as a central hub for multiple specialized "Systems" (e.g., `DashSystem`, `MantleSystem`, `HeadSystem`, `StairsSystem`).
|
||||
- **State Management**: Uses `GodotStateCharts` for complex movement and action states. Look for state transitions and triggers within the system scripts.
|
||||
- **Interface-Driven Design**: Located in `/interfaces/`, these define how objects interact (e.g., `IDamageable`, `IHealthable`, `IKnockbackable`). Always implement these interfaces for new interactable entities.
|
||||
- **Node Composition**: Most systems are attached to the `PlayerController` scene as child nodes and initialized via their respective `Init()` methods or exported fields.
|
||||
|
||||
### Key Directories
|
||||
- `/scenes/player_controller/`: Contains the main player scene, the central `PlayerController.cs`, and its sub-systems.
|
||||
- `/scenes/player_controller/components/`: Modular logic for specific features like Dash, Mantle, and Weapons.
|
||||
- `/interfaces/`: Core C# interfaces and shared records (e.g., `DamageRecord`, `HealthChangedRecord`).
|
||||
- `/tests/`: Automated unit and integration tests using `GdUnit4` and `xUnit`.
|
||||
|
||||
### Coding Standards & Idioms
|
||||
- **C# 13 & .NET 9**: Use modern C# features (records, primary constructors, collection expressions).
|
||||
- **Godot Partial Classes**: All Godot scripts must be `partial` and use `[GlobalClass]` where appropriate for editor visibility.
|
||||
- **RustyOptions**: The project uses `RustyOptions` for safer null handling and result types (`Option<T>`, `Result<T, E>`).
|
||||
- **Signals**: Use `[Signal]` and the `EventHandler` pattern for Godot signals.
|
||||
- **Dependency Injection**: Systems are typically assigned to fields in `PlayerController` via the editor or `GetNode<T>()` in `_Ready()`.
|
||||
|
||||
### LLM Interaction Tips
|
||||
1. **Partial Classes**: When suggesting changes to `PlayerController.cs` or systems, remember they are `partial`. Large files like `PlayerController.cs` (2500+ lines) are often split or contain many regions.
|
||||
2. **Node Hierarchy**: Always check `PlayerController.tscn` or system scenes (`head_system.tscn`) when dealing with node references (`GetNode`).
|
||||
3. **GdUnit4**: For testing, follow the pattern in `tests/PlayerMovementTest.cs`. Use `ISceneRunner` to simulate inputs and await frames/milliseconds.
|
||||
4. **Vector Operations**: Use Godot's built-in `Vector3` methods for movement logic. The project often uses `GlobalPosition` and `DirectionTo`.
|
||||
5. **Boilerplate**: When creating new systems, mirror the `Init()` and `_PhysicsProcess` patterns found in existing systems like `DashSystem.cs` or `MantleSystem.cs`.
|
||||
5
global.json
Normal file
5
global.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"test": {
|
||||
"runner": "Microsoft.Testing.Platform"
|
||||
}
|
||||
}
|
||||
@@ -32,7 +32,6 @@ HealthInputs = ExtResource("7_ucbss")
|
||||
DamageInputs = ExtResource("8_2brdd")
|
||||
Target = NodePath("../Player")
|
||||
SpawnInterval = 5.0
|
||||
IsActiveOnStart = false
|
||||
|
||||
[node name="GroundedSpawner2" parent="." index="9" unique_id=1026317919 node_paths=PackedStringArray("Target") instance=ExtResource("4_jaqjx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 46.5, 11.5, -34.5)
|
||||
@@ -42,7 +41,6 @@ HealthInputs = ExtResource("7_ucbss")
|
||||
DamageInputs = ExtResource("8_2brdd")
|
||||
Target = NodePath("../Player")
|
||||
SpawnInterval = 5.0
|
||||
IsActiveOnStart = false
|
||||
|
||||
[node name="GroundedSpawner3" parent="." index="10" unique_id=241829575 node_paths=PackedStringArray("Target") instance=ExtResource("4_jaqjx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 44.5, 0, -3)
|
||||
@@ -52,7 +50,6 @@ HealthInputs = ExtResource("7_ucbss")
|
||||
DamageInputs = ExtResource("8_2brdd")
|
||||
Target = NodePath("../Player")
|
||||
SpawnInterval = 5.0
|
||||
IsActiveOnStart = false
|
||||
|
||||
[node name="FlyingSpawner" parent="." index="11" unique_id=962840208 node_paths=PackedStringArray("Target") instance=ExtResource("4_jaqjx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.5, 19, -19.5)
|
||||
@@ -62,7 +59,6 @@ HealthInputs = ExtResource("11_5jlg7")
|
||||
DamageInputs = ExtResource("12_pjgox")
|
||||
Target = NodePath("../Player")
|
||||
SpawnInterval = 5.0
|
||||
IsActiveOnStart = false
|
||||
|
||||
[node name="FlyingSpawner2" parent="." index="12" unique_id=365997644 node_paths=PackedStringArray("Target") instance=ExtResource("4_jaqjx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45.5, 25.5, -42.5)
|
||||
@@ -72,7 +68,6 @@ HealthInputs = ExtResource("11_5jlg7")
|
||||
DamageInputs = ExtResource("12_pjgox")
|
||||
Target = NodePath("../Player")
|
||||
SpawnInterval = 5.0
|
||||
IsActiveOnStart = false
|
||||
|
||||
[node name="Targets" type="Node3D" parent="." index="13" unique_id=1620747784]
|
||||
|
||||
|
||||
79
obj/movement-tests.csproj.nuget.dgspec.json
Normal file
79
obj/movement-tests.csproj.nuget.dgspec.json
Normal file
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"format": 1,
|
||||
"restore": {
|
||||
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {}
|
||||
},
|
||||
"projects": {
|
||||
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
||||
"projectName": "movement-tests",
|
||||
"projectPath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
