Compare commits

..

18 Commits

Author SHA1 Message Date
25aec40d03 trying to fix CI
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 7m33s
Create tag and build when new code gets to main / Export (push) Successful in 8m6s
2026-02-21 10:56:07 +01:00
80306bd095 trying to fix CI
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
Create tag and build when new code gets to main / Test (push) Failing after 6m45s
Create tag and build when new code gets to main / Export (push) Successful in 7m53s
2026-02-20 18:08:16 +01:00
9207295a99 basic tests for a wider variety of files
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Test (push) Failing after 7m29s
Create tag and build when new code gets to main / Export (push) Successful in 8m18s
2026-02-20 16:58:17 +01:00
4474ba22fa added xunit and a few tests with gdunit 2026-02-20 15:41:43 +01:00
6101406f45 trying out something to fix CI
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 6m50s
Create tag and build when new code gets to main / Export (push) Successful in 8m1s
2026-02-17 23:22:03 +01:00
c792c98ad2 fixed a flaky test and let the godot bin be defined by env variable
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Test (push) Failing after 7m4s
Create tag and build when new code gets to main / Export (push) Successful in 7m53s
2026-02-17 23:08:10 +01:00
74876a9a5d started proper testing
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Test (push) Failing after 6m42s
Create tag and build when new code gets to main / Export (push) Successful in 8m7s
2026-02-17 22:51:58 +01:00
bbb5149184 made it that inputting a direction when hanging makes us leave the wall
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Successful in 7m25s
Create tag and build when new code gets to main / Export (push) Successful in 8m55s
Create tag and build when new code gets to main / ReleaseName (push) Successful in 3s
Create tag and build when new code gets to main / Release (push) Successful in 16m7s
2026-02-17 15:33:07 +01:00
9e39528b9a redid tutorials 2026-02-17 15:28:04 +01:00
1d2290b025 new tuto triggers ready to be setup 2026-02-17 11:24:14 +01:00
b9ae83cd92 finally cleaned up input method detection
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Test (push) Successful in 6m46s
Create tag and build when new code gets to main / Export (push) Successful in 8m3s
2026-02-16 23:15:25 +01:00
759d972b6d removed automatic itch upload on every main run because it costs too much
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Test (push) Successful in 6m54s
Create tag and build when new code gets to main / Export (push) Successful in 8m21s
2026-02-13 19:21:44 +01:00
4df4585149 fixed escape menu input on keyboard
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Test (push) Successful in 7m14s
Create tag and build when new code gets to main / Export (push) Successful in 8m46s
2026-02-13 15:20:54 +01:00
88b0911c6c removed wall run tutorial and fixed wall run leave auto dash 2026-02-13 15:00:25 +01:00
81ce45a0dc Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Test (push) Successful in 7m13s
Create tag and build when new code gets to main / Export (push) Successful in 9m11s
2026-02-13 12:32:12 +01:00
1caf202310 fine tuned wall jump and run again 2026-02-13 12:31:51 +01:00
22c4301244 fix forge issue 2026-02-13 11:11:03 +01:00
032e059826 wall run is easier to control and triggers more consistently 2026-02-13 10:24:25 +01:00
72 changed files with 3795 additions and 721 deletions

View File

@@ -89,28 +89,27 @@ jobs:
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Setup Butler # - name: Setup Butler
shell: bash # shell: bash
env: # env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }} # BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: | # run: |
mkdir ./tools 2>/dev/null || true # mkdir ./tools 2>/dev/null || true
pushd tools # pushd tools
curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default" # curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
unzip butler.zip # unzip butler.zip
chmod +x ./butler # chmod +x ./butler
popd # popd
./tools/butler -V # ./tools/butler -V
#
- name: Upload to itch.io # - name: Upload to itch.io
shell: bash # shell: bash
env: # env:
BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }} # BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
run: | # run: |
versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}" # versionArgument="--userversion ${{ needs.BumpTag.outputs.tag_name }}"
./tools/butler push \ # ./tools/butler push \
"Windows.zip" \ # "Windows.zip" \
${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument} # ${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}

2
.gitignore vendored
View File

@@ -14,3 +14,5 @@
# Imported translations (automatically generated from CSV files) # Imported translations (automatically generated from CSV files)
*.translation *.translation
.output.txt

View File

@@ -6,9 +6,6 @@
<TargetFrameworks>net8.0;net9.0</TargetFrameworks> <TargetFrameworks>net8.0;net9.0</TargetFrameworks>
<TestSessionTimeout>180000</TestSessionTimeout> <TestSessionTimeout>180000</TestSessionTimeout>
<TreatNoTestsAsError>true</TreatNoTestsAsError> <TreatNoTestsAsError>true</TreatNoTestsAsError>
<EnvironmentVariables>
<GODOT_BIN>d:\development\Godot_v4.5-stable_mono_win64\Godot_v4.5-stable_mono_win64.exe</GODOT_BIN>
</EnvironmentVariables>
</RunConfiguration> </RunConfiguration>
<LoggerRunSettings> <LoggerRunSettings>
@@ -33,7 +30,7 @@
<GdUnit4> <GdUnit4>
<!-- Additional Godot runtime parameters. These are passed to the Godot executable when running tests.--> <!-- Additional Godot runtime parameters. These are passed to the Godot executable when running tests.-->
<Parameters>"--verbose"</Parameters> <Parameters>"--verbose --headless --import"</Parameters>
<!-- Controls the display name format of test cases in the test results. <!-- Controls the display name format of test cases in the test results.
Allowed values: Allowed values:

View File

@@ -5,139 +5,153 @@
<RootNamespace>Movementtests</RootNamespace> <RootNamespace>Movementtests</RootNamespace>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Content Include=".runsettings"/> <Content Include=".runsettings" />
<Content Include="export_presets.cfg"/> <Content Include="export_presets.cfg" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png"/> <Content Include="menus\assets\git_logo\Git-Logo-2Color.png" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import"/> <Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
<Content Include="menus\assets\git_logo\LICENSE.txt"/> <Content Include="menus\assets\git_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt"/> <Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png"/> <Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import"/> <Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
<Content Include="menus\assets\icon.png"/> <Content Include="menus\assets\icon.png" />
<Content Include="menus\assets\icon.png.import"/> <Content Include="menus\assets\icon.png.import" />
<Content Include="menus\ATTRIBUTION.md"/> <Content Include="menus\ATTRIBUTION.md" />
<Content Include="menus\resources\themes\expedition.tres"/> <Content Include="menus\resources\themes\expedition.tres" />
<Content Include="menus\resources\themes\gravity.tres"/> <Content Include="menus\resources\themes\gravity.tres" />
<Content Include="menus\resources\themes\grow.tres"/> <Content Include="menus\resources\themes\grow.tres" />
<Content Include="menus\resources\themes\lab.tres"/> <Content Include="menus\resources\themes\lab.tres" />
<Content Include="menus\resources\themes\lore.tres"/> <Content Include="menus\resources\themes\lore.tres" />
<Content Include="menus\resources\themes\steal_this_theme.tres"/> <Content Include="menus\resources\themes\steal_this_theme.tres" />
<Content Include="menus\scenes\credits\scrollable_credits.gd"/> <Content Include="menus\scenes\credits\scrollable_credits.gd" />
<Content Include="menus\scenes\credits\scrollable_credits.gd.uid"/> <Content Include="menus\scenes\credits\scrollable_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrollable_credits.tscn"/> <Content Include="menus\scenes\credits\scrollable_credits.tscn" />
<Content Include="menus\scenes\credits\scrolling_credits.gd"/> <Content Include="menus\scenes\credits\scrolling_credits.gd" />
<Content Include="menus\scenes\credits\scrolling_credits.gd.uid"/> <Content Include="menus\scenes\credits\scrolling_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrolling_credits.tscn"/> <Content Include="menus\scenes\credits\scrolling_credits.tscn" />
<Content Include="menus\scenes\end_credits\end_credits.gd"/> <Content Include="menus\scenes\end_credits\end_credits.gd" />
<Content Include="menus\scenes\end_credits\end_credits.gd.uid"/> <Content Include="menus\scenes\end_credits\end_credits.gd.uid" />
<Content Include="menus\scenes\end_credits\end_credits.tscn"/> <Content Include="menus\scenes\end_credits\end_credits.tscn" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd"/> <Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid"/> <Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid" />
<Content Include="menus\scenes\game_scene\game_ui.tscn"/> <Content Include="menus\scenes\game_scene\game_ui.tscn" />
<Content Include="menus\scenes\game_scene\input_display_label.gd"/> <Content Include="menus\scenes\game_scene\input_display_label.gd" />
<Content Include="menus\scenes\game_scene\input_display_label.gd.uid"/> <Content Include="menus\scenes\game_scene\input_display_label.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level.gd"/> <Content Include="menus\scenes\game_scene\levels\level.gd" />
<Content Include="menus\scenes\game_scene\levels\level.gd.uid"/> <Content Include="menus\scenes\game_scene\levels\level.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level_1.tscn"/> <Content Include="menus\scenes\game_scene\levels\level_1.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_2.tscn"/> <Content Include="menus\scenes\game_scene\levels\level_2.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_3.tscn"/> <Content Include="menus\scenes\game_scene\levels\level_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn"/> <Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn"/> <Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn"/> <Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd"/> <Content Include="menus\scenes\game_scene\tutorial_manager.gd" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid"/> <Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid" />
<Content Include="menus\scenes\loading_screen\level_loading_screen.tscn"/> <Content Include="menus\scenes\loading_screen\level_loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd"/> <Content Include="menus\scenes\loading_screen\loading_screen.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd.uid"/> <Content Include="menus\scenes\loading_screen\loading_screen.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen.tscn"/> <Content Include="menus\scenes\loading_screen\loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd"/> <Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid"/> <Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn"/> <Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd"/> <Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid"/> <Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn"/> <Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd"/> <Content Include="menus\scenes\menus\main_menu\main_menu.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid"/> <Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu.tscn"/> <Content Include="menus\scenes\menus\main_menu\main_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd"/> <Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid"/> <Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn"/> <Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd"/> <Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn"/> <Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd"/> <Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn"/> <Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd"/> <Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn"/> <Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd"/> <Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn"/> <Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn"/> <Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd"/> <Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn"/> <Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn"/> <Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd"/> <Content Include="menus\scenes\menus\options_menu\master_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn"/> <Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn"/> <Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd"/> <Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn"/> <Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd"/> <Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn"/> <Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd"/> <Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid"/> <Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn"/> <Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn"/> <Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn" />
<Content Include="menus\scenes\opening\opening.gd"/> <Content Include="menus\scenes\opening\opening.gd" />
<Content Include="menus\scenes\opening\opening.gd.uid"/> <Content Include="menus\scenes\opening\opening.gd.uid" />
<Content Include="menus\scenes\opening\opening.tscn"/> <Content Include="menus\scenes\opening\opening.tscn" />
<Content Include="menus\scenes\opening\opening_with_logo.tscn"/> <Content Include="menus\scenes\opening\opening_with_logo.tscn" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd"/> <Content Include="menus\scenes\overlaid_menus\game_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid"/> <Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn"/> <Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd"/> <Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid"/> <Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn"/> <Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd"/> <Content Include="menus\scenes\overlaid_menus\level_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid"/> <Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn"/> <Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn"/> <Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd"/> <Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid"/> <Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn"/> <Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd"/> <Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid"/> <Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn"/> <Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd"/> <Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid"/> <Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn"/> <Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
<Content Include="menus\scripts\game_state.gd"/> <Content Include="menus\scripts\game_state.gd" />
<Content Include="menus\scripts\game_state.gd.uid"/> <Content Include="menus\scripts\game_state.gd.uid" />
<Content Include="menus\scripts\level_list_and_state_manager.gd"/> <Content Include="menus\scripts\level_list_and_state_manager.gd" />
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid"/> <Content Include="menus\scripts\level_list_and_state_manager.gd.uid" />
<Content Include="menus\scripts\level_state.gd"/> <Content Include="menus\scripts\level_state.gd" />
<Content Include="menus\scripts\level_state.gd.uid"/> <Content Include="menus\scripts\level_state.gd.uid" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="addons\"/> <Folder Include="addons\" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1"/> <PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup> </ItemGroup>
<Import Project="addons/forge/Forge.props" />
<!-- XUnit -->
<ItemGroup>
<Content Include="xunit.runner.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="xunit.v3.mtp-v2" Version="3.2.2" />
</ItemGroup>
<!-- gdUnit4 package dependencies --> <!-- gdUnit4 package dependencies -->
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0"/> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="18.0.0" />
<PackageReference Include="gdUnit4.api" Version="5.1.0-rc3"/> <PackageReference Include="gdUnit4.api" Version="5.1.0-rc3" />
<PackageReference Include="gdUnit4.test.adapter" Version="3.0.0"/> <PackageReference Include="gdUnit4.test.adapter" Version="3.0.0" />
<PackageReference Include="gdUnit4.analyzers" Version="1.0.0"> <PackageReference Include="gdUnit4.analyzers" Version="1.0.0">
<PrivateAssets>none</PrivateAssets> <PrivateAssets>none</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<Import Project="addons/forge/Forge.props"/>
</Project> </Project>

View File

@@ -5,6 +5,7 @@
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F716d154fef5cbe863cd637bd32beda6e3cec5f12e8fed2dc5b2d8149a0d558ab_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String> <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F716d154fef5cbe863cd637bd32beda6e3cec5f12e8fed2dc5b2d8149a0d558ab_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String> <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String> <s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=dd9a7ac6_002Dbb9b_002D4001_002Db145_002D15e6509b7e78/@EntryIndexedValue">&lt;SessionState ContinuousTestingMode="0" IsActive="True" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"&gt;&#xD; <s:String x:Key="/Default/Environment/UnitTesting/UnitTestSessionStore/Sessions/=dd9a7ac6_002Dbb9b_002D4001_002Db145_002D15e6509b7e78/@EntryIndexedValue">&lt;SessionState ContinuousTestingMode="0" IsActive="True" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"&gt;&#xD;
&lt;Solution /&gt;&#xD; &lt;Solution /&gt;&#xD;
&lt;/SessionState&gt;</s:String> &lt;/SessionState&gt;</s:String>

View File

@@ -13,22 +13,27 @@ public partial class CueHandlerInspectorPlugin : EditorInspectorPlugin
public override bool _CanHandle(GodotObject @object) public override bool _CanHandle(GodotObject @object)
{ {
// Find out if its an implementation of CueHandler without having to add [Tool] attribute to them. // Find out if its an implementation of CueHandler without having to add [Tool] attribute to them.
if (@object?.GetScript().As<CSharpScript>() is CSharpScript script) try
{ {
StringName className = script.GetGlobalName(); if (@object.GetScript().As<CSharpScript>() is not { }) return false;
}
Type baseType = typeof(ForgeCueHandler); catch (Exception e)
System.Reflection.Assembly assembly = baseType.Assembly; {
return false;
Type? implementationType =
Array.Find(assembly.GetTypes(), x =>
x.Name == className &&
baseType.IsAssignableFrom(x));
return implementationType is not null;
} }
return false; var script = @object.GetScript().As<CSharpScript>();
StringName className = script.GetGlobalName();
Type baseType = typeof(ForgeCueHandler);
System.Reflection.Assembly assembly = baseType.Assembly;
Type? implementationType =
Array.Find(assembly.GetTypes(), x =>
x.Name == className &&
baseType.IsAssignableFrom(x));
return implementationType is not null;
} }
public override bool _ParseProperty( public override bool _ParseProperty(

