export target variables and made a targetable interface
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@@ -38,18 +38,14 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
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size = Vector3(1, 2, 1.5)
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[node name="GroundedEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CKnockback", "CMovement")]
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[node name="GroundedEnemy" type="CharacterBody3D"]
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collision_layer = 16
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collision_mask = 273
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script = ExtResource("1_r6506")
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CHealth = NodePath("CHealth")
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RHealth = ExtResource("2_w4lm8")
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DeathEffects = Array[Object]([])
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CDamage = NodePath("CDamageable")
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RDamage = ExtResource("2_bn56u")
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CKnockback = NodePath("CKnockback")
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RKnockback = ExtResource("11_8k3xb")
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CMovement = NodePath("CMovement")
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RMovement = ExtResource("4_na24f")
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[node name="CHealth" type="Node" parent="."]
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@@ -68,6 +64,9 @@ WallInFrontRayCast = NodePath("../WallInFrontRayCast")
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[node name="CKnockback" parent="." instance=ExtResource("10_jqqi6")]
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[node name="CTarget" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_62kkh")
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