||||
"packagesPath": "C:\\Users\\Minimata\\.nuget\\packages\\",
|
||||
"outputPath": "D:\\Godot\\Projects\\movement-tests\\obj\\",
|
||||
"projectStyle": "PackageReference",
|
||||
"fallbackFolders": [
|
||||
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
|
||||
],
|
||||
"configFilePaths": [
|
||||
"C:\\Users\\Minimata\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
|
||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"net8.0"
|
||||
],
|
||||
"sources": {
|
||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"projectReferences": {}
|
||||
}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
},
|
||||
"SdkAnalysisLevel": "9.0.300"
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"dependencies": {
|
||||
"xunit.v3.mtp-v2": {
|
||||
"target": "Package",
|
||||
"version": "[3.2.2, )"
|
||||
}
|
||||
},
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"frameworkReferences": {
|
||||
"Microsoft.NETCore.App": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\9.0.301/PortableRuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
obj/movement-tests.csproj.nuget.g.props
Normal file
25
obj/movement-tests.csproj.nuget.g.props
Normal file
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
|
||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Minimata\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
|
||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="C:\Users\Minimata\.nuget\packages\" />
|
||||
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
|
||||
</ItemGroup>
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props')" />
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props')" />
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props')" />
|
||||
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props')" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Pkgxunit_analyzers Condition=" '$(Pkgxunit_analyzers)' == '' ">C:\Users\Minimata\.nuget\packages\xunit.analyzers\1.27.0</Pkgxunit_analyzers>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
8
obj/movement-tests.csproj.nuget.g.targets
Normal file
8
obj/movement-tests.csproj.nuget.g.targets
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets')" />
|
||||
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets')" />
|
||||
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets')" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
1160
obj/project.assets.json
Normal file
1160
obj/project.assets.json
Normal file
File diff suppressed because it is too large
Load Diff
28
obj/project.nuget.cache
Normal file
28
obj/project.nuget.cache
Normal file
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "C+vE0OBbgVo=",
|
||||
"success": true,
|
||||
"projectFilePath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.applicationinsights\\2.23.0\\microsoft.applicationinsights.2.23.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.bcl.asyncinterfaces\\6.0.0\\microsoft.bcl.asyncinterfaces.6.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.netcore.platforms\\5.0.0\\microsoft.netcore.platforms.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.telemetry\\2.0.2\\microsoft.testing.extensions.telemetry.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.trxreport.abstractions\\2.0.2\\microsoft.testing.extensions.trxreport.abstractions.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform\\2.0.2\\microsoft.testing.platform.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform.msbuild\\2.0.2\\microsoft.testing.platform.msbuild.2.0.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.win32.registry\\5.0.0\\microsoft.win32.registry.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.diagnostics.diagnosticsource\\5.0.0\\system.diagnostics.diagnosticsource.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.accesscontrol\\5.0.0\\system.security.accesscontrol.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.principal.windows\\5.0.0\\system.security.principal.windows.5.0.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.analyzers\\1.27.0\\xunit.analyzers.1.27.0.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.assert\\3.2.2\\xunit.v3.assert.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.common\\3.2.2\\xunit.v3.common.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.core.mtp-v2\\3.2.2\\xunit.v3.core.mtp-v2.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.extensibility.core\\3.2.2\\xunit.v3.extensibility.core.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.mtp-v2\\3.2.2\\xunit.v3.mtp-v2.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.common\\3.2.2\\xunit.v3.runner.common.3.2.2.nupkg.sha512",
|
||||
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.inproc.console\\3.2.2\\xunit.v3.runner.inproc.console.3.2.2.nupkg.sha512"
|
||||
],
|
||||
"logs": []
|
||||
}
|
||||
@@ -7,7 +7,7 @@ using Movementtests.systems.damage;
|
||||
[GlobalClass]
|
||||
public partial class RDamageModifier : Resource, IDamageable
|
||||
{
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
|
||||
|
||||
[Export]
|
||||
public EDamageTypes DamageType { get; set;}
|
||||
|
||||
@@ -5,11 +5,11 @@ using Movementtests.interfaces;
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
|
||||
public partial class CHealth : Node, IHealthable
|
||||
{
|
||||
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
|
||||
