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2 Commits
3525f0e3eb
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0e412c2a42
| Author | SHA1 | Date | |
|---|---|---|---|
| 0e412c2a42 | |||
| 8a3faff7d0 |
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assets/greybox/greybox_teal_solid.png
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assets/greybox/greybox_teal_solid.png.import
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assets/greybox/greybox_teal_solid.png.import
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assets/greybox/greybox_yellow_grid.png
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40
assets/greybox/greybox_yellow_grid.png.import
Normal file
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assets/greybox/greybox_yellow_grid.png.import
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assets/greybox/greybox_yellow_solid.png
(Stored with Git LFS)
Normal file
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assets/greybox/greybox_yellow_solid.png.import
Normal file
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assets/greybox/greybox_yellow_solid.png.import
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Normal file
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assets/greybox/placeholder.png
(Stored with Git LFS)
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40
assets/greybox/placeholder.png.import
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roughness/src_normal=""
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,4 +1,5 @@
|
|||||||
extends Control
|
extends Control
|
||||||
|
class_name LevelSelectMenu
|
||||||
|
|
||||||
## Loads a simple ItemList node within a margin container. SceneLister updates
|
## Loads a simple ItemList node within a margin container. SceneLister updates
|
||||||
## the available scenes in the directory provided. Activating a level will update
|
## the available scenes in the directory provided. Activating a level will update
|
||||||
@@ -29,5 +30,5 @@ func add_levels_to_container() -> void:
|
|||||||
level_buttons_container.add_item(button_name)
|
level_buttons_container.add_item(button_name)
|
||||||
|
|
||||||
func _on_level_buttons_container_item_activated(index: int) -> void:
|
func _on_level_buttons_container_item_activated(index: int) -> void:
|
||||||
GameState.set_current_level(index)
|
var level_to_load = scene_lister.files.get(index)
|
||||||
level_selected.emit()
|
SceneLoader.load_scene(level_to_load)
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ item_0/text = "1 - ExampleLevel"
|
|||||||
|
|
||||||
[node name="SceneLister" type="Node" parent="." unique_id=149935027]
|
[node name="SceneLister" type="Node" parent="." unique_id=149935027]
|
||||||
script = ExtResource("3_stdqw")
|
script = ExtResource("3_stdqw")
|
||||||
files = Array[String](["res://maps/level1.tscn", "res://maps/city.tscn", "res://maps/GYMs/enemies.tscn", "res://maps/GYMs/metrics.tscn"])
|
files = Array[String](["res://maps/level1.tscn", "res://maps/city.tscn", "res://maps/GYMs/metrics.tscn"])
|
||||||
directory = "res://menus/scenes/game_scene/levels"
|
directory = "res://maps"
|
||||||
|
|
||||||
[connection signal="item_activated" from="Control/LevelButtonsContainer" to="." method="_on_level_buttons_container_item_activated"]
|
[connection signal="item_activated" from="Control/LevelButtonsContainer" to="." method="_on_level_buttons_container_item_activated"]
|
||||||
|
|||||||
@@ -4,7 +4,27 @@ class_name Toolbox
|
|||||||
extends OverlaidMenu
|
extends OverlaidMenu
|
||||||
|
|
||||||
@export var player: PlayerController
|
@export var player: PlayerController
|
||||||
|
@export var level_selection_menu: PackedScene = preload("uid://fybssggvts5q")
|
||||||
|
|
||||||
|
@onready var player_invicible_toggle: CheckButton = %PlayerInvicibleToggle
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
player_invicible_toggle.button_pressed = player.IsInvincibleOverride
|
||||||
|
|
||||||
|
|
||||||
func _on_kill_player_button_pressed() -> void:
|
func _on_kill_player_button_pressed() -> void:
|
||||||
get_tree().create_timer(1).timeout.connect(player.Kill)
|
get_tree().create_timer(1).timeout.connect(player.Kill)
|
||||||
close()
|
close()
|
||||||
|
|
||||||
|
func _on_player_invicible_toggled(toggled_on: bool) -> void:
|
||||||
|
player.IsInvincibleOverride = toggled_on
|
||||||
|
print(player.IsInvincible)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_restart_current_level_pressed() -> void:
|
||||||
|
SceneLoader.reload_current_scene()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_select_level_pressed() -> void:
