20 Commits

Author SHA1 Message Date
77c62c74de changing acceleration factors 2025-07-28 17:27:23 +02:00
3df89c6d28 i dunno man 2025-07-22 16:18:43 +02:00
9d29ec8ee4 trying other setup 2025-07-22 11:51:48 +02:00
4c16ad4f9a dash and jump 2025-07-21 14:40:48 +02:00
374012569b fix: forgot to commit curve resource
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2025-07-11 10:34:46 +02:00
98b6537fdd feat: time dilation and indicator 2025-07-11 10:34:20 +02:00
e3d10840c9 fix: dash indicator vfx works
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Create tag and build when new code gets to main / Export (push) Successful in 3m41s
2025-07-06 22:18:59 +02:00
e4880d42f9 feat: removed crouch and added a UI for available jumps
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2025-07-06 15:11:25 +02:00
ef16d6c83f feat: broken crouching
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2025-07-06 11:49:59 +02:00
85eab200ea ci,fix: ficed checkout action address
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2025-07-04 14:18:44 +02:00
767d0fc768 gd: made wall jump more intuitive and act like a double jump
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2025-07-04 14:15:09 +02:00
cf98e6c36c fix: less bugs when dashing to planted weapon 2025-06-23 17:10:42 +02:00
4f5ca49c76 fix: fixed some dash issues, there's still some 2025-06-20 13:56:42 +02:00
3a761fd0bd gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel 2025-06-20 11:55:19 +02:00
826eaac10c fix: jumping and dashing on tilted floor was triggering mantle in bad locations 2025-06-19 14:36:31 +02:00
21bc3f4724 gd,ld: some LD and some bug fixing that didn't fix the bugs 2025-06-19 13:34:31 +02:00
01d0488d91 ci: testing new LFS action 2025-06-19 08:55:59 +02:00
da682b50f9 ld: inside of guard barracks top floor 2025-06-18 15:57:25 +02:00
7e66ae4178 ci: trying artifacts 2025-06-17 16:58:13 +02:00
e6573fc44f ci: trying to push to release 2025-06-17 16:27:29 +02:00
40 changed files with 1789 additions and 455 deletions

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@ -47,9 +47,10 @@ jobs:
run: | run: |
apt update && apt -y install curl zip nodejs apt update && apt -y install curl zip nodejs
- name: Checkout with LFS - name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-lfs.git@main uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
with: with:
checkout-version: 3 checkout-version: 3
- name: Import resources and build solution - name: Import resources and build solution
run: | run: |
godot --headless --editor --build-solutions --quit --import --path $PWD godot --headless --editor --build-solutions --quit --import --path $PWD
@ -67,16 +68,8 @@ jobs:
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
# - name: Upload to release
# uses: akkuman/gitea-release-action@v1
# with:
# name: Running release
# tag_name: ${{ needs.BumpTag.outputs.tag_name }}
# files: |-
# Windows.zip
# Linux.zip
# Mac.zip
- name: Upload to Itch - name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3 uses: KikimoraGames/itch-publish@v0.0.3
with: with:

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@ -0,0 +1,7 @@
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[ext_resource type="Script" path="res://addons/godot_state_charts/state_chart.gd" id="2_pqmip"] [ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="2_pqmip"]
[ext_resource type="Script" path="res://godot_state_charts_examples/history_states/history_demo.gd" id="2_vphtk"] [ext_resource type="Script" uid="uid://bad613wfktgah" path="res://godot_state_charts_examples/history_states/history_demo.gd" id="2_vphtk"]
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[ext_resource type="Script" path="res://addons/godot_state_charts/history_state.gd" id="4_0qaqv"] [ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="4_0qaqv"]
[ext_resource type="Script" path="res://addons/godot_state_charts/atomic_state.gd" id="5_lh5sp"] [ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_lh5sp"]
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@ -3,25 +3,27 @@
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mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@ -31,7 +33,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
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editor/convert_colors_with_editor_theme=false editor/convert_colors_with_editor_theme=false