public event Action<IHealthable> HealthDepleted;
|
||||
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
|
||||
public event Action<IHealthable> HealthDepleted = null!;
|
||||
|
||||
[Export]
|
||||
public RHealth RHealth { get; set; }
|
||||
public RHealth RHealth { get; set; } = null!;
|
||||
|
||||
public float CurrentHealth { get; set; }
|
||||
|
||||
|
||||
@@ -5,9 +5,9 @@ using Movementtests.interfaces;
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
|
||||
public partial class CKnockback : Node3D, IKnockbackable
|
||||
{
|
||||
[Export] public RKnockback RKnockback { get; set;}
|
||||
[Export] public RKnockback RKnockback { get; set;} = null!;
|
||||
|
||||
private KnockbackRecord _knockbackRecord = null;
|
||||
private KnockbackRecord _knockbackRecord = null!;
|
||||
|
||||
public void RegisterKnockback(KnockbackRecord knockbackRecord)
|
||||
{
|
||||
@@ -20,7 +20,7 @@ public partial class CKnockback : Node3D, IKnockbackable
|
||||
|
||||
var knockbackDirection = GlobalPosition - _knockbackRecord.DamageRecord.SourceLocation;
|
||||
var finalKnockback = knockbackDirection.Normalized() * RKnockback.Modifier * _knockbackRecord.ForceMultiplier;
|
||||
_knockbackRecord = null;
|
||||
_knockbackRecord = null!;
|
||||
return finalKnockback;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,10 +6,9 @@ namespace Movementtests.scenes.movement;
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")]
|
||||
public partial class CGroundedMovement : Node3D, IMoveable
|
||||
{
|
||||
[Export] public RMovement RMovement { get; set; }
|
||||
[Export] public RMovement RMovement { get; set; } = null!;
|
||||
|
||||
[Export]
|
||||
public RayCast3D WallInFrontRayCast { get; set; }
|
||||
[Export] public RayCast3D WallInFrontRayCast { get; set; } = null!;
|
||||
|
||||
|
||||
public Vector3 ComputeVelocity(MovementInputs inputs)
|
||||
|
||||
@@ -16,36 +16,37 @@ public partial class Enemy : CharacterBody3D,
|
||||
IStunnable
|
||||
{
|
||||
// Signals and events
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken;
|
||||
public event Action<IHealthable, HealthChangedRecord> HealthChanged;
|
||||
public event Action<IHealthable> HealthDepleted;
|
||||
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
|
||||
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
|
||||
public event Action<IHealthable> HealthDepleted = null!;
|
||||
|
||||
// Public export components
|
||||
[Export]
|
||||
public Node3D Target { get; set; }
|
||||
public Node3D Target { get; set; } = null!;
|
||||
|
||||
[Export]
|
||||
public float EnemyHeight { get; set; } = 1f;
|
||||
|
||||
[ExportGroup("Health")]
|
||||
[Export]
|
||||
public RHealth RHealth { get; set; }
|
||||
public RHealth RHealth { get; set; } = null!;
|
||||
[Export]
|
||||
public RDeathEffect[] DeathEffects { get; set; }
|
||||
public IHealthable CHealth { get; set; }
|
||||
public RDeathEffect[] DeathEffects { get; set; } = null!;
|
||||
public IHealthable CHealth { get; set; } = null!;
|
||||
|
||||
[ExportGroup("Damage")]
|
||||
[Export]
|
||||
public RDamage RDamage { get; set; }
|
||||
public IDamageable CDamageable { get; set; }
|
||||
public RDamage RDamage { get; set; } = null!;
|
||||
public IDamageable CDamageable { get; set; } = null!;
|
||||
|
||||
[Export]
|
||||
public RKnockback RKnockback { get; set; }
|
||||
public IKnockbackable CKnockback { get; set; }
|
||||
public RKnockback RKnockback { get; set; } = null!;
|
||||
public IKnockbackable CKnockback { get; set; } = null!;
|
||||
|
||||
[ExportGroup("Movement")]
|
||||
[Export]
|
||||
public RMovement RMovement { get; set; }
|
||||
public IMoveable CMovement { get; set; }
|
||||
public RMovement RMovement { get; set; } = null!;
|
||||
public IMoveable CMovement { get; set; } = null!;
|
||||
|
||||
// Public stuff
|
||||
public float CurrentHealth
|
||||
@@ -55,9 +56,9 @@ public partial class Enemy : CharacterBody3D,
|
||||
}
|
||||
|
||||
// Private stuff
|
||||
private Area3D _damageBox;
|
||||
private Node3D _target;
|
||||
private Healthbar _healthbar;
|
||||
private Area3D _damageBox = null!;
|
||||
internal Node3D _target = null!;
|
||||
private Healthbar _healthbar = null!;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -70,34 +71,28 @@ public partial class Enemy : CharacterBody3D,
|
||||
_damageBox = GetNode<Area3D>("DamageBox");
|
||||
_target = GetNode<Node3D>("CTarget");
|
||||
|
||||
CDamageable = GetNode<Node>("CDamageable") as IDamageable;
|
||||
CMovement = GetNode<Node>("CMovement") as IMoveable;
|
||||
CHealth = GetNode<Node>("CHealth") as IHealthable;
|
||||
CKnockback = GetNode<Node>("CKnockback") as IKnockbackable;
|
||||
if (CDamageable is null) GD.PrintErr("This node needs a 'CDamage' child of type IDamageable!");
|
||||
if (CMovement is null) GD.PrintErr("This node needs a 'CMovement' child of type IMoveable!");
|
||||
if (CHealth is null) GD.PrintErr("This node needs a 'CHealth' child of type IHealthable!");
|
||||
if (CKnockback is null) GD.PrintErr("This node needs a 'CKnockback' child of type IKnockbackable!");
|
||||
CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
|
||||
CMovement = (GetNode<Node>("CMovement") as IMoveable)!;
|
||||
CHealth = (GetNode<Node>("CHealth") as IHealthable)!;
|
||||
CKnockback = (GetNode<Node>("CKnockback") as IKnockbackable)!;
|
||||
|
||||
_healthbar = GetNode<CHealthbar>("CHealthBar").Healthbar;
