hitting is now an ability

This commit is contained in:
2026-05-02 11:19:56 +02:00
parent 24f057c15f
commit fb30a08b89
19 changed files with 588 additions and 395 deletions

View File

@@ -1,22 +1,20 @@
using System;
using System.Collections.Generic;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Tags;
using Godot;
using Movementtests.interfaces;
using Movementtests.scenes.enemies;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.systems;
using Movementtests.tools;
using Node = Godot.Node;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png"), Meta(typeof(IAutoNode))]
@@ -42,14 +40,21 @@ public partial class Enemy : CharacterBody3D,
#endregion
#region Signals
// Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
#endregion
#region Inspector
// Public export components
[Export]
public Node3D? Target { get; set; }
[Export] public required ForgeAbilityData HitAbility { get; set; }
[Export]
public float EnemyHeight { get; set; } = 1f;
@@ -72,8 +77,10 @@ public partial class Enemy : CharacterBody3D,
[ExportGroup("Movement")]
[Export]
public RMovement? RMovement { get; set; }
public IMoveable CMovement { get; set; } = null!;
public required RMovement RMovement { get; set; }
public required IMoveable CMovement { get; set; }
#endregion
// Public stuff
public float CurrentHealth
@@ -81,45 +88,48 @@ public partial class Enemy : CharacterBody3D,
get => CHealth.CurrentHealth;
set => CHealth.CurrentHealth = value;
}
#region IForgeEntity
// Perfectly forward the IForgeEntity interface to the ForgeEntity component
public EntityAttributes Attributes
{
get => _forgeEntity.Attributes;
set => _forgeEntity.Attributes = value;
get => ForgeEntity.Attributes;
set => ForgeEntity.Attributes = value;
}
public EntityTags Tags
{
get => _forgeEntity.Tags;
set => _forgeEntity.Tags = value;
get => ForgeEntity.Tags;
set => ForgeEntity.Tags = value;
}
public EffectsManager EffectsManager
{
get => _forgeEntity.EffectsManager;
set => _forgeEntity.EffectsManager = value;
get => ForgeEntity.EffectsManager;
set => ForgeEntity.EffectsManager = value;
}
public EntityAbilities Abilities
{
get => _forgeEntity.Abilities;
set => _forgeEntity.Abilities = value;
get => ForgeEntity.Abilities;
set => ForgeEntity.Abilities = value;
}
public EventManager Events
{
get => _forgeEntity.Events;
set => _forgeEntity.Events = value;
get => ForgeEntity.Events;
set => ForgeEntity.Events = value;
}
[Export] public ForgeAbilityData? HitAbility;
#endregion
public Variables SharedVariables { get; }
// Private stuff
private Area3D _damageBox = null!;
internal Node3D _target = null!;
private ResourceBar _resourceBar = null!;
private ForgeEntity _forgeEntity;
[Node("DamageBox")] public required Area3D DamageBox { get; set;}
[Node("CTarget")] public required Node3D TargetComponent { get; set;}
[Node("CHealthBar")] public required CHealthbar HealthBarWrapper { get; set;}
[Node("ForgeEntity")] public required ForgeEntity ForgeEntity { get; set;}
private AbilityHandle? _hitAbilityHandle;
private EntityAttribute _healthAttribute;
public void OnReady()
{
@@ -129,39 +139,38 @@ public partial class Enemy : CharacterBody3D,
public void Init()
{
_damageBox = GetNode<Area3D>("DamageBox");
_target = GetNode<Node3D>("CTarget");
_forgeEntity = GetNode<ForgeEntity>("ForgeEntity");
CMovement = GetNode<Node>("CMovement") as IMoveable ?? throw new Exception("Movement component not found");
CMovement.RMovement = RMovement;
_healthAttribute = Attributes["EnemyAttributeSet.Health"];
CDamageable = (GetNode<Node>("CDamageable") as IDamageable)!;
CMovement = (GetNode<Node>("CMovement") as IMoveable)!;
CHealth = (GetNode<Node>("CHealth") as IHealthable)!;
CKnockback = (GetNode<Node>("CKnockback") as IKnockbackable)!;
_resourceBar = GetNode<CHealthbar>("CHealthBar").ResourceBar;
CMovement.RMovement = RMovement;
CHealth.RHealth = RHealth;
CHealth.CurrentHealth = RHealth.StartingHealth;
CKnockback.RKnockback = RKnockback;
if (HitAbility != null)
_hitAbilityHandle = Abilities.GrantAbilityPermanently(HitAbility.GetAbilityData(), 1, LevelComparison.None, this);
_hitAbilityHandle = Abilities.GrantAbilityPermanently(HitAbility.GetAbilityData(), 1, LevelComparison.None, this);
}
public void OnResolved()
{
HealthBarWrapper.ResourceBar.Init(_healthAttribute);
// CuesManager.RegisterCue(Tag.RequestTag(TagsManager, "cues.enemy.health"), HealthBarWrapper.ResourceBar);
Events.Subscribe(Tag.RequestTag(TagsManager, "events.combat.hit"),
data => {GD.Print("Hit!");});
Events.Subscribe(Tag.RequestTag(TagsManager, "events.combat.damage"), OnDamageReceived);
Events.Subscribe(Tag.RequestTag(TagsManager, "events.combat.death"), OnDeath);
}
public void SetupSignals()
{
// Anonymous function call to erase return values of ReduceHealth
CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
CHealth.HealthDepleted += Kill;
HealthChanged += (_, record) => _resourceBar.SetValue(record.CurrentHealth);
// CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
// CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
// CHealth.HealthDepleted += Kill;
}
public override void _PhysicsProcess(double delta)
@@ -188,7 +197,7 @@ public partial class Enemy : CharacterBody3D,
{
if (IsStunned || _hitAbilityHandle == null) return;
var bodies = _damageBox.GetOverlappingBodies();
var bodies = DamageBox.GetOverlappingBodies();
foreach (var body in bodies)
{
if (body is not IForgeEntity forgeEntity) continue;
@@ -196,16 +205,40 @@ public partial class Enemy : CharacterBody3D,
if (!canActivate) return;
_hitAbilityHandle.Activate(out var _, forgeEntity);
// if(body is IDamageable spawnable)
// spawnable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
}
}
public Vector3 ComputeVelocity(MovementInputs inputs)
{
if (CMovement is null) return Vector3.Zero;
return CMovement.ComputeVelocity(inputs);
return CMovement is null ? Vector3.Zero : CMovement.ComputeVelocity(inputs);
}
public void OnDamageReceived(EventData data)
{
var newHealth = _healthAttribute.CurrentValue + data.EventMagnitude;
if (newHealth > _healthAttribute.Min) return;
Events.Raise(new EventData
{
EventTags = Tag.RequestTag(TagsManager, "events.combat.death").GetSingleTagContainer()!,
Source = data.Source,
Target = data.Target
});
}
public void OnDeath(EventData data)
{
// Remove weapon that might be planted there
foreach (var child in GetChildren())
{
if (child is not WeaponSystem system) continue;
CallDeferred(Node.MethodName.RemoveChild, system);
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, system);
system.CallDeferred(Node3D.MethodName.SetGlobalPosition, GlobalPosition + Vector3.Up*EnemyHeight);
system.CallDeferred(WeaponSystem.MethodName.RethrowWeapon);
}
CallDeferred(Node.MethodName.QueueFree);
}
public DamageRecord TakeDamage(DamageRecord damageRecord)
@@ -267,7 +300,7 @@ public partial class Enemy : CharacterBody3D,
public Vector3 GetTargetGlobalPosition()
{
return _target == null ? GlobalPosition : _target.GlobalPosition;
return TargetComponent == null ? GlobalPosition : TargetComponent.GlobalPosition;
}
// Stun management

