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74876a9a5d started proper testing
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2026-02-17 22:51:58 +01:00
8 changed files with 150 additions and 30 deletions

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@@ -7,7 +7,7 @@
<TestSessionTimeout>180000</TestSessionTimeout> <TestSessionTimeout>180000</TestSessionTimeout>
<TreatNoTestsAsError>true</TreatNoTestsAsError> <TreatNoTestsAsError>true</TreatNoTestsAsError>
<EnvironmentVariables> <EnvironmentVariables>
<GODOT_BIN>d:\development\Godot_v4.5-stable_mono_win64\Godot_v4.5-stable_mono_win64.exe</GODOT_BIN> <GODOT_BIN>D:\Godot\Godot_v4.6-stable_mono_win64\Godot_v4.6-stable_mono_win64\Godot_v4.6-stable_mono_win64.exe</GODOT_BIN>
</EnvironmentVariables> </EnvironmentVariables>
</RunConfiguration> </RunConfiguration>

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@@ -0,0 +1,14 @@
// Copyright (c) 2025 Mike Schulze
// MIT License - See LICENSE file in the repository root for full license text
// ReSharper disable once CheckNamespace
namespace GdUnit4.TestRunner;
using Core.Runners;
/// <summary>
/// The GdUnit4Net test runner scene.
/// </summary>
public partial class GdUnit4TestRunnerScene : GdUnit4TestRunnerSceneCore
{
}

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@@ -0,0 +1 @@
uid://40hk5xnli78u

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@@ -1,28 +0,0 @@
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite]
public class ExampleTest
{
[Before]
public void Setup() {
// Setup suite-level shared resources, expensive setup
}
[After]
public void Cleanup() {
// Cleanup suite-level shared resources, expensive setup
}
[TestCase]
public void StringToLower() {
AssertString("AbcD".ToLower()).IsEqual("abcd");
}
[TestCase]
public void StringToUpper() {
AssertString("AbcD".ToUpper()).IsEqual("ABCD");
}
}

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@@ -1 +0,0 @@
uid://cs8i2bp4wr00u

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@@ -0,0 +1,98 @@
using System.Threading.Tasks;
using Godot;
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite, RequireGodotRuntime]
public class PlayerMovementTest
{
private ISceneRunner _runner;
private Node _scene;
private PlayerController _player;
private readonly float _tolerance = 0.01f;
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
[Before]
public void Setup() {}
[After]
public void Cleanup() {}
[BeforeTest]
public void SetupTest()
{
_runner = ISceneRunner.Load("res://tests/player_movement/player_movement_scene.tscn");
_scene = _runner.Scene()!;
var player = _scene.FindChild("Player") as PlayerController;
_player = player!;
}
[AfterTest]
public void CleanupTest() {}
[TestCase("BaseLocation")]
public async Task PlayerMoveForward(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(300);
_runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
}
[TestCase("BaseLocation")]
public async Task PlayerJump(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.Space);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
await _runner.AwaitMillis(500);
endPos = _player.GlobalPosition;
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
}
[TestCase("MantleLocation1")]
public async Task PlayerMantle(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitMillis(300);
var endPos = _player.GlobalPosition;
AssertFloat((endPos - startPos).Length()).IsGreater(0.0f);
AssertFloat(endPos.Y).IsEqualApprox(1.0f, _tolerance);
}
}

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uid://x5pj2ymam2gg

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[gd_scene format=3 uid="uid://i8kb38q7bdfk"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_bdfhg"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="1_hg1sy"]
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1000, 1, 1000)
material = ExtResource("1_bdfhg")
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1.5, 1, 1.5)
material = ExtResource("1_bdfhg")
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("1_hg1sy")]
TutorialDone = true
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)