getting the weapon tutorial
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://dmkw8cmalm5k"]
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[gd_scene load_steps=19 format=3 uid="uid://dmkw8cmalm5k"]
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
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[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
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@@ -13,6 +13,7 @@
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[ext_resource type="PackedScene" uid="uid://dip6cce5gtwi8" path="res://assets/greyboxing/guard_tower.tscn" id="11_wctvs"]
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[ext_resource type="PackedScene" uid="uid://c066hc7yu36wx" path="res://assets/water/water.tscn" id="12_i2xii"]
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[ext_resource type="PackedScene" uid="uid://gir68sk3762e" path="res://assets/lift/lift.tscn" id="13_eca4n"]
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[ext_resource type="CylinderMesh" uid="uid://bhkbwvuft1bpg" path="res://systems/weapon/weapon_tuto.tres" id="14_0ari0"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_feb1n"]
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panorama = ExtResource("2_ruo5i")
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@@ -28,6 +29,7 @@ reflected_light_source = 2
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tonemap_mode = 4
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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sdfgi_use_occlusion = true
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fog_enabled = true
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fog_light_color = Color(0.9955967, 0.83634025, 0.69151855, 1)
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@@ -38,10 +40,15 @@ volumetric_fog_density = 0.004
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volumetric_fog_emission = Color(1, 1, 1, 1)
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volumetric_fog_anisotropy = 0.6
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[sub_resource type="BoxShape3D" id="BoxShape3D_0ari0"]
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size = Vector3(11.5, 9, 4.5)
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[node name="Main" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1_2vsi6")]
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, 1.1344104, -132.74933, 135.37988)
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[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -15.285732, -78.24933, 121.65933)
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collision_layer = 17
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TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1bvp3")
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@@ -84,3 +91,26 @@ stream = ExtResource("10_eca4n")
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transform = Transform3D(0.9961947, 0, -0.08715573, 0, 1, 0, 0.08715573, 0, 0.9961947, -4.593, 1.618, 0.583)
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end_location = Vector3(-4.593, 116.11, 0.583)
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lift_time = 15.0
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[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
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transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
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mesh = ExtResource("14_0ari0")
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[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
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transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
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spot_range = 9.85
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spot_attenuation = 0.46
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spot_angle = 15.0
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[node name="WeaponLocationTarget" type="Marker3D" parent="PlacedTutorialWeapon"]
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[node name="TutorialDoneArea" type="Area3D" parent="."]
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transform = Transform3D(0.9961947, 0, -0.08715574, 0, 1, 0, 0.08715574, 0, 0.9961947, -17, -79, 125.5)
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collision_layer = 0
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="TutorialDoneArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
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shape = SubResource("BoxShape3D_0ari0")
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[connection signal="body_entered" from="TutorialDoneArea" to="Player" method="OnTutorialDone"]
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