28
agents.md Normal file
View File

@@ -0,0 +1,28 @@
### Project Overview: Godot C# Movement Tests
This project is a high-performance 3D character controller for Godot 4.x using C# 13 and .NET 9. It focuses on modular movement systems (Dash, Mantle, Stairs) and robust combat mechanics (Damage, Health, Knockback) decoupled through interfaces.
### Core Architecture
- **Modular Systems**: The `PlayerController.cs` acts as a central hub for multiple specialized "Systems" (e.g., `DashSystem`, `MantleSystem`, `HeadSystem`, `StairsSystem`).
- **State Management**: Uses `GodotStateCharts` for complex movement and action states. Look for state transitions and triggers within the system scripts.
- **Interface-Driven Design**: Located in `/interfaces/`, these define how objects interact (e.g., `IDamageable`, `IHealthable`, `IKnockbackable`). Always implement these interfaces for new interactable entities.
- **Node Composition**: Most systems are attached to the `PlayerController` scene as child nodes and initialized via their respective `Init()` methods or exported fields.
### Key Directories
- `/scenes/player_controller/`: Contains the main player scene, the central `PlayerController.cs`, and its sub-systems.
- `/scenes/player_controller/components/`: Modular logic for specific features like Dash, Mantle, and Weapons.
- `/interfaces/`: Core C# interfaces and shared records (e.g., `DamageRecord`, `HealthChangedRecord`).
- `/tests/`: Automated unit and integration tests using `GdUnit4` and `xUnit`.
### Coding Standards & Idioms
- **C# 13 & .NET 9**: Use modern C# features (records, primary constructors, collection expressions).
- **Godot Partial Classes**: All Godot scripts must be `partial` and use `[GlobalClass]` where appropriate for editor visibility.
- **RustyOptions**: The project uses `RustyOptions` for safer null handling and result types (`Option<T>`, `Result<T, E>`).
- **Signals**: Use `[Signal]` and the `EventHandler` pattern for Godot signals.
- **Dependency Injection**: Systems are typically assigned to fields in `PlayerController` via the editor or `GetNode<T>()` in `_Ready()`.
### LLM Interaction Tips
1. **Partial Classes**: When suggesting changes to `PlayerController.cs` or systems, remember they are `partial`. Large files like `PlayerController.cs` (2500+ lines) are often split or contain many regions.
2. **Node Hierarchy**: Always check `PlayerController.tscn` or system scenes (`head_system.tscn`) when dealing with node references (`GetNode`).
3. **GdUnit4**: For testing, follow the pattern in `tests/PlayerMovementTest.cs`. Use `ISceneRunner` to simulate inputs and await frames/milliseconds.
4. **Vector Operations**: Use Godot's built-in `Vector3` methods for movement logic. The project often uses `GlobalPosition` and `DirectionTo`.
5. **Boilerplate**: When creating new systems, mirror the `Init()` and `_PhysicsProcess` patterns found in existing systems like `DashSystem.cs` or `MantleSystem.cs`.

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://crw70luu8rge" uid="uid://crw70luu8rge"
path="res://.godot/imported/keyboard_arrows_up_outline.svg-aafaf4b2d7e165925a5a6f57129acf05.ctex" path.s3tc="res://.godot/imported/keyboard_arrows_up_outline.svg-aafaf4b2d7e165925a5a6f57129acf05.s3tc.ctex"
path.etc2="res://.godot/imported/keyboard_arrows_up_outline.svg-aafaf4b2d7e165925a5a6f57129acf05.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_arrows_up_outline.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_arrows_up_outline.svg"
dest_files=["res://.godot/imported/keyboard_arrows_up_outline.svg-aafaf4b2d7e165925a5a6f57129acf05.ctex"] dest_files=["res://.godot/imported/keyboard_arrows_up_outline.svg-aafaf4b2d7e165925a5a6f57129acf05.s3tc.ctex", "res://.godot/imported/keyboard_arrows_up_outline.svg-aafaf4b2d7e165925a5a6f57129acf05.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://cseyilgg2iwnk" uid="uid://cseyilgg2iwnk"
path="res://.godot/imported/keyboard_ctrl_outline.svg-4cd77d73fedb6d8a91f633c33a63524c.ctex" path.s3tc="res://.godot/imported/keyboard_ctrl_outline.svg-4cd77d73fedb6d8a91f633c33a63524c.s3tc.ctex"
path.etc2="res://.godot/imported/keyboard_ctrl_outline.svg-4cd77d73fedb6d8a91f633c33a63524c.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_ctrl_outline.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_ctrl_outline.svg"
dest_files=["res://.godot/imported/keyboard_ctrl_outline.svg-4cd77d73fedb6d8a91f633c33a63524c.ctex"] dest_files=["res://.godot/imported/keyboard_ctrl_outline.svg-4cd77d73fedb6d8a91f633c33a63524c.s3tc.ctex", "res://.godot/imported/keyboard_ctrl_outline.svg-4cd77d73fedb6d8a91f633c33a63524c.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://ybwqghk70io" uid="uid://ybwqghk70io"
path="res://.godot/imported/keyboard_f_outline.svg-b058b2f7ef3b61453846db2e3d1f7f04.ctex" path.s3tc="res://.godot/imported/keyboard_f_outline.svg-b058b2f7ef3b61453846db2e3d1f7f04.s3tc.ctex"
path.etc2="res://.godot/imported/keyboard_f_outline.svg-b058b2f7ef3b61453846db2e3d1f7f04.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_f_outline.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_f_outline.svg"
dest_files=["res://.godot/imported/keyboard_f_outline.svg-b058b2f7ef3b61453846db2e3d1f7f04.ctex"] dest_files=["res://.godot/imported/keyboard_f_outline.svg-b058b2f7ef3b61453846db2e3d1f7f04.s3tc.ctex", "res://.godot/imported/keyboard_f_outline.svg-b058b2f7ef3b61453846db2e3d1f7f04.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bsxtadecl3657" uid="uid://bsxtadecl3657"
path="res://.godot/imported/keyboard_shift_outline.svg-b2954174b97e4b2e82a8cdd72f79d4d5.ctex" path.s3tc="res://.godot/imported/keyboard_shift_outline.svg-b2954174b97e4b2e82a8cdd72f79d4d5.s3tc.ctex"
path.etc2="res://.godot/imported/keyboard_shift_outline.svg-b2954174b97e4b2e82a8cdd72f79d4d5.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_shift_outline.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_shift_outline.svg"
dest_files=["res://.godot/imported/keyboard_shift_outline.svg-b2954174b97e4b2e82a8cdd72f79d4d5.ctex"] dest_files=["res://.godot/imported/keyboard_shift_outline.svg-b2954174b97e4b2e82a8cdd72f79d4d5.s3tc.ctex", "res://.godot/imported/keyboard_shift_outline.svg-b2954174b97e4b2e82a8cdd72f79d4d5.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://b1rhan716dxw0" uid="uid://b1rhan716dxw0"
path="res://.godot/imported/keyboard_space_outline.svg-53ff196166ac0ee9f4b558e0b10199b9.ctex" path.s3tc="res://.godot/imported/keyboard_space_outline.svg-53ff196166ac0ee9f4b558e0b10199b9.s3tc.ctex"
path.etc2="res://.godot/imported/keyboard_space_outline.svg-53ff196166ac0ee9f4b558e0b10199b9.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_space_outline.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_space_outline.svg"
dest_files=["res://.godot/imported/keyboard_space_outline.svg-53ff196166ac0ee9f4b558e0b10199b9.ctex"] dest_files=["res://.godot/imported/keyboard_space_outline.svg-53ff196166ac0ee9f4b558e0b10199b9.s3tc.ctex", "res://.godot/imported/keyboard_space_outline.svg-53ff196166ac0ee9f4b558e0b10199b9.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bhlrmh5v3fa2n" uid="uid://bhlrmh5v3fa2n"
path="res://.godot/imported/mouse_left_outline.svg-82caa661d58d820c50e229162b6f0b05.ctex" path.s3tc="res://.godot/imported/mouse_left_outline.svg-82caa661d58d820c50e229162b6f0b05.s3tc.ctex"
path.etc2="res://.godot/imported/mouse_left_outline.svg-82caa661d58d820c50e229162b6f0b05.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_left_outline.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_left_outline.svg"
dest_files=["res://.godot/imported/mouse_left_outline.svg-82caa661d58d820c50e229162b6f0b05.ctex"] dest_files=["res://.godot/imported/mouse_left_outline.svg-82caa661d58d820c50e229162b6f0b05.s3tc.ctex", "res://.godot/imported/mouse_left_outline.svg-82caa661d58d820c50e229162b6f0b05.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dlt8uv1mtq4a0" uid="uid://dlt8uv1mtq4a0"
path="res://.godot/imported/mouse_right.svg-66cb44804e2971b729668b5953fcbd42.ctex" path.s3tc="res://.godot/imported/mouse_right.svg-66cb44804e2971b729668b5953fcbd42.s3tc.ctex"
path.etc2="res://.godot/imported/mouse_right.svg-66cb44804e2971b729668b5953fcbd42.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_right.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_right.svg"
dest_files=["res://.godot/imported/mouse_right.svg-66cb44804e2971b729668b5953fcbd42.ctex"] dest_files=["res://.godot/imported/mouse_right.svg-66cb44804e2971b729668b5953fcbd42.s3tc.ctex", "res://.godot/imported/mouse_right.svg-66cb44804e2971b729668b5953fcbd42.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dx2mk8qd6g8uh" uid="uid://dx2mk8qd6g8uh"
path="res://.godot/imported/mouse_right_outline.svg-054f7e0a0342193a0b801bac0edb20cf.ctex" path.s3tc="res://.godot/imported/mouse_right_outline.svg-054f7e0a0342193a0b801bac0edb20cf.s3tc.ctex"
path.etc2="res://.godot/imported/mouse_right_outline.svg-054f7e0a0342193a0b801bac0edb20cf.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_right_outline.svg" source_file="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_right_outline.svg"
dest_files=["res://.godot/imported/mouse_right_outline.svg-054f7e0a0342193a0b801bac0edb20cf.ctex"] dest_files=["res://.godot/imported/mouse_right_outline.svg-054f7e0a0342193a0b801bac0edb20cf.s3tc.ctex", "res://.godot/imported/mouse_right_outline.svg-054f7e0a0342193a0b801bac0edb20cf.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://cywwtfvguv5e6" uid="uid://cywwtfvguv5e6"
path="res://.godot/imported/xbox_button_back_icon_outline.svg-2773343c084e1613d54e400e515d6edb.ctex" path.s3tc="res://.godot/imported/xbox_button_back_icon_outline.svg-2773343c084e1613d54e400e515d6edb.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_button_back_icon_outline.svg-2773343c084e1613d54e400e515d6edb.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_back_icon_outline.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_back_icon_outline.svg"
dest_files=["res://.godot/imported/xbox_button_back_icon_outline.svg-2773343c084e1613d54e400e515d6edb.ctex"] dest_files=["res://.godot/imported/xbox_button_back_icon_outline.svg-2773343c084e1613d54e400e515d6edb.s3tc.ctex", "res://.godot/imported/xbox_button_back_icon_outline.svg-2773343c084e1613d54e400e515d6edb.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://2h3y7dj0iwet" uid="uid://2h3y7dj0iwet"
path="res://.godot/imported/xbox_stick_l_up.svg-975fb97f7402ac676369ec43294b0bdd.ctex" path.s3tc="res://.godot/imported/xbox_stick_l_up.svg-975fb97f7402ac676369ec43294b0bdd.s3tc.ctex"
path.etc2="res://.godot/imported/xbox_stick_l_up.svg-975fb97f7402ac676369ec43294b0bdd.etc2.ctex"
metadata={ metadata={
"vram_texture": false "imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_l_up.svg" source_file="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_stick_l_up.svg"
dest_files=["res://.godot/imported/xbox_stick_l_up.svg-975fb97f7402ac676369ec43294b0bdd.ctex"] dest_files=["res://.godot/imported/xbox_stick_l_up.svg-975fb97f7402ac676369ec43294b0bdd.s3tc.ctex", "res://.godot/imported/xbox_stick_l_up.svg-975fb97f7402ac676369ec43294b0bdd.etc2.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -37,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=false editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@@ -0,0 +1,14 @@
// Copyright (c) 2025 Mike Schulze
// MIT License - See LICENSE file in the repository root for full license text
// ReSharper disable once CheckNamespace
namespace GdUnit4.TestRunner;
using Core.Runners;
/// <summary>
/// The GdUnit4Net test runner scene.
/// </summary>
public partial class GdUnit4TestRunnerScene : GdUnit4TestRunnerSceneCore
{
}

View File

@@ -0,0 +1 @@
uid://40hk5xnli78u

5
global.json Normal file
View File

@@ -0,0 +1,5 @@
{
"test": {
"runner": "Microsoft.Testing.Platform"
}
}

View File

@@ -35,6 +35,7 @@
[ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://inputs/base_mode/parry.tres" id="30_rvpjj"] [ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://inputs/base_mode/parry.tres" id="30_rvpjj"]
[ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://inputs/base_mode/slam.tres" id="32_s8kjn"] [ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://inputs/base_mode/slam.tres" id="32_s8kjn"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://inputs/base_mode/move_back.tres" id="33_fykw6"] [ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://inputs/base_mode/move_back.tres" id="33_fykw6"]
[ext_resource type="Script" uid="uid://c76fmncyucwqc" path="res://addons/guide/triggers/guide_trigger_tap.gd" id="34_2ienm"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="34_rvpjj"] [ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="34_rvpjj"]
[ext_resource type="Resource" uid="uid://ca68r7n3bwba3" path="res://inputs/base_mode/toolbox.tres" id="34_s8kjn"] [ext_resource type="Resource" uid="uid://ca68r7n3bwba3" path="res://inputs/base_mode/toolbox.tres" id="34_s8kjn"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://inputs/base_mode/move_left.tres" id="35_s8kjn"] [ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://inputs/base_mode/move_left.tres" id="35_s8kjn"]
@@ -456,17 +457,17 @@ script = ExtResource("1_qmhk6")
action = ExtResource("32_s8kjn") action = ExtResource("32_s8kjn")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt"), SubResource("Resource_s6d3g")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt"), SubResource("Resource_s6d3g")])
[sub_resource type="Resource" id="Resource_s4bc4"] [sub_resource type="Resource" id="Resource_vp8bw"]
script = ExtResource("30_cvxqo") script = ExtResource("30_cvxqo")
key = 4194305 key = 4194305
[sub_resource type="Resource" id="Resource_3exnu"] [sub_resource type="Resource" id="Resource_78qyx"]
script = ExtResource("15_fykw6") script = ExtResource("34_2ienm")
[sub_resource type="Resource" id="Resource_ai85f"] [sub_resource type="Resource" id="Resource_ai85f"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
input = SubResource("Resource_s4bc4") input = SubResource("Resource_vp8bw")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_3exnu")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_78qyx")])
[sub_resource type="Resource" id="Resource_jjamb"] [sub_resource type="Resource" id="Resource_jjamb"]
script = ExtResource("19_qkgmj") script = ExtResource("19_qkgmj")
@@ -498,10 +499,22 @@ script = ExtResource("3_yp12v")
input = SubResource("Resource_8e1uk") input = SubResource("Resource_8e1uk")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_k8i2y")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_k8i2y")])
[sub_resource type="Resource" id="Resource_qrtf1"]
script = ExtResource("30_cvxqo")
key = 84
[sub_resource type="Resource" id="Resource_2ienm"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_4uwbh"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qrtf1")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_2ienm")])
[sub_resource type="Resource" id="Resource_o5fur"] [sub_resource type="Resource" id="Resource_o5fur"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("34_s8kjn") action = ExtResource("34_s8kjn")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_ilhhf")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_ilhhf"), SubResource("Resource_4uwbh")])
[sub_resource type="Resource" id="Resource_kcylj"] [sub_resource type="Resource" id="Resource_kcylj"]
script = ExtResource("30_cvxqo") script = ExtResource("30_cvxqo")