View File

@@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_q8l7o"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://scenes/components/damage/RDamageModifier.cs" id="2_1bsgx"]
[ext_resource type="Resource" uid="uid://qpdw62ubaclc" path="res://forge/resources/ability_datas/grounded_enemy_hit.tres" id="2_46wn3"]
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="2_ma2bq"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="4_dejyg"]
@@ -22,11 +23,6 @@ script = ExtResource("7_46wn3")
ContainerTags = Array[String](["character.enemy"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_oj1ws"]
script = ExtResource("8_46wn3")
Default = 50
Max = 100
[sub_resource type="Resource" id="Resource_wxisp"]
script = ExtResource("8_46wn3")
Default = 2
@@ -39,7 +35,7 @@ Default = 1
Min = 1
Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_hf6k8"]
[sub_resource type="ViewportTexture" id="ViewportTexture_46wn3"]
viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_jnv07"]
@@ -81,6 +77,7 @@ collision_layer = 16
collision_mask = 273
motion_mode = 1
script = ExtResource("1_q8l7o")
HitAbility = ExtResource("2_46wn3")
EnemyHeight = 0.5
RHealth = ExtResource("2_ma2bq")
DeathEffects = Array[Object]([])
@@ -97,7 +94,8 @@ metadata/_custom_type_script = "uid://8uj04dfe8oql"
script = ExtResource("7_2digf")
AttributeSetClass = "EnemyAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("8_46wn3")]({
"Health": SubResource("Resource_oj1ws"),
"Health": Object(RefCounted,"script":ExtResource("8_46wn3"),"Default":50,"Min":0,"Max":50)
,
"Speed": SubResource("Resource_wxisp"),
"Strength": SubResource("Resource_yk4hc")
})
@@ -110,7 +108,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1635725931 instance=ExtResource("7_ykkxn")]
transform = Transform3D(0.3, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.70000005, 0)
texture = SubResource("ViewportTexture_hf6k8")
texture = SubResource("ViewportTexture_46wn3")
[node name="CDamageable" type="Node" parent="." unique_id=1785297232]
script = ExtResource("8_uotso")

