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2 Commits

Author SHA1 Message Date
1cafe6e96d removing import clause on windows export
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Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 4m30s
2025-10-27 10:41:32 +01:00
ea8821b41a back to base main menu
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Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 7m51s
2025-10-27 10:15:00 +01:00
2 changed files with 30 additions and 30 deletions

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@@ -57,18 +57,18 @@ jobs:
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Linux Build # - name: Linux Build
run: | # run: |
mkdir -v -p build/linux # mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 # godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux # zip -r Linux.zip build/linux
- name: Mac Build # - name: Mac Build
run: | # run: |
mkdir -v -p build/mac # mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip # godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac # zip -r Mac.zip build/mac
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
@@ -79,21 +79,21 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }} buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip gameData: Windows.zip
buildChannel: windows buildChannel: windows
- name: Upload to Itch # - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 # uses: KikimoraGames/itch-publish@v0.0.3
with: # with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} # butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} # itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }} # itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }} # buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip # gameData: Linux.zip
buildChannel: linux # buildChannel: linux
- name: Upload to Itch # - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 # uses: KikimoraGames/itch-publish@v0.0.3
with: # with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }} # butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }} # itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }} # itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }} # buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip # gameData: Mac.zip
buildChannel: mac # buildChannel: mac

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@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
[application] [application]
config/name="Movement tests" config/name="Movement tests"
run/main_scene="uid://br8shfwk2lne0" run/main_scene="uid://vm22i5sv3p3s"
config/features=PackedStringArray("4.5", "C#", "Forward Plus") config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"