View File

@ -29,7 +29,7 @@ glow_enabled = true
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_1s2y7")] [node name="Player" parent="." instance=ExtResource("1_1s2y7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 6, -31) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1.5)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3") environment = SubResource("Environment_1bvp3")
@ -286,6 +286,24 @@ use_collision = true
size = Vector3(5, 10, 5) size = Vector3(5, 10, 5)
material = ExtResource("3_vvhq3") material = ExtResource("3_vvhq3")
[node name="CSGBox3D30" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 9.5, -50)
use_collision = true
size = Vector3(5, 1, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D31" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 9.75, -50)
use_collision = true
size = Vector3(5, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11, 9.875, -50)
use_collision = true
size = Vector3(5, 0.25, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D26" type="CSGBox3D" parent="Greybox/JumpHeights"] [node name="CSGBox3D26" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 6.25, -61.5) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 6.25, -61.5)
use_collision = true use_collision = true
@ -309,3 +327,75 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 10, -76.5)
use_collision = true use_collision = true
size = Vector3(5, 20, 5) size = Vector3(5, 20, 5)
material = ExtResource("3_vvhq3") material = ExtResource("3_vvhq3")
[node name="Passageways" type="CSGCombiner3D" parent="Greybox"]
[node name="CSGBox3D30" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -6.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Passageways"]
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use_collision = true
size = Vector3(5, 3, 3)
material = ExtResource("3_vvhq3")
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use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Passageways"]
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operation = 2
use_collision = true
size = Vector3(5, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 0.5, -26.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -36.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, -0.5, -36.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -21.5)
use_collision = true
size = Vector3(0.5, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D16" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -31.5)
use_collision = true
size = Vector3(0.25, 0.5, 5)
material = ExtResource("3_vvhq3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
use_collision = true
size = Vector3(1, 0.5, 5)
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@ -1,4 +1,4 @@
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@ -6,6 +6,10 @@
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1) sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
@ -19,15 +23,10 @@ background_mode = 2
sky = SubResource("Sky_h2yge") sky = SubResource("Sky_h2yge")
ambient_light_source = 2 ambient_light_source = 2
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1) ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
reflected_light_source = 2
tonemap_mode = 4 tonemap_mode = 4
tonemap_exposure = 1.32 tonemap_exposure = 2.0
ssao_enabled = true ssao_enabled = true
ssao_radius = 3.61
ssil_enabled = true ssil_enabled = true
ssil_radius = 8.4
sdfgi_use_occlusion = true
glow_enabled = true
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
@ -56,6 +55,12 @@ collision_mask = 5
transform = Transform3D(5.65685, -5.65685, -2.47269e-08, 0, -3.49691e-07, 0.8, -5.65685, -5.65685, -2.47269e-08, 141.335, 0, -122.33) transform = Transform3D(5.65685, -5.65685, -2.47269e-08, 0, -3.49691e-07, 0.8, -5.65685, -5.65685, -2.47269e-08, 141.335, 0, -122.33)
texture = ExtResource("3_ruo5i") texture = ExtResource("3_ruo5i")
[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(-0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, -0.707107, 149.932, -1, -129.284)
use_collision = true
size = Vector3(398.5, 1, 288.5)
material = ExtResource("3_cieeo")
[node name="GuardTower" type="CSGCombiner3D" parent="Greybox"] [node name="GuardTower" type="CSGCombiner3D" parent="Greybox"]
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox/GuardTower"] [node name="CSGBox3D6" type="CSGBox3D" parent="Greybox/GuardTower"]
@ -76,24 +81,6 @@ use_collision = true
size = Vector3(0.5, 1, 16) size = Vector3(0.5, 1, 16)
material = ExtResource("3_cieeo") material = ExtResource("3_cieeo")
[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox/GuardTower"]
transform = Transform3D(-0.0871559, 0, -0.996195, 0, 1, 0, 0.996195, 0, -0.0871559, 29.4115, 40.5, -46.6885)
use_collision = true
size = Vector3(0.5, 1, 11.0214)
material = ExtResource("3_cieeo")
[node name="CSGBox3D12" type="CSGBox3D" parent="Greybox/GuardTower"]
transform = Transform3D(-0.996195, 0, 0.0871559, 0, 1, 0, -0.0871559, 0, -0.996195, 34.1402, 40.5, -40.499)
use_collision = true
size = Vector3(0.5, 1, 11.0214)
material = ExtResource("3_cieeo")
[node name="CSGBox3D13" type="CSGBox3D" parent="Greybox/GuardTower"]
transform = Transform3D(-0.996195, 0, 0.0871559, 0, 1, 0, -0.0871559, 0, -0.996195, 23.7052, 40.5, -41.7067)
use_collision = true
size = Vector3(0.5, 1, 10.52)
material = ExtResource("3_cieeo")
[node name="CSGBox3D9" type="CSGBox3D" parent="Greybox/GuardTower"] [node name="CSGBox3D9" type="CSGBox3D" parent="Greybox/GuardTower"]
transform = Transform3D(-1, 0, 8.9407e-08, 0, 1, 0, -8.9407e-08, 0, -1, 10.5, 92, 0) transform = Transform3D(-1, 0, 8.9407e-08, 0, 1, 0, -8.9407e-08, 0, -1, 10.5, 92, 0)
use_collision = true use_collision = true
@ -263,13 +250,439 @@ use_collision = true
size = Vector3(27.5, 13.5, 30.5) size = Vector3(27.5, 13.5, 30.5)
material = ExtResource("3_cieeo") material = ExtResource("3_cieeo")
[node name="CSGBox3D11" type="CSGBox3D" parent="Greybox"] [node name="LowWageResidentialBulk1" type="CSGCombiner3D" parent="Greybox"]
transform = Transform3D(-0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, -0.707107, 149.932, -1, -129.284)
[node name="GuardBarracks" type="CSGCombiner3D" parent="Greybox/LowWageResidentialBulk1"]
[node name="Base" type="CSGCombiner3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks"]
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Base"]
transform = Transform3D(-0.866027, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866027, 29.5069, 18.25, -30.9702)
use_collision = true use_collision = true
size = Vector3(398.5, 1, 288.5) size = Vector3(9.5, 53.5, 4)
material = ExtResource("3_cieeo") material = ExtResource("3_cieeo")
[node name="LowWageResidentialBulk1" type="CSGCombiner3D" parent="Greybox"] [node name="CSGBox3D11" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Base"]
transform = Transform3D(-0.0871559, 0, -0.996195, 0, 1, 0, 0.996195, 0, -0.0871559, 29.4115, 40.5, -46.6885)
use_collision = true
size = Vector3(0.5, 1, 11.0214)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 14.0302)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(3.08231, 1, 0.610819)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 18.1063)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 13.1352)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 11.0214)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.5, 1, 10.52)
material = ExtResource("3_cieeo")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Base"]
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use_collision = true
size = Vector3(9.5, 42.5, 20.3208)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(11, 48.5, 11)
material = ExtResource("3_cieeo")
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transform = Transform3D(-0.17527, 0.254812, 0.950975, 2.76232e-08, 0.965926, -0.258819, -0.984522, -0.0453627, -0.169298, 31.3255, 44.7558, -34.5483)
use_collision = true
size = Vector3(6.80225, 2, 5.47021)
material = ExtResource("3_cieeo")
[node name="CSGBox3D90" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Base"]
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use_collision = true
size = Vector3(6.5, 2.5, 5.43604)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(6.53027, 2.5, 10.5)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(9.5, 2.5, 10.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Base"]
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use_collision = true
size = Vector3(10.5, 53.5, 6.5)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(3.8844, 2.5, 5.03833)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(3.8584, 2.5, 5.07788)
material = ExtResource("3_cieeo")
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operation = 2
use_collision = true
size = Vector3(11.0024, 5, 11.5278)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.205633, 5, 0.347168)
material = ExtResource("3_cieeo")
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use_collision = true
size = Vector3(0.205633, 5, 0.347168)
material = ExtResource("3_cieeo")
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material = ExtResource("3_cieeo")
[node name="Furniture" type="Node3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks"]
[node name="MeshInstance3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.4558, 41, -45.2548)
skeleton = NodePath("../../../..")
[node name="MeshInstance3D3" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.9722, 36.0849, -41.9434)
skeleton = NodePath("../../../..")
[node name="MeshInstance3D4" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.3106, 33.0849, -30.6639)
skeleton = NodePath("../../../..")
[node name="MeshInstance3D5" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28.8165, 28.1929, -35.5565)
skeleton = NodePath("../../../..")
[node name="MeshInstance3D6" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 26.0369, 28.1929, -49.1426)
skeleton = NodePath("../../../..")
[node name="MeshInstance3D8" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.1854, 28.1929, -41.4481)
skeleton = NodePath("../../../..")
[node name="MeshInstance3D7" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28.703, 28.1929, -27.2256)
skeleton = NodePath("../../../..")
[node name="MeshInstance3D2" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("5_wxle6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 32.5269, 41, -39.598)
skeleton = NodePath("../../../..")
[node name="stairs" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("8_pxgdh")]
transform = Transform3D(0.5, 0, -2.07846, 0, 1, 0, 0.866025, 0, 1.2, 26.4125, 31.2573, -31.3114)
[node name="stairs2" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("8_pxgdh")]
transform = Transform3D(0.5, 0, -2.07846, 0, 1, 0, 0.866025, 0, 1.2, 25.9125, 30.2573, -32.1774)
[node name="stairs3" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("8_pxgdh")]
transform = Transform3D(0.5, 0, -2.07846, 0, 1, 0, 0.866025, 0, 1.2, 25.4125, 29.2573, -33.0435)
[node name="stairs4" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("8_pxgdh")]
transform = Transform3D(0.34202, 0, -2.25526, 0, 1, 0, 0.939692, 0, 0.820848, 25.0705, 28.2573, -33.9832)
[node name="stairs5" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("8_pxgdh")]
transform = Transform3D(0.34202, 0, -2.25526, 0, 1, 0, 0.939692, 0, 0.820848, 24.7285, 27.2573, -34.9229)
[node name="CSGBox3D19" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(0.0871558, 0, 0.996195, 0, 1, 0, -0.996195, 0, 0.0871558, 29.056, 35.0183, -41.6004)
use_collision = true
size = Vector3(0.673, 0.5, 9.748)
material = ExtResource("3_cieeo")
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(0.0871558, 0, 0.996195, 0, 1, 0, -0.996195, 0, 0.0871558, 29.3443, 35.0247, -43.8862)
use_collision = true
size = Vector3(5.277, 0.5, 0.729)
material = ExtResource("3_cieeo")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(0.0871558, 0, 0.996195, 0, 1, 0, -0.996195, 0, 0.0871558, 29.1673, 34.299, -41.5742)
use_collision = true
size = Vector3(0.204956, 1.94421, 0.197428)
material = ExtResource("3_cieeo")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(0.0871558, 0, 0.996195, 0, 1, 0, -0.996195, 0, 0.0871558, 29.1641, 33.4089, -41.5785)
use_collision = true
size = Vector3(2, 0.1, 2)
material = ExtResource("3_cieeo")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(0.0871558, 0, 0.996195, 0, 1, 0, -0.996195, 0, 0.0871558, 29.0344, 28.0842, -39.368)
use_collision = true
size = Vector3(6.09673, 0.164001, 2.98718)
material = ExtResource("3_cieeo")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(0.0871558, 0, 0.996195, 0, 1, 0, -0.996195, 0, 0.0871558, 29.0014, 27.678, -39.2663)
use_collision = true
size = Vector3(4.13038, 0.976303, 0.325424)
material = ExtResource("3_cieeo")
[node name="CSGBox3D21" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.5, 0, 0.866026, 0, 1, 0, -0.866026, 0, -0.5, 26.703, 29.5401, -30.6725)
use_collision = true
size = Vector3(0.5, 5.10809, 2.52881)
material = ExtResource("3_cieeo")
[node name="CSGBox3D22" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.866026, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866026, 27.3289, 29.122, -31.6231)
use_collision = true
size = Vector3(0.5, 4.27194, 1.36505)
material = ExtResource("3_cieeo")
[node name="CSGBox3D23" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.866026, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866026, 26.8289, 28.625, -32.4892)
use_collision = true
size = Vector3(0.5, 3.27783, 1.36505)
material = ExtResource("3_cieeo")
[node name="CSGBox3D24" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.866026, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866026, 26.3289, 28.1162, -33.3552)
use_collision = true
size = Vector3(0.5, 2.26025, 1.36505)
material = ExtResource("3_cieeo")
[node name="CSGBox3D25" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.939693, 0, -0.34202, 0, 1, 0, 0.34202, 0, -0.939693, 26.0065, 27.6185, -34.2048)
use_collision = true
size = Vector3(0.5, 1.26477, 1.21268)
material = ExtResource("3_cieeo")
[node name="CSGBox3D20" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.5, 0, 0.866026, 0, 1, 0, -0.866026, 0, -0.5, 30.8493, 32.5, -33.0317)
use_collision = true
size = Vector3(0.5, 1, 7.00781)
material = ExtResource("3_cieeo")
[node name="CSGBox3D26" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.5, 0, 0.866026, 0, 1, 0, -0.866026, 0, -0.5, 33.4444, 35.6629, -33.3736)
use_collision = true
size = Vector3(2.50293, 7.32574, 2.17114)
material = ExtResource("3_cieeo")
[node name="CSGBox3D18" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture"]
transform = Transform3D(-0.5, 0, 0.866026, 0, 1, 0, -0.866026, 0, -0.5, 30.0125, 32.113, -31.4695)
use_collision = true
size = Vector3(2.34326, 0.226074, 9.09705)
material = ExtResource("3_cieeo")
[node name="ladder" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 31.9913, -32.4904)
[node name="ladder2" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 32.9913, -32.4904)
[node name="ladder3" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 33.9913, -32.4904)
[node name="ladder4" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 34.9913, -32.4904)
[node name="ladder5" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 35.9913, -32.4904)
[node name="ladder6" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 36.9913, -32.4904)
[node name="ladder7" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 37.9913, -32.4904)
[node name="ladder8" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("9_ukfuy")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.2879, 38.9913, -32.4904)
[node name="ladder-top" parent="Greybox/LowWageResidentialBulk1/GuardBarracks/Furniture" instance=ExtResource("10_wctvs")]
transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 32.4123, 39.9775, -32.5648)
[node name="CSGBox3D72" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"] [node name="CSGBox3D72" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.0923823, 0.257713, 0.961797, 1.91013e-08, 0.965926, -0.258819, -0.995726, 0.0239104, 0.0892344, 14.5298, 25.9843, -31.2152) transform = Transform3D(0.0923823, 0.257713, 0.961797, 1.91013e-08, 0.965926, -0.258819, -0.995726, 0.0239104, 0.0892344, 14.5298, 25.9843, -31.2152)
@ -400,30 +813,6 @@ use_collision = true
size = Vector3(12.5, 34.5, 15.5) size = Vector3(12.5, 34.5, 15.5)
material = ExtResource("3_cieeo") material = ExtResource("3_cieeo")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-1, 0, 8.9407e-08, 0, 1, 0, -8.9407e-08, 0, -1, 21.9413, 12.75, -34.4471)
use_collision = true
size = Vector3(9.5, 42.5, 20.3208)
material = ExtResource("3_cieeo")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.984809, 0, -0.173648, 0, 1, 0, 0.173648, 0, -0.984809, 28.9676, 18.25, -34.2724)
use_collision = true
size = Vector3(10.5, 53.5, 6.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.996196, 0, 0.0871559, 0, 1, 0, -0.0871559, 0, -0.996196, 28.9539, 15.75, -41.4776)
use_collision = true
size = Vector3(11, 48.5, 11)
material = ExtResource("3_cieeo")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.866027, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866027, 29.5069, 18.25, -30.9702)
use_collision = true
size = Vector3(9.5, 53.5, 4)
material = ExtResource("3_cieeo")
[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"] [node name="CSGBox3D14" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.996195, 0, 0.0871559, 0, 1, 0, -0.0871559, 0, -0.996195, 12.5004, 8, -43.4127) transform = Transform3D(-0.996195, 0, 0.0871559, 0, 1, 0, -0.0871559, 0, -0.996195, 12.5004, 8, -43.4127)
use_collision = true use_collision = true
@ -688,42 +1077,6 @@ use_collision = true
size = Vector3(8, 2.5, 6.5) size = Vector3(8, 2.5, 6.5)
material = ExtResource("3_cieeo") material = ExtResource("3_cieeo")
[node name="CSGBox3D71" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.17527, 0.254812, 0.950975, 2.76232e-08, 0.965926, -0.258819, -0.984522, -0.0453627, -0.169298, 31.3255, 44.7558, -34.5483)
use_collision = true
size = Vector3(6.80225, 2, 5.47021)
material = ExtResource("3_cieeo")
[node name="CSGBox3D90" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.175269, -0.254813, -0.950975, 2.03337e-08, 0.965926, -0.258819, 0.984522, 0.0453628, 0.169297, 26.7037, 44.5328, -33.8839)
use_collision = true
size = Vector3(6.5, 2.5, 5.43604)
material = ExtResource("3_cieeo")
[node name="CSGBox3D91" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.501426, -0.223931, -0.835721, 1.20306e-08, 0.965926, -0.258819, 0.865203, 0.129778, 0.48434, 27.7153, 44.4813, -29.8682)
use_collision = true
size = Vector3(3.8844, 2.5, 5.03833)
material = ExtResource("3_cieeo")
[node name="CSGBox3D92" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-0.501426, 0.223931, 0.835721, 1.20306e-08, 0.965926, -0.258819, -0.865203, -0.129778, -0.48434, 31.3598, 44.4864, -31.9628)
use_collision = true
size = Vector3(3.8584, 2.5, 5.07788)
material = ExtResource("3_cieeo")
[node name="CSGBox3D88" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(-1, -9.16272e-05, -0.000342578, 1.99003e-08, 0.965926, -0.258819, 0.00035429, -0.258819, -0.965927, 20.4544, 34.1536, -39.2039)
use_collision = true
size = Vector3(6.53027, 2.5, 10.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D89" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(1, 9.16123e-05, 0.000342488, 1.99003e-08, 0.965926, -0.258819, -0.000354171, 0.258819, 0.965927, 21.9387, 34.1536, -29.7151)
use_collision = true
size = Vector3(9.5, 2.5, 10.5)
material = ExtResource("3_cieeo")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"] [node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1"]
transform = Transform3D(0.202218, 0.253472, 0.945972, 1.99003e-08, 0.965926, -0.258819, -0.979342, 0.0523378, 0.195327, 46.7459, 20.9447, -34.1385) transform = Transform3D(0.202218, 0.253472, 0.945972, 1.99003e-08, 0.965926, -0.258819, -0.979342, 0.0523378, 0.195327, 46.7459, 20.9447, -34.1385)
use_collision = true use_collision = true
@ -790,7 +1143,6 @@ material = ExtResource("3_cieeo")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"] [node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/LowWageResidentialBulk1/Streets"]
transform = Transform3D(-0.0290849, 0, -0.999578, 0, 1, 0, 0.999578, 0, -0.0290849, 39.7994, 2.75, -32.6168) transform = Transform3D(-0.0290849, 0, -0.999578, 0, 1, 0, 0.999578, 0, -0.0290849, 39.7994, 2.75, -32.6168)
visible = false
use_collision = true use_collision = true
size = Vector3(7.5, 11.5, 7) size = Vector3(7.5, 11.5, 7)
material = ExtResource("3_cieeo") material = ExtResource("3_cieeo")