|
||||
|
||||
if (RMovement != null) CMovement!.RMovement = RMovement;
|
||||
if (RHealth != null)
|
||||
{
|
||||
CHealth!.RHealth = RHealth;
|
||||
CMovement.RMovement = RMovement;
|
||||
CHealth.RHealth = RHealth;
|
||||
CHealth.CurrentHealth = RHealth.StartingHealth;
|
||||
}
|
||||
if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
|
||||
_healthbar.Initialize(CHealth!.CurrentHealth);
|
||||
CKnockback.RKnockback = RKnockback;
|
||||
|
||||
_healthbar.Initialize(CHealth.CurrentHealth);
|
||||
}
|
||||
|
||||
public void SetupSignals()
|
||||
{
|
||||
// Anonymous function call to erase return values of ReduceHealth
|
||||
CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
|
||||
CDamageable.DamageTaken += (source, record) => RegisterKnockback(new KnockbackRecord(record));
|
||||
CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
|
||||
CHealth.HealthDepleted += Kill;
|
||||
HealthChanged += (source, record) => _healthbar.SetHealth(record.CurrentHealth);
|
||||
HealthChanged += (_, record) => _healthbar.SetHealth(record.CurrentHealth);
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
@@ -187,24 +182,21 @@ public partial class Enemy : CharacterBody3D,
|
||||
|
||||
public void RegisterKnockback(KnockbackRecord knockbackRecord)
|
||||
{
|
||||
if (CKnockback is null) return;
|
||||
CKnockback.RegisterKnockback(knockbackRecord);
|
||||
}
|
||||
|
||||
public Vector3 ComputeKnockback()
|
||||
{
|
||||
if (CKnockback is null) return Vector3.Zero;
|
||||
return CKnockback.ComputeKnockback();
|
||||
}
|
||||
|
||||
public Vector3 GetTargetGlobalPosition()
|
||||
{
|
||||
if (_target is null) return GlobalPosition;
|
||||
return _target.GlobalPosition;
|
||||
return _target == null ? GlobalPosition : _target.GlobalPosition;
|
||||
}
|
||||
|
||||
// Stun management
|
||||
public bool IsStunned { get; set; } = false;
|
||||
public bool IsStunned { get; set; }
|
||||
|
||||
[Export(PropertyHint.Range, "0.1, 2, 0.1, or_greater")]
|
||||
public float StunDuration { get; set; } = 1f;
|
||||
|
||||
@@ -5,7 +5,7 @@ using Movementtests.interfaces;
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
|
||||
public partial class PlayerUi : Control
|
||||
{
|
||||
private TextureRect[] _dashIcons = new TextureRect[3];
|
||||
internal TextureRect[] _dashIcons = new TextureRect[3];
|
||||
private TextureRect _enemyTarget;
|
||||
private Healthbar _healthbar;
|
||||
|
||||
|
||||
@@ -26,18 +26,18 @@ public partial class DashSystem: Node3D
|
||||
public Vector3 PlannedMantleLocation { get; set; }
|
||||
public MantleSystem MantleSystem { get; set; }
|
||||
|
||||
private HeadSystem _head;
|
||||
internal HeadSystem _head;
|
||||
public ShapeCast3D DashCast3D;
|
||||
private Camera3D _camera;
|
||||
private Vector3 _dashDirection = Vector3.Zero;
|
||||
internal Camera3D _camera;
|
||||
internal Vector3 _dashDirection = Vector3.Zero;
|
||||
|
||||
private ShapeCast3D _dashCastDrop;
|
||||
private MeshInstance3D _dashDropIndicator;
|
||||
private MeshInstance3D _dashDropLocationIndicator;
|
||||
internal ShapeCast3D _dashCastDrop;
|
||||
internal MeshInstance3D _dashDropIndicator;
|
||||
internal MeshInstance3D _dashDropLocationIndicator;
|
||||
|
||||
private MeshInstance3D _dashTarget;
|
||||
private CpuParticles3D _dashIndicator;
|
||||
private AnimationPlayer _dashIndicatorAnim;
|
||||
internal MeshInstance3D _dashTarget;
|
||||
internal CpuParticles3D _dashIndicator;
|
||||
internal AnimationPlayer _dashIndicatorAnim;
|
||||
|
||||
[Export]
|
||||
public PackedScene DashIndicatorScene { get; set; }
|
||||
@@ -77,7 +77,7 @@ public partial class DashSystem: Node3D
|
||||
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
|
||||
}
|
||||
|
||||
private DashLocation ComputeDashLocation()
|
||||
internal DashLocation ComputeDashLocation()
|
||||
{
|
||||
var targetLocation = DashCast3D.ToGlobal(DashCast3D.TargetPosition);
|
||||
var hasHit = DashCast3D.IsColliding();
|
||||
|
||||
@@ -39,10 +39,10 @@ public partial class HeadSystem : Node3D
|
||||
float BobbingMultiplier,
|
||||
float FovMultiplier);
|
||||
|
||||
private Camera3D _camera;
|
||||
private Marker3D _cameraAnchor;
|
||||
private AnimationPlayer _animationPlayer;
|
||||
private AnimationTree _animationTree;
|
||||
internal Camera3D _camera;
|
||||
internal Marker3D _cameraAnchor;
|
||||
internal AnimationPlayer _animationPlayer;
|
||||
internal AnimationTree _animationTree;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float LookSensitivity { get; set; } = 1f;
|
||||
@@ -63,11 +63,11 @@ public partial class HeadSystem : Node3D
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float SlidingJitterAmplitude { get; set; } = 0.1f;
|
||||
|
||||
private FastNoiseLite _slidingNoise = new FastNoiseLite();
|
||||
internal FastNoiseLite _slidingNoise = new FastNoiseLite();
|
||||
|
||||
[ExportGroup("Bobbing")]
|
||||
|
||||
private float _bobbingAccumulator; // Constantly increases when player moves in X or/and Z axis
|
||||
internal float _bobbingAccumulator; // Constantly increases when player moves in X or/and Z axis
|
||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||
public float BobbingFrequency { set; get; } = 2.4f;
|
||||
[Export(PropertyHint.Range, "0,0.4,0.01,or_greater")]
|
||||
@@ -84,11 +84,11 @@ public partial class HeadSystem : Node3D
|
||||
public float FovMaxedOutSpeed { get; set; } = 20f;