View File

@@ -31,7 +31,7 @@ class_name InputController
@export var slam:GUIDEAction @export var slam:GUIDEAction
signal input_device_changed(is_gamepad: bool) signal input_device_changed(is_gamepad: bool)
var _using_gamepad = false var current_input_method = GlobalHelpers.GamepadDetectionEvent.GAMEPAD
signal input_move(value: Vector3) signal input_move(value: Vector3)
signal input_rotate_y(value: float) signal input_rotate_y(value: float)
@@ -74,6 +74,8 @@ func _ready() -> void:
dash.triggered.connect(on_input_dash) dash.triggered.connect(on_input_dash)
slam.triggered.connect(on_input_slam) slam.triggered.connect(on_input_slam)
input_device_changed.emit(current_input_method == GlobalHelpers.GamepadDetectionEvent.GAMEPAD)
func on_input_hit(): func on_input_hit():
input_hit.emit() input_hit.emit()
@@ -103,20 +105,17 @@ func on_input_slide_started():
func on_input_slide_ended(): func on_input_slide_ended():
input_slide_ended.emit() input_slide_ended.emit()
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event is InputEventKey: var event_gamepad = GlobalHelpers.is_event_gamepad(event)
if _using_gamepad: if event_gamepad == GlobalHelpers.GamepadDetectionEvent.IRRELEVANT:
_using_gamepad = false return
input_device_changed.emit(_using_gamepad)
elif event is InputEventJoypadMotion: if current_input_method == event_gamepad:
if !_using_gamepad: return
if abs(event.axis_value) > 0.5:
_using_gamepad = true current_input_method = event_gamepad
input_device_changed.emit(_using_gamepad) input_device_changed.emit(current_input_method == GlobalHelpers.GamepadDetectionEvent.GAMEPAD)
elif event is InputEventJoypadButton:
if !_using_gamepad:
_using_gamepad = true
input_device_changed.emit(_using_gamepad)
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
var value_horizontal = -move_left.value_axis_1d + move_right.value_axis_1d var value_horizontal = -move_left.value_axis_1d + move_right.value_axis_1d

View File

@@ -7,7 +7,7 @@
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="4_q6ncx"] [ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="4_q6ncx"]
[ext_resource type="Script" uid="uid://bl8rjl4oaldje" path="res://addons/guide/modifiers/guide_modifier.gd" id="5_vnf02"] [ext_resource type="Script" uid="uid://bl8rjl4oaldje" path="res://addons/guide/modifiers/guide_modifier.gd" id="5_vnf02"]
[ext_resource type="Script" uid="uid://x74mnwgr08a7" path="res://addons/guide/triggers/guide_trigger.gd" id="6_c647i"] [ext_resource type="Script" uid="uid://x74mnwgr08a7" path="res://addons/guide/triggers/guide_trigger.gd" id="6_c647i"]
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="7_725x1"] [ext_resource type="Script" uid="uid://c76fmncyucwqc" path="res://addons/guide/triggers/guide_trigger_tap.gd" id="7_725x1"]
[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="7_m88dc"] [ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="7_m88dc"]
[ext_resource type="Script" uid="uid://cw71o87tvdx3q" path="res://addons/guide/inputs/guide_input_key.gd" id="8_yfqfy"] [ext_resource type="Script" uid="uid://cw71o87tvdx3q" path="res://addons/guide/inputs/guide_input_key.gd" id="8_yfqfy"]
[ext_resource type="Resource" uid="uid://ds8quw8a7uh2u" path="res://inputs/menu_mode/select.tres" id="9_dsdj3"] [ext_resource type="Resource" uid="uid://ds8quw8a7uh2u" path="res://inputs/menu_mode/select.tres" id="9_dsdj3"]

View File

@@ -24,9 +24,6 @@ use_collision = true
size = Vector3(1, 17.5, 9.5) size = Vector3(1, 17.5, 9.5)
material = ExtResource("3_1qo78") material = ExtResource("3_1qo78")
[node name="Player" parent="." index="7" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)
[node name="GroundedSpawner" parent="." index="8" unique_id=580981173 node_paths=PackedStringArray("Target") instance=ExtResource("4_jaqjx")] [node name="GroundedSpawner" parent="." index="8" unique_id=580981173 node_paths=PackedStringArray("Target") instance=ExtResource("4_jaqjx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.5, 1, -42.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.5, 1, -42.5)
EnemyToSpawn = ExtResource("5_iq67o") EnemyToSpawn = ExtResource("5_iq67o")
@@ -103,3 +100,6 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9)
[node name="FixedDashthroughTarget3" parent="Targets" index="9" unique_id=1106453232 instance=ExtResource("13_iq67o")] [node name="FixedDashthroughTarget3" parent="Targets" index="9" unique_id=1106453232 instance=ExtResource("13_iq67o")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
[node name="Player" parent="." index="14" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 3, 0, 0)

File diff suppressed because it is too large Load Diff

View File

@@ -10,10 +10,14 @@
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"] [ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_ofbe2"] [ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_ofbe2"]
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="10_dkfm7"] [ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="10_dkfm7"]
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="11_nwk5u"] [ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="11_xy0m1"]
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="12_xy0m1"] [ext_resource type="Texture2D" uid="uid://dx2mk8qd6g8uh" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_right_outline.svg" id="12_t5o40"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="13_nwk5u"] [ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="13_t5o40"]
[ext_resource type="Texture2D" uid="uid://db6uqhcmcfs5t" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" id="14_xy0m1"] [ext_resource type="Texture2D" uid="uid://bsxtadecl3657" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_shift_outline.svg" id="14_prjj8"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="15_05lnh"]
[ext_resource type="Texture2D" uid="uid://bhlrmh5v3fa2n" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/mouse_left_outline.svg" id="16_t5o40"]
[ext_resource type="Texture2D" uid="uid://db6uqhcmcfs5t" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lb_outline.svg" id="17_prjj8"]
[ext_resource type="Texture2D" uid="uid://ybwqghk70io" path="res://assets/ui/input-prompts/Keyboard & Mouse/Vector/keyboard_f_outline.svg" id="18_1opdv"]
[sub_resource type="Resource" id="Resource_nwk5u"] [sub_resource type="Resource" id="Resource_nwk5u"]
script = ExtResource("6_cgfmf") script = ExtResource("6_cgfmf")
@@ -51,9 +55,6 @@ size = Vector3(3, 3.75, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_05lnh"] [sub_resource type="BoxShape3D" id="BoxShape3D_05lnh"]
size = Vector3(9, 11, 19) size = Vector3(9, 11, 19)
[sub_resource type="BoxShape3D" id="BoxShape3D_t5o40"]
size = Vector3(9, 2.25, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_dkfm7"] [sub_resource type="BoxShape3D" id="BoxShape3D_dkfm7"]
size = Vector3(5, 2.25, 3.75) size = Vector3(5, 2.25, 3.75)
@@ -61,16 +62,13 @@ size = Vector3(5, 2.25, 3.75)
size = Vector3(5.5, 4.5, 2) size = Vector3(5.5, 4.5, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_prjj8"] [sub_resource type="BoxShape3D" id="BoxShape3D_prjj8"]
size = Vector3(2, 3.25, 1.25) size = Vector3(2, 3.25, 5.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_1opdv"] [sub_resource type="BoxShape3D" id="BoxShape3D_1opdv"]
size = Vector3(8.25, 3.25, 2.75) size = Vector3(8.25, 3.25, 2.75)
[node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")] [node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")]
[node name="Player" parent="." index="6" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)
[node name="Playground" type="Node3D" parent="." index="7" unique_id=2099606598] [node name="Playground" type="Node3D" parent="." index="7" unique_id=2099606598]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8.25, 13, 58.5) transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8.25, 13, 58.5)
@@ -364,9 +362,12 @@ RMovement = SubResource("Resource_nwk5u")
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_dkfm7")] [node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 23.25, -24.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 23.25, -24.25)
first_input_texture = ExtResource("11_nwk5u") first_input_icon = ExtResource("11_xy0m1")
second_input_texture = ExtResource("12_xy0m1") first_input_icon_keyboard = ExtResource("12_t5o40")
tuto_text = "Dash through target" second_input_icon = ExtResource("13_t5o40")
second_input_icon_keyboard = ExtResource("14_prjj8")
input_related_text = "while aiming at target"
tuto_text = "Blink through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger5" index="1" unique_id=1895232009] [node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger5" index="1" unique_id=1895232009]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.625, 1.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.625, 1.75)
@@ -374,68 +375,66 @@ shape = SubResource("BoxShape3D_xy0m1")
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_dkfm7")] [node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, -4.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, -4.5)
first_input_texture = ExtResource("11_nwk5u") first_input_icon = ExtResource("11_xy0m1")
second_input_texture = ExtResource("12_xy0m1") first_input_icon_keyboard = ExtResource("12_t5o40")
tuto_text = "Aimed dash" second_input_icon = ExtResource("13_t5o40")
second_input_icon_keyboard = ExtResource("14_prjj8")
tuto_text = "Blink"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger" index="1" unique_id=1774867326] [node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger" index="1" unique_id=1774867326]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -3.75, -6.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -3.75, -6.75)
shape = SubResource("BoxShape3D_05lnh") shape = SubResource("BoxShape3D_05lnh")
[node name="TutoTrigger2" parent="Tutorial/Triggers" index="2" unique_id=386301715 instance=ExtResource("10_dkfm7")] [node name="TutoTrigger3" parent="Tutorial/Triggers" index="2" unique_id=460767120 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 0, -34.25)
first_input_texture = ExtResource("11_nwk5u")
complex_input_text = "blue target"
tuto_text = "mantle after dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger2" index="1" unique_id=525906537]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 1.25)
shape = SubResource("BoxShape3D_t5o40")
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="3" unique_id=460767120 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 7, -49) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 7, -49)
first_input_texture = ExtResource("11_nwk5u") first_input_icon = ExtResource("11_xy0m1")
complex_input_text = "in air" first_input_icon_keyboard = ExtResource("12_t5o40")
input_related_text = "in air"
tuto_text = "slows down time" tuto_text = "slows down time"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger3" index="1" unique_id=768845413] [node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger3" index="1" unique_id=768845413]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 0.875) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 0.875)
shape = SubResource("BoxShape3D_dkfm7") shape = SubResource("BoxShape3D_dkfm7")
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="4" unique_id=321542244 instance=ExtResource("10_dkfm7")] [node name="TutoTrigger4" parent="Tutorial/Triggers" index="3" unique_id=321542244 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.5, 17.75, -27.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.5, 17.75, -27.5)
first_input_texture = ExtResource("13_nwk5u") first_input_icon = ExtResource("15_05lnh")
complex_input_text = "at target" first_input_icon_keyboard = ExtResource("16_t5o40")
input_related_text = "at target"
tuto_text = "dash through" tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger4" index="1" unique_id=1601250256] [node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger4" index="1" unique_id=1601250256]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.75, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.75, 0)
shape = SubResource("BoxShape3D_nwk5u") shape = SubResource("BoxShape3D_nwk5u")
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="5" unique_id=26112457 instance=ExtResource("10_dkfm7")] [node name="TutoTrigger6" parent="Tutorial/Triggers" index="4" unique_id=26112457 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 22.75, 11.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 22.75, 11.25)
first_input_texture = ExtResource("13_nwk5u") first_input_icon = ExtResource("15_05lnh")
complex_input_text = "at enemy" first_input_icon_keyboard = ExtResource("16_t5o40")
input_related_text = "at enemy"
tuto_text = "dash through" tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger6" index="1" unique_id=1214410006] [node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger6" index="1" unique_id=1214410006]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 1.75, -0.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 1.75, -0.75)
shape = SubResource("BoxShape3D_prjj8") shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="6" unique_id=271532103 instance=ExtResource("10_dkfm7")] [node name="TutoTrigger7" parent="Tutorial/Triggers" index="5" unique_id=271532103 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22.75, 30.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22.75, 30.25)
first_input_texture = ExtResource("11_nwk5u") first_input_icon = ExtResource("11_xy0m1")
second_input_texture = ExtResource("13_nwk5u") first_input_icon_keyboard = ExtResource("12_t5o40")
second_input_icon = ExtResource("15_05lnh")
second_input_icon_keyboard = ExtResource("16_t5o40")
tuto_text = "throw weapon" tuto_text = "throw weapon"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger7" index="1" unique_id=1932556219] [node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger7" index="1" unique_id=1932556219]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.875, 3.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.875, 4)
shape = SubResource("BoxShape3D_prjj8") shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="7" unique_id=36196488 instance=ExtResource("10_dkfm7")] [node name="TutoTrigger8" parent="Tutorial/Triggers" index="6" unique_id=36196488 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.75, 28.25) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.75, 28.25)
first_input_texture = ExtResource("14_xy0m1") first_input_icon = ExtResource("17_prjj8")
complex_input_text = "at enemy" first_input_icon_keyboard = ExtResource("18_1opdv")
input_related_text = "at enemy"
tuto_text = "knockback" tuto_text = "knockback"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger8" index="1" unique_id=929676345] [node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger8" index="1" unique_id=929676345]
@@ -620,9 +619,9 @@ size = Vector3(5, 1, 11)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075] [node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 68.625) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 70.5)
use_collision = true use_collision = true
size = Vector3(5, 1, 3.25) size = Vector3(5, 1, 7)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="30" unique_id=302433684] [node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="30" unique_id=302433684]
@@ -721,26 +720,38 @@ use_collision = true
size = Vector3(9, 5.5, 2) size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="20" unique_id=1950738925] [node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial" index="20" unique_id=765166179]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.625, 6)
use_collision = true
size = Vector3(9, 2.25, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="21" unique_id=1950738925]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10)
use_collision = true use_collision = true
size = Vector3(9, 2.5, 2) size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="21" unique_id=1024529143] [node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="22" unique_id=1024529143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.75) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.75)
use_collision = true use_collision = true
size = Vector3(9, 25.5, 37.5) size = Vector3(9, 25.5, 37.5)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="22" unique_id=1261455320] [node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="23" unique_id=1261455320]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -28.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -28.5)
use_collision = true use_collision = true
size = Vector3(3, 1, 4) size = Vector3(3, 1, 4)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="CSGBox3D143" type="CSGBox3D" parent="Tutorial" index="23" unique_id=1090375546] [node name="CSGBox3D143" type="CSGBox3D" parent="Tutorial" index="24" unique_id=1090375546]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 27.625, 34) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 27.625, 34)
use_collision = true use_collision = true
size = Vector3(2, 3.25, 1) size = Vector3(2, 3.25, 1)
material = ExtResource("3_wsc2c") material = ExtResource("3_wsc2c")
[node name="Player" parent="." index="9" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, 0)
[node name="PlayerFellRespawn" parent="." index="10" unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.5, 0)