View File

@ -1,24 +1,30 @@
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[ext_resource type="Curve" uid="uid://c2a8soliruf35" path="res://systems/dash/dash_time_dilation.tres" id="2_2q0ik"]
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"] [ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"]
[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"] [ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"] [ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"] [ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="10_nodcl"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"] [ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="11_ruloh"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"] [ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/drop.tres" id="12_34snm"] [ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"] [ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"] [ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"] [ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"] [ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
@ -32,18 +38,25 @@
[ext_resource type="Script" uid="uid://tjiji63wlom5" path="res://systems/wall_hug/WallHugSystem.cs" id="27_n7qhm"] [ext_resource type="Script" uid="uid://tjiji63wlom5" path="res://systems/wall_hug/WallHugSystem.cs" id="27_n7qhm"]
[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"] [ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="28_n7qhm"]
[ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"] [ext_resource type="PackedScene" uid="uid://ckm3d6k08a72u" path="res://systems/weapon/weapon.tscn" id="29_wv70j"]
[ext_resource type="Script" uid="uid://bhuwv2nlcrunt" path="res://player_controller/PlayerUi.cs" id="30_2ghaa"]
[ext_resource type="Texture2D" uid="uid://bnwj7ltdfximr" path="res://icon.svg" id="30_h23go"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7 height = 1.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wydro"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
height = 1.7 blend_mode = 1
[node name="Player" type="CharacterBody3D"] [node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x") script = ExtResource("1_poq2x")
TimeScaleAimInAir = 0.15 TimeScaleAimInAir = 0.15
MaxJumpBoostAfterDashing = 0.7 MaxJumpBoostAfterDashing = 0.7
MaxNumberOfDashActions = 3 MaxNumberOfDashActions = 2
PerfectlyTimedActionTimer = 0.3
BasicDashStrength = 15.0
DashTimeDilationCurve = ExtResource("2_2q0ik")
[node name="InputController" type="Node3D" parent="."] [node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3") script = ExtResource("16_v31n3")
@ -51,12 +64,16 @@ base_mode = ExtResource("3_cresl")
move = ExtResource("17_h6vvl") move = ExtResource("17_h6vvl")
rotate_y = ExtResource("4_rxwoh") rotate_y = ExtResource("4_rxwoh")
rotate_floorplane = ExtResource("5_4u7i3") rotate_floorplane = ExtResource("5_4u7i3")
aim_pressed = ExtResource("7_cresl") aim_down = ExtResource("8_obsfv")
aim_pressed = ExtResource("9_nob5r")
aim_released = ExtResource("8_lhb11") aim_released = ExtResource("8_lhb11")
empower_down = ExtResource("10_nodcl")
empower_released = ExtResource("11_ruloh")
aim_canceled = ExtResource("9_5p2qc") aim_canceled = ExtResource("9_5p2qc")
jump = ExtResource("10_4u7i3") jump = ExtResource("10_4u7i3")
hit = ExtResource("11_cresl") hit = ExtResource("11_cresl")
drop = ExtResource("12_34snm") dash = ExtResource("12_34snm")
throw = ExtResource("16_nob5r")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
@ -65,7 +82,7 @@ mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."] [node name="CapsuleCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("CapsuleShape3D_wydro") shape = ExtResource("13_r7i3q")
script = ExtResource("8_lmtjd") script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7 CapsuleDefaultHeight = 1.7
@ -120,9 +137,11 @@ target_position = Vector3(0, 1, 0)
[node name="MoveSystem" type="Node3D" parent="."] [node name="MoveSystem" type="Node3D" parent="."]
script = ExtResource("20_rxwoh") script = ExtResource("20_rxwoh")
WalkSpeed = 7.2 WalkSpeed = 7.0
DecelerationSpeedFactorFloor = 7.0 SprintSpeed = 7.0
ApexHoldTime = 0.1 AccelerationSpeedFactorFloor = 3.0
ApexHoldTime = 0.2
WallHugGravityReducingFactor = 0.2
[node name="Gravity" type="Node3D" parent="."] [node name="Gravity" type="Node3D" parent="."]
script = ExtResource("9_lsueh") script = ExtResource("9_lsueh")
@ -153,7 +172,7 @@ target_position = Vector3(-1, 0, 0)
collision_mask = 2 collision_mask = 2
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")] [node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
DashSpeed = 0.1 DashSpeed = 0.2
PostDashSpeed = 30.0 PostDashSpeed = 30.0
[node name="WeaponRoot" type="Node3D" parent="."] [node name="WeaponRoot" type="Node3D" parent="."]
@ -167,6 +186,10 @@ StraightThrowDuration = 0.05
wait_time = 0.2 wait_time = 0.2
one_shot = true one_shot = true
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
[node name="TimeScaleAimInAir" type="Timer" parent="."] [node name="TimeScaleAimInAir" type="Timer" parent="."]
wait_time = 2.0 wait_time = 2.0
one_shot = true one_shot = true
@ -176,13 +199,67 @@ ignore_time_scale = true
wait_time = 0.3 wait_time = 0.3
one_shot = true one_shot = true
[node name="EmpowerTimeDownscale" type="Timer" parent="."]
one_shot = true
ignore_time_scale = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")] [node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
offset_left = 1530.0 offset_left = 1524.0
offset_top = 1.0 offset_top = 1.0
offset_right = -2.0 offset_right = -8.0
offset_bottom = 1.0 offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart") initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource("30_2ghaa")
[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
offset_right = 128.0
offset_bottom = 81.0
[node name="DashesLabel" type="Label" parent="UI/VBoxContainer"]
layout_mode = 2
text = "Dashes"
[node name="HBoxContainer" type="HBoxContainer" parent="UI/VBoxContainer"]
custom_minimum_size = Vector2(0, 30)
layout_mode = 2
[node name="Dash1" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash2" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="Dash3" type="TextureRect" parent="UI/VBoxContainer/HBoxContainer"]
layout_mode = 2
texture = ExtResource("30_h23go")
expand_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="UI"]
custom_minimum_size = Vector2(1920, 1080)
offset_right = 1919.0
offset_bottom = 1080.0
[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
material = SubResource("CanvasItemMaterial_2q0ik")
custom_minimum_size = Vector2(5, 5)
layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="DashIndicator" type="TextureRect" parent="UI/CenterContainer"]
unique_name_in_owner = true
material = SubResource("CanvasItemMaterial_2q0ik")
layout_mode = 2
texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="StateChart" type="Node" parent="."] [node name="StateChart" type="Node" parent="."]
script = ExtResource("25_wv70j") script = ExtResource("25_wv70j")
metadata/_custom_type_script = "uid://couw105c3bde4" metadata/_custom_type_script = "uid://couw105c3bde4"
@ -190,90 +267,132 @@ metadata/_custom_type_script = "uid://couw105c3bde4"
[node name="Root" type="Node" parent="StateChart"] [node name="Root" type="Node" parent="StateChart"]
script = ExtResource("27_infe6") script = ExtResource("27_infe6")
[node name="Actions" type="Node" parent="StateChart/Root"] [node name="Aim" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("WeaponInHand") initial_state = NodePath("Off")
metadata/_custom_type_script = "uid://c1vp0ojjvaby1"
[node name="WeaponInHand" type="Node" parent="StateChart/Root/Actions"] [node name="ToOff" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="ToAiming" type="Node" parent="StateChart/Root/Actions/WeaponInHand"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Aiming") to = NodePath("../Off")
event = &"aim_pressed"
delay_in_seconds = "0.0"
[node name="Aiming" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm")
[node name="ToWeaponInHand" type="Node" parent="StateChart/Root/Actions/Aiming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
event = &"aim_canceled"
delay_in_seconds = "0.0"
[node name="ToDashing" type="Node" parent="StateChart/Root/Actions/Aiming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing")
event = &"aim_released" event = &"aim_released"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="ToWeaponThrown" type="Node" parent="StateChart/Root/Actions/Aiming"] [node name="Off" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="ToOn" type="Node" parent="StateChart/Root/Aim/Off"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponThrown") to = NodePath("../../On")
event = &"hit_pressed" event = &"aim_down"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="On" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="ToCancel" type="Node" parent="StateChart/Root/Aim/On"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Canceled")
event = &"cancel_aim"
delay_in_seconds = "0.0"
[node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="Empower" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Off")
[node name="Off" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOn" type="Node" parent="StateChart/Root/Empower/Off"]
script = ExtResource("28_n7qhm")
to = NodePath("../../On")
event = &"empower_down"
delay_in_seconds = "0.0"
[node name="On" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOff" type="Node" parent="StateChart/Root/Empower/On"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Off")
event = &"empower_released"
delay_in_seconds = "0.0"
[node name="Actions" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Default")
[node name="Default" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm")
[node name="Jumping" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm")
[node name="Dashing" type="Node" parent="StateChart/Root/Actions"] [node name="Dashing" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="ToWeaponInHand" type="Node" parent="StateChart/Root/Actions/Dashing"] [node name="Hitting" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand")
event = &"dash_ended"
delay_in_seconds = "0.0"
[node name="ToHanging" type="Node" parent="StateChart/Root/Actions/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hanging")
event = &"dash_to_planted"
delay_in_seconds = "0.0"
[node name="WeaponThrown" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnAim" type="Node" parent="StateChart/Root/Actions/WeaponThrown"] [node name="Throwing" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing")
event = &"aim_pressed"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Actions"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Actions/Hanging"] [node name="WeaponState" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("InHand")
metadata/_custom_type_script = "uid://c1vp0ojjvaby1"
[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand") to = NodePath("../Planted")
event = &"jump" event = &"plant_weapon"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Actions/Hanging"] [node name="ToHand" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand") to = NodePath("../InHand")
event = &"drop" event = &"recover_weapond"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Actions/Hanging"] [node name="InHand" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="ToThrown" type="Node" parent="StateChart/Root/WeaponState/InHand"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../WeaponInHand") to = NodePath("../../Flying")
event = &"mantle" event = &"throw"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Flying" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState/Flying"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Planted")
event = &"plant_weapon"
delay_in_seconds = "0.0"
[node name="Planted" type="Node" parent="StateChart/Root/WeaponState"]
script = ExtResource("27_34snm")
[node name="Movement" type="Node" parent="StateChart/Root"] [node name="Movement" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("Grounded") initial_state = NodePath("Grounded")
[node name="OnFall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Airborne/Falling")
event = &"falling"
delay_in_seconds = "0.0"
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm")
to = NodePath("../Grounded/Standing")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement"] [node name="OnMantle" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../Mantling") to = NodePath("../Mantling")
@ -282,86 +401,107 @@ delay_in_seconds = "0.0"
[node name="OnHang" type="Node" parent="StateChart/Root/Movement"] [node name="OnHang" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../Hanging") to = NodePath("../OnWall/Hanging")
event = &"dash_to_planted" event = &"dash_to_planted"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Grounded" type="Node" parent="StateChart/Root/Movement"] [node name="OnDash" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Jump") to = NodePath("../Dashing")
event = &"jump" event = &"dash"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded"] [node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/CoyoteEnabled") to = NodePath("../../Airborne/Reset")
event = &"start_falling" event = &"dash_ended"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Mantling" type="Node" parent="StateChart/Root/Movement"] [node name="Mantling" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="ToGrounded" type="Node" parent="StateChart/Root/Movement/Mantling"] [node name="Jump" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("28_n7qhm") script = ExtResource("26_infe6")
to = NodePath("../../Grounded") initial_state = NodePath("Normal")
event = &"to_grounded"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement"] [node name="Normal" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Hanging"] [node name="Double" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="Empowered" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="Grounded" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Standing")
[node name="Standing" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded/Standing"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/JumpFromWall") to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/Hanging"] [node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded/Standing"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/CoyoteEnabled") to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"drop" event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnCrouch" type="Node" parent="StateChart/Root/Movement/Grounded/Standing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Crouched")
event = &"crouch"
delay_in_seconds = "0.0"
[node name="Crouched" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnStandUp" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Standing")
event = &"crouch"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"] [node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6") script = ExtResource("26_infe6")
initial_state = NodePath("CoyoteEnabled") initial_state = NodePath("CoyoteEnabled")
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="Reset" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm") script = ExtResource("41_ruloh")
to = NodePath("../../Grounded") default_state = NodePath("../CoyoteEnabled")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../WallHugging") to = NodePath("../../OnWall/Hugging")
event = &"wall_hug" event = &"wall_hug"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="WallHugging" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/WallHugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../JumpFromWall")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/Airborne/WallHugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../Jump") to = NodePath("../../DoubleJumpEnabled")
event = &"jump" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
@ -371,52 +511,13 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"coyote_expired" event = &"coyote_expired"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
event = &"to_double_jump"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="JumpFromWall" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
event = &"to_double_jump"
delay_in_seconds = "0.0"
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/JumpFromWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling")
event = &"jump_from_dash"
delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm") script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"] [node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm") script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="ToFalling" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Falling") to = NodePath("../../Falling")
event = &"to_falling" event = &"jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"] [node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
@ -428,12 +529,44 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"enable_double_jump" event = &"enable_double_jump"
delay_in_seconds = "0.0" delay_in_seconds = "0.0"
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Hugging")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/DoubleJumpEnabled")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnDrop" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"cancel"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"] [connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"] [connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"] [connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
[connection signal="input_drop" from="InputController" to="." method="OnInputDropPressed"] [connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"] [connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
[connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"] [connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"]
[connection signal="input_move" from="InputController" to="." method="OnInputMove"] [connection signal="input_move" from="InputController" to="." method="OnInputMove"]
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"] [connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"] [connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
[connection signal="input_throw" from="InputController" to="." method="OnInputThrowPressed"]