View File

@@ -6,203 +6,23 @@
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://scenes/components/damage/RDamageModifier.cs" id="2_r3cnf"]
[ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="2_w4lm8"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="4_na24f"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="6_4jf2q"]
[ext_resource type="Resource" uid="uid://cw2ytd34jsxj" path="res://forge/resources/tag_containers/status_invincible.tres" id="6_5lf6m"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="6_jryek"]
[ext_resource type="Script" uid="uid://n6efm5o4uxvr" path="res://forge/abilities/ForgeSimpleHitBehavior.cs" id="6_msmv1"]
[ext_resource type="Resource" uid="uid://bsqvfefpb7jix" path="res://forge/resources/cues/player_health_changed_cue.tres" id="6_oo2a1"]
[ext_resource type="Resource" uid="uid://qpdw62ubaclc" path="res://forge/resources/ability_datas/grounded_enemy_hit.tres" id="6_4jf2q"]
[ext_resource type="Script" uid="uid://8uj04dfe8oql" path="res://addons/forge/nodes/ForgeEntity.cs" id="6_x50ya"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="6_yk4hc"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="7_1tw73"]
[ext_resource type="Script" uid="uid://b0eq12mjqfage" path="res://addons/forge/resources/components/TargetTagRequirements.cs" id="7_5eesh"]
[ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_18xwy"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="7_f22p3"]
[ext_resource type="Script" uid="uid://2gm1hdhi8u08" path="res://addons/forge/resources/magnitudes/ForgeModifierMagnitude.cs" id="7_msmv1"]
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/components/movement/CGroundedMovement.tscn" id="7_qyswd"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="7_x50ya"]
[ext_resource type="Script" uid="uid://bdfcavbjyhxxa" path="res://addons/forge/resources/ForgeModifier.cs" id="8_3gkmr"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_6d4gl"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="8_m0osh"]
[ext_resource type="Script" uid="uid://br7ut4lbau66w" path="res://forge/calculators/ForgeRaiseEventTagExecution.cs" id="8_q86ag"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="9_3gkmr"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_jqqi6"]
[ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"]
[ext_resource type="Script" uid="uid://dngf30hxy5go4" path="res://addons/forge/resources/components/ModifierTags.cs" id="12_3gkmr"]
[sub_resource type="Resource" id="Resource_nt1hl"]
script = ExtResource("7_5eesh")
ApplicationIgnoredTags = ExtResource("6_5lf6m")
metadata/_custom_type_script = "uid://b0eq12mjqfage"
[sub_resource type="Resource" id="Resource_f35o6"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["events.combat.hit"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_46obe"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["events.combat.damage"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_33a4r"]
script = ExtResource("8_q86ag")
EventTags = SubResource("Resource_f35o6")
TargetEventTags = SubResource("Resource_46obe")
metadata/_custom_type_script = "uid://br7ut4lbau66w"
[sub_resource type="Resource" id="Resource_rjo6h"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_8qlid"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_lbthk"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_hguc3"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_ugrvo"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_6406e"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_x0rol"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_1s1j3"]
script = ExtResource("6_jryek")
BaseValue = -10.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_khx4r"]
script = ExtResource("8_3gkmr")
Attribute = "PlayerAttributeSet.Health"
ScalableFloat = SubResource("Resource_1s1j3")
Coefficient = SubResource("Resource_ugrvo")
PreMultiplyAdditiveValue = SubResource("Resource_x0rol")
PostMultiplyAdditiveValue = SubResource("Resource_6406e")
CalculatorCoefficient = SubResource("Resource_8qlid")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_hguc3")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_lbthk")
metadata/_custom_type_script = "uid://bdfcavbjyhxxa"
[sub_resource type="Resource" id="Resource_xmw7i"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_lj45k"]
script = ExtResource("9_3gkmr")
Name = "SimpleHitEffect"
Modifiers = Array[Object]([SubResource("Resource_khx4r")])