View File

@@ -0,0 +1,739 @@
[gd_scene format=3 uid="uid://e81wsmpen58r"]
[ext_resource type="PackedScene" uid="uid://55wehh6xombr" path="res://maps/_templates/main_scene_template.tscn" id="1_8n6bu"]
[ext_resource type="PackedScene" uid="uid://y77cdg7gg3y7" path="res://maps/levels/_arenas/playtest_1.tscn" id="2_wsc2c"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="3_wsc2c"]
[ext_resource type="PackedScene" uid="uid://qup00a7x2sji" path="res://scenes/fixed_dash_target/fixed_dashthrough_target.tscn" id="4_invhv"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="5_ofbe2"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="6_cgfmf"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="7_hr4qv"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="8_dkfm7"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://scenes/components/damage/RDamage.cs" id="9_ofbe2"]
[ext_resource type="PackedScene" uid="uid://b8aet6m4m2i83" path="res://scenes/tuto_trigger/TutoTrigger.tscn" id="10_dkfm7"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://inputs/base_mode/aim_down.tres" id="11_dkfm7"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://inputs/base_mode/dash.tres" id="12_nwk5u"]
[sub_resource type="Resource" id="Resource_nwk5u"]
script = ExtResource("6_cgfmf")
GravityModifier = 5.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="Resource" id="Resource_xy0m1"]
script = ExtResource("7_hr4qv")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_invhv"]
script = ExtResource("7_hr4qv")
StartingHealth = 1.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_cgfmf"]
script = ExtResource("9_ofbe2")
DamageType = 2
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_05lnh"]
script = ExtResource("7_hr4qv")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_t5o40"]
script = ExtResource("7_hr4qv")
StartingHealth = 100.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="BoxShape3D" id="BoxShape3D_xy0m1"]
size = Vector3(3, 3.75, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_05lnh"]
size = Vector3(9, 11, 19)
[sub_resource type="BoxShape3D" id="BoxShape3D_t5o40"]
size = Vector3(9, 2.25, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_dkfm7"]
size = Vector3(5, 2.25, 3.75)
[sub_resource type="BoxShape3D" id="BoxShape3D_nwk5u"]
size = Vector3(5.5, 4.5, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_prjj8"]
size = Vector3(2, 3.25, 5.25)
[sub_resource type="BoxShape3D" id="BoxShape3D_1opdv"]
size = Vector3(8.25, 3.25, 2.75)
[node name="Main" unique_id=955321579 instance=ExtResource("1_8n6bu")]
[node name="Player" parent="." index="7" unique_id=1309399929]
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, -0.5, 0, -2.5)
[node name="PlayerFellRespawn" parent="." index="8" unique_id=479136076]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1.5, 0)
[node name="Playground" type="Node3D" parent="." index="11" unique_id=2099606598]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8.25, 13, 58.5)
[node name="PlaytestArena" parent="Playground" index="0" unique_id=664535670 instance=ExtResource("2_wsc2c")]
[node name="CSGBox3D108" type="CSGBox3D" parent="Playground/PlaytestArena" index="88" unique_id=47922109]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 8.75, 2.25)
use_collision = true
size = Vector3(1, 17.5, 9.5)
material = ExtResource("3_wsc2c")
[node name="Targets" type="Node3D" parent="Playground" index="1" unique_id=1727473773]
[node name="FixedDashthroughTarget" parent="Playground/Targets" index="0" unique_id=1291663508 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 13.5, -9)
[node name="FixedDashthroughTarget8" parent="Playground/Targets" index="1" unique_id=475406577 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 17, 23, -34)
[node name="FixedDashthroughTarget9" parent="Playground/Targets" index="2" unique_id=168635463 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 35.5, 30.5, -42.5)
[node name="FixedDashthroughTarget10" parent="Playground/Targets" index="3" unique_id=119396227 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26, 30.5, -42.5)
[node name="FixedDashthroughTarget7" parent="Playground/Targets" index="4" unique_id=282429016 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 10.5, 5.5, -9)
[node name="FixedDashthroughTarget6" parent="Playground/Targets" index="5" unique_id=437890277 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 8, 6, -30.5)
[node name="FixedDashthroughTarget4" parent="Playground/Targets" index="6" unique_id=1484691271 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 30.5, 5, -33.5)
[node name="FixedDashthroughTarget5" parent="Playground/Targets" index="7" unique_id=434257222 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 26.5, 9.5, -44)
[node name="FixedDashthroughTarget2" parent="Playground/Targets" index="8" unique_id=272400108 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 27, 13.5, -9)
[node name="FixedDashthroughTarget3" parent="Playground/Targets" index="9" unique_id=1008201593 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 43, 6, -8.5)
[node name="FlyingEnemies" type="Node3D" parent="Playground" index="2" unique_id=1518759273]
[node name="FlyingEnemy" parent="Playground/FlyingEnemies" index="0" unique_id=2090203407 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5, 7, -9)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy10" parent="Playground/FlyingEnemies" index="1" unique_id=1610354388 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5, 7, 0.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy11" parent="Playground/FlyingEnemies" index="2" unique_id=1671862122 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28, 7, 1.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy4" parent="Playground/FlyingEnemies" index="3" unique_id=665537400 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33, 6, -12)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy5" parent="Playground/FlyingEnemies" index="4" unique_id=1592183094 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -12)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy9" parent="Playground/FlyingEnemies" index="5" unique_id=842890582 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45, 6, -1.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy2" parent="Playground/FlyingEnemies" index="6" unique_id=188061312 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 11, -24)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy12" parent="Playground/FlyingEnemies" index="7" unique_id=821624940 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 8.5, -24)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy3" parent="Playground/FlyingEnemies" index="8" unique_id=412581083 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 14, -32.5)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy6" parent="Playground/FlyingEnemies" index="9" unique_id=779578466 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26, 23.5, -23)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy7" parent="Playground/FlyingEnemies" index="10" unique_id=1163439326 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 34, 23.5, -23)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="FlyingEnemy8" parent="Playground/FlyingEnemies" index="11" unique_id=1979706254 node_paths=PackedStringArray("Target") instance=ExtResource("8_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 43, 23.5, -23)
Target = NodePath("../../../Player")
RMovement = SubResource("Resource_nwk5u")
[node name="GroundedEnemies" type="Node3D" parent="Playground" index="3" unique_id=1101330520]
[node name="Enemy3" parent="Playground/GroundedEnemies" index="0" unique_id=1159989424 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25, 0, -8.336809)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy11" parent="Playground/GroundedEnemies" index="1" unique_id=1747444936 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17, 8, 3.6631908)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy12" parent="Playground/GroundedEnemies" index="2" unique_id=283117081 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 11, -4.836809)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy13" parent="Playground/GroundedEnemies" index="3" unique_id=970022638 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 12, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy18" parent="Playground/GroundedEnemies" index="4" unique_id=2077088475 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 12, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy19" parent="Playground/GroundedEnemies" index="5" unique_id=2023773341 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 7.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy25" parent="Playground/GroundedEnemies" index="6" unique_id=1101329723 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 7.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy26" parent="Playground/GroundedEnemies" index="7" unique_id=855220553 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46, 12, -35.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy20" parent="Playground/GroundedEnemies" index="8" unique_id=1255215986 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 7.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy21" parent="Playground/GroundedEnemies" index="9" unique_id=2098915426 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 36.5, 0.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy22" parent="Playground/GroundedEnemies" index="10" unique_id=246912749 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 0.5, -19.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy14" parent="Playground/GroundedEnemies" index="11" unique_id=211015190 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 41, 17.5, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy15" parent="Playground/GroundedEnemies" index="12" unique_id=1164179421 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 31, 17.5, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy16" parent="Playground/GroundedEnemies" index="13" unique_id=1169725422 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 24.5, 17.5, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy17" parent="Playground/GroundedEnemies" index="14" unique_id=1951666189 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 17.5, -22.836807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy23" parent="Playground/GroundedEnemies" index="15" unique_id=1348057502 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 17.5, 24.5, -43.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy24" parent="Playground/GroundedEnemies" index="16" unique_id=2068813971 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 45, 24.5, -43.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy4" parent="Playground/GroundedEnemies" index="17" unique_id=366059658 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 10.5, 0, -18.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy7" parent="Playground/GroundedEnemies" index="18" unique_id=1389063523 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 25.5, 4, -27.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy27" parent="Playground/GroundedEnemies" index="19" unique_id=854456486 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 20, 0, -44.836807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy10" parent="Playground/GroundedEnemies" index="20" unique_id=836898496 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 30.5, 11, -33.336807)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy8" parent="Playground/GroundedEnemies" index="21" unique_id=1015624071 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 34.5, 1.5, -27.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy9" parent="Playground/GroundedEnemies" index="22" unique_id=827865590 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 46.5, 0, -27.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy5" parent="Playground/GroundedEnemies" index="23" unique_id=1267116862 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4, 0, -18.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy6" parent="Playground/GroundedEnemies" index="24" unique_id=1147823180 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 16.5, 7, -17.33681)
Target = NodePath("../../../Player")
RHealth = SubResource("Resource_xy0m1")
RMovement = SubResource("Resource_nwk5u")
[node name="Tutorial" type="CSGCombiner3D" parent="." index="12" unique_id=1168290062]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="FixedDashthroughTarget11" parent="Tutorial" index="0" unique_id=2053952229 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -7.25, 20.5, -27.5)
[node name="FixedDashthroughTarget13" parent="Tutorial" index="1" unique_id=1470128508 instance=ExtResource("4_invhv")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 1.3647223, 23.75, -13.75)
[node name="Enemy28" parent="Tutorial" index="2" unique_id=1765389924 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -5, 22, 16.5)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_invhv")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy29" parent="Tutorial" index="3" unique_id=1071267369 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -10, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_05lnh")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Enemy30" parent="Tutorial" index="4" unique_id=1982933011 node_paths=PackedStringArray("Target") instance=ExtResource("5_ofbe2")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0.25, 22, 28.75)
Target = NodePath("../../Player")
RHealth = SubResource("Resource_t5o40")
RDamage = SubResource("Resource_cgfmf")
RMovement = SubResource("Resource_nwk5u")
[node name="Triggers" type="Node3D" parent="Tutorial" index="5" unique_id=1531131828]
[node name="TutoTrigger5" parent="Tutorial/Triggers" index="0" unique_id=840713937 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 23.25, -24.25)
input = ExtResource("11_dkfm7")
second_input = ExtResource("12_nwk5u")
tuto_text = "Dash to target"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger5" index="1" unique_id=1895232009]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.75, 0.625, 1.75)
shape = SubResource("BoxShape3D_xy0m1")
[node name="TutoTrigger" parent="Tutorial/Triggers" index="1" unique_id=1215265305 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, -4.5)
tuto_text = "Aimed dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger" index="1" unique_id=1774867326]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -3.75, -6.75)
shape = SubResource("BoxShape3D_05lnh")
[node name="TutoTrigger2" parent="Tutorial/Triggers" index="2" unique_id=386301715 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 0, -34.25)
tuto_text = "mantle after dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger2" index="1" unique_id=525906537]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 1.25)
shape = SubResource("BoxShape3D_t5o40")
[node name="TutoTrigger3" parent="Tutorial/Triggers" index="3" unique_id=460767120 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.75, 7, -49)
tuto_text = "slows down time"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger3" index="1" unique_id=768845413]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.625, 0.875)
shape = SubResource("BoxShape3D_dkfm7")
[node name="TutoTrigger4" parent="Tutorial/Triggers" index="4" unique_id=321542244 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.5, 17.75, -27.5)
tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger4" index="1" unique_id=1601250256]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1.75, 0)
shape = SubResource("BoxShape3D_nwk5u")
[node name="TutoTrigger6" parent="Tutorial/Triggers" index="5" unique_id=26112457 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.75, 22.75, 11.25)
tuto_text = "dash through"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger6" index="1" unique_id=1214410006]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.625, 1.75, -0.75)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger7" parent="Tutorial/Triggers" index="6" unique_id=271532103 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22.75, 30.25)
tuto_text = "throw weapon"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger7" index="1" unique_id=1932556219]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.875, 4)
shape = SubResource("BoxShape3D_prjj8")
[node name="TutoTrigger8" parent="Tutorial/Triggers" index="7" unique_id=36196488 instance=ExtResource("10_dkfm7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.75, 28.25)
tuto_text = "knockback"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Tutorial/Triggers/TutoTrigger8" index="1" unique_id=929676345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.125, 1.875, 0.375)
shape = SubResource("BoxShape3D_1opdv")
[node name="DashWithMantle" type="CSGCombiner3D" parent="Tutorial" index="6" unique_id=128667834]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -36.5)
[node name="CSGBox3D109" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="0" unique_id=531736596]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 4)
use_collision = true
size = Vector3(9, 8.5, 6)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D112" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="1" unique_id=565292599]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, 0)
use_collision = true
size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D113" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="2" unique_id=28433553]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -2)
use_collision = true
size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D110" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="3" unique_id=731833071]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 6, -12.125)
use_collision = true
size = Vector3(5, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="4" unique_id=173458015]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 5.625, -14)
use_collision = true
size = Vector3(9, 29.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="5" unique_id=1750512788]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 7, -12.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="6" unique_id=391729778]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 7, -12.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D134" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="7" unique_id=1136091363]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.5, 46.125)
use_collision = true
size = Vector3(5, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D135" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="8" unique_id=748140231]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D136" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="9" unique_id=436209430]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 46.125)
use_collision = true
size = Vector3(1, 1, 4.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D137" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="10" unique_id=1930091014]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D138" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="11" unique_id=1299444131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 58)
use_collision = true
size = Vector3(1, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="12" unique_id=1708119368]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="13" unique_id=762102441]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 22.5, 68.625)
use_collision = true
size = Vector3(1, 1, 3.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="14" unique_id=1446497915]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 17, 6.75)
use_collision = true
size = Vector3(1, 2, 6.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D127" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="15" unique_id=1731176595]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 17, 10.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="16" unique_id=1284139577]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 0.625, 10.375)
use_collision = true
size = Vector3(3, 2.25, 6.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="17" unique_id=1204742131]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 16.5, 4.75)
use_collision = true
size = Vector3(12, 1, 2.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="18" unique_id=1985192046]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 23.125, 6.5)
use_collision = true
size = Vector3(18, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D130" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="19" unique_id=1502907002]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.25, 23.125, 44)
use_collision = true
size = Vector3(7.5, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D131" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="20" unique_id=632272709]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, 23.125, 43)
use_collision = true
size = Vector3(7.5, 12.25, 3)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="21" unique_id=696789507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 10.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D125" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="22" unique_id=1937274848]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 23.125, 7.5)
use_collision = true
size = Vector3(7.25, 12.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D132" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="23" unique_id=249644458]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 29.625, 25.25)
use_collision = true
size = Vector3(18, 0.75, 38.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D126" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="24" unique_id=1606556480]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.125, 18.25, 9)
use_collision = true
size = Vector3(7.75, 2.5, 4)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D128" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="25" unique_id=1927103381]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.375, 25.375, 9)
use_collision = true
size = Vector3(7.25, 7.75, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D124" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="26" unique_id=1068505352]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5, 19.487345, 11.25)
use_collision = true
size = Vector3(3, 5, 8.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D129" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="27" unique_id=302301078]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.25, 19.487345, 38.625)
use_collision = true
size = Vector3(9.5, 5, 11.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D133" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="28" unique_id=672467040]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 58)
use_collision = true
size = Vector3(5, 1, 11)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="29" unique_id=1207463075]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 21.487345, 70.125)
use_collision = true
size = Vector3(5, 1, 6.25)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="30" unique_id=302433684]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.875, 23.125, 26.25)
use_collision = true
size = Vector3(13.75, 12.25, 30.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="31" unique_id=1125662345]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.5, 23.125, 25.25)
use_collision = true
size = Vector3(1, 12.25, 36.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D111" type="CSGBox3D" parent="Tutorial/DashWithMantle" index="32" unique_id=923535141]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -11.125, -3.75)
use_collision = true
size = Vector3(9, 4.25, 21.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D142" type="CSGBox3D" parent="Tutorial" index="7" unique_id=886061699]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 22, 34)
use_collision = true
size = Vector3(2, 2, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D145" type="CSGBox3D" parent="Tutorial" index="8" unique_id=1440927327]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 12.25, 34)
use_collision = true
size = Vector3(12, 17.5, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D139" type="CSGBox3D" parent="Tutorial" index="9" unique_id=1561729125]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 21.5, 28.75)
use_collision = true
size = Vector3(12, 1, 3.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D146" type="CSGBox3D" parent="Tutorial" index="10" unique_id=1614862969]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75, 23, 55.75)
use_collision = true
size = Vector3(19.5, 1, 3.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D147" type="CSGBox3D" parent="Tutorial" index="11" unique_id=1320459108]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.875, 23, 67.25)
use_collision = true
size = Vector3(3.25, 1, 19.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D140" type="CSGBox3D" parent="Tutorial" index="12" unique_id=124463390]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D141" type="CSGBox3D" parent="Tutorial" index="13" unique_id=164888540]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 25.125, 34)
use_collision = true
size = Vector3(5, 8.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D114" type="CSGBox3D" parent="Tutorial" index="14" unique_id=1217279859]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -4.75, 0)
use_collision = true
size = Vector3(9, 8.5, 14)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D116" type="CSGBox3D" parent="Tutorial" index="15" unique_id=720911926]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 9.375, -11.75)
use_collision = true
size = Vector3(18, 15.25, 37.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D115" type="CSGBox3D" parent="Tutorial" index="16" unique_id=995233474]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1, -26.125)
use_collision = true
size = Vector3(18, 1, 6.75)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D119" type="CSGBox3D" parent="Tutorial" index="17" unique_id=1412582714]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.875, -3.75, -30)
use_collision = true
size = Vector3(11.75, 11, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D121" type="CSGBox3D" parent="Tutorial" index="18" unique_id=697302898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.5, 0.125, -30)
use_collision = true
size = Vector3(3, 3.25, 1)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D117" type="CSGBox3D" parent="Tutorial" index="19" unique_id=603171965]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -6.25, -8)
use_collision = true
size = Vector3(9, 5.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D123" type="CSGBox3D" parent="Tutorial" index="20" unique_id=765166179]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.625, 6)
use_collision = true
size = Vector3(9, 2.25, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D118" type="CSGBox3D" parent="Tutorial" index="21" unique_id=1950738925]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -7.75, -10)
use_collision = true
size = Vector3(9, 2.5, 2)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D120" type="CSGBox3D" parent="Tutorial" index="22" unique_id=1024529143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -21.75, -11.75)
use_collision = true
size = Vector3(9, 25.5, 37.5)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D122" type="CSGBox3D" parent="Tutorial" index="23" unique_id=1261455320]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.5, 16.5, -28.5)
use_collision = true
size = Vector3(3, 1, 4)
material = ExtResource("3_wsc2c")
[node name="CSGBox3D143" type="CSGBox3D" parent="Tutorial" index="24" unique_id=1090375546]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 27.625, 34)
use_collision = true
size = Vector3(2, 3.25, 1)
material = ExtResource("3_wsc2c")