|
||||
|
||||
[ExportGroup("First Person rig")]
|
||||
private Node3D _fpRig;
|
||||
private Node3D _rightHandedWeapon;
|
||||
private Node3D _leftHandedWeapon;
|
||||
private Node3D _fpDisplacedRig;
|
||||
private Vector3 _fpDisplacedRigInitialRotation;
|
||||
internal Node3D _fpRig;
|
||||
internal Node3D _rightHandedWeapon;
|
||||
internal Node3D _leftHandedWeapon;
|
||||
internal Node3D _fpDisplacedRig;
|
||||
internal Vector3 _fpDisplacedRigInitialRotation;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float WeaponSway { get; set; } = 5f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
@@ -190,8 +190,8 @@ public partial class HeadSystem : Node3D
|
||||
EmitSignalHitboxDeactivated();
|
||||
}
|
||||
|
||||
private bool _footstepEmitted;
|
||||
private bool _isPlayingForcingAnim;
|
||||
internal bool _footstepEmitted;
|
||||
internal bool _isPlayingForcingAnim;
|
||||
|
||||
public void ResetHeadBobbing()
|
||||
{
|
||||
|
||||
@@ -265,8 +265,8 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private float _inputRotateFloorplane;
|
||||
|
||||
// Basic falling
|
||||
private float _targetSpeed;
|
||||
private float _gravity;
|
||||
internal float _targetSpeed;
|
||||
internal float _gravity;
|
||||
|
||||
// Jump stuff
|
||||
private int _currentInputBufferFrames;
|
||||
@@ -290,7 +290,7 @@ public partial class PlayerController : CharacterBody3D,
|
||||
private Vector3 _currentWallContactPoint = Vector3.Zero;
|
||||
|
||||
// Dash stuff
|
||||
private bool _canDash = true;
|
||||
internal bool _canDash = true;
|
||||
private bool _canDashAirborne = true;
|
||||
private float _playerHeight;
|
||||
private float _playerRadius;
|
||||
|
||||
59
tests/components/DamageComponentUnitTest.cs
Normal file
59
tests/components/DamageComponentUnitTest.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class DamageComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void DamageModifier_Applies_WhenTypeMatches()
|
||||
{
|
||||
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
|
||||
var result = modifier.TakeDamage(input);
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void DamageModifier_Ignores_WhenTypeDifferent()
|
||||
{
|
||||
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
|
||||
var result = modifier.TakeDamage(input);
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void CDamageable_Sums_All_Modifiers()
|
||||
{
|
||||
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
|
||||
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
|
||||
|
||||
var cDamageable = new CDamageable();
|
||||
cDamageable.DamageModifiers = new[] { mod1, mod2 };
|
||||
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var result = cDamageable.TakeDamage(input);
|
||||
|
||||
// 10*1.0 + 10*0.5 = 15
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void CDamageable_ComputeDamage_DoesNotEmit()
|
||||
{
|
||||
var mod = new RDamageModifier(EDamageTypes.Normal, 2.0f);
|
||||
var cDamageable = new CDamageable();
|
||||
cDamageable.DamageModifiers = new[] { mod };
|
||||
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(5.0f, EDamageTypes.Normal));
|
||||
var result = cDamageable.ComputeDamage(input);
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(10.0f);
|
||||
}
|
||||
}
|
||||
1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
1
tests/components/DamageComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://db6rva7uccppc
|
||||
56
tests/components/HealthComponentUnitTest.cs
Normal file
56
tests/components/HealthComponentUnitTest.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class HealthComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void ReadyInitializesCurrentHealth()
|
||||
{
|
||||
var cHealth = new CHealth();
|
||||
cHealth.RHealth = new RHealth(150.0f);
|
||||
// Simulate Godot ready
|
||||
cHealth._Ready();
|
||||
AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void ReduceHealthDecreasesAndDoesNotDeplete()
|
||||
{
|
||||
var cHealth = new CHealth();
|
||||
cHealth.RHealth = new RHealth(100.0f);
|
||||
cHealth.CurrentHealth = 100.0f;
|
||||
|
||||
var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
|
||||
|
||||
AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
|
||||
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
|
||||
AssertFloat(record.PreviousHealth).IsEqual(100.0f);
|
||||
AssertFloat(record.MaxHealth).IsEqual(100.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void ReduceHealthTriggersDepletionToZero()
|
||||
{
|
||||
var cHealth = new CHealth();
|
||||
cHealth.RHealth = new RHealth(50.0f);
|
||||
cHealth.CurrentHealth = 50.0f;
|
||||
|
||||
bool depleted = false;
|
||||
cHealth.HealthDepleted += _ => depleted = true;
|
||||
|
||||
var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
|
||||
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
|
||||
|
||||
AssertBool(depleted).IsTrue();
|
||||
AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
|
||||
AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
|
||||
AssertFloat(record.MaxHealth).IsEqual(50.0f);
|
||||
}
|
||||
}
|
||||
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
1
tests/components/HealthComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bd52i51hncgmf
|
||||
31
tests/components/KnockbackComponentUnitTest.cs
Normal file
31