Components = [SubResource("Resource_nt1hl")]
Executions = [SubResource("Resource_33a4r")]
StackLimit = SubResource("Resource_xmw7i")
InitialStack = SubResource("Resource_rjo6h")
Cues = [ExtResource("6_oo2a1")]
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_m0osh"]
script = ExtResource("6_msmv1")
DamageEffect = SubResource("Resource_lj45k")
Name = "Simple hit"
Description = "This is a simple hit from an enemy"
metadata/_custom_type_script = "uid://n6efm5o4uxvr"
[sub_resource type="Resource" id="Resource_msmv1"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["status.stunned"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_xdbds"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["cooldown.enemy.hit"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_gna8g"]
script = ExtResource("12_3gkmr")
TagsToAdd = SubResource("Resource_xdbds")
metadata/_custom_type_script = "uid://dngf30hxy5go4"
[sub_resource type="Resource" id="Resource_oo2a1"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_q86ag"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_5eesh"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_5lf6m"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_bv3hg"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_tb7hu"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_bw6ul"]
script = ExtResource("6_jryek")
BaseValue = 1.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_g5uhf"]
script = ExtResource("7_msmv1")
ScalableFloat = SubResource("Resource_bw6ul")
Coefficient = SubResource("Resource_5lf6m")
PreMultiplyAdditiveValue = SubResource("Resource_tb7hu")
PostMultiplyAdditiveValue = SubResource("Resource_bv3hg")
CalculatorCoefficient = SubResource("Resource_oo2a1")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_5eesh")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_q86ag")
metadata/_custom_type_script = "uid://2gm1hdhi8u08"
[sub_resource type="Resource" id="Resource_vl5ta"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_82a7m"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_0gdnn"]
script = ExtResource("9_3gkmr")
Name = "HitCooldown"
Modifiers = []
Components = [SubResource("Resource_gna8g")]
Executions = []
DurationType = 2
Duration = SubResource("Resource_g5uhf")
StackLimit = SubResource("Resource_82a7m")
InitialStack = SubResource("Resource_vl5ta")
Cues = []
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_ub34u"]
script = ExtResource("6_4jf2q")
Name = "Hit"
CooldownEffects = [SubResource("Resource_0gdnn")]
AbilityBehavior = SubResource("Resource_m0osh")
ActivationBlockedTags = SubResource("Resource_msmv1")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"
[sub_resource type="Resource" id="Resource_4jf2q"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["character.enemy"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_f22p3"]
script = ExtResource("7_x50ya")
Default = 100
Max = 100
[sub_resource type="Resource" id="Resource_x50ya"]
script = ExtResource("7_x50ya")
Default = 1
@@ -215,7 +35,7 @@ Default = 1
Min = 1
Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_5lf6m"]
[sub_resource type="ViewportTexture" id="ViewportTexture_4jf2q"]
viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_qj0ob"]
@@ -257,13 +77,13 @@ radius = 2.0
collision_layer = 16
collision_mask = 273
script = ExtResource("1_r6506")
HitAbility = ExtResource("6_4jf2q")
EnemyHeight = 2.0
RHealth = ExtResource("2_w4lm8")
DeathEffects = Array[Object]([])
RDamage = ExtResource("2_bn56u")
RKnockback = ExtResource("11_8k3xb")
RMovement = ExtResource("4_na24f")
HitAbility = SubResource("Resource_ub34u")
[node name="ForgeEntity" type="Node" parent="." unique_id=432521027]
script = ExtResource("6_x50ya")
@@ -274,7 +94,8 @@ metadata/_custom_type_script = "uid://8uj04dfe8oql"
script = ExtResource("6_yk4hc")
AttributeSetClass = "EnemyAttributeSet"
InitialAttributeValues = Dictionary[String, ExtResource("7_x50ya")]({
"Health": SubResource("Resource_f22p3"),
"Health": Object(RefCounted,"script":ExtResource("7_x50ya"),"Default":100,"Min":0,"Max":100)
,
"Speed": SubResource("Resource_x50ya"),
"Strength": SubResource("Resource_yk4hc")
})
@@ -287,7 +108,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")]
transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0)
texture = SubResource("ViewportTexture_5lf6m")
texture = SubResource("ViewportTexture_4jf2q")
[node name="CDamageable" type="Node" parent="." unique_id=1601518000]
script = ExtResource("7_1tw73")