View File

@ -0,0 +1,26 @@
using Godot;
using System;
public partial class PlayerUi : CanvasLayer
{
private TextureRect[] _dashIcons = new TextureRect[3];
public override void _Ready()
{
base._Ready();
_dashIcons[0] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash1");
_dashIcons[1] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash2");
_dashIcons[2] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash3");
}
public void SetNumberOfDashesLeft(int numberOfDashes)
{
int index = 1;
foreach (var dashIcon in _dashIcons)
{
dashIcon.SetVisible(index <= numberOfDashes);
index++;
}
}
}

View File

@ -0,0 +1 @@
uid://bhuwv2nlcrunt

View File

@ -12,6 +12,8 @@ public partial class Gravity: Node3D
public float DoubleJumpSpeedFactor { get; set; } = 2f; public float DoubleJumpSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")] [Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float JumpFromDashSpeedFactor { get; set; } = 2f; public float JumpFromDashSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float JumpFromWallSpeedFactor { get; set; } = 2f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float AdditionalGravityPower { get; set; } = 1f; public float AdditionalGravityPower { get; set; } = 1f;
@ -24,6 +26,7 @@ public partial class Gravity: Node3D
public float CalculateJumpForce() => _gravity * (StartVelocity / AdditionalGravityPower); public float CalculateJumpForce() => _gravity * (StartVelocity / AdditionalGravityPower);
public float CalculateJumpFromDashForce() => CalculateJumpForce() * JumpFromDashSpeedFactor; public float CalculateJumpFromDashForce() => CalculateJumpForce() * JumpFromDashSpeedFactor;
public float CalculateJumpFromWallForce() => CalculateJumpForce() * JumpFromWallSpeedFactor;
public float CalculateDoubleJumpForce() => CalculateJumpForce() * DoubleJumpSpeedFactor; public float CalculateDoubleJumpForce() => CalculateJumpForce() * DoubleJumpSpeedFactor;
public float CalculateGravityForce() => _gravity * Weight; public float CalculateGravityForce() => _gravity * Weight;
} }