tests/components/KnockbackComponentUnitTest.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class KnockbackComponentUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void RegisterAndComputeKnockback_Works_And_Resets()
|
||||
{
|
||||
var cKnock = new CKnockback();
|
||||
cKnock.RKnockback = new RKnockback(2.0f);
|
||||
cKnock.GlobalPosition = Vector3.Zero;
|
||||
|
||||
var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, Movementtests.systems.damage.EDamageTypes.Normal));
|
||||
var record = new KnockbackRecord(damage, 1.5f);
|
||||
|
||||
cKnock.RegisterKnockback(record);
|
||||
var force = cKnock.ComputeKnockback();
|
||||
|
||||
// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
|
||||
AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
|
||||
|
||||
// Second call returns zero since internal state resets
|
||||
var second = cKnock.ComputeKnockback();
|
||||
AssertVector(second).IsEqual(Vector3.Zero);
|
||||
}
|
||||
}
|
||||
1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
1
tests/components/KnockbackComponentUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bv0eionbgbig5
|
||||
32
tests/components/MovementSystemUnitTest.cs
Normal file
32
tests/components/MovementSystemUnitTest.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.scenes.movement;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class MovementSystemUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void GroundedMovement_Accelerates_And_Applies_Gravity()
|
||||
{
|
||||
var move = new CGroundedMovement();
|
||||
move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
|
||||
move.WallInFrontRayCast = new RayCast3D();
|
||||
move.GlobalPosition = Vector3.Zero;
|
||||
|
||||
var inputs = new MovementInputs(
|
||||
Velocity: Vector3.Zero,
|
||||
TargetLocation: new Vector3(10, 0, 0),
|
||||
isOnFloor: false,
|
||||
gravity: Vector3.Down * 9.8f,
|
||||
delta: 1.0
|
||||
);
|
||||
|
||||
var v = move.ComputeVelocity(inputs);
|
||||
|
||||
AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.0001f, 0.0001f, 0.0001f));
|
||||
}
|
||||
}
|
||||
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
1
tests/components/MovementSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cofj5s4x74ay
|
||||
78
tests/enemies/EnemyUnitTest.cs
Normal file
78
tests/enemies/EnemyUnitTest.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class EnemyUnitTest
|
||||
{
|
||||
[TestCase]
|
||||
public void ComputeDamage_NoComponent_ReturnsZero()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
|
||||
var result = enemy.ComputeDamage(input);
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TakeDamage_WithCDamageable_AggregatesDamage()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
var cDamage = new CDamageable();
|
||||
cDamage.DamageModifiers = new[]
|
||||
{
|
||||
new RDamageModifier(EDamageTypes.Normal, 1.0f),
|
||||
new RDamageModifier(EDamageTypes.Normal, 2.0f)
|
||||
};
|
||||
enemy.CDamageable = cDamage;
|
||||
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
|
||||
var result = enemy.TakeDamage(input);
|
||||
AssertFloat(result.Damage.DamageDealt).IsEqual(30.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void ReduceHealth_WithCHealth_Decreases()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
var health = new CHealth { RHealth = new RHealth(100.0f), CurrentHealth = 100.0f };
|
||||
enemy.CHealth = health;
|
||||
|
||||
var input = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||
var record = enemy.ReduceHealth(enemy, input);
|
||||
|
||||
AssertFloat(health.CurrentHealth).IsEqual(75.0f);
|
||||
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void Knockback_Register_And_Compute()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
var cKnock = new CKnockback { RKnockback = new RKnockback(1.0f) };
|
||||
enemy.CKnockback = cKnock;
|
||||
enemy.GlobalPosition = Vector3.Zero;
|
||||
cKnock.GlobalPosition = Vector3.Zero;
|
||||
|
||||
var dmg = new DamageRecord(new Vector3(5, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
||||
var krec = new KnockbackRecord(dmg, 2.0f);
|
||||
enemy.RegisterKnockback(krec);
|
||||
|
||||
var k = enemy.ComputeKnockback();
|
||||
AssertVector(k).IsEqual(new Vector3(-2, 0, 0));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void Unstun_ResetsFlag()
|
||||
{
|
||||
var enemy = new Enemy();
|
||||
enemy.IsStunned = true;
|
||||
enemy.Unstun();
|
||||
AssertBool(enemy.IsStunned).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
1
tests/enemies/EnemyUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cojxgcs6xqqoq
|
||||
55
tests/player/DashSystemUnitTest.cs
Normal file
55
tests/player/DashSystemUnitTest.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class DashSystemUnitTest
|
||||
{
|
||||
private DashSystem _dashSystem;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_dashSystem = new DashSystem();
|
||||
|
||||
_dashSystem.DashCast3D = new ShapeCast3D();
|
||||
_dashSystem.AddChild(_dashSystem.DashCast3D);
|
||||
|
||||
_dashSystem._dashCastDrop = new ShapeCast3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashCastDrop);
|
||||
|
||||
_dashSystem._dashTarget = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashTarget);
|
||||
|
||||
_dashSystem._dashDropIndicator = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashDropIndicator);
|
||||
|
||||
_dashSystem._dashDropLocationIndicator = new MeshInstance3D();
|
||||