View File

@@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://dgjsi1my7nlnk" path="res://forge/resources/ability_datas/player_hit.tres" id="4_u8yay"]
[ext_resource type="Resource" uid="uid://dh437cuxgjv6b" path="res://forge/resources/effect_datas/mana_regeneration.tres" id="5_2rkt1"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://scenes/components/damage/CDamageable.tscn" id="5_jb43f"]
@@ -131,6 +132,9 @@ height = 1.0
[sub_resource type="SphereShape3D" id="SphereShape3D_abfq8"]
radius = 2.0
[sub_resource type="SphereShape3D" id="SphereShape3D_ue7xq"]
radius = 1.5
[sub_resource type="SphereShape3D" id="SphereShape3D_cmijs"]
radius = 1.0
@@ -141,9 +145,6 @@ height = 3.5
[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
radius = 0.4
[sub_resource type="SphereShape3D" id="SphereShape3D_ue7xq"]
radius = 1.5
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
@@ -156,6 +157,7 @@ script = ExtResource("1_poq2x")
BaseTags = SubResource("Resource_mpigw")
EmpoweredActionUsed = SubResource("Resource_5gbhg")
InvincibleTag = SubResource("Resource_2rkt1")
HitAbility = ExtResource("4_u8yay")
EmpoweredActionAbility = ExtResource("10_2rkt1")
DefaultGrantedAbilities = [ExtResource("5_u8yay")]
DefaultPermanentEffects = [ExtResource("5_2rkt1")]
@@ -236,12 +238,6 @@ stream = ExtResource("9_jb43f")
autoplay = true
bus = &"SFX"
[node name="WallRunSnapper" type="RayCast3D" parent="." unique_id=1342764801]
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
target_position = Vector3(0, 0, -5)
collision_mask = 256
[node name="InputController" type="Node3D" parent="." unique_id=846069741]
script = ExtResource("16_v31n3")
base_mode = ExtResource("3_cresl")
@@ -412,6 +408,16 @@ target_position = Vector3(0, 0, 0)
max_results = 512
collision_mask = 16
[node name="SlidingEnemyDetector" type="Area3D" parent="." unique_id=42873532]
collision_layer = 0
collision_mask = 16
monitoring = false
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="SlidingEnemyDetector" unique_id=1287455053]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("SphereShape3D_ue7xq")
[node name="CloseEnemyDetector" type="ShapeCast3D" parent="." unique_id=2109861596]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
@@ -425,6 +431,10 @@ target_position = Vector3(0, 0, -6)
collision_mask = 112
collide_with_areas = true
[node name="DirectGroundDetector" type="RayCast3D" parent="." unique_id=1037335553]
target_position = Vector3(0, -2, 0)
collision_mask = 256
[node name="GroundDetector" type="ShapeCast3D" parent="." unique_id=1681055424]
shape = SubResource("CapsuleShape3D_6lejt")
collision_mask = 256
@@ -436,20 +446,6 @@ shape = SubResource("SphereShape3D_nob5r")
target_position = Vector3(0, 0.4, 0)
collision_mask = 256
[node name="DirectGroundDetector" type="RayCast3D" parent="." unique_id=1037335553]
target_position = Vector3(0, -2, 0)
collision_mask = 256
[node name="SlidingEnemyDetector" type="Area3D" parent="." unique_id=42873532]
collision_layer = 0
collision_mask = 16
monitoring = false
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="SlidingEnemyDetector" unique_id=1287455053]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("SphereShape3D_ue7xq")
[node name="InvincibilityTime" type="Timer" parent="." unique_id=1244463585]
one_shot = true

