getting the weapon tutorial
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@@ -134,7 +134,7 @@ target_position = Vector3(0, -0.75, 0)
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[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
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MantleEndLocationDistanceFromWall = 0.3
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MantleHeightCastStart = 1.5
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MantleHeightCastStart = 2.0
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[node name="Bobbing" type="Node3D" parent="."]
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script = ExtResource("10_7wk1w")
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@@ -375,44 +375,6 @@ to = NodePath("../../AtLeastOneCharge")
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event = &"power_used"
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delay_in_seconds = "0.0"
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[node name="WeaponState" type="Node" parent="StateChart/Root"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("InHand")
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metadata/_custom_type_script = "uid://c1vp0ojjvaby1"
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[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../Planted")
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event = &"plant_weapon"
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delay_in_seconds = "0.0"
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[node name="ToHand" type="Node" parent="StateChart/Root/WeaponState"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../InHand")
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event = &"recover_weapond"
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delay_in_seconds = "0.0"
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[node name="InHand" type="Node" parent="StateChart/Root/WeaponState"]
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script = ExtResource("27_34snm")
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[node name="ToThrown" type="Node" parent="StateChart/Root/WeaponState/InHand"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Flying")
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event = &"throw"
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delay_in_seconds = "0.0"
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[node name="Flying" type="Node" parent="StateChart/Root/WeaponState"]
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script = ExtResource("27_34snm")
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[node name="ToPlanted" type="Node" parent="StateChart/Root/WeaponState/Flying"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Planted")
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event = &"plant_weapon"
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delay_in_seconds = "0.0"
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[node name="Planted" type="Node" parent="StateChart/Root/WeaponState"]
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script = ExtResource("27_34snm")
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[node name="Movement" type="Node" parent="StateChart/Root"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Grounded")
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