View File

@@ -0,0 +1,79 @@
{
"format": 1,
"restore": {
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {}
},
"projects": {
"D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj": {
"version": "1.0.0",
"restore": {
"projectUniqueName": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
"projectName": "movement-tests",
"projectPath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
"packagesPath": "C:\\Users\\Minimata\\.nuget\\packages\\",
"outputPath": "D:\\Godot\\Projects\\movement-tests\\obj\\",
"projectStyle": "PackageReference",
"fallbackFolders": [
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
],
"configFilePaths": [
"C:\\Users\\Minimata\\AppData\\Roaming\\NuGet\\NuGet.Config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
"originalTargetFrameworks": [
"net8.0"
],
"sources": {
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
"net8.0": {
"targetAlias": "net8.0",
"projectReferences": {}
}
},
"warningProperties": {
"warnAsError": [
"NU1605"
]
},
"restoreAuditProperties": {
"enableAudit": "true",
"auditLevel": "low",
"auditMode": "direct"
},
"SdkAnalysisLevel": "9.0.300"
},
"frameworks": {
"net8.0": {
"targetAlias": "net8.0",
"dependencies": {
"xunit.v3.mtp-v2": {
"target": "Package",
"version": "[3.2.2, )"
}
},
"imports": [
"net461",
"net462",
"net47",
"net471",
"net472",
"net48",
"net481"
],
"assetTargetFallback": true,
"warn": true,
"frameworkReferences": {
"Microsoft.NETCore.App": {
"privateAssets": "all"
}
},
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\9.0.301/PortableRuntimeIdentifierGraph.json"
}
}
}
}
}

View File

@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Minimata\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\Minimata\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
</ItemGroup>
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.props')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.props')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.extensions.telemetry\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Extensions.Telemetry.props')" />
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.props')" />
</ImportGroup>
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Pkgxunit_analyzers Condition=" '$(Pkgxunit_analyzers)' == '' ">C:\Users\Minimata\.nuget\packages\xunit.analyzers\1.27.0</Pkgxunit_analyzers>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform\2.0.2\buildTransitive\net8.0\Microsoft.Testing.Platform.targets')" />
<Import Project="$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.testing.platform.msbuild\2.0.2\buildTransitive\Microsoft.Testing.Platform.MSBuild.targets')" />
<Import Project="$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets" Condition="Exists('$(NuGetPackageRoot)xunit.v3.core.mtp-v2\3.2.2\buildTransitive\xunit.v3.core.mtp-v2.targets')" />
</ImportGroup>
</Project>

1160
obj/project.assets.json Normal file

File diff suppressed because it is too large Load Diff

28
obj/project.nuget.cache Normal file
View File

@@ -0,0 +1,28 @@
{
"version": 2,
"dgSpecHash": "C+vE0OBbgVo=",
"success": true,
"projectFilePath": "D:\\Godot\\Projects\\movement-tests\\movement-tests.csproj",
"expectedPackageFiles": [
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.applicationinsights\\2.23.0\\microsoft.applicationinsights.2.23.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.bcl.asyncinterfaces\\6.0.0\\microsoft.bcl.asyncinterfaces.6.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.netcore.platforms\\5.0.0\\microsoft.netcore.platforms.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.telemetry\\2.0.2\\microsoft.testing.extensions.telemetry.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.extensions.trxreport.abstractions\\2.0.2\\microsoft.testing.extensions.trxreport.abstractions.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform\\2.0.2\\microsoft.testing.platform.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.testing.platform.msbuild\\2.0.2\\microsoft.testing.platform.msbuild.2.0.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\microsoft.win32.registry\\5.0.0\\microsoft.win32.registry.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\system.diagnostics.diagnosticsource\\5.0.0\\system.diagnostics.diagnosticsource.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.accesscontrol\\5.0.0\\system.security.accesscontrol.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\system.security.principal.windows\\5.0.0\\system.security.principal.windows.5.0.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.analyzers\\1.27.0\\xunit.analyzers.1.27.0.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.assert\\3.2.2\\xunit.v3.assert.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.common\\3.2.2\\xunit.v3.common.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.core.mtp-v2\\3.2.2\\xunit.v3.core.mtp-v2.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.extensibility.core\\3.2.2\\xunit.v3.extensibility.core.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.mtp-v2\\3.2.2\\xunit.v3.mtp-v2.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.common\\3.2.2\\xunit.v3.runner.common.3.2.2.nupkg.sha512",
"C:\\Users\\Minimata\\.nuget\\packages\\xunit.v3.runner.inproc.console\\3.2.2\\xunit.v3.runner.inproc.console.3.2.2.nupkg.sha512"
],
"logs": []
}

View File

@@ -28,7 +28,8 @@ ProjectMusicController="*uid://r5t485lr3p7t"
ProjectUISoundController="*uid://cc37235kj4384" ProjectUISoundController="*uid://cc37235kj4384"
Shaker="*uid://c7flmumgr5w3u" Shaker="*uid://c7flmumgr5w3u"
CsgToolkitAutoload="*uid://w8ad8q4lneis" CsgToolkitAutoload="*uid://w8ad8q4lneis"
"Forge Bootstrap"="uid://ba8fquhtwu5mu" "Forge Bootstrap"="*uid://ba8fquhtwu5mu"
GlobalHelpers="*uid://dqcm83o8e66a2"
[display] [display]

View File

@@ -7,7 +7,7 @@ using Movementtests.systems.damage;
[GlobalClass] [GlobalClass]
public partial class RDamageModifier : Resource, IDamageable public partial class RDamageModifier : Resource, IDamageable
{ {
public event Action<IDamageable, DamageRecord> DamageTaken; public event Action<IDamageable, DamageRecord> DamageTaken = null!;
[Export] [Export]
public EDamageTypes DamageType { get; set;} public EDamageTypes DamageType { get; set;}

View File

@@ -5,11 +5,11 @@ using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_heart.png")]
public partial class CHealth : Node, IHealthable public partial class CHealth : Node, IHealthable
{ {
public event Action<IHealthable, HealthChangedRecord> HealthChanged; public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted; public event Action<IHealthable> HealthDepleted = null!;
[Export] [Export]
public RHealth RHealth { get; set; } public RHealth RHealth { get; set; } = null!;
public float CurrentHealth { get; set; } public float CurrentHealth { get; set; }

View File

@@ -5,9 +5,9 @@ using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
public partial class CKnockback : Node3D, IKnockbackable public partial class CKnockback : Node3D, IKnockbackable
{ {
[Export] public RKnockback RKnockback { get; set;} [Export] public RKnockback RKnockback { get; set;} = null!;
private KnockbackRecord _knockbackRecord = null; private KnockbackRecord _knockbackRecord = null!;
public void RegisterKnockback(KnockbackRecord knockbackRecord) public void RegisterKnockback(KnockbackRecord knockbackRecord)
{ {
@@ -20,7 +20,7 @@ public partial class CKnockback : Node3D, IKnockbackable
var knockbackDirection = GlobalPosition - _knockbackRecord.DamageRecord.SourceLocation; var knockbackDirection = GlobalPosition - _knockbackRecord.DamageRecord.SourceLocation;
var finalKnockback = knockbackDirection.Normalized() * RKnockback.Modifier * _knockbackRecord.ForceMultiplier; var finalKnockback = knockbackDirection.Normalized() * RKnockback.Modifier * _knockbackRecord.ForceMultiplier;
_knockbackRecord = null; _knockbackRecord = null!;
return finalKnockback; return finalKnockback;
} }
} }

View File

@@ -6,10 +6,9 @@ namespace Movementtests.scenes.movement;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_path_follow.png")]
public partial class CGroundedMovement : Node3D, IMoveable public partial class CGroundedMovement : Node3D, IMoveable
{ {
[Export] public RMovement RMovement { get; set; } [Export] public RMovement RMovement { get; set; } = null!;
[Export] [Export] public RayCast3D WallInFrontRayCast { get; set; } = null!;
public RayCast3D WallInFrontRayCast { get; set; }
public Vector3 ComputeVelocity(MovementInputs inputs) public Vector3 ComputeVelocity(MovementInputs inputs)

View File

@@ -16,36 +16,37 @@ public partial class Enemy : CharacterBody3D,
IStunnable IStunnable
{ {
// Signals and events // Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken; public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged; public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted; public event Action<IHealthable> HealthDepleted = null!;
// Public export components // Public export components
[Export] [Export]
public Node3D Target { get; set; } public Node3D Target { get; set; } = null!;
[Export] [Export]
public float EnemyHeight { get; set; } = 1f; public float EnemyHeight { get; set; } = 1f;
[ExportGroup("Health")] [ExportGroup("Health")]
[Export] [Export]
public RHealth RHealth { get; set; } public RHealth RHealth { get; set; } = null!;
[Export] [Export]
public RDeathEffect[] DeathEffects { get; set; } public RDeathEffect[] DeathEffects { get; set; } = null!;
public IHealthable CHealth { get; set; } public IHealthable CHealth { get; set; } = null!;
[ExportGroup("Damage")] [ExportGroup("Damage")]
[Export] [Export]
public RDamage RDamage { get; set; } public RDamage RDamage { get; set; } = null!;
public IDamageable CDamageable { get; set; } public IDamageable CDamageable { get; set; } = null!;
[Export] [Export]
public RKnockback RKnockback { get; set; } public RKnockback RKnockback { get; set; } = null!;
public IKnockbackable CKnockback { get; set; } public IKnockbackable CKnockback { get; set; } = null!;
[ExportGroup("Movement")] [ExportGroup("Movement")]
[Export] [Export]
public RMovement RMovement { get; set; } public RMovement RMovement { get; set; } = null!;
public IMoveable CMovement { get; set; } public IMoveable CMovement { get; set; } = null!;
// Public stuff // Public stuff
public float CurrentHealth public float CurrentHealth
@@ -55,9 +56,9 @@ public partial class Enemy : CharacterBody3D,
} }
// Private stuff // Private stuff
private Area3D _damageBox; private Area3D _damageBox = null!;
private Node3D _target; internal Node3D _target = null!;
private Healthbar _healthbar; private Healthbar _healthbar = null!;
public override void _Ready() public override void _Ready()
{ {
@@ -70,34 +71,28 @@ public partial class Enemy : CharacterBody3D,
_damageBox = GetNode<Area3D>("DamageBox"); _damageBox = GetNode<Area3D>("DamageBox");
_target = GetNode<Node3D>("CTarget"); _target = GetNode<Node3D>("CTarget");
CDamageable = GetNode<Node>("CDamageable") as IDamageable; CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
CMovement = GetNode<Node>("CMovement") as IMoveable; CMovement = (GetNode<Node>("CMovement") as IMoveable)!;
CHealth = GetNode<Node>("CHealth") as IHealthable; CHealth = (GetNode<Node>("CHealth") as IHealthable)!;
CKnockback = GetNode<Node>("CKnockback") as IKnockbackable; CKnockback = (GetNode<Node>("CKnockback") as IKnockbackable)!;
if (CDamageable is null) GD.PrintErr("This node needs a 'CDamage' child of type IDamageable!");
if (CMovement is null) GD.PrintErr("This node needs a 'CMovement' child of type IMoveable!");
if (CHealth is null) GD.PrintErr("This node needs a 'CHealth' child of type IHealthable!");
if (CKnockback is null) GD.PrintErr("This node needs a 'CKnockback' child of type IKnockbackable!");
_healthbar = GetNode<CHealthbar>("CHealthBar").Healthbar; _healthbar = GetNode<CHealthbar>("CHealthBar").Healthbar;
if (RMovement != null) CMovement!.RMovement = RMovement; CMovement.RMovement = RMovement;
if (RHealth != null) CHealth.RHealth = RHealth;
{ CHealth.CurrentHealth = RHealth.StartingHealth;
CHealth!.RHealth = RHealth; CKnockback.RKnockback = RKnockback;
CHealth.CurrentHealth = RHealth.StartingHealth;
} _healthbar.Initialize(CHealth.CurrentHealth);
if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
_healthbar.Initialize(CHealth!.CurrentHealth);
} }
public void SetupSignals() public void SetupSignals()
{ {
// Anonymous function call to erase return values of ReduceHealth // Anonymous function call to erase return values of ReduceHealth
CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record); CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
CDamageable.DamageTaken += (source, record) => RegisterKnockback(new KnockbackRecord(record)); CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
CHealth.HealthDepleted += Kill; CHealth.HealthDepleted += Kill;
HealthChanged += (source, record) => _healthbar.SetHealth(record.CurrentHealth); HealthChanged += (_, record) => _healthbar.SetHealth(record.CurrentHealth);
} }
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
@@ -187,24 +182,21 @@ public partial class Enemy : CharacterBody3D,
public void RegisterKnockback(KnockbackRecord knockbackRecord) public void RegisterKnockback(KnockbackRecord knockbackRecord)
{ {
if (CKnockback is null) return;
CKnockback.RegisterKnockback(knockbackRecord); CKnockback.RegisterKnockback(knockbackRecord);
} }
public Vector3 ComputeKnockback() public Vector3 ComputeKnockback()
{ {
if (CKnockback is null) return Vector3.Zero;
return CKnockback.ComputeKnockback(); return CKnockback.ComputeKnockback();
} }
public Vector3 GetTargetGlobalPosition() public Vector3 GetTargetGlobalPosition()
{ {
if (_target is null) return GlobalPosition; return _target == null ? GlobalPosition : _target.GlobalPosition;
return _target.GlobalPosition;
} }
// Stun management // Stun management
public bool IsStunned { get; set; } = false; public bool IsStunned { get; set; }
[Export(PropertyHint.Range, "0.1, 2, 0.1, or_greater")] [Export(PropertyHint.Range, "0.1, 2, 0.1, or_greater")]
public float StunDuration { get; set; } = 1f; public float StunDuration { get; set; } = 1f;

