were getting there...
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@@ -86,37 +86,8 @@ jobs:
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# - Test # Wait for tests to finish
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# - Test # Wait for tests to finish
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steps:
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steps:
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- name: Checkout
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- name: Checkout with LFS
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uses: actions/checkout@v4
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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with:
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token: ${{ secrets.TOKEN }}
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lfs: false
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persist-credentials: true
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- name: Create Git LFS file list
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run: git lfs ls-files -l |cut -d' ' -f1 |sort >.git/lfs-hashes.txt
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- name: Restore Git LFS object cache
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uses: actions/cache@v5
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with:
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path: .git/lfs
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key: ${{ runner.os }}-lfsdata-v1-${{ hashFiles('.git/lfs-hashes.txt') }}
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restore-keys: |
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${{ runner.os }}-lfsdata-v1-
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${{ runner.os }}-lfsdata
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- name: Setup LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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git config --local --unset http.${{ github.server_url }}/.extraheader
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git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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- name: Fetch any needed Git LFS objects and prune extraneous ones
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run: git lfs fetch --prune
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- name: Check out Git LFS content
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run: git lfs checkout
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- name: Setup Godot
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- name: Setup Godot
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id: setup-godot
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id: setup-godot
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@@ -134,6 +105,9 @@ jobs:
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mkdir -v -p build/windows
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mkdir -v -p build/windows
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${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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zip -r Windows.zip build/windows
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ls -la
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pwd
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echo ${{ github.workspace }}
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- name: Upload to Itch
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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uses: KikimoraGames/itch-publish@v0.0.3
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@@ -142,5 +116,5 @@ jobs:
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
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buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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gameData: ${{ github.workspace }}/Windows.zip
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buildChannel: windows
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buildChannel: windows
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