_dashSystem.AddChild(_dashSystem._dashDropLocationIndicator);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_dashSystem?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestStopPreparingDash()
|
||||
{
|
||||
_dashSystem.CanDashThroughTarget = true;
|
||||
_dashSystem._dashTarget.Visible = true;
|
||||
_dashSystem._dashDropIndicator.Visible = true;
|
||||
_dashSystem._dashDropLocationIndicator.Visible = true;
|
||||
|
||||
_dashSystem.StopPreparingDash();
|
||||
|
||||
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
|
||||
AssertBool(_dashSystem._dashTarget.Visible).IsFalse();
|
||||
AssertBool(_dashSystem._dashDropIndicator.Visible).IsFalse();
|
||||
AssertBool(_dashSystem._dashDropLocationIndicator.Visible).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
1
tests/player/DashSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://pv570go4cxws
|
||||
91
tests/player/HeadSystemUnitTest.cs
Normal file
91
tests/player/HeadSystemUnitTest.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class HeadSystemUnitTest
|
||||
{
|
||||
private HeadSystem _head;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_head = new HeadSystem();
|
||||
_head._camera = new Camera3D();
|
||||
_head.AddChild(_head._camera);
|
||||
|
||||
_head._cameraAnchor = new Marker3D();
|
||||
_head.AddChild(_head._cameraAnchor);
|
||||
|
||||
_head._fpRig = new Node3D();
|
||||
_head.AddChild(_head._fpRig);
|
||||
|
||||
_head._fpDisplacedRig = new Node3D();
|
||||
_head.AddChild(_head._fpDisplacedRig);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_head?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestResetHeadBobbing()
|
||||
{
|
||||
_head._bobbingAccumulator = 10.0f;
|
||||
_head.ResetHeadBobbing();
|
||||
AssertFloat(_head._bobbingAccumulator).IsEqual(0.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHowMuchInputForward()
|
||||
{
|
||||
Vector3 forwardInput = new Vector3(0, 0, -1);
|
||||
AssertFloat(_head.ComputeHowMuchInputForward(forwardInput)).IsEqual(1.0f);
|
||||
|
||||
Vector3 backwardInput = new Vector3(0, 0, 1);
|
||||
AssertFloat(_head.ComputeHowMuchInputForward(backwardInput)).IsEqual(-1.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHowMuchInputSideways()
|
||||
{
|
||||
Vector3 rightInput = new Vector3(1, 0, 0);
|
||||
AssertFloat(_head.ComputeHowMuchInputSideways(rightInput)).IsEqual(1.0f);
|
||||
|
||||
Vector3 leftInput = new Vector3(-1, 0, 0);
|
||||
AssertFloat(_head.ComputeHowMuchInputSideways(leftInput)).IsEqual(-1.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestGetForwardHorizontalVector()
|
||||
{
|
||||
Vector3 forward = _head.GetForwardHorizontalVector();
|
||||
AssertVector(forward).IsEqualApprox(Vector3.Back, new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestLookAroundRotation()
|
||||
{
|
||||
var inputs = new HeadSystem.CameraParameters(
|
||||
Delta: 0.016,
|
||||
LookDir: new Vector2(1, 0),
|
||||
PlayerInput: Vector3.Zero,
|
||||
PlayerVelocity: Vector3.Zero,
|
||||
WallContactPoint: Vector3.Zero,
|
||||
SensitivitMultiplier: 1.0f,
|
||||
WithCameraJitter: false,
|
||||
WithCameraBobbing: false,
|
||||
BobbingMultiplier: 1.0f,
|
||||
FovMultiplier: 1.0f
|
||||
);
|
||||
|
||||
float initialY = _head.Rotation.Y;
|
||||
_head.LookAround(inputs);
|
||||
AssertFloat(_head.Rotation.Y).IsEqual(initialY + 1.0f);
|
||||
}
|
||||
}
|
||||
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
1
tests/player/HeadSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bp0xn8k3dmfkg
|
||||
149
tests/player/PlayerControllerUnitTest.cs
Normal file
149
tests/player/PlayerControllerUnitTest.cs
Normal file
@@ -0,0 +1,149 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.interfaces;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class PlayerControllerUnitTest
|
||||
{
|
||||
private PlayerController _player;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_player = new PlayerController();
|
||||
_player._targetSpeed = 7.0f;
|
||||
_player._gravity = 9.8f;
|
||||
|
||||
var rHealth = new RHealth(100.0f);
|
||||
_player.RHealth = rHealth;
|
||||
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_player?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestCalculateGravityForce()
|
||||
{
|
||||
_player.Weight = 3.0f;
|
||||
// gravity is 9.8f
|
||||
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestIsPlayerInputtingForward()
|
||||
{
|
||||
// Test Keyboard Input
|
||||
_player.InputDeviceChanged(false);
|
||||
_player.OnInputMoveKeyboard(Vector3.Forward);
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||
|
||||
_player.OnInputMoveKeyboard(Vector3.Back);
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
|
||||
|
||||
// Test Gamepad Input
|
||||
_player.InputDeviceChanged(true);
|
||||
_player.OnInputMove(new Vector3(0, 0, -1));
|
||||
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestSetVerticalVelocity()
|
||||
{
|
||||
_player.Velocity = new Vector3(1, 0, 2);
|
||||
_player.SetVerticalVelocity(5.0f);
|
||||
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHVelocityGround()
|
||||
{
|
||||
_player.Velocity = Vector3.Zero;
|
||||
_player.AccelerationFloor = 10.0f;
|
||||
|
||||
float delta = 0.1f;
|
||||
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
|
||||
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeHVelocityAir()
|
||||
{
|
||||
_player.Velocity = new Vector3(5, 0, 0);