|
||||||
|
var menu: LevelSelectMenu = level_selection_menu.instantiate()
|
||||||
|
add_child(menu)
|
||||||
|
|||||||
@@ -50,29 +50,69 @@ theme_override_font_sizes/font_size = 24
|
|||||||
text = "Toolbox"
|
text = "Toolbox"
|
||||||
horizontal_alignment = 1
|
horizontal_alignment = 1
|
||||||
|
|
||||||
[node name="PlayerSection" type="MarginContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=461792371]
|
[node name="PlayerSectionMargin" type="MarginContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=461792371]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_constants/margin_top = 16
|
theme_override_constants/margin_top = 16
|
||||||
theme_override_constants/margin_bottom = 16
|
theme_override_constants/margin_bottom = 16
|
||||||
|
|
||||||
[node name="MenuButtons" type="BoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection" unique_id=469432036]
|
[node name="PlayerSection" type="BoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin" unique_id=469432036]
|
||||||
unique_name_in_owner = true
|
|
||||||
custom_minimum_size = Vector2(128, 0)
|
custom_minimum_size = Vector2(128, 0)
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
size_flags_horizontal = 4
|
|
||||||
size_flags_vertical = 3
|
size_flags_vertical = 3
|
||||||
theme_override_constants/separation = 16
|
theme_override_constants/separation = 16
|
||||||
alignment = 1
|
|
||||||
vertical = true
|
vertical = true
|
||||||
script = ExtResource("2_6ax4q")
|
|
||||||
|
|
||||||
[node name="PlayerSectionLabel" type="Label" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection/MenuButtons" unique_id=1100827847]
|
[node name="PlayerSectionLabel" type="Label" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=1100827847]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Player"
|
text = "Player"
|
||||||
|
|
||||||
[node name="KillPlayerButton" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection/MenuButtons" unique_id=472828424]
|
[node name="PlayerUtilsContainer" type="HBoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection" unique_id=993608648]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
theme_override_constants/separation = 8
|
||||||
|
|
||||||
|
[node name="PlayerInvicibleToggle" type="CheckButton" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer" unique_id=960956060]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
text = "Invincible"
|
||||||
|
script = ExtResource("2_6ax4q")
|
||||||
|
|
||||||
|
[node name="KillPlayerButton" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer" unique_id=472828424]
|
||||||
|
layout_mode = 2
|
||||||
text = "Kill in 1s"
|
text = "Kill in 1s"
|
||||||
|
|
||||||
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSection/MenuButtons/KillPlayerButton" to="." method="_on_kill_player_button_pressed"]
|
[node name="LevelSelectionMargin" type="MarginContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer" unique_id=517648431]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_top = 16
|
||||||
|
theme_override_constants/margin_bottom = 16
|
||||||
|
|
||||||
|
[node name="LevelSelectionSection" type="BoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin" unique_id=2038380087]
|
||||||
|
custom_minimum_size = Vector2(128, 0)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
theme_override_constants/separation = 16
|
||||||
|
vertical = true
|
||||||
|
|
||||||
|
[node name="LevelSelectionLabel" type="Label" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection" unique_id=950442689]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Levels"
|
||||||
|
|
||||||
|
[node name="LevelSelectionContainer" type="HBoxContainer" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection" unique_id=1674253271]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 4
|
||||||
|
theme_override_constants/separation = 8
|
||||||
|
|
||||||
|
[node name="RestartCurrentButton" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer" unique_id=1059727667]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Restart current
|
||||||
|
"
|
||||||
|
|
||||||
|
[node name="SelectLevel" type="Button" parent="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer" unique_id=2015444126]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Select levet
|
||||||
|
"
|
||||||
|
|
||||||
|
[connection signal="toggled" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer/PlayerInvicibleToggle" to="." method="_on_player_invicible_toggled"]
|
||||||
|
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/PlayerSectionMargin/PlayerSection/PlayerUtilsContainer/KillPlayerButton" to="." method="_on_kill_player_button_pressed"]