View File

@@ -17,6 +17,8 @@ public partial class PlayerUi : Control
[Dependency]
public TagsManager TagsManager => this.DependOn<TagsManager>();
[Dependency]
public CuesManager CuesManager => this.DependOn<CuesManager>();
#region Utils
@@ -58,8 +60,8 @@ public partial class PlayerUi : Control
public void OnResolved()
{
if (_health == null || _mana == null) throw new Exception("Health and mana attributes are not set");
Healthbar.Init(_health, Tag.RequestTag(TagsManager, "cues.resources.health"));
Manabar.Init(_mana, Tag.RequestTag(TagsManager, "cues.resources.mana"));
Healthbar.Init(_health);
Manabar.Init(_mana);
}
public void SetEnemyTargetProperties(TargetProperties targetProperties)

View File

@@ -372,7 +372,7 @@ tracks/3/keys = {
}
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = false
tracks/4/enabled = true
tracks/4/path = NodePath("../..")
tracks/4/interp = 1
tracks/4/loop_wrap = true

View File

@@ -116,12 +116,12 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
#region Privates
private StateChart _weaponState = null!;
private Transition _handToFlying = null!;
private Transition _flyingToHand = null!;
private Transition _plantedToHand = null!;
private Transition _plantedToFlying = null!;
private Transition _toPlanted = null!;
private StateChart _weaponState = null!;
private Transition _handToFlying = null!;
private Transition _flyingToHand = null!;
private Transition _plantedToHand = null!;
private Transition _plantedToFlying = null!;
private Transition _toPlanted = null!;
private ShapeCast3D _dashCast3D = null!;
@@ -177,17 +177,12 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
WeaponFlyingAbilityTag = Tag.RequestTag(tagsManager,"abilities.weapon.flying");
List<AttributeSet> attributeSetList = [];
foreach (Node node in GetChildren())
foreach (var node in GetChildren())
{
if (node is ForgeAttributeSet attributeSetNode)
{
AttributeSet? attributeSet = attributeSetNode.GetAttributeSet();
if (attributeSet is not null)
{
attributeSetList.Add(attributeSet);
}
}
if (node is not ForgeAttributeSet attributeSetNode) continue;
var attributeSet = attributeSetNode.GetAttributeSet();
if (attributeSet is not null)
attributeSetList.Add(attributeSet);
}
Attributes = new EntityAttributes([.. attributeSetList]);
@@ -458,6 +453,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
public override void _Process(double delta)
{
Abilities.UpdateAbilities(delta);
EffectsManager.UpdateEffects(delta);
if (!FlyingState.Active) return;