View File

@ -23,6 +23,8 @@ public partial class PlayerController : CharacterBody3D
public Node3D WeaponRoot; public Node3D WeaponRoot;
public WeaponSystem WeaponSystem; public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem; public WallHugSystem WallHugSystem;
public PlayerUi PlayerUi;
public TextureRect DashIndicator;
private bool _movementEnabled = true; private bool _movementEnabled = true;
@ -39,9 +41,13 @@ public partial class PlayerController : CharacterBody3D
private float _inputRotateY; private float _inputRotateY;
private float _inputRotateFloorplane; private float _inputRotateFloorplane;
// Timers
private Timer _coyoteTimer; private Timer _coyoteTimer;
private Timer _timeScaleAimInAirTimer; private Timer _timeScaleAimInAirTimer;
private Timer _timeAfterDashingTimer; private Timer _timeAfterDashingTimer;
private Timer _dashCooldownTimer;
private Timer _empowerTimeDownscale;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float TimeScaleAimInAir { get; set; } = 0.2f; public float TimeScaleAimInAir { get; set; } = 0.2f;
[Export(PropertyHint.Range, "0,5,0.1,or_greater")] [Export(PropertyHint.Range, "0,5,0.1,or_greater")]
@ -49,27 +55,52 @@ public partial class PlayerController : CharacterBody3D
[Export(PropertyHint.Range, "0,5,1,or_greater")] [Export(PropertyHint.Range, "0,5,1,or_greater")]
public int MaxNumberOfDashActions { get; set; } = 1; public int MaxNumberOfDashActions { get; set; } = 1;
[Export(PropertyHint.Range, "0,200,1,or_greater")]
public int DashIndicatorStartSize { get; set; } = 100;
[Export(PropertyHint.Range, "0,1,0.01")]
public float PerfectlyTimedActionTimer { get; set; } = 0.8f;
[Export(PropertyHint.Range, "0,50,0.1")]
public float BasicDashStrength { get; set; } = 10f;
[Export]
public Curve DashTimeDilationCurve { get; set; }
private bool _canDash = true;
private int _empoweredActionsLeft;
public int EmpoweredActionsLeft
{
get => _empoweredActionsLeft;
set
{
_empoweredActionsLeft = value;
PlayerUi.SetNumberOfDashesLeft(value);
}
}
public int DashActionsLeft { get; set; } private bool _isWallJumpAvailable = true;
private bool _isActionPerfectlyTimed = false;
private StateChart _playerState; private StateChart _playerState;
// Actions state
private StateChartState _weaponInHand; private StateChartState _weaponInHand;
private StateChartState _aiming; private StateChartState _aiming;
private StateChartState _dashing; private StateChartState _dashing;
private StateChartState _weaponThrown; private StateChartState _weaponThrown;
private StateChartState _actionHanging; private StateChartState _actionHanging;
// Movement state private StateChartState _empowerOn;
private StateChartState _empowerOff;
private StateChartState _grounded; private StateChartState _grounded;
private StateChartState _crouched;
private StateChartState _standing;
private StateChartState _mantling; private StateChartState _mantling;
private StateChartState _movHanging; private StateChartState _movHanging;
private StateChartState _wallHugging;
private StateChartState _airborne; private StateChartState _airborne;
private StateChartState _coyoteEnabled; private StateChartState _coyoteEnabled;
private StateChartState _jump;
private StateChartState _jumpFromWall;
private StateChartState _doubleJumpEnabled; private StateChartState _doubleJumpEnabled;
private StateChartState _doubleJump; private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHanging;
private StateChartState _falling; private StateChartState _falling;
public override void _Ready() public override void _Ready()
@ -80,6 +111,9 @@ public partial class PlayerController : CharacterBody3D
// General use stuff // General use stuff
TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem"); TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
PlayerUi = GetNode<PlayerUi>("UI");
DashIndicator = GetNode<TextureRect>("%DashIndicator");
// Node3D mapNode = GetTree().Root.FindChild("Map", true, false) as Node3D; // Node3D mapNode = GetTree().Root.FindChild("Map", true, false) as Node3D;
// Camera stuff // Camera stuff
@ -119,28 +153,33 @@ public partial class PlayerController : CharacterBody3D
// State management // State management
_playerState = StateChart.Of(GetNode("StateChart")); _playerState = StateChart.Of(GetNode("StateChart"));
// Actions states
_weaponInHand = StateChartState.Of(GetNode("StateChart/Root/Actions/WeaponInHand")); _weaponInHand = StateChartState.Of(GetNode("StateChart/Root/WeaponState/InHand"));
_aiming = StateChartState.Of(GetNode("StateChart/Root/Actions/Aiming")); _weaponThrown = StateChartState.Of(GetNode("StateChart/Root/WeaponState/Flying"));
_dashing = StateChartState.Of(GetNode("StateChart/Root/Actions/Dashing")); _aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
_weaponThrown = StateChartState.Of(GetNode("StateChart/Root/Actions/WeaponThrown")); _dashing = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing"));
_actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging")); // _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
// Movement states _empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
_empowerOff = StateChartState.Of(GetNode("StateChart/Root/Empower/Off"));
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded")); _grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
_standing = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded/Standing"));
_crouched = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded/Crouched"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling")); _mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_movHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/Hanging")); _movHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne")); _airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
_wallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/WallHugging"));
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled")); _coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
_jump = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/Jump"));
_jumpFromWall = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/JumpFromWall"));
_doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled")); _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJump")); _onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
_falling = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/Falling")); _falling = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/Falling"));
// State timers // State timers
_coyoteTimer = GetNode<Timer>("CoyoteTime"); _coyoteTimer = GetNode<Timer>("CoyoteTime");
_dashCooldownTimer = GetNode<Timer>("DashCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir"); _timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
_timeAfterDashingTimer = GetNode<Timer>("TimeAfterDashing"); _timeAfterDashingTimer = GetNode<Timer>("TimeAfterDashing");
_empowerTimeDownscale = GetNode<Timer>("EmpowerTimeDownscale");
/////////////////////////// ///////////////////////////
// Initialize components // // Initialize components //
@ -181,34 +220,61 @@ public partial class PlayerController : CharacterBody3D
HealthSystem.Init(healthSystemParams); HealthSystem.Init(healthSystemParams);
Stamina.SetSpeeds(MoveSystem.WalkSpeed, MoveSystem.SprintSpeed); Stamina.SetSpeeds(MoveSystem.WalkSpeed, MoveSystem.SprintSpeed);
DashActionsLeft = MaxNumberOfDashActions; EmpoweredActionsLeft = MaxNumberOfDashActions;
/////////////////////////// ///////////////////////////
// Signal setup /////////// // Signal setup ///////////
/////////////////////////// ///////////////////////////
DashSystem.DashEnded += OnDashEnded; DashSystem.DashEnded += OnDashEnded;
DashSystem.DashProgress += OnDashProgress;
_weaponInHand.StateProcessing += HandleWeaponInHand; _weaponInHand.StateProcessing += HandleWeaponInHand;
_aiming.StateProcessing += HandleAiming; _aiming.StateProcessing += HandleAiming;
_aiming.StateEntered += OnAimingEntered; _aiming.StateEntered += OnAimingEntered;
_aiming.StateExited += ResetTimeScale; _aiming.StateExited += ResetTimeScale;
_aiming.StateExited += OnAimingExited;
_grounded.StateEntered += OnGrounded; _grounded.StateEntered += OnGrounded;
_grounded.StatePhysicsProcessing += HandleGrounded; _grounded.StatePhysicsProcessing += HandleGrounded;
_airborne.StatePhysicsProcessing += HandleAirborne; _airborne.StatePhysicsProcessing += HandleAirborne;
_wallHugging.StatePhysicsProcessing += HandleWallHugging; _onWallHugging.StatePhysicsProcessing += HandleWallHugging;
_coyoteEnabled.StateEntered += StartCoyoteTime; _coyoteEnabled.StateEntered += StartCoyoteTime;
_coyoteTimer.Timeout += CoyoteExpired; _coyoteTimer.Timeout += CoyoteExpired;
_timeScaleAimInAirTimer.Timeout += ResetTimeScale; _timeScaleAimInAirTimer.Timeout += ResetTimeScale;
_jump.StateEntered += Jump;
_jumpFromWall.StateEntered += JumpFromWall;
_doubleJump.StateEntered += DoubleJump;
_mantling.StateEntered += Mantle;
_dashing.StateEntered += OnDashStarted; _dashing.StatePhysicsProcessing += Dashing;
_weaponThrown.StateEntered += OnWeaponThrown; // _weaponThrown.StateEntered += OnWeaponThrown;
_empowerOn.StateEntered += OnEmpowerStarted;
_empowerOn.StateProcessing += HandleEmpower;
_empowerTimeDownscale.Timeout += EmpowerStopped;
}
public void OnEmpowerStarted()
{
_empowerTimeDownscale.Start();
_isActionPerfectlyTimed = true;
Engine.SetTimeScale(0.1f);
}
public void HandleEmpower(float delta)
{
var progress = (float) (_empowerTimeDownscale.TimeLeft / _empowerTimeDownscale.WaitTime);
_isActionPerfectlyTimed = progress < PerfectlyTimedActionTimer;
var indicatorColor = _isActionPerfectlyTimed ? Colors.Green : Colors.White;
DashIndicator.SetCustomMinimumSize(Vector2.One * DashIndicatorStartSize * progress);
DashIndicator.SetModulate(indicatorColor);
DashIndicator.Visible = true;
}
public void EmpowerStopped()
{
DashIndicator.Visible = false;
ResetTimeScale();
_isActionPerfectlyTimed = false;
} }
/////////////////////////// ///////////////////////////
@ -230,6 +296,14 @@ public partial class PlayerController : CharacterBody3D
public void OnInputAimPressed() public void OnInputAimPressed()
{ {
_playerState.SendEvent("aim_pressed"); _playerState.SendEvent("aim_pressed");
if (!WeaponSystem.InHandState.Active)
{
OnDashStarted();
}
}
public void OnInputAimDown()
{
_playerState.SendEvent("aim_down");
} }
public void OnInputAimReleased() public void OnInputAimReleased()
{ {
@ -237,27 +311,92 @@ public partial class PlayerController : CharacterBody3D
} }
public void OnInputAimCanceled() public void OnInputAimCanceled()
{ {
_playerState.SendEvent("aim_canceled"); _playerState.SendEvent("cancel");
DashSystem.CancelDash(); DashSystem.CancelDash();
} }
public void OnInputHitPressed() public void OnInputHitPressed()
{ {
_playerState.SendEvent("hit_pressed"); if (_aiming.Active)
{
OnWeaponThrown();
}
} }
public void OnInputJumpPressed() public void OnInputJumpPressed()
{ {
if (MoveSystem.CanMantle()) if (MoveSystem.CanMantle())
{ {
_playerState.SendEvent("mantle"); Mantle();
return;
}
if (_grounded.Active || _coyoteEnabled.Active)
if (_empowerOn.Active && CanPerformEmpoweredAction())
{
PerformEmpoweredAction();
PerformJump(MoveSystem.JumpTypes.JumpFromDash);
}
else
PerformJump(MoveSystem.JumpTypes.SimpleJump);
else if (_doubleJumpEnabled.Active)
if (_empowerOn.Active && CanPerformEmpoweredAction())
{
PerformEmpoweredAction();
PerformJump(MoveSystem.JumpTypes.JumpFromDash);
}
else
PerformJump(MoveSystem.JumpTypes.DoubleJump);
else if (_onWall.Active)
JumpFromWall(_empowerOn.Active);
_playerState.SendEvent("jump");
}
public void OnInputDashPressed()
{
_playerState.SendEvent("dash");
PerformDash(_empowerOn.Active);
}
public void OnInputThrowPressed()
{
}
public void OnInputEmpowerDown()
{
_playerState.SendEvent("empower_down");
}
public void OnInputEmpowerReleased()
{
_playerState.SendEvent("empower_released");
}
public void PerformDash(bool isEmpowered)
{
if (_aiming.Active)
{
OnDashStarted();
return; return;
} }
_playerState.SendEvent("jump"); if (!_canDash)
return;
_canDash = false;
var dashStrength = BasicDashStrength;
if (isEmpowered && CanPerformEmpoweredAction())
{
PerformEmpoweredAction();
dashStrength *= 2.5f;
}
var direction = HeadSystem.Transform.Basis * _inputMove;
var planarDirection = new Vector3(direction.X, 0, direction.Z).Normalized();
SetVelocity(planarDirection * dashStrength);
} }
public void OnInputDropPressed()
public void Dashing(float delta)
{ {
_playerState.SendEvent("drop"); _playerState.SendEvent("dash_ended");
} }
/////////////////////////// ///////////////////////////
// Stateful logic ///////// // Stateful logic /////////
@ -266,19 +405,31 @@ public partial class PlayerController : CharacterBody3D
// Simple states // Simple states
public void OnGrounded() public void OnGrounded()
{ {
DashActionsLeft = MaxNumberOfDashActions; RestoreEmpoweredActions();
GD.Print(DashActionsLeft);
} }
public bool CanPerformDashAction() private void RestoreEmpoweredActions()
{ {
return DashActionsLeft > 0; EmpoweredActionsLeft = MaxNumberOfDashActions;
_isWallJumpAvailable = true;
} }
public void PerformDashAction() public bool CanPerformEmpoweredAction()
{ {
DashActionsLeft--; return EmpoweredActionsLeft > 0;
GD.Print(DashActionsLeft); }
public void PerformEmpoweredAction()
{
_isWallJumpAvailable = true;
_dashCooldownTimer.Start();
if (!_isActionPerfectlyTimed)
{
EmpoweredActionsLeft--;
}
_empowerTimeDownscale.Stop();
EmpowerStopped();
} }
// Jumping // Jumping
@ -290,41 +441,22 @@ public partial class PlayerController : CharacterBody3D
{ {
_playerState.SendEvent("coyote_expired"); _playerState.SendEvent("coyote_expired");
} }
public void Jump() public void JumpFromWall(bool isEmpowered)
{ {
if (_aiming.Active && CanPerformDashAction()) if (!_isWallJumpAvailable)
{
_playerState.SendEvent("jump_from_dash");
PerformDashAction();
PerformJump(MoveSystem.JumpTypes.JUMP_FROM_DASH);
return; return;
}
_playerState.SendEvent("to_double_jump"); _isWallJumpAvailable = false;
PerformJump(MoveSystem.JumpTypes.SIMPLE_JUMP);
}
public void JumpFromWall()
{
var wallNormal = WallHugSystem.GetWallNormal().UnwrapOr(Vector3.Up); var wallNormal = WallHugSystem.GetWallNormal().UnwrapOr(Vector3.Up);
if (_aiming.Active && CanPerformDashAction()) var isLookingTowardsWall = HeadSystem.GetForwardHorizontalVector().Dot(wallNormal) > 0.5;
var jumpDirection = isLookingTowardsWall ? Vector3.Up : wallNormal;
if (isEmpowered && CanPerformEmpoweredAction())
{ {
_playerState.SendEvent("jump_from_dash"); PerformEmpoweredAction();
PerformDashAction(); PerformJump(MoveSystem.JumpTypes.JumpFromDash, jumpDirection);
PerformJump(MoveSystem.JumpTypes.JUMP_FROM_DASH, wallNormal);
return; return;
} }
_playerState.SendEvent("to_double_jump"); PerformJump(MoveSystem.JumpTypes.JumpFromWall, jumpDirection);
PerformJump(MoveSystem.JumpTypes.SIMPLE_JUMP, wallNormal);
}
public void DoubleJump()
{
_playerState.SendEvent("to_falling");
if (_aiming.Active && CanPerformDashAction())
{
PerformDashAction();
PerformJump(MoveSystem.JumpTypes.JUMP_FROM_DASH);
return;
}
PerformJump(MoveSystem.JumpTypes.DOUBLE_JUMP);
} }
private void PerformJump(MoveSystem.JumpTypes jumpType, Vector3? jumpDirection = null) private void PerformJump(MoveSystem.JumpTypes jumpType, Vector3? jumpDirection = null)
{ {
@ -334,8 +466,8 @@ public partial class PlayerController : CharacterBody3D
var proportionOfTimeGone = _timeAfterDashingTimer.TimeLeft / _timeAfterDashingTimer.WaitTime; var proportionOfTimeGone = _timeAfterDashingTimer.TimeLeft / _timeAfterDashingTimer.WaitTime;
var actualBoost = 1 + MaxJumpBoostAfterDashing * proportionOfTimeGone; var actualBoost = 1 + MaxJumpBoostAfterDashing * proportionOfTimeGone;
var makeItDouble = actualBoost > 1; var makeItDouble = actualBoost > 1;
if (makeItDouble && jumpType == MoveSystem.JumpTypes.SIMPLE_JUMP) if (makeItDouble && jumpType == MoveSystem.JumpTypes.SimpleJump)
jumpType = MoveSystem.JumpTypes.DOUBLE_JUMP; // convert simple jump to double if done right after a dash jumpType = MoveSystem.JumpTypes.DoubleJump; // convert simple jump to double if done right after a dash
_timeAfterDashingTimer.Stop(); _timeAfterDashingTimer.Stop();
bool doesCapsuleHaveCrouchingHeight = CapsuleCollider.IsCrouchingHeight(); bool doesCapsuleHaveCrouchingHeight = CapsuleCollider.IsCrouchingHeight();
@ -347,19 +479,20 @@ public partial class PlayerController : CharacterBody3D
// Mantling // Mantling
public void Mantle() public void Mantle()
{ {
_playerState.SendEvent("mantle");
var optionTween = MoveSystem.Mantle(); var optionTween = MoveSystem.Mantle();
if (optionTween.IsSome(out var tween)) if (optionTween.IsSome(out var tween))
tween.Finished += MantleFinished; tween.Finished += MantleFinished;
} }
public void MantleFinished() public void MantleFinished()
{ {
_playerState.SendEvent("to_grounded"); _playerState.SendEvent("grounded");
} }
// Dashing and weapon throwing // Dashing and weapon throwing
public void OnDashStarted() public void OnDashStarted()
{ {
if (!CanPerformDashAction()) if (!CanPerformEmpoweredAction())
{ {
_playerState.SendEvent("aim_canceled"); _playerState.SendEvent("aim_canceled");
_playerState.SendEvent("dash_ended"); _playerState.SendEvent("dash_ended");
@ -367,20 +500,43 @@ public partial class PlayerController : CharacterBody3D
return; return;
} }
PerformDashAction(); PerformEmpoweredAction();
_timeAfterDashingTimer.Start(); _timeAfterDashingTimer.Start();
if (WeaponSystem.FlyingState.Active) if (WeaponSystem.FlyingState.Active)
{ {
DashSystem.DashResolve = new DashResolveRecord(false, WeaponSystem.GlobalPosition, Vector3.Zero); DashSystem.ShouldMantle = false;
DashSystem.PlannedPlayerLocation = WeaponSystem.GlobalPosition;
} }
else if (WeaponSystem.PlantedState.Active) else if (WeaponSystem.PlantedState.Active)
{ {
// Should we try to resolve with mantle? DashSystem.ShouldMantle = false;
DashSystem.DashResolve = new DashResolveRecord(false, WeaponSystem.PlayerDashLocation, Vector3.Zero); var dashLocation = WeaponSystem.PlantLocation;
if (WeaponSystem.IsPlantedInWall())
{
dashLocation += WeaponSystem.PlantNormal * 0.5f; // Player radius
}
if (WeaponSystem.IsPlantedUnderPlatform())
{
dashLocation += Vector3.Down * 1f; // Player height
}
DashSystem.PlannedPlayerLocation = dashLocation;
} }
_dashDirection = (DashSystem.DashResolve.DashLocation - GlobalPosition).Normalized(); _dashDirection = (DashSystem.PlannedPlayerLocation - GlobalPosition).Normalized();
DashSystem.Dash(); DashSystem.Dash();
} }
public void OnDashProgress(float progress)
{
return;
Engine.SetTimeScale(DashTimeDilationCurve.Sample(progress));
DashIndicator.SetCustomMinimumSize(Vector2.One * DashIndicatorStartSize * (1 - progress));
var indicatorColor = progress < PerfectlyTimedActionTimer ? new Color(1, 1, 1) : new Color(0, 1, 0);
DashIndicator.SetModulate(indicatorColor);
}
public void OnDashEnded() public void OnDashEnded()
{ {
// _playerState.SendEvent("enable_double_jump"); // Allow for double jump after dash -- OP ? // _playerState.SendEvent("enable_double_jump"); // Allow for double jump after dash -- OP ?
@ -392,8 +548,9 @@ public partial class PlayerController : CharacterBody3D
} }
// Store the weapon state before resetting it // Store the weapon state before resetting it
var isPlantedOnWall = WeaponSystem.PlantedState.Active var isPlantedOnWall = WeaponSystem.IsPlantedInWall();
&& (Math.Abs(WeaponSystem.GlobalRotation.X) + Math.Abs(WeaponSystem.GlobalRotation.Z) < 0.3); var isPlantedUnderPlatform = WeaponSystem.IsPlantedUnderPlatform();
var shouldDashToHanging = isPlantedOnWall || isPlantedUnderPlatform;
var isFlying = WeaponSystem.FlyingState.Active; var isFlying = WeaponSystem.FlyingState.Active;
// Get the weapon back // Get the weapon back
@ -410,7 +567,7 @@ public partial class PlayerController : CharacterBody3D
return; // In case states aren't exclusives return; // In case states aren't exclusives
} }
if (isPlantedOnWall) if (shouldDashToHanging)
{ {
_playerState.SendEvent("dash_to_planted"); _playerState.SendEvent("dash_to_planted");
return; // In case states aren't exclusives return; // In case states aren't exclusives
@ -418,50 +575,72 @@ public partial class PlayerController : CharacterBody3D
// Weapon planted anywhere else // Weapon planted anywhere else
_playerState.SendEvent("dash_ended"); _playerState.SendEvent("dash_ended");
if (isOnFloorCustom())
RestoreEmpoweredActions(); // Make sure to restore actions if we're still on the ground
} }
public void OnWeaponThrown() public void OnWeaponThrown()
{ {
DashSystem.CancelDash();
_playerState.SendEvent("cancel_aim");
RemoveChild(WeaponRoot); RemoveChild(WeaponRoot);
GetTree().GetRoot().AddChild(WeaponRoot); GetTree().GetRoot().AddChild(WeaponRoot);
WeaponRoot.SetGlobalPosition(GlobalPosition); WeaponRoot.SetGlobalPosition(GlobalPosition);
var (hasHit, location, collisionPoint, collisionNormal) = DashSystem.DashComputation;
var (endWithMantle, dashLocation, mantleLocation) = DashSystem.DashResolve;
DashSystem.CancelDash(); var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.TargetLocation;
WeaponSystem.ThrowWeapon(location, hasHit, collisionPoint, collisionNormal); WeaponSystem.ThrowWeapon(
weaponTargetLocation,
DashSystem.HasHit,
DashSystem.CollisionPoint,
DashSystem.CollisionNormal);
} }
public void OnAimingEntered() public void OnAimingEntered()
{ {
if (!isOnFloorCustom() && CanPerformDashAction()) if (!WeaponSystem.InHandState.Active)
{
OnDashStarted();
return;
}
if (!isOnFloorCustom() && CanPerformEmpoweredAction())
ReduceTimeScaleWhileAiming(); ReduceTimeScaleWhileAiming();
} }
public void OnAimingExited()
{
DashSystem.CancelDash();
}
// Regular processes // Regular processes
public void HandleWeaponInHand(float delta) public void HandleWeaponInHand(float delta)
{ {
RotateWeaponWithPlayer(); if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
} }
public void HandleAiming(float delta) public void HandleAiming(float delta)
{ {
RotateWeaponWithPlayer(); RotateWeaponWithPlayer();
if (isOnFloorCustom())
ResetTimeScale(); if (CanPerformEmpoweredAction())
if (CanPerformDashAction())
DashSystem.PrepareDash(); DashSystem.PrepareDash();
else
{
_playerState.SendEvent("aim_canceled");
DashSystem.CancelDash();
}
} }
// Physics processes // Physics processes
public void HandleGrounded(float delta) public void HandleGrounded(float delta)
{ {
_canDash = true;
if (!isOnFloorCustom()) if (!isOnFloorCustom())
_playerState.SendEvent("start_falling"); _playerState.SendEvent("start_falling");
} }
public void HandleGroundedStanding(float delta)
{
CapsuleCollider.UndoCrouching(delta, 1);
HeadSystem.SetHeight(CapsuleCollider.GetCurrentHeight());
}
public void HandleGroundedCrouched(float delta)
{
CapsuleCollider.Crouch(delta, 1);
HeadSystem.SetHeight(CapsuleCollider.GetCurrentHeight());
}
public void HandleAirborne(float delta) public void HandleAirborne(float delta)
{ {
if (isOnFloorCustom()) if (isOnFloorCustom())
@ -471,6 +650,8 @@ public partial class PlayerController : CharacterBody3D
} }
public void HandleWallHugging(float delta) public void HandleWallHugging(float delta)
{ {
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging()) if (!WallHugSystem.IsWallHugging())
_playerState.SendEvent("start_falling"); _playerState.SendEvent("start_falling");
} }
@ -492,8 +673,8 @@ public partial class PlayerController : CharacterBody3D
isOnFloorCustom(), isOnFloorCustom(),
HealthSystem.IsDead(), HealthSystem.IsDead(),
IsHeadTouchingCeiling(), IsHeadTouchingCeiling(),
_actionHanging.Active, _onWallHanging.Active,
_wallHugging.Active); _onWallHugging.Active);
MoveSystem.MoveAround(moveAroundParams); MoveSystem.MoveAround(moveAroundParams);
} }