|
||||||
|
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer/RestartCurrentButton" to="." method="_on_restart_current_level_pressed"]
|
||||||
|
[connection signal="pressed" from="MarginContainer/MenuPanelContainer/MarginContainer/BoxContainer/LevelSelectionMargin/LevelSelectionSection/LevelSelectionContainer/SelectLevel" to="." method="_on_select_level_pressed"]
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ metadata/_custom_type_script = "uid://jitubgv6judn"
|
|||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_abfq8"]
|
[sub_resource type="Resource" id="Resource_abfq8"]
|
||||||
script = ExtResource("3_cb2lu")
|
script = ExtResource("3_cb2lu")
|
||||||
Modifier = 10.0
|
Modifier = 20.0
|
||||||
metadata/_custom_type_script = "uid://b44cse62qru7j"
|
metadata/_custom_type_script = "uid://b44cse62qru7j"
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_ue7xq"]
|
[sub_resource type="Resource" id="Resource_ue7xq"]
|
||||||
|
|||||||
@@ -354,6 +354,13 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public float CurrentHealth { get; set; }
|
public float CurrentHealth { get; set; }
|
||||||
|
|
||||||
private bool _isInvincible;
|
private bool _isInvincible;
|
||||||
|
public bool IsInvincibleOverride { get; set; }
|
||||||
|
public bool IsInvincible
|
||||||
|
{
|
||||||
|
get => _isInvincible || IsInvincibleOverride;
|
||||||
|
set => _isInvincible = value;
|
||||||
|
}
|
||||||
|
|
||||||
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
|
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
|
||||||
|
|
||||||
private ShapeCast3D _closeEnemyDetector;
|
private ShapeCast3D _closeEnemyDetector;
|
||||||
@@ -1438,7 +1445,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
SetupSlideCollision();
|
SetupSlideCollision();
|
||||||
|
|
||||||
SlidingEnemyDetector.Monitoring = true;
|
SlidingEnemyDetector.Monitoring = true;
|
||||||
_isInvincible = true;
|
IsInvincible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanStandUpFromSlide()
|
public bool CanStandUpFromSlide()
|
||||||
@@ -1565,7 +1572,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
public void SlideEnded()
|
public void SlideEnded()
|
||||||
{
|
{
|
||||||
SlidingEnemyDetector.Monitoring = false;
|
SlidingEnemyDetector.Monitoring = false;
|
||||||
_isInvincible = false;
|
IsInvincible = false;
|
||||||
|
|
||||||
SetupStandingCollision();
|
SetupStandingCollision();
|
||||||
_audioStream!.SwitchToClipByName("footsteps");
|
_audioStream!.SwitchToClipByName("footsteps");
|
||||||
@@ -2002,7 +2009,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
public DamageRecord TakeDamage(DamageRecord damageRecord)
|
||||||
{
|
{
|
||||||
if (_isInvincible)
|
if (IsInvincible)
|
||||||
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
|
||||||
|
|
||||||
var finalDamage = CDamageable.TakeDamage(damageRecord);
|
var finalDamage = CDamageable.TakeDamage(damageRecord);
|
||||||
@@ -2023,7 +2030,7 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
public void OnHitInvincibility()
|
public void OnHitInvincibility()
|
||||||
{
|
{
|
||||||
_isInvincible = true;
|
IsInvincible = true;
|
||||||
_invincibilityTimer.Start();
|
_invincibilityTimer.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2041,16 +2048,15 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
_audioStream!.SwitchToClipByName("parry");
|
_audioStream!.SwitchToClipByName("parry");
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: fix repeated code and improve parry knockback
|
|
||||||
private PhysicsDirectSpaceState3D _spaceState;
|
private PhysicsDirectSpaceState3D _spaceState;
|
||||||
public void OnDashAttackStarted()
|
|
||||||
{
|
|
||||||
_audioStream!.SwitchToClipByName("attacks");
|
|
||||||
|
|
||||||
_isInvincible = true;
|
public void StartDashAction(bool isParry)
|
||||||
|
{
|
||||||
|
var streamName = isParry ? "parry" : "attacks";
|
||||||
|
_audioStream!.SwitchToClipByName(streamName);
|
||||||
|
IsInvincible = true;
|
||||||
|
|
||||||
var plannedDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
|
var plannedDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
|
||||||
|
|
||||||
var query = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
|
var query = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
|
||||||
var result = _spaceState.IntersectRay(query);
|
var result = _spaceState.IntersectRay(query);
|
||||||
if (result.Count > 0)
|
if (result.Count > 0)
|
||||||
@@ -2058,67 +2064,48 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
