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2025-05-20 17:31:26 +02:00
commit fb56f2e936
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shader_type canvas_item;
uniform vec4 color : source_color;
uniform float multiplier = 0.2;
uniform float softness = 3.0;
void fragment() {
float distance_to_center = distance(UV, vec2(0.5));
COLOR = vec4(color.rgb, smoothstep(multiplier, softness, distance_to_center));
}