View File

@ -0,0 +1,4 @@
[gd_resource type="CapsuleShape3D" format=3 uid="uid://keseacdcooot"]
[resource]
height = 1.7

View File

@ -29,7 +29,7 @@ ProjectUISoundController="*res://addons/maaacks_game_template/base/scenes/autolo
[display] [display]
window/size/viewport_width=1980 window/size/viewport_width=1920
window/size/viewport_height=1080 window/size/viewport_height=1080
[dotnet] [dotnet]

View File

@ -2,38 +2,51 @@
namespace Movementtests.systems; namespace Movementtests.systems;
public record DashComputationRecord(bool HasHit, Vector3 Location, Vector3 CollisionPoint, Vector3 CollisionNormal);
public record DashResolveRecord(bool EndWithMantle, Vector3 DashLocation, Vector3 MantleLocation);
public partial class DashSystem: Node3D public partial class DashSystem: Node3D
{ {
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")] [Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float DashSpeed { get; set; } = 0.05f; public float DashSpeed { get; set; } = 0.1f;
[Export(PropertyHint.Range, "0,1000,1,or_greater")] [Export(PropertyHint.Range, "0,1000,1,or_greater")]
public float PostDashSpeed { get; set; } = 0f; public float PostDashSpeed { get; set; } = 0f;
public bool HasHit { get; set; }
public Vector3 TargetLocation { get; set; }
public Vector3 CollisionPoint { get; set; }
public Vector3 CollisionNormal { get; set; }
public Vector3 PlannedPlayerLocation { get; set; }
public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; }
private Node3D _head; private Node3D _head;
private ShapeCast3D _dashCast3D; private ShapeCast3D _dashCast3D;
private ShapeCast3D _playerCast3D;
private Camera3D _camera; private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem; private TweenQueueSystem _tweenQueueSystem;
private Vector3 _dashDirection = Vector3.Zero; private Vector3 _dashDirection = Vector3.Zero;
private MantleSystem _mantleSystem; private MantleSystem _mantleSystem;
private MeshInstance3D _dashTarget; private MeshInstance3D _dashTarget;
private CpuParticles3D _dashIndicator;
private AnimationPlayer _dashIndicatorAnim;
public DashResolveRecord DashResolve { get; set; } [Export]
public DashComputationRecord DashComputation { get; set; } public PackedScene DashIndicatorScene { get; set; }
[Signal] [Signal]
public delegate void DashStartedEventHandler(); public delegate void DashStartedEventHandler();
[Signal] [Signal]
public delegate void DashEndedEventHandler(); public delegate void DashEndedEventHandler();
[Signal]
public delegate void DashProgressEventHandler(float progress);
private Vector3 _globalDashPosition = Vector3.Zero;
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem) public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
{ {
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D"); _dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
_head = head; _head = head;
_camera = camera; _camera = camera;
_tweenQueueSystem = tweenQueueSystem; _tweenQueueSystem = tweenQueueSystem;
@ -43,19 +56,36 @@ public partial class DashSystem: Node3D
_dashTarget = GetNode<MeshInstance3D>("DashTarget"); _dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false); _dashTarget.SetVisible(false);
_dashIndicator = GetNode<CpuParticles3D>("DashIndicator");
_dashIndicatorAnim = GetNode<AnimationPlayer>("DashIndicator/AnimationPlayer");
} }
private DashComputationRecord ComputeDashLocation() private void ComputeDashLocation()
{ {
if (!_dashCast3D.IsColliding()) TargetLocation = _dashCast3D.ToGlobal(_dashCast3D.TargetPosition);
HasHit = _dashCast3D.IsColliding();
if (!HasHit)
{ {
return new DashComputationRecord(false, _dashCast3D.ToGlobal(_dashCast3D.TargetPosition), Vector3.Zero, Vector3.Zero); PlannedPlayerLocation = TargetLocation;
return;
} }
var collisionPoint = _dashCast3D.GetCollisionPoint(0);
var collisionNormal = _dashCast3D.GetCollisionNormal(0); CollisionPoint = _dashCast3D.GetCollisionPoint(0);
var collisionShape = (SphereShape3D) _dashCast3D.GetShape(); CollisionNormal = _dashCast3D.GetCollisionNormal(0);
var centerSphereLocation = collisionPoint + collisionNormal * collisionShape.Radius;
return new DashComputationRecord(true, centerSphereLocation, collisionPoint, collisionNormal); var fraction = _dashCast3D.GetClosestCollisionSafeFraction();
var globalSweepPath = TargetLocation - _dashCast3D.GlobalPosition;
var locationAlongPath = _dashCast3D.GlobalPosition + globalSweepPath * fraction;
// Pushes the point down when dashing to under a platform so head doesn't clip
var maxPushDownDistance = 0.9f;
var correctionProportion = (float) Mathf.Remap(CollisionNormal.Y, -0.5, -1, 0, 1);
var proportion = (float) Mathf.Remap(_dashCast3D.GlobalRotation.X, 0, 1.57, 0, 1);
PlannedPlayerLocation = locationAlongPath
+ CollisionNormal
* maxPushDownDistance
* Mathf.Clamp(proportion, 0, 1)
* Mathf.Clamp(correctionProportion, 0, 1);
} }
public void PrepareDash() public void PrepareDash()
@ -67,26 +97,24 @@ public partial class DashSystem: Node3D
_head.Rotation.Y, _head.Rotation.Y,
_camera.Rotation.Z)); _camera.Rotation.Z));
DashComputation = ComputeDashLocation(); ComputeDashLocation();
var (hasHit, location, collisionPoint, collisionNormal) = DashComputation;
var shouldMantle = false;
var mantleLocation = Vector3.Zero;
if (hasHit && Mathf.Abs(collisionNormal.Y) < 0.01f)
{
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(collisionPoint, collisionNormal);
shouldMantle = mantleResult.IsSome(out mantleLocation);
}
var targetColor = hasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f); ShouldMantle = false;
targetColor = shouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor; var mantleLocation = Vector3.Zero;
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
{
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedPlayerLocation, CollisionNormal);
ShouldMantle = mantleResult.IsSome(out mantleLocation);
}
PlannedMantleLocation = mantleLocation;
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
targetColor = ShouldMantle ? new Color(0.2f, 0.2f, 1f) : targetColor;
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0); var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor); targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true); _dashTarget.SetVisible(true);
_dashTarget.SetGlobalPosition(location); _dashTarget.SetGlobalPosition(PlannedPlayerLocation);
DashResolve = new DashResolveRecord(shouldMantle, location, mantleLocation);
} }
public void CancelDash() public void CancelDash()
@ -97,19 +125,36 @@ public partial class DashSystem: Node3D
public void DashTweenEnded() public void DashTweenEnded()
{ {
EmitSignal(SignalName.DashEnded); EmitSignal(SignalName.DashEnded);
_dashTarget.SetVisible(false);
} }
public void Dash() public void Dash()
{ {
EmitSignal(SignalName.DashStarted); EmitSignal(SignalName.DashStarted);
_dashTarget.SetVisible(false);
var dashTweenInputs = new TweenQueueSystem.TweenInputs(DashResolve.DashLocation, 0.1f); var dashTweenInputs = new TweenQueueSystem.TweenInputs(PlannedPlayerLocation, DashSpeed);
var dashTween = _tweenQueueSystem.TweenToLocation(dashTweenInputs); var dashTween = _tweenQueueSystem.TweenToLocation(dashTweenInputs);
// dashTween.SetTrans(Tween.TransitionType.Cubic);
// dashTween.SetEase(Tween.EaseType.Out);
dashTween.TweenMethod(Callable.From<float>(Dashing), 0.0f, 1.0f, DashSpeed);
dashTween.Finished += DashTweenEnded; dashTween.Finished += DashTweenEnded;
if (DashResolve.EndWithMantle) if (ShouldMantle)
{ {
_tweenQueueSystem.QueueTween(DashResolve.MantleLocation, 0.2f); _tweenQueueSystem.QueueTween(PlannedMantleLocation, 0.2f);
return;
} }
// var dashIndicator = (CpuParticles3D) DashIndicatorScene.Instantiate();
// GetTree().GetRoot().AddChild(dashIndicator);
// _globalDashPosition = _dashTarget.GlobalPosition + 1.5f*Vector3.Up;
// dashIndicator.GlobalPosition = _globalDashPosition;
// dashIndicator.SetEmitting(true);
}
public void Dashing(float proportion)
{
_dashTarget.SetGlobalPosition(_globalDashPosition);
EmitSignalDashProgress(proportion);
} }
public void DashToThrownWeapon() public void DashToThrownWeapon()

