hitting is now an ability
This commit is contained in:
@@ -9,7 +9,7 @@ using Gamesmiths.Forge.Godot.Core;
|
||||
using Gamesmiths.Forge.Tags;
|
||||
|
||||
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png"), Meta(typeof(IAutoNode))]
|
||||
public partial class ResourceBar : ProgressBar, ICueHandler
|
||||
public partial class ResourceBar : ProgressBar
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
@@ -34,16 +34,17 @@ public partial class ResourceBar : ProgressBar, ICueHandler
|
||||
AddThemeStyleboxOverride("fill", BarStyle);
|
||||
}
|
||||
|
||||
public void Init(EntityAttribute attribute, Tag cueTag)
|
||||
public void Init(EntityAttribute attribute)
|
||||
{
|
||||
_currentValue = attribute.BaseValue;
|
||||
MaxValue = attribute.Max;
|
||||
// Should be Max but it's bugged
|
||||
// Therefore we just assume that the base value is the max value, i.e. entities spawn at full health
|
||||
MaxValue = attribute.BaseValue; // MaxValue = attribute.Max;
|
||||
Value = attribute.BaseValue;
|
||||
DamageBar.MaxValue = attribute.Max;
|
||||
DamageBar.Value = attribute.BaseValue;
|
||||
|
||||
var cuesManager = ForgeManagers.Instance.CuesManager;
|
||||
cuesManager.RegisterCue(cueTag, this);
|
||||
|
||||
attribute.OnValueChanged += (entityAttribute, i) => CurrentValue = entityAttribute.CurrentValue;
|
||||
}
|
||||
|
||||
public void SetValue(float newValue)
|
||||
@@ -69,24 +70,4 @@ public partial class ResourceBar : ProgressBar, ICueHandler
|
||||
{
|
||||
DamageBar.Value = _currentValue;
|
||||
}
|
||||
|
||||
public void OnExecute(IForgeEntity? target, CueParameters? parameters)
|
||||
{
|
||||
if (target == null || !parameters.HasValue) return;
|
||||
|
||||
float magnitude = parameters.Value.Magnitude;
|
||||
CurrentValue += magnitude;
|
||||
}
|
||||
|
||||
public void OnApply(IForgeEntity? target, CueParameters? parameters)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnRemove(IForgeEntity? target, bool interrupted)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user