|
||||
_player.AccelerationAir = 2.0f;
|
||||
_player.DecelerationAir = 2.0f;
|
||||
|
||||
float delta = 0.5f;
|
||||
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
|
||||
|
||||
AssertVector(newVelocity).IsEqual(Vector3.Zero);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestReduceHealth()
|
||||
{
|
||||
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
|
||||
_player.ReduceHealth(_player, damageRecord);
|
||||
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestEmpoweredActionsLeft()
|
||||
{
|
||||
var mockUi = new PlayerUi();
|
||||
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
|
||||
mockUi._dashIcons = dashIcons;
|
||||
|
||||
_player.PlayerUi = mockUi;
|
||||
|
||||
_player.EmpoweredActionsLeft = 2;
|
||||
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
|
||||
AssertBool(dashIcons[0].Visible).IsTrue();
|
||||
AssertBool(dashIcons[1].Visible).IsTrue();
|
||||
AssertBool(dashIcons[2].Visible).IsFalse();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestDashCooldownTimeout()
|
||||
{
|
||||
_player._canDash = false;
|
||||
_player.DashCooldownTimeout();
|
||||
AssertBool(_player._canDash).IsTrue();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestGetInputLocalHDirection()
|
||||
{
|
||||
_player.InputDeviceChanged(false);
|
||||
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
|
||||
|
||||
Vector3 expected = new Vector3(1, 0, 1).Normalized();
|
||||
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestComputeKnockback()
|
||||
{
|
||||
var cKnockback = new CKnockback();
|
||||
cKnockback.RKnockback = new RKnockback(10.0f);
|
||||
_player.CKnockback = cKnockback;
|
||||
|
||||
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
|
||||
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
|
||||
|
||||
_player.GlobalPosition = Vector3.Zero;
|
||||
cKnockback.GlobalPosition = Vector3.Zero;
|
||||
|
||||
_player.RegisterKnockback(knockbackRecord);
|
||||
|
||||
Vector3 knockback = cKnockback.ComputeKnockback();
|
||||
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
|
||||
}
|
||||
}
|
||||
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
1
tests/player/PlayerControllerUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://kmphtu0ovixi
|
||||
51
tests/player/WeaponSystemUnitTest.cs
Normal file
51
tests/player/WeaponSystemUnitTest.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Godot;
|
||||
using GdUnit4;
|
||||
using static GdUnit4.Assertions;
|
||||
using Movementtests.systems;
|
||||
using Movementtests.systems.damage;
|
||||
|
||||
namespace Movementtests.tests;
|
||||
|
||||
[TestSuite, RequireGodotRuntime]
|
||||
public class WeaponSystemUnitTest
|
||||
{
|
||||
private WeaponSystem _weapon;
|
||||
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_weapon = new WeaponSystem();
|
||||
_weapon.RDamage = new RDamage(5.0f, EDamageTypes.Normal);
|
||||
|
||||
_weapon.WeaponMesh = new MeshInstance3D();
|
||||
_weapon.AddChild(_weapon.WeaponMesh);
|
||||
_weapon.WeaponLocationIndicator = new MeshInstance3D();
|
||||
_weapon.AddChild(_weapon.WeaponLocationIndicator);
|
||||
}
|
||||
|
||||
[AfterTest]
|
||||
public void CleanupTest()
|
||||
{
|
||||
_weapon?.Free();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestWeaponLeftAndBackVisibility()
|
||||
{
|
||||
_weapon.Visible = false;
|
||||
|
||||
_weapon.WeaponLeft();
|
||||
AssertBool(_weapon.Visible).IsTrue();
|
||||
|
||||
_weapon.WeaponBack();
|
||||
AssertBool(_weapon.Visible).IsFalse();
|
||||
}
|
||||
|
||||
[TestCase]
|
||||
public void TestThrowWeaponOnCurveSetsUnfrozen()
|
||||
{
|
||||
_weapon.Freeze = true;
|
||||
_weapon.ThrowWeaponOnCurve();
|
||||
AssertBool(_weapon.Freeze).IsFalse();
|
||||
}
|
||||
}
|
||||
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
1
tests/player/WeaponSystemUnitTest.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://vkv8aderakcb
|
||||
@@ -24,7 +24,7 @@ public class PlayerMovementTest
|
||||
[BeforeTest]
|
||||
public void SetupTest()
|
||||
{
|
||||
_runner = ISceneRunner.Load("res://tests/player_movement/player_movement_scene.tscn");
|
||||
_runner = ISceneRunner.Load("res://tests/player/movement/player_movement_scene.tscn");
|
||||
|
||||
_scene = _runner.Scene()!;
|
||||
var player = _scene.FindChild("Player") as PlayerController;
|
||||
@@ -82,17 +82,17 @@ public class PlayerMovementTest
|
||||
var marker = _scene.FindChild(markerName) as Marker3D;
|
||||
AssertObject(marker).IsNotNull();
|
||||
_player.GlobalPosition = marker!.GlobalPosition;
|
||||
await _runner.AwaitIdleFrame();
|
||||
await _runner.AwaitMillis(100);
|
||||
|
||||
var startPos = _player.GlobalPosition;
|
||||
|
||||
_runner.SimulateKeyPress(Key.Space);
|
||||
await _runner.AwaitMillis(100);
|
||||
_runner.SimulateKeyRelease(Key.Space);
|
||||
await _runner.AwaitMillis(300);
|
||||
await _runner.AwaitMillis(500);
|
||||
|
||||
var endPos = _player.GlobalPosition;
|
||||
AssertFloat((endPos - startPos).Length()).IsGreater(0.0f);
|
||||
AssertFloat((endPos - startPos).Length()).IsGreater(_tolerance);
|
||||
AssertFloat(endPos.Y).IsEqualApprox(1.0f, _tolerance);
|
||||
}
|
||||
}
|
||||
3
xunit.runner.json
Normal file
3
xunit.runner.json
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"$schema": "https://xunit.net/schema/current/xunit.runner.schema.json"
|
||||
}
|
||||
Reference in New Issue
Block a user