View File

@@ -159,8 +159,9 @@ WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0 WallHugHorizontalDeceleration = 1.0
WallRunUpwardVelocityFactor = 0.5 WallRunUpwardVelocityFactor = 0.5
MinimumWallRunUpwardSpeed = 4.0 MinimumWallRunUpwardSpeed = 4.0
MinimumWallRunHorizontalSpeed = 8.0
WallRunAltitudeLossSpeed = 8.0 WallRunAltitudeLossSpeed = 8.0
WallRunSpeedThreshold = 2.0 WallRunSpeedThreshold = 1.0
[node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")] [node name="CHealth" parent="." unique_id=1244478698 instance=ExtResource("3_q7bng")]
RHealth = ExtResource("4_m8gvy") RHealth = ExtResource("4_m8gvy")
@@ -1119,8 +1120,8 @@ delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=342055859] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=342055859]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump") to = NodePath("../../Jump/DoubleJump")
event = &"jump" event = &"wall_jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=43147957] [node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=43147957]
@@ -1153,9 +1154,21 @@ delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=1208015492] [node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=1208015492]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnMove" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging" unique_id=751408886]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hugging")
event = &"move"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=766545186] [node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall" unique_id=766545186]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running" unique_id=1699673966]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"wall_jump"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running" unique_id=73239479] [node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running" unique_id=73239479]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled") to = NodePath("../../../Airborne/CoyoteEnabled")

View File

@@ -5,7 +5,7 @@ using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")] [GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
public partial class PlayerUi : Control public partial class PlayerUi : Control
{ {
private TextureRect[] _dashIcons = new TextureRect[3]; internal TextureRect[] _dashIcons = new TextureRect[3];
private TextureRect _enemyTarget; private TextureRect _enemyTarget;
private Healthbar _healthbar; private Healthbar _healthbar;

View File

@@ -26,18 +26,18 @@ public partial class DashSystem: Node3D
public Vector3 PlannedMantleLocation { get; set; } public Vector3 PlannedMantleLocation { get; set; }
public MantleSystem MantleSystem { get; set; } public MantleSystem MantleSystem { get; set; }
private HeadSystem _head; internal HeadSystem _head;
public ShapeCast3D DashCast3D; public ShapeCast3D DashCast3D;
private Camera3D _camera; internal Camera3D _camera;
private Vector3 _dashDirection = Vector3.Zero; internal Vector3 _dashDirection = Vector3.Zero;
private ShapeCast3D _dashCastDrop; internal ShapeCast3D _dashCastDrop;
private MeshInstance3D _dashDropIndicator; internal MeshInstance3D _dashDropIndicator;
private MeshInstance3D _dashDropLocationIndicator; internal MeshInstance3D _dashDropLocationIndicator;
private MeshInstance3D _dashTarget; internal MeshInstance3D _dashTarget;
private CpuParticles3D _dashIndicator; internal CpuParticles3D _dashIndicator;
private AnimationPlayer _dashIndicatorAnim; internal AnimationPlayer _dashIndicatorAnim;
[Export] [Export]
public PackedScene DashIndicatorScene { get; set; } public PackedScene DashIndicatorScene { get; set; }
@@ -77,7 +77,7 @@ public partial class DashSystem: Node3D
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer"); _dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
} }
private DashLocation ComputeDashLocation() internal DashLocation ComputeDashLocation()
{ {
var targetLocation = DashCast3D.ToGlobal(DashCast3D.TargetPosition); var targetLocation = DashCast3D.ToGlobal(DashCast3D.TargetPosition);
var hasHit = DashCast3D.IsColliding(); var hasHit = DashCast3D.IsColliding();

View File

@@ -39,10 +39,10 @@ public partial class HeadSystem : Node3D
float BobbingMultiplier, float BobbingMultiplier,
float FovMultiplier); float FovMultiplier);
private Camera3D _camera; internal Camera3D _camera;
private Marker3D _cameraAnchor; internal Marker3D _cameraAnchor;
private AnimationPlayer _animationPlayer; internal AnimationPlayer _animationPlayer;
private AnimationTree _animationTree; internal AnimationTree _animationTree;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f; public float LookSensitivity { get; set; } = 1f;
@@ -63,11 +63,11 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterAmplitude { get; set; } = 0.1f; public float SlidingJitterAmplitude { get; set; } = 0.1f;
private FastNoiseLite _slidingNoise = new FastNoiseLite(); internal FastNoiseLite _slidingNoise = new FastNoiseLite();
[ExportGroup("Bobbing")] [ExportGroup("Bobbing")]
private float _bobbingAccumulator; // Constantly increases when player moves in X or/and Z axis internal float _bobbingAccumulator; // Constantly increases when player moves in X or/and Z axis
[Export(PropertyHint.Range, "0,10,0.01,or_greater")] [Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float BobbingFrequency { set; get; } = 2.4f; public float BobbingFrequency { set; get; } = 2.4f;
[Export(PropertyHint.Range, "0,0.4,0.01,or_greater")] [Export(PropertyHint.Range, "0,0.4,0.01,or_greater")]
@@ -84,11 +84,11 @@ public partial class HeadSystem : Node3D
public float FovMaxedOutSpeed { get; set; } = 20f; public float FovMaxedOutSpeed { get; set; } = 20f;
[ExportGroup("First Person rig")] [ExportGroup("First Person rig")]
private Node3D _fpRig; internal Node3D _fpRig;
private Node3D _rightHandedWeapon; internal Node3D _rightHandedWeapon;
private Node3D _leftHandedWeapon; internal Node3D _leftHandedWeapon;
private Node3D _fpDisplacedRig; internal Node3D _fpDisplacedRig;
private Vector3 _fpDisplacedRigInitialRotation; internal Vector3 _fpDisplacedRigInitialRotation;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float WeaponSway { get; set; } = 5f; public float WeaponSway { get; set; } = 5f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")] [Export(PropertyHint.Range, "0,10,0.1,or_greater")]
@@ -190,8 +190,8 @@ public partial class HeadSystem : Node3D
EmitSignalHitboxDeactivated(); EmitSignalHitboxDeactivated();
} }
private bool _footstepEmitted; internal bool _footstepEmitted;
private bool _isPlayingForcingAnim; internal bool _isPlayingForcingAnim;
public void ResetHeadBobbing() public void ResetHeadBobbing()
{ {

View File

@@ -372,7 +372,7 @@ tracks/3/keys = {
} }
tracks/4/type = "method" tracks/4/type = "method"
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = false
tracks/4/path = NodePath("../..") tracks/4/path = NodePath("../..")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true
@@ -579,7 +579,7 @@ tracks/3/keys = {
} }
tracks/4/type = "method" tracks/4/type = "method"
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = false
tracks/4/path = NodePath("../..") tracks/4/path = NodePath("../..")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true

View File

@@ -245,7 +245,7 @@ public partial class PlayerController : CharacterBody3D,
public float MinimumWallRunHorizontalSpeed { get; set; } = 12f; public float MinimumWallRunHorizontalSpeed { get; set; } = 12f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")] [Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunAltitudeLossSpeed { get; set; } = 10f; public float WallRunAltitudeLossSpeed { get; set; } = 10f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")] [Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float WallRunSpeedThreshold { get; set; } = 8f; public float WallRunSpeedThreshold { get; set; } = 8f;
/////////////////////////// ///////////////////////////
@@ -265,8 +265,8 @@ public partial class PlayerController : CharacterBody3D,
private float _inputRotateFloorplane; private float _inputRotateFloorplane;
// Basic falling // Basic falling
private float _targetSpeed; internal float _targetSpeed;
private float _gravity; internal float _gravity;
// Jump stuff // Jump stuff
private int _currentInputBufferFrames; private int _currentInputBufferFrames;
@@ -290,7 +290,7 @@ public partial class PlayerController : CharacterBody3D,
private Vector3 _currentWallContactPoint = Vector3.Zero; private Vector3 _currentWallContactPoint = Vector3.Zero;
// Dash stuff // Dash stuff
private bool _canDash = true; internal bool _canDash = true;
private bool _canDashAirborne = true; private bool _canDashAirborne = true;
private float _playerHeight; private float _playerHeight;
private float _playerRadius; private float _playerRadius;
@@ -360,6 +360,7 @@ public partial class PlayerController : CharacterBody3D,
private Transition _onJumpFromWall; private Transition _onJumpFromWall;
private Transition _onJumpFromWallFalling; private Transition _onJumpFromWallFalling;
private Transition _onJumpFromWallRunning;
private Transition _onLeaveWallFromRun; private Transition _onLeaveWallFromRun;
private Transition _onAirborneToGrounded; private Transition _onAirborneToGrounded;
@@ -502,6 +503,7 @@ public partial class PlayerController : CharacterBody3D,
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling")); _mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump")); _onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_onJumpFromWallFalling = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/Falling/OnWallJump")); _onJumpFromWallFalling = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/Falling/OnWallJump"));
_onJumpFromWallRunning = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall")); _onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging")); _onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging")); _onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
@@ -629,6 +631,7 @@ public partial class PlayerController : CharacterBody3D,
_onJumpFromWall.Taken += OnJumpFromWall; _onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallFalling.Taken += OnJumpFromWall; _onJumpFromWallFalling.Taken += OnJumpFromWall;
_onJumpFromWallRunning.Taken += OnJumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun; _onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
_onAirborneToGrounded.Taken += OnAirborneToGrounded; _onAirborneToGrounded.Taken += OnAirborneToGrounded;
@@ -876,9 +879,9 @@ public partial class PlayerController : CharacterBody3D,
return; return;
} }
// Going upwards, we stay simply airborne // // Going upwards, we stay simply airborne
if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4) // if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4)
return; // return;
// Should we start a wall run // Should we start a wall run
if (ShouldStartWallRun()) if (ShouldStartWallRun())
@@ -1188,13 +1191,15 @@ public partial class PlayerController : CharacterBody3D,
} }
public void OnWallDetected() public void OnWallDetected()
{ {
if (!_onWall.Active) // if (!_onWall.Active)
return; // return;
var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up); var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
if (newWallNormal.AngleTo(_wallHugStartNormal) > Mathf.Pi/4) return; if (newWallNormal.AngleTo(_wallHugStartNormal) > Mathf.Pi/4 && _onWall.Active) return;
_wallHugStartNormal = newWallNormal; _wallHugStartNormal = newWallNormal;
} }
public void OnWallStarted() public void OnWallStarted()
{ {
if (_simpleDashCooldownTimer.IsStopped()) if (_simpleDashCooldownTimer.IsStopped())
@@ -1222,15 +1227,18 @@ public partial class PlayerController : CharacterBody3D,
// _canDash = true; // _canDash = true;
// _canDashAirborne = true; // _canDashAirborne = true;
WallHug(delta); if (IsInputTowardsWall(_wallHugStartNormal))
if (ShouldStartWallRun()) WallHug(delta);
{ else
_playerState.SendEvent("wall_run"); MoveInAir(delta, IsGroundLike());
return; // if (ShouldStartWallRun())
} // {
// _playerState.SendEvent("wall_run");
// return;
// }
if (isOnFloorCustom()) if (isOnFloorCustom())
_playerState.SendEvent("grounded"); _playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging() || !IsInputTowardsWall(_wallHugStartNormal)) if (!WallHugSystem.IsWallHugging())
_playerState.SendEvent("start_falling"); _playerState.SendEvent("start_falling");
} }
public void HandleWallHanging(float delta) public void HandleWallHanging(float delta)
@@ -1263,7 +1271,7 @@ public partial class PlayerController : CharacterBody3D,
// Adapt vertical speed // Adapt vertical speed
var verticalSpeed = Velocity.Y - WallRunAltitudeLossSpeed * delta; var verticalSpeed = Velocity.Y - WallRunAltitudeLossSpeed * delta;
Velocity = finalHVel + Vector3.Up*verticalSpeed; Velocity = finalHVel + Vector3.Up*verticalSpeed;
// Velocity *= 0.999f; Velocity *= 0.999f;
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero); _currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
@@ -1273,7 +1281,7 @@ public partial class PlayerController : CharacterBody3D,
_playerState.SendEvent("grounded"); _playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging()) if (!WallHugSystem.IsWallHugging())
_playerState.SendEvent("start_falling"); _playerState.SendEvent("start_falling");
if (Velocity.Length() < WallRunSpeedThreshold / 2f) if (!CanKeepWallRun())
_playerState.SendEvent("wall_hug"); _playerState.SendEvent("wall_hug");
} }
@@ -1286,27 +1294,88 @@ public partial class PlayerController : CharacterBody3D,
public bool ShouldStartWallRun() public bool ShouldStartWallRun()
{ {
var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero); if (_wallHugStartNormal.Length() < Mathf.Epsilon)
var isIndeedWall = wallNormal.Y < 0.1; {
// GD.Print("No wall normal");
return false;
}
var isIndeedWall = _wallHugStartNormal.Y < 0.1;
if (!isIndeedWall)
{
// GD.Print("Not a wall");
return false;
}
var isThereInput = GetMoveInput().Length() > Mathf.Epsilon; var isThereInput = GetMoveInput().Length() > Mathf.Epsilon;
if (!isThereInput)
{
// GD.Print("No input");
return false;
}
if (!IsInputForwardOrTowardsWall())
{
// GD.Print("Input isn't forward or towards wall");
return false;
}
var canUseVelocity = Velocity.Length() > WallRunSpeedThreshold;
if (!canUseVelocity)
{
// GD.Print("Not enough speed");
return false;
}
var hvel = new Vector3(Velocity.X, 0, Velocity.Z); var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = Velocity.Slide(_wallHugStartNormal); var hvelProjected = hvel.Slide(_wallHugStartNormal);
var haveEnoughSpeed = hvelProjected.Length() > WallRunSpeedThreshold; var haveEnoughSpeed = hvelProjected.Length() > WallRunSpeedThreshold;
var isCoplanarEnough = Math.Abs(Velocity.Dot(wallNormal)) < 0.3; if (!haveEnoughSpeed)
var isGoingDownwards = Velocity.Dot(Vector3.Down) > 0.9; {
var isLookingInDirectionOfRun = true; // hvelProjected.Dot(-HeadSystem.GetForwardHorizontalVector()) > 0.5; // GD.Print("Not enough projected speed");
var shouldStart = haveEnoughSpeed && isThereInput && !isGoingDownwards && isIndeedWall && isCoplanarEnough && isLookingInDirectionOfRun; return false;
}
var debugText = "--------------\n"; var isCoplanarEnough = Math.Abs(Velocity.Normalized().Dot(_wallHugStartNormal)) < 0.9;
debugText += shouldStart ? "WALL RUN STARTED\n" : "NO WALL RUN\n"; if (!isCoplanarEnough)
debugText += $"Enough speed? {haveEnoughSpeed}\n"; {
debugText += $"Coplanar enough? {isCoplanarEnough}\n"; // GD.Print("Not coplanar enough");
debugText += $"Going downwards? {isGoingDownwards}\n"; return false;
debugText += $"Is looking in direction of run? {isLookingInDirectionOfRun}\n"; }
debugText += "--------------\n";
GD.Print(debugText);
return shouldStart; var isGoingDownwards = Velocity.Normalized().Dot(Vector3.Down) > 0.7;
if (isGoingDownwards)
{
// GD.Print("Going down");
return false;
}
var isLookingInDirectionOfRun = hvelProjected.Normalized().Dot(-HeadSystem.GetForwardHorizontalVector()) > 0.5;
if (!isLookingInDirectionOfRun)
{
// GD.Print("Not looking in direction of run");
return false;
}
return true;
}
public bool IsInputForwardOrTowardsWall()
{
return IsPlayerInputtingForward() || IsInputTowardsWall(_wallHugStartNormal);
}
public bool CanKeepWallRun()
{
var isThereInput = GetMoveInput().Length() > Mathf.Epsilon;
if (!isThereInput) return false;
if (!IsInputForwardOrTowardsWall()) return false;
var haveEnoughSpeed = Velocity.Length() > WallRunSpeedThreshold;
if (!haveEnoughSpeed) return false;
return true;
} }
public void WallHug(float delta) public void WallHug(float delta)
@@ -1321,6 +1390,8 @@ public partial class PlayerController : CharacterBody3D,
{ {
Velocity = Vector3.Zero; Velocity = Vector3.Zero;
GlobalPosition = _wallHugStartLocation; GlobalPosition = _wallHugStartLocation;
if (GetGlobalMoveInput().Length() > Mathf.Epsilon)
_playerState.SendEvent("move");
} }
public bool IsFacingWall() public bool IsFacingWall()
{ {
@@ -1366,10 +1437,14 @@ public partial class PlayerController : CharacterBody3D,
return; return;
} }
if (WallHugSystem.IsWallHugging())
if (_onWall.Active) // Always allow jumping out of wall run and hang
{ {
_playerState.SendEvent("wall_jump"); _playerState.SendEvent("wall_jump");
return;
} }
// Regular jump
_playerState.SendEvent("jump"); _playerState.SendEvent("jump");
} }
@@ -1465,13 +1540,13 @@ public partial class PlayerController : CharacterBody3D,
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity); SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
} }
public void OnJumpFromWall() public void OnJumpFromWall()
{ {
if (!IsFacingWall() || (!_isWallJumpAvailable && IsFacingWall())) if (!IsFacingWall() || (!_isWallJumpAvailable && IsFacingWall()) || _onWallRunning.Active)
{
ComputeJumpFromWallHSpeed(WallJumpStartVelocity); ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
}
// OnJumpStarted(DoubleJumpStartVelocity);
// Remove the ability to dash straight away so you cannot scale up the wall // Remove the ability to dash straight away so you cannot scale up the wall
// _canDashAirborne = false; // _canDashAirborne = false;
_airborneDashCooldownTimer.Start(); _airborneDashCooldownTimer.Start();
@@ -2243,6 +2318,9 @@ public partial class PlayerController : CharacterBody3D,
private PhysicsDirectSpaceState3D _spaceState; private PhysicsDirectSpaceState3D _spaceState;
public void StartDashAction(bool isParry) public void StartDashAction(bool isParry)
{ {
if (isParry) HeadSystem.OnParry();
else HeadSystem.OnHit();
var streamName = isParry ? "parry" : "attacks"; var streamName = isParry ? "parry" : "attacks";
_audioStream!.SwitchToClipByName(streamName); _audioStream!.SwitchToClipByName(streamName);
IsInvincible = true; IsInvincible = true;