View File

@ -0,0 +1,79 @@
[gd_scene load_steps=7 format=3 uid="uid://hd0868f4pb63"]
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="1_jadbb"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tqt6i"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_texture = ExtResource("1_jadbb")
billboard_mode = 1
[sub_resource type="PlaneMesh" id="PlaneMesh_jngg2"]
orientation = 2
[sub_resource type="Animation" id="Animation_fmn25"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(2, 2)]
}
[sub_resource type="Animation" id="Animation_stbcc"]
resource_name = "start"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:mesh:size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(2, 2), Vector2(0, 0)]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3aile"]
_data = {
&"RESET": SubResource("Animation_fmn25"),
&"start": SubResource("Animation_stbcc")
}
[node name="DashIndicator" type="CPUParticles3D"]
material_override = SubResource("StandardMaterial3D_tqt6i")
emitting = false
amount = 1
lifetime = 0.5
one_shot = true
mesh = SubResource("PlaneMesh_jngg2")
gravity = Vector3(0, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_3aile")
}
autoplay = "start"

View File

@ -1,10 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://cqduhd4opgwvm"] [gd_scene load_steps=8 format=3 uid="uid://cqduhd4opgwvm"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"] [ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"] [ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"] [sub_resource type="SphereShape3D" id="SphereShape3D_jngg2"]
radius = 0.1
[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"] [sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
@ -12,10 +13,17 @@ radius = 0.1
[node name="DashSystem" type="Node3D"] [node name="DashSystem" type="Node3D"]
script = ExtResource("1_hwig2") script = ExtResource("1_hwig2")
DashIndicatorScene = ExtResource("2_tqt6i")
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
shape = ExtResource("2_jngg2")
target_position = Vector3(0, 0, 0)
collision_mask = 2
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
[node name="DashCast3D" type="ShapeCast3D" parent="."] [node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("SphereShape3D_qu4wy") shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12) target_position = Vector3(0, 0, -12)
max_results = 1 max_results = 1
collision_mask = 2 collision_mask = 2
@ -28,3 +36,6 @@ surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")] [node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
MantleEndLocationDistanceFromWall = 0.3 MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.0 MantleHeightCastStart = 2.0
[node name="DashIndicator" parent="." instance=ExtResource("2_tqt6i")]
visible = false

View File

@ -0,0 +1,5 @@
[gd_resource type="Curve" format=3 uid="uid://c2a8soliruf35"]
[resource]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), -1.89032e-07, -1.89032e-07, 0, 0, Vector2(0.8, 0.05), -9.56219, 0.0, 0, 1, Vector2(0.995, 0.05), 0.0, 0.0, 0, 0, Vector2(1, 1), -0.0540619, -0.0540619, 0, 0]
point_count = 5

BIN
systems/dash/light-ring.jpg (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://chvt6g0xn5c2m"
path.s3tc="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex"
path.etc2="res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"
metadata={
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://systems/dash/light-ring.jpg"
dest_files=["res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.s3tc.ctex", "res://.godot/imported/light-ring.jpg-c39549c041934663aceb7b7e60c47efb.etc2.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@ -29,4 +29,14 @@ public partial class HeadSystem : Node3D
_camera.Rotation = currentCameraRotation; _camera.Rotation = currentCameraRotation;
} }
public Vector3 GetForwardHorizontalVector()
{
return GetGlobalTransform().Basis.Z;
}
public void SetHeight(float height)
{
Position = new Vector3(Position.X, height, Position.Z);
}
} }

View File

@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://dgfww8118d8gj"] [gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://c3e0ivgaxrsyb"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_tm2gl"] [ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_gn1pi"]
[resource] [resource]
script = ExtResource("1_tm2gl") script = ExtResource("1_gn1pi")
name = &"" name = &""
action_value_type = 0 action_value_type = 0
block_lower_priority_actions = true block_lower_priority_actions = true