plannedDashLocation = (Vector3) result["position"];
|
plannedDashLocation = (Vector3) result["position"];
|
||||||
}
|
}
|
||||||
|
|
||||||
var travel = plannedDashLocation - GlobalPosition;
|
var travel = plannedDashLocation - (GlobalPosition + Vector3.Up*_playerHeight/2);
|
||||||
_preDashVelocity = Velocity;
|
_preDashVelocity = Velocity;
|
||||||
_dashDirection = travel.Normalized();
|
_dashDirection = travel.Normalized();
|
||||||
var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
|
var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
|
||||||
dashTween.Finished += OnDashAttackEnded;
|
if (isParry) dashTween.Finished += OnDashParryEnded;
|
||||||
|
else dashTween.Finished += OnDashAttackEnded;
|
||||||
|
}
|
||||||
|
public void OnDashAttackStarted()
|
||||||
|
{
|
||||||
|
StartDashAction(isParry: false);
|
||||||
}
|
}
|
||||||
public void OnDashParryStarted()
|
public void OnDashParryStarted()
|
||||||
{
|
{
|
||||||
_audioStream!.SwitchToClipByName("parry");
|
StartDashAction(isParry: true);
|
||||||
|
}
|
||||||
|
|
||||||
_isInvincible = true;
|
public void StopDashAction()
|
||||||
|
{
|
||||||
var plannedDashLocation = _targetLocation + Vector3.Down*HeadSystem.Position.Y;
|
if (_targetObject is IDamageable damageable)
|
||||||
|
|
||||||
var query = PhysicsRayQueryParameters3D.Create(HeadSystem.GlobalPosition, plannedDashLocation, DashSystem.DashCast3D.CollisionMask);
|
|
||||||
var result = _spaceState.IntersectRay(query);
|
|
||||||
if (result.Count > 0)
|
|
||||||
{
|
{
|
||||||
plannedDashLocation = (Vector3) result["position"];
|
_hitEnemies.Add(damageable);
|
||||||
|
TriggerDamage();
|
||||||
}
|
}
|
||||||
|
if (_targetObject is IStunnable stunnable)
|
||||||
var travel = plannedDashLocation - GlobalPosition;
|
{
|
||||||
_preDashVelocity = Velocity;
|
stunnable.Stun();
|
||||||
_dashDirection = travel.Normalized();
|
}
|
||||||
var dashTween = CreatePositionTween(plannedDashLocation, AimedDashTime);
|
IsInvincible = false;
|
||||||
dashTween.Finished += OnDashParryEnded;
|
_playerState.SendEvent("attack_finished");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDashAttackEnded()
|
public void OnDashAttackEnded()
|
||||||
{
|
{
|
||||||
if (_targetObject is IDamageable damageable)
|
StopDashAction();
|
||||||
{
|
|
||||||
_hitEnemies.Add(damageable);
|
|
||||||
TriggerDamage();
|
|
||||||
}
|
|
||||||
if (_targetObject is IStunnable stunnable)
|
|
||||||
{
|
|
||||||
stunnable.Stun();
|
|
||||||
}
|
|
||||||
|
|
||||||
GlobalPosition = ComputePositionAfterTargetedDash(_targetLocation, _targetHitLocation);
|
GlobalPosition = ComputePositionAfterTargetedDash(_targetLocation, _targetHitLocation);
|
||||||
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
|
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? _preDashVelocity.Length() : PostDashSpeed;
|
||||||
Velocity = _dashDirection * postDashVelocity;
|
Velocity = _dashDirection * postDashVelocity;
|
||||||
_isInvincible = false;
|
|
||||||
_playerState.SendEvent("attack_finished");
|
|
||||||
}
|
}
|
||||||
public void OnDashParryEnded()
|
public void OnDashParryEnded()
|
||||||
{
|
{
|
||||||
if (_targetObject is IDamageable damageable)
|
StopDashAction();
|
||||||
{
|
|
||||||
_hitEnemies.Add(damageable);
|
|
||||||
TriggerDamage();
|
|
||||||
}
|
|
||||||
if (_targetObject is IStunnable stunnable)
|
|
||||||
{
|
|
||||||
stunnable.Stun();
|
|
||||||
}
|
|
||||||
|
|
||||||
Velocity = -_dashDirection*RKnockback.Modifier;
|
Velocity = -_dashDirection*RKnockback.Modifier;
|
||||||
_isInvincible = false;
|
|
||||||
_playerState.SendEvent("attack_finished");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector3 ComputePositionAfterTargetedDash(Vector3 targetLocation, Vector3 targetHitLocation)
|
public static Vector3 ComputePositionAfterTargetedDash(Vector3 targetLocation, Vector3 targetHitLocation)
|
||||||
@@ -2138,7 +2125,6 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
DashToFlyingWeapon();
|
DashToFlyingWeapon();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (WeaponSystem.PlantedState.Active)
|
if (WeaponSystem.PlantedState.Active)
|
||||||
{
|
{
|
||||||
DashToPlantedWeapon();
|
DashToPlantedWeapon();
|
||||||
@@ -2225,9 +2211,10 @@ public partial class PlayerController : CharacterBody3D,
|
|||||||
|
|
||||||
public void ResetInvincibility()
|
public void ResetInvincibility()
|
||||||
{
|
{
|
||||||
_isInvincible = false;
|
IsInvincible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Sound
|
// Sound
|
||||||
public void OnFootStepped()
|
public void OnFootStepped()
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user