View File

@@ -1,6 +1,8 @@
[gd_scene format=3 uid="uid://b8aet6m4m2i83"] [gd_scene format=3 uid="uid://b8aet6m4m2i83"]
[ext_resource type="Script" uid="uid://bnqhh6b5iusam" path="res://scenes/tuto_trigger/tuto_trigger.gd" id="1_w8mpv"] [ext_resource type="Script" uid="uid://bnqhh6b5iusam" path="res://scenes/tuto_trigger/tuto_trigger.gd" id="1_w8mpv"]
[ext_resource type="Texture2D" uid="uid://dl73t0kxkaxp0" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_a_outline.svg" id="2_w8mpv"]
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="3_njayx"]
[sub_resource type="LabelSettings" id="LabelSettings_4vbx1"] [sub_resource type="LabelSettings" id="LabelSettings_4vbx1"]
font_size = 30 font_size = 30
@@ -50,19 +52,43 @@ theme_override_constants/separation = 0
[node name="FirstInput" type="TextureRect" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=490808492] [node name="FirstInput" type="TextureRect" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=490808492]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
texture = ExtResource("2_w8mpv")
stretch_mode = 3
[node name="ComplexInputLabel" type="Label" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=103193503] [node name="first_plus_sign" type="Label" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=1236204840]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "+"
label_settings = SubResource("LabelSettings_4vbx1") label_settings = SubResource("LabelSettings_4vbx1")
[node name="SecondInput" type="TextureRect" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=523697392] [node name="SecondInput" type="TextureRect" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=523697392]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
texture = ExtResource("3_njayx")
stretch_mode = 3
[node name="second_plus_sign" type="Label" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=632487691]
unique_name_in_owner = true
layout_mode = 2
text = "+"
label_settings = SubResource("LabelSettings_4vbx1")
[node name="ThirdInput" type="TextureRect" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=150712319]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("3_njayx")
stretch_mode = 3
[node name="ComplexInputLabel" type="Label" parent="Control/PanelContainer/MarginContainer/HBoxContainer/MultipleInputsContainer" unique_id=103193503]
unique_name_in_owner = true
layout_mode = 2
text = "while airborne"
label_settings = SubResource("LabelSettings_4vbx1")
[node name="TutoText" type="Label" parent="Control/PanelContainer/MarginContainer/HBoxContainer" unique_id=970615593] [node name="TutoText" type="Label" parent="Control/PanelContainer/MarginContainer/HBoxContainer" unique_id=970615593]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
text = "jump"
label_settings = SubResource("LabelSettings_g04tr") label_settings = SubResource("LabelSettings_g04tr")
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@@ -1,37 +1,69 @@
extends Area3D extends Area3D
class_name TutoTrigger
@onready var control: Control = $Control @export_group("First input")
@export var first_input_icon: Texture
@export var first_input_icon_keyboard: Texture
@export_group("Second input")
@export var second_input_icon: Texture
@export var second_input_icon_keyboard: Texture
@export_group("Third input")
@export var third_input_icon: Texture
@export var third_input_icon_keyboard: Texture
@onready var multiple_inputs_container: HBoxContainer = %MultipleInputsContainer @export_group("Text")
@onready var first_input: TextureRect = %FirstInput @export var input_related_text: String
@onready var complex_input_label: Label = %ComplexInputLabel
@onready var second_input: TextureRect = %SecondInput
@onready var tuto_label: Label = %TutoText
@export var first_input_texture: CompressedTexture2D
@export var second_input_texture: CompressedTexture2D
@export var complex_input_text: String
@export var tuto_text: String @export var tuto_text: String
@onready var control: Control = $Control
@onready var inputs_container: HBoxContainer = %MultipleInputsContainer
@onready var first_input: TextureRect = %FirstInput
@onready var first_plus_sign: Label = %first_plus_sign
@onready var second_input: TextureRect = %SecondInput
@onready var second_plus_sign: Label = %second_plus_sign
@onready var third_input: TextureRect = %ThirdInput
@onready var complex_input_label: Label = %ComplexInputLabel
@onready var tuto_text_label: Label = %TutoText
var current_input_method = GlobalHelpers.GamepadDetectionEvent.GAMEPAD
func _ready() -> void: func _ready() -> void:
tuto_label.text = tuto_text complex_input_label.visible = !input_related_text.is_empty()
first_input.texture = first_input_texture complex_input_label.text = input_related_text
second_input.texture = second_input_texture tuto_text_label.text = tuto_text
complex_input_label.text = complex_input_text
if second_input_texture != null: _on_input_mappings_changed()
complex_input_label.text = "+"
if second_input_texture == null and complex_input_text.is_empty(): func _input(event: InputEvent) -> void:
complex_input_label.visible = false var event_gamepad = GlobalHelpers.is_event_gamepad(event)
second_input.visible = false if event_gamepad == GlobalHelpers.GamepadDetectionEvent.IRRELEVANT:
return
if current_input_method == event_gamepad:
return
current_input_method = event_gamepad
_on_input_mappings_changed()
func _on_input_mappings_changed():
var is_gamepad = current_input_method == GlobalHelpers.GamepadDetectionEvent.GAMEPAD
first_input.visible = first_input_icon != null
if first_input.visible:
first_input.texture = first_input_icon if is_gamepad else first_input_icon_keyboard
second_input.visible = second_input_icon != null
first_plus_sign.visible = second_input.visible
if second_input.visible:
second_input.texture = second_input_icon if is_gamepad else second_input_icon_keyboard
third_input.visible = third_input_icon != null
second_plus_sign.visible = third_input.visible
if third_input.visible:
third_input.texture = third_input_icon if is_gamepad else third_input_icon_keyboard
func _on_body_entered(body: Node3D) -> void: func _on_body_entered(body: Node3D) -> void:
control.visible = true control.visible = true
func _on_body_exited(body: Node3D) -> void: func _on_body_exited(body: Node3D) -> void:
control.visible = false control.visible = false

View File

@@ -1,28 +0,0 @@
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite]
public class ExampleTest
{
[Before]
public void Setup() {
// Setup suite-level shared resources, expensive setup
}
[After]
public void Cleanup() {
// Cleanup suite-level shared resources, expensive setup
}
[TestCase]
public void StringToLower() {
AssertString("AbcD".ToLower()).IsEqual("abcd");
}
[TestCase]
public void StringToUpper() {
AssertString("AbcD".ToUpper()).IsEqual("ABCD");
}
}

View File

@@ -1 +0,0 @@
uid://cs8i2bp4wr00u

View File

@@ -0,0 +1,59 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class DamageComponentUnitTest
{
[TestCase]
public void DamageModifier_Applies_WhenTypeMatches()
{
var modifier = new RDamageModifier(EDamageTypes.Normal, 2.0f);
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = modifier.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(20.0f);
}
[TestCase]
public void DamageModifier_Ignores_WhenTypeDifferent()
{
var modifier = new RDamageModifier(EDamageTypes.Fire, 3.0f);
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = modifier.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
}
[TestCase]
public void CDamageable_Sums_All_Modifiers()
{
var mod1 = new RDamageModifier(EDamageTypes.Normal, 1.0f);
var mod2 = new RDamageModifier(EDamageTypes.Normal, 0.5f);
var cDamageable = new CDamageable();
cDamageable.DamageModifiers = new[] { mod1, mod2 };
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = cDamageable.TakeDamage(input);
// 10*1.0 + 10*0.5 = 15
AssertFloat(result.Damage.DamageDealt).IsEqual(15.0f);
}
[TestCase]
public void CDamageable_ComputeDamage_DoesNotEmit()
{
var mod = new RDamageModifier(EDamageTypes.Normal, 2.0f);
var cDamageable = new CDamageable();
cDamageable.DamageModifiers = new[] { mod };
var input = new DamageRecord(Vector3.Zero, new RDamage(5.0f, EDamageTypes.Normal));
var result = cDamageable.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(10.0f);
}
}

View File

@@ -0,0 +1 @@
uid://db6rva7uccppc

View File

@@ -0,0 +1,56 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class HealthComponentUnitTest
{
[TestCase]
public void ReadyInitializesCurrentHealth()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(150.0f);
// Simulate Godot ready
cHealth._Ready();
AssertFloat(cHealth.CurrentHealth).IsEqual(150.0f);
}
[TestCase]
public void ReduceHealthDecreasesAndDoesNotDeplete()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(100.0f);
cHealth.CurrentHealth = 100.0f;
var damage = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
AssertFloat(cHealth.CurrentHealth).IsEqual(75.0f);
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
AssertFloat(record.PreviousHealth).IsEqual(100.0f);
AssertFloat(record.MaxHealth).IsEqual(100.0f);
}
[TestCase]
public void ReduceHealthTriggersDepletionToZero()
{
var cHealth = new CHealth();
cHealth.RHealth = new RHealth(50.0f);
cHealth.CurrentHealth = 50.0f;
bool depleted = false;
cHealth.HealthDepleted += _ => depleted = true;
var damage = new DamageRecord(Vector3.Zero, new RDamage(100.0f, EDamageTypes.Normal));
var record = cHealth.ReduceHealth(source: null!, damageRecord: damage);
AssertBool(depleted).IsTrue();
AssertFloat(cHealth.CurrentHealth).IsEqual(0.0f);
AssertFloat(record.CurrentHealth).IsEqual(-50.0f);
AssertFloat(record.MaxHealth).IsEqual(50.0f);
}
}

View File

@@ -0,0 +1 @@
uid://bd52i51hncgmf

View File

@@ -0,0 +1,31 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class KnockbackComponentUnitTest
{
[TestCase]
public void RegisterAndComputeKnockback_Works_And_Resets()
{
var cKnock = new CKnockback();
cKnock.RKnockback = new RKnockback(2.0f);
cKnock.GlobalPosition = Vector3.Zero;
var damage = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, Movementtests.systems.damage.EDamageTypes.Normal));
var record = new KnockbackRecord(damage, 1.5f);
cKnock.RegisterKnockback(record);
var force = cKnock.ComputeKnockback();
// Direction from source(10,0,0) to target(0,0,0) is (-1,0,0), scaled by modifier(2) and multiplier(1.5) => (-3,0,0)
AssertVector(force).IsEqual(new Vector3(-3, 0, 0));
// Second call returns zero since internal state resets
var second = cKnock.ComputeKnockback();
AssertVector(second).IsEqual(Vector3.Zero);
}
}

View File

@@ -0,0 +1 @@
uid://bv0eionbgbig5

View File

@@ -0,0 +1,32 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.scenes.movement;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class MovementSystemUnitTest
{
[TestCase]
public void GroundedMovement_Accelerates_And_Applies_Gravity()
{
var move = new CGroundedMovement();
move.RMovement = new RMovement(speed: 10.0f, acceleration: 1.0f, gravityModifier: 0.5f, targetHeight: 0.0f);
move.WallInFrontRayCast = new RayCast3D();
move.GlobalPosition = Vector3.Zero;
var inputs = new MovementInputs(
Velocity: Vector3.Zero,
TargetLocation: new Vector3(10, 0, 0),
isOnFloor: false,
gravity: Vector3.Down * 9.8f,
delta: 1.0
);
var v = move.ComputeVelocity(inputs);
AssertVector(v).IsEqualApprox(new Vector3(10, -4.9f, 0), new Vector3(0.0001f, 0.0001f, 0.0001f));
}
}