View File

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bebstkm608wxx"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_bvbvh"]
[resource]
script = ExtResource("1_bvbvh")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=65 format=3 uid="uid://bl5crtu1gkrtr"] [gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=86 format=3 uid="uid://bl5crtu1gkrtr"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"] [ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"] [ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
@ -13,16 +13,21 @@
[ext_resource type="Script" uid="uid://bjm4myqxg4phm" path="res://addons/guide/modifiers/guide_modifier_scale.gd" id="11_j3axn"] [ext_resource type="Script" uid="uid://bjm4myqxg4phm" path="res://addons/guide/modifiers/guide_modifier_scale.gd" id="11_j3axn"]
[ext_resource type="Script" uid="uid://ckggy40lm0vjc" path="res://addons/guide/modifiers/guide_modifier_negate.gd" id="12_kxb2c"] [ext_resource type="Script" uid="uid://ckggy40lm0vjc" path="res://addons/guide/modifiers/guide_modifier_negate.gd" id="12_kxb2c"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="13_v2ywt"] [ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="13_v2ywt"]
[ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="14_vtk18"] [ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="14_yp12v"]
[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"] [ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"]
[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="16_0qat1"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="16_li5ak"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"] [ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"] [ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"] [ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="19_li5ak"]
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"] [ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"] [ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"] [ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/drop.tres" id="22_qmhk6"] [ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"] [ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="24_yp12v"]
[sub_resource type="Resource" id="Resource_vkvga"] [sub_resource type="Resource" id="Resource_vkvga"]
script = ExtResource("4_1rw8g") script = ExtResource("4_1rw8g")
@ -53,7 +58,7 @@ triggers = Array[ExtResource("8_2tfaw")]([])
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("2_g6bbx") action = ExtResource("2_g6bbx")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1igva")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1igva")])
metadata/_guide_input_mappings_collapsed = false metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_05q5j"] [sub_resource type="Resource" id="Resource_05q5j"]
script = ExtResource("10_cvxqo") script = ExtResource("10_cvxqo")
@ -129,7 +134,32 @@ action = ExtResource("13_v2ywt")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qu2wi")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qu2wi")])
metadata/_guide_input_mappings_collapsed = true metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_ufouq"] [sub_resource type="Resource" id="Resource_si4d4"]
script = ExtResource("10_cvxqo")
axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_2tfaw"]
script = ExtResource("15_g6bbx")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_q86qg"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_si4d4")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_2tfaw")])
[sub_resource type="Resource" id="Resource_cvxqo"]
script = ExtResource("1_qmhk6")
action = ExtResource("14_yp12v")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_q86qg")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_llfhp"]
script = ExtResource("10_cvxqo") script = ExtResource("10_cvxqo")
axis = 4 axis = 4
joy_index = -1 joy_index = -1
@ -138,21 +168,44 @@ joy_index = -1
script = ExtResource("15_fykw6") script = ExtResource("15_fykw6")
actuation_threshold = 0.5 actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_qbthx"] [sub_resource type="Resource" id="Resource_r6kml"]
script = ExtResource("3_yp12v") script = ExtResource("3_yp12v")
override_action_settings = false override_action_settings = false
is_remappable = false is_remappable = false
display_name = "" display_name = ""
display_category = "" display_category = ""
input = SubResource("Resource_ufouq") input = SubResource("Resource_llfhp")
modifiers = Array[ExtResource("5_0qat1")]([]) modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")])
[sub_resource type="Resource" id="Resource_0hmrk"] [sub_resource type="Resource" id="Resource_tb8ii"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("14_vtk18") action = ExtResource("16_li5ak")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qbthx")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_r6kml")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_fykw6"]
script = ExtResource("10_cvxqo")
axis = 5
joy_index = -1
[sub_resource type="Resource" id="Resource_rvpjj"]
script = ExtResource("15_g6bbx")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_s8kjn"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_fykw6")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
[sub_resource type="Resource" id="Resource_vibkn"]
script = ExtResource("1_qmhk6")
action = ExtResource("16_0qat1")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
[sub_resource type="Resource" id="Resource_cqc4k"] [sub_resource type="Resource" id="Resource_cqc4k"]
script = ExtResource("10_cvxqo") script = ExtResource("10_cvxqo")
@ -177,7 +230,31 @@ triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_vanwy")])
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("16_rvpjj") action = ExtResource("16_rvpjj")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")])
metadata/_guide_input_mappings_collapsed = true metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_qkgmj"]
script = ExtResource("10_cvxqo")
axis = 5
joy_index = -1
[sub_resource type="Resource" id="Resource_st2ej"]
script = ExtResource("17_s8kjn")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_818lq"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_qkgmj")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
[sub_resource type="Resource" id="Resource_2hs2y"]
script = ExtResource("1_qmhk6")
action = ExtResource("19_li5ak")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq")])
[sub_resource type="Resource" id="Resource_lfx76"] [sub_resource type="Resource" id="Resource_lfx76"]
script = ExtResource("19_qkgmj") script = ExtResource("19_qkgmj")
@ -228,7 +305,7 @@ script = ExtResource("1_qmhk6")
action = ExtResource("21_818lq") action = ExtResource("21_818lq")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_8w5gu")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_8w5gu")])
[sub_resource type="Resource" id="Resource_nf3uo"] [sub_resource type="Resource" id="Resource_li5ak"]
script = ExtResource("19_qkgmj") script = ExtResource("19_qkgmj")
button = 10 button = 10
joy_index = -1 joy_index = -1
@ -243,7 +320,7 @@ override_action_settings = false
is_remappable = false is_remappable = false
display_name = "" display_name = ""
display_category = "" display_category = ""
input = SubResource("Resource_nf3uo") input = SubResource("Resource_li5ak")
modifiers = Array[ExtResource("5_0qat1")]([]) modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_paxxe")]) triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_paxxe")])
@ -273,12 +350,36 @@ triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_yp12v")])
[sub_resource type="Resource" id="Resource_0qat1"] [sub_resource type="Resource" id="Resource_0qat1"]
script = ExtResource("1_qmhk6") script = ExtResource("1_qmhk6")
action = ExtResource("22_qmhk6") action = ExtResource("23_g6bbx")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g")]) input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g")])
metadata/_guide_input_mappings_collapsed = false metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_j3axn"]
script = ExtResource("19_qkgmj")
button = 3
joy_index = -1
[sub_resource type="Resource" id="Resource_kxb2c"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_v2ywt"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_j3axn")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
[sub_resource type="Resource" id="Resource_vtk18"]
script = ExtResource("1_qmhk6")
action = ExtResource("24_yp12v")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt")])
[resource] [resource]
script = ExtResource("23_llfhp") script = ExtResource("23_llfhp")
display_name = "" display_name = ""
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_0hmrk"), SubResource("Resource_iihs4"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1")]) mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_vibkn"), SubResource("Resource_iihs4"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32" metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://b334rau1yxmm7"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_06ocg"]
[resource]
script = ExtResource("1_06ocg")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bbce5wfwxpns1"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_v6tj6"]
[resource]
script = ExtResource("1_v6tj6")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bw5k2gsv3jqcv"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_7f0q6"]
[resource]
script = ExtResource("1_7f0q6")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@ -10,36 +10,51 @@ class_name InputController
@export var rotate_floorplane:GUIDEAction @export var rotate_floorplane:GUIDEAction
@export_group("Trigger actions") @export_group("Trigger actions")
@export var aim_down:GUIDEAction
@export var aim_pressed:GUIDEAction @export var aim_pressed:GUIDEAction
@export var aim_released:GUIDEAction @export var aim_released:GUIDEAction
@export var empower_down:GUIDEAction
@export var empower_released:GUIDEAction
@export var aim_canceled:GUIDEAction @export var aim_canceled:GUIDEAction
@export var jump:GUIDEAction @export var jump:GUIDEAction
@export var hit:GUIDEAction @export var hit:GUIDEAction
@export var drop:GUIDEAction @export var dash:GUIDEAction
@export var throw:GUIDEAction
signal input_move(value: Vector3) signal input_move(value: Vector3)
signal input_rotate_y(value: float) signal input_rotate_y(value: float)
signal input_rotate_floorplane(value: float) signal input_rotate_floorplane(value: float)
signal input_aim_down
signal input_aim_pressed signal input_aim_pressed
signal input_aim_released signal input_aim_released
signal input_empower_down
signal input_empower_released
signal input_aim_canceled signal input_aim_canceled
signal input_jump signal input_jump
signal input_hit signal input_hit
signal input_drop signal input_dash
signal input_throw
func _ready() -> void: func _ready() -> void:
GUIDE.enable_mapping_context(base_mode) GUIDE.enable_mapping_context(base_mode)
aim_down.triggered.connect(on_input_aim_down)
aim_pressed.triggered.connect(on_input_aim_pressed) aim_pressed.triggered.connect(on_input_aim_pressed)
aim_released.triggered.connect(on_input_aim_released) aim_released.triggered.connect(on_input_aim_released)
empower_down.triggered.connect(on_input_empower_down)
empower_released.triggered.connect(on_input_empower_released)
aim_canceled.triggered.connect(on_input_aim_canceled) aim_canceled.triggered.connect(on_input_aim_canceled)
jump.triggered.connect(on_input_jump) jump.triggered.connect(on_input_jump)
hit.triggered.connect(on_input_hit) hit.triggered.connect(on_input_hit)
drop.triggered.connect(on_input_drop) dash.triggered.connect(on_input_dash)
throw.triggered.connect(on_input_throw)
func on_input_drop(): func on_input_dash():
input_drop.emit() input_dash.emit()
func on_input_throw():
input_throw.emit()
func on_input_hit(): func on_input_hit():
input_hit.emit() input_hit.emit()
@ -47,12 +62,21 @@ func on_input_hit():
func on_input_jump(): func on_input_jump():
input_jump.emit() input_jump.emit()
func on_input_aim_down():
input_aim_down.emit()
func on_input_aim_pressed(): func on_input_aim_pressed():
input_aim_pressed.emit() input_aim_pressed.emit()
func on_input_aim_released(): func on_input_aim_released():
input_aim_released.emit() input_aim_released.emit()
func on_input_empower_down():
input_empower_down.emit()
func on_input_empower_released():
input_empower_released.emit()
func on_input_aim_canceled(): func on_input_aim_canceled():
input_aim_canceled.emit() input_aim_canceled.emit()

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@ -5,8 +5,7 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
height = 1.7 height = 1.7
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"] [sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
height = 1.3
[node name="MantleSystem" type="Node3D"] [node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp") script = ExtResource("1_2oobp")
@ -22,7 +21,7 @@ debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."] [node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_qu4wy") shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5) target_position = Vector3(0, 0, -1.5)
max_results = 1 max_results = 1
collision_mask = 2 collision_mask = 2

View File

@ -8,9 +8,10 @@ public partial class MoveSystem : Node3D
{ {
public enum JumpTypes public enum JumpTypes
{ {
SIMPLE_JUMP, SimpleJump,
DOUBLE_JUMP, DoubleJump,
JUMP_FROM_DASH JumpFromDash,
JumpFromWall
} }
public record MoveSystemParameters( public record MoveSystemParameters(
@ -196,15 +197,18 @@ public partial class MoveSystem : Node3D
var jumpForce = 0.0f; var jumpForce = 0.0f;
switch (jumpType) switch (jumpType)
{ {
case JumpTypes.DOUBLE_JUMP: case JumpTypes.DoubleJump:
jumpForce = _gravity.CalculateDoubleJumpForce(); jumpForce = _gravity.CalculateDoubleJumpForce();
break; break;
case JumpTypes.SIMPLE_JUMP: case JumpTypes.SimpleJump:
jumpForce = _gravity.CalculateJumpForce(); jumpForce = _gravity.CalculateJumpForce();
break; break;
case JumpTypes.JUMP_FROM_DASH: case JumpTypes.JumpFromDash:
jumpForce = _gravity.CalculateJumpFromDashForce(); jumpForce = _gravity.CalculateJumpFromDashForce();
break; break;
case JumpTypes.JumpFromWall:
jumpForce = _gravity.CalculateJumpFromWallForce();
break;
default: default:
jumpForce = _gravity.CalculateJumpForce(); jumpForce = _gravity.CalculateJumpForce();
break; break;

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@ -28,6 +28,7 @@ public partial class TweenQueueSystem : Node3D
var (location, duration) = inputs; var (location, duration) = inputs;
var tween = GetTree().CreateTween(); var tween = GetTree().CreateTween();
tween.SetParallel(true);
tween.TweenProperty(_tweenObject, "global_position", location, duration); tween.TweenProperty(_tweenObject, "global_position", location, duration);
tween.TweenCallback(_tweenEndedCallback); tween.TweenCallback(_tweenEndedCallback);
_isTweening = true; _isTweening = true;

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@ -1,3 +1,4 @@
using System;
using Godot; using Godot;
using GodotStateCharts; using GodotStateCharts;
@ -23,9 +24,8 @@ public partial class WeaponSystem : RigidBody3D
private Transform3D _startTransform; private Transform3D _startTransform;
private Vector3 _throwDirection; private Vector3 _throwDirection;
private Vector3 _plantLocation; public Vector3 PlantLocation { get; set; }
private Vector3 _plantNormal; public Vector3 PlantNormal { get; set; }
public Vector3 PlayerDashLocation { get; set; }
public void Init(Node3D head, Camera3D camera) public void Init(Node3D head, Camera3D camera)
{ {
@ -51,8 +51,8 @@ public partial class WeaponSystem : RigidBody3D
_weaponState.SendEvent("throw"); _weaponState.SendEvent("throw");
_throwDirection = (end - GlobalPosition).Normalized(); _throwDirection = (end - GlobalPosition).Normalized();
_plantLocation = collisionLocation; PlantLocation = collisionLocation;
_plantNormal = collisionNormal; PlantNormal = collisionNormal;
LookAt(end); LookAt(end);
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration)); var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration));
@ -72,9 +72,13 @@ public partial class WeaponSystem : RigidBody3D
{ {
_weaponState.SendEvent("plant"); _weaponState.SendEvent("plant");
Freeze = true; Freeze = true;
GlobalPosition = _plantLocation; GlobalPosition = PlantLocation;
PlayerDashLocation = _plantLocation + _plantNormal * 0.1f; LookAt(GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
LookAt(GlobalTransform.Origin + _plantNormal, Vector3.Up, true); }
public void OnThrownWeaponReachesGround(Node other)
{
PlantWeaponInWall();
} }
public void ResetWeapon() public void ResetWeapon()
@ -83,21 +87,25 @@ public partial class WeaponSystem : RigidBody3D
Transform = _startTransform; Transform = _startTransform;
Freeze = true; Freeze = true;
} }
public override void _IntegrateForces(PhysicsDirectBodyState3D state) public override void _IntegrateForces(PhysicsDirectBodyState3D state)
{ {
base._IntegrateForces(state); base._IntegrateForces(state);
PlayerDashLocation = GlobalPosition;
if (!Freeze && state.GetContactCount() > 0) if (!Freeze && state.GetContactCount() > 0)
{ {
_plantLocation = state.GetContactLocalPosition(0); PlantLocation = state.GetContactLocalPosition(0);
_plantNormal = state.GetContactLocalNormal(0); PlantNormal = state.GetContactLocalNormal(0);
PlayerDashLocation = _plantLocation + _plantNormal * 0.1f;
} }
} }
public void OnThrownWeaponReachesGround(Node other) public bool IsPlantedUnderPlatform()
{ {
PlantWeaponInWall(); return PlantedState.Active && GlobalRotation.X > 1 && Math.Abs(GlobalRotation.Y) > 1;
}
public bool IsPlantedInWall()
{
return PlantedState.Active && Math.Abs(GlobalRotation.X) + Math.Abs(GlobalRotation.Z) < 0.3;
} }
} }