View File

@@ -0,0 +1 @@
uid://cofj5s4x74ay

View File

@@ -0,0 +1,78 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class EnemyUnitTest
{
[TestCase]
public void ComputeDamage_NoComponent_ReturnsZero()
{
var enemy = new Enemy();
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = enemy.ComputeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(0.0f);
}
[TestCase]
public void TakeDamage_WithCDamageable_AggregatesDamage()
{
var enemy = new Enemy();
var cDamage = new CDamageable();
cDamage.DamageModifiers = new[]
{
new RDamageModifier(EDamageTypes.Normal, 1.0f),
new RDamageModifier(EDamageTypes.Normal, 2.0f)
};
enemy.CDamageable = cDamage;
var input = new DamageRecord(Vector3.Zero, new RDamage(10.0f, EDamageTypes.Normal));
var result = enemy.TakeDamage(input);
AssertFloat(result.Damage.DamageDealt).IsEqual(30.0f);
}
[TestCase]
public void ReduceHealth_WithCHealth_Decreases()
{
var enemy = new Enemy();
var health = new CHealth { RHealth = new RHealth(100.0f), CurrentHealth = 100.0f };
enemy.CHealth = health;
var input = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
var record = enemy.ReduceHealth(enemy, input);
AssertFloat(health.CurrentHealth).IsEqual(75.0f);
AssertFloat(record.CurrentHealth).IsEqual(75.0f);
}
[TestCase]
public void Knockback_Register_And_Compute()
{
var enemy = new Enemy();
var cKnock = new CKnockback { RKnockback = new RKnockback(1.0f) };
enemy.CKnockback = cKnock;
enemy.GlobalPosition = Vector3.Zero;
cKnock.GlobalPosition = Vector3.Zero;
var dmg = new DamageRecord(new Vector3(5, 0, 0), new RDamage(0, EDamageTypes.Normal));
var krec = new KnockbackRecord(dmg, 2.0f);
enemy.RegisterKnockback(krec);
var k = enemy.ComputeKnockback();
AssertVector(k).IsEqual(new Vector3(-2, 0, 0));
}
[TestCase]
public void Unstun_ResetsFlag()
{
var enemy = new Enemy();
enemy.IsStunned = true;
enemy.Unstun();
AssertBool(enemy.IsStunned).IsFalse();
}
}

View File

@@ -0,0 +1 @@
uid://cojxgcs6xqqoq

View File

@@ -0,0 +1,55 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class DashSystemUnitTest
{
private DashSystem _dashSystem;
[BeforeTest]
public void SetupTest()
{
_dashSystem = new DashSystem();
_dashSystem.DashCast3D = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem.DashCast3D);
_dashSystem._dashCastDrop = new ShapeCast3D();
_dashSystem.AddChild(_dashSystem._dashCastDrop);
_dashSystem._dashTarget = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem._dashTarget);
_dashSystem._dashDropIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem._dashDropIndicator);
_dashSystem._dashDropLocationIndicator = new MeshInstance3D();
_dashSystem.AddChild(_dashSystem._dashDropLocationIndicator);
}
[AfterTest]
public void CleanupTest()
{
_dashSystem?.Free();
}
[TestCase]
public void TestStopPreparingDash()
{
_dashSystem.CanDashThroughTarget = true;
_dashSystem._dashTarget.Visible = true;
_dashSystem._dashDropIndicator.Visible = true;
_dashSystem._dashDropLocationIndicator.Visible = true;
_dashSystem.StopPreparingDash();
AssertBool(_dashSystem.CanDashThroughTarget).IsFalse();
AssertBool(_dashSystem._dashTarget.Visible).IsFalse();
AssertBool(_dashSystem._dashDropIndicator.Visible).IsFalse();
AssertBool(_dashSystem._dashDropLocationIndicator.Visible).IsFalse();
}
}

View File

@@ -0,0 +1 @@
uid://pv570go4cxws

View File

@@ -0,0 +1,91 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class HeadSystemUnitTest
{
private HeadSystem _head;
[BeforeTest]
public void SetupTest()
{
_head = new HeadSystem();
_head._camera = new Camera3D();
_head.AddChild(_head._camera);
_head._cameraAnchor = new Marker3D();
_head.AddChild(_head._cameraAnchor);
_head._fpRig = new Node3D();
_head.AddChild(_head._fpRig);
_head._fpDisplacedRig = new Node3D();
_head.AddChild(_head._fpDisplacedRig);
}
[AfterTest]
public void CleanupTest()
{
_head?.Free();
}
[TestCase]
public void TestResetHeadBobbing()
{
_head._bobbingAccumulator = 10.0f;
_head.ResetHeadBobbing();
AssertFloat(_head._bobbingAccumulator).IsEqual(0.0f);
}
[TestCase]
public void TestComputeHowMuchInputForward()
{
Vector3 forwardInput = new Vector3(0, 0, -1);
AssertFloat(_head.ComputeHowMuchInputForward(forwardInput)).IsEqual(1.0f);
Vector3 backwardInput = new Vector3(0, 0, 1);
AssertFloat(_head.ComputeHowMuchInputForward(backwardInput)).IsEqual(-1.0f);
}
[TestCase]
public void TestComputeHowMuchInputSideways()
{
Vector3 rightInput = new Vector3(1, 0, 0);
AssertFloat(_head.ComputeHowMuchInputSideways(rightInput)).IsEqual(1.0f);
Vector3 leftInput = new Vector3(-1, 0, 0);
AssertFloat(_head.ComputeHowMuchInputSideways(leftInput)).IsEqual(-1.0f);
}
[TestCase]
public void TestGetForwardHorizontalVector()
{
Vector3 forward = _head.GetForwardHorizontalVector();
AssertVector(forward).IsEqualApprox(Vector3.Back, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestLookAroundRotation()
{
var inputs = new HeadSystem.CameraParameters(
Delta: 0.016,
LookDir: new Vector2(1, 0),
PlayerInput: Vector3.Zero,
PlayerVelocity: Vector3.Zero,
WallContactPoint: Vector3.Zero,
SensitivitMultiplier: 1.0f,
WithCameraJitter: false,
WithCameraBobbing: false,
BobbingMultiplier: 1.0f,
FovMultiplier: 1.0f
);
float initialY = _head.Rotation.Y;
_head.LookAround(inputs);
AssertFloat(_head.Rotation.Y).IsEqual(initialY + 1.0f);
}
}

View File

@@ -0,0 +1 @@
uid://bp0xn8k3dmfkg

View File

@@ -0,0 +1,149 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class PlayerControllerUnitTest
{
private PlayerController _player;
[BeforeTest]
public void SetupTest()
{
_player = new PlayerController();
_player._targetSpeed = 7.0f;
_player._gravity = 9.8f;
var rHealth = new RHealth(100.0f);
_player.RHealth = rHealth;
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
}
[AfterTest]
public void CleanupTest()
{
_player?.Free();
}
[TestCase]
public void TestCalculateGravityForce()
{
_player.Weight = 3.0f;
// gravity is 9.8f
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
}
[TestCase]
public void TestIsPlayerInputtingForward()
{
// Test Keyboard Input
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(Vector3.Forward);
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
_player.OnInputMoveKeyboard(Vector3.Back);
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
// Test Gamepad Input
_player.InputDeviceChanged(true);
_player.OnInputMove(new Vector3(0, 0, -1));
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
}
[TestCase]
public void TestSetVerticalVelocity()
{
_player.Velocity = new Vector3(1, 0, 2);
_player.SetVerticalVelocity(5.0f);
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
}
[TestCase]
public void TestComputeHVelocityGround()
{
_player.Velocity = Vector3.Zero;
_player.AccelerationFloor = 10.0f;
float delta = 0.1f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
}
[TestCase]
public void TestComputeHVelocityAir()
{
_player.Velocity = new Vector3(5, 0, 0);
_player.AccelerationAir = 2.0f;
_player.DecelerationAir = 2.0f;
float delta = 0.5f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
AssertVector(newVelocity).IsEqual(Vector3.Zero);
}
[TestCase]
public void TestReduceHealth()
{
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
_player.ReduceHealth(_player, damageRecord);
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
}
[TestCase]
public void TestEmpoweredActionsLeft()
{
var mockUi = new PlayerUi();
var dashIcons = new TextureRect[3] { new TextureRect(), new TextureRect(), new TextureRect() };
mockUi._dashIcons = dashIcons;
_player.PlayerUi = mockUi;
_player.EmpoweredActionsLeft = 2;
AssertInt(_player.EmpoweredActionsLeft).IsEqual(2);
AssertBool(dashIcons[0].Visible).IsTrue();
AssertBool(dashIcons[1].Visible).IsTrue();
AssertBool(dashIcons[2].Visible).IsFalse();
}
[TestCase]
public void TestDashCooldownTimeout()
{
_player._canDash = false;
_player.DashCooldownTimeout();
AssertBool(_player._canDash).IsTrue();
}
[TestCase]
public void TestGetInputLocalHDirection()
{
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
Vector3 expected = new Vector3(1, 0, 1).Normalized();
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestComputeKnockback()
{
var cKnockback = new CKnockback();
cKnockback.RKnockback = new RKnockback(10.0f);
_player.CKnockback = cKnockback;
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
_player.GlobalPosition = Vector3.Zero;
cKnockback.GlobalPosition = Vector3.Zero;
_player.RegisterKnockback(knockbackRecord);
Vector3 knockback = cKnockback.ComputeKnockback();
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
}
}

View File

@@ -0,0 +1 @@
uid://kmphtu0ovixi

View File

@@ -0,0 +1,51 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.systems;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class WeaponSystemUnitTest
{
private WeaponSystem _weapon;
[BeforeTest]
public void SetupTest()
{
_weapon = new WeaponSystem();
_weapon.RDamage = new RDamage(5.0f, EDamageTypes.Normal);
_weapon.WeaponMesh = new MeshInstance3D();
_weapon.AddChild(_weapon.WeaponMesh);
_weapon.WeaponLocationIndicator = new MeshInstance3D();
_weapon.AddChild(_weapon.WeaponLocationIndicator);
}
[AfterTest]
public void CleanupTest()
{
_weapon?.Free();
}
[TestCase]
public void TestWeaponLeftAndBackVisibility()
{
_weapon.Visible = false;
_weapon.WeaponLeft();
AssertBool(_weapon.Visible).IsTrue();
_weapon.WeaponBack();
AssertBool(_weapon.Visible).IsFalse();
}
[TestCase]
public void TestThrowWeaponOnCurveSetsUnfrozen()
{
_weapon.Freeze = true;
_weapon.ThrowWeaponOnCurve();
AssertBool(_weapon.Freeze).IsFalse();
}
}

View File

@@ -0,0 +1 @@
uid://vkv8aderakcb

View File

@@ -0,0 +1,98 @@
using System.Threading.Tasks;
using Godot;
namespace Movementtests.tests;
using GdUnit4;
using static GdUnit4.Assertions;
[TestSuite, RequireGodotRuntime]
public class PlayerMovementTest
{
private ISceneRunner _runner;
private Node _scene;
private PlayerController _player;
private readonly float _tolerance = 0.01f;
private readonly Vector3 _vectorTolerance = new Vector3(0.01f, 0.01f, 0.01f);
[Before]
public void Setup() {}
[After]
public void Cleanup() {}
[BeforeTest]
public void SetupTest()
{
_runner = ISceneRunner.Load("res://tests/player/movement/player_movement_scene.tscn");
_scene = _runner.Scene()!;
var player = _scene.FindChild("Player") as PlayerController;
_player = player!;
}
[AfterTest]
public void CleanupTest() {}
[TestCase("BaseLocation")]
public async Task PlayerMoveForward(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.W);
await _runner.AwaitMillis(300);
_runner.SimulateKeyRelease(Key.W);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Forward, _vectorTolerance);
}
[TestCase("BaseLocation")]
public async Task PlayerJump(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitIdleFrame();
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.Space);
var endPos = _player.GlobalPosition;
var direction = startPos.DirectionTo(endPos);
AssertVector(direction).IsEqualApprox(Vector3.Up, _vectorTolerance);
AssertVector(_player.Velocity.Normalized()).IsEqualApprox(Vector3.Up, _vectorTolerance);
await _runner.AwaitMillis(500);
endPos = _player.GlobalPosition;
AssertVector(endPos - startPos).IsEqualApprox(Vector3.Zero, _vectorTolerance);
}
[TestCase("MantleLocation1")]
public async Task PlayerMantle(string markerName)
{
var marker = _scene.FindChild(markerName) as Marker3D;
AssertObject(marker).IsNotNull();
_player.GlobalPosition = marker!.GlobalPosition;
await _runner.AwaitMillis(100);
var startPos = _player.GlobalPosition;
_runner.SimulateKeyPress(Key.Space);
await _runner.AwaitMillis(100);
_runner.SimulateKeyRelease(Key.Space);
await _runner.AwaitMillis(500);
var endPos = _player.GlobalPosition;
AssertFloat((endPos - startPos).Length()).IsGreater(_tolerance);
AssertFloat(endPos.Y).IsEqualApprox(1.0f, _tolerance);
}
}

View File

@@ -0,0 +1 @@
uid://x5pj2ymam2gg

View File

@@ -0,0 +1,35 @@
[gd_scene format=3 uid="uid://i8kb38q7bdfk"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/materials/greybox/m_greybox.tres" id="1_bdfhg"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://scenes/player_controller/PlayerController.tscn" id="1_hg1sy"]
[node name="PlayerMovementScene" type="Node3D" unique_id=231040688]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=241909240]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="Ground" type="CSGBox3D" parent="CSGCombiner3D" unique_id=432200143]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, -0.5, -3.25)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1000, 1, 1000)
material = ExtResource("1_bdfhg")
[node name="Ground2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=854660236]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0.5, -1.75)
use_collision = true
collision_layer = 256
collision_mask = 65553
size = Vector3(1.5, 1, 1.5)
material = ExtResource("1_bdfhg")
[node name="Player" parent="." unique_id=709076448 instance=ExtResource("1_hg1sy")]
TutorialDone = true
[node name="BaseLocation" type="Marker3D" parent="." unique_id=1793710692]
[node name="MantleLocation1" type="Marker3D" parent="." unique_id=550080845]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.75, 0, 0)

20
tools/global_helpers.gd Normal file
View File

@@ -0,0 +1,20 @@
extends Node
enum GamepadDetectionEvent {
GAMEPAD,
KEYBOARD,
IRRELEVANT
}
static func is_event_gamepad(event: InputEvent) -> GamepadDetectionEvent:
if event is InputEventKey || event is InputEventMouseButton:
return GamepadDetectionEvent.KEYBOARD
elif event is InputEventMouseMotion:
if not event.relative.is_zero_approx():
return GamepadDetectionEvent.KEYBOARD
elif event is InputEventJoypadMotion:
if abs(event.axis_value) > 0.5:
return GamepadDetectionEvent.GAMEPAD
elif event is InputEventJoypadButton:
return GamepadDetectionEvent.GAMEPAD
return GamepadDetectionEvent.IRRELEVANT

View File

@@ -0,0 +1 @@
uid://dqcm83o8e66a2

3
xunit.runner.json Normal file
View File

@@ -0,0 +1,3 @@
{
"$schema": "https://xunit.net/schema/current/xunit.runner.schema.json"
}