View File

@@ -61,6 +61,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
#region Forge
private AbilityHandle? _empoweredActionHandle;
private AbilityHandle? _hitAbilityHandle;
public required EntityAttribute HealthAttribute { get; set; }
public required EntityAttribute ManaAttribute { get; set; }
@@ -103,12 +104,12 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
#region Publics
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
public Variables SharedVariables { get; }
public required EntityAttributes Attributes { get; set; }
public required EntityTags Tags { get; set; }
public required EffectsManager EffectsManager { get; set; }
public required EntityAbilities Abilities { get; set; }
public required EventManager Events { get; set; }
public required Variables SharedVariables { get; set; }
#endregion
@@ -125,7 +126,8 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
[ExportGroup("Abilities")]
[ExportSubgroup("Common and defaults")]
[Export] public ForgeAbilityData? EmpoweredActionAbility;
[Export] public required ForgeAbilityData HitAbility { get; set; }
[Export] public required ForgeAbilityData EmpoweredActionAbility { get; set; }
[Export] public ForgeAbilityData[] DefaultGrantedAbilities = [];
[ExportGroup("Effects")]
@@ -443,7 +445,7 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
}
// Damage dealing
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
private readonly List<IForgeEntity> _hitEnemies = [];
#endregion
@@ -454,17 +456,12 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
// General use stuff
List<AttributeSet> attributeSetList = [];
foreach (Node node in GetChildren())
foreach (var node in GetChildren())
{
if (node is ForgeAttributeSet attributeSetNode)
{
AttributeSet? attributeSet = attributeSetNode.GetAttributeSet();
if (attributeSet is not null)
{
attributeSetList.Add(attributeSet);
}
}
if (node is not ForgeAttributeSet attributeSetNode) continue;
var attributeSet = attributeSetNode.GetAttributeSet();
if (attributeSet is not null)
attributeSetList.Add(attributeSet);
}
Attributes = new EntityAttributes([.. attributeSetList]);
HealthAttribute = Attributes["PlayerAttributeSet.Health"];
@@ -682,21 +679,31 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
}
#region LifecycleManagement
public override void _ExitTree()
{
base._ExitTree();
ForgeManagers.Instance.CuesManager.UnregisterCue(Tag.RequestTag(TagsManager, "cues.resources.health"), this);
}
public void OnResolved()
{
#region Forge
EffectsManager = new EffectsManager(this, CuesManager);
CuesManager.RegisterCue(Tag.RequestTag(TagsManager, "cues.resources.health"), this);
if (EmpoweredActionAbility != null)
{
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
EmpoweredActionAbility.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
}
_hitAbilityHandle = Abilities.GrantAbilityPermanently(
HitAbility.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
EmpoweredActionAbility.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
foreach (var defaultGrantedAbility in DefaultGrantedAbilities)
{
@@ -713,6 +720,10 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
EffectsManager.ApplyEffect(new Effect(effect.GetEffectData(), new EffectOwnership(this, this)));
}
// Apply children node effects
// var effectApplier = new EffectApplier(this);
// effectApplier.ApplyEffects(this, this, this);
// Subscribe default empowered actions effects to the Empowered Action Used event
foreach (var effect in EmpoweredActionEffects)
{
@@ -1924,9 +1935,9 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public void EnemyHitWhileSliding(Node enemy)
{
if(enemy is not IDamageable damageable)
if(enemy is not IForgeEntity entity)
return;
_hitEnemies.Add(damageable);
_hitEnemies.Add(entity);
TriggerDamage();
}
@@ -2145,8 +2156,8 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
for (var i = 0; i < DashDamageDetector.GetCollisionCount(); i++)
{
var collidedObject = DashDamageDetector.GetCollider(i);
if (collidedObject is not IDamageable damageable) continue;
_hitEnemies.Add(damageable);
if (collidedObject is not IForgeEntity entity) continue;
_hitEnemies.Add(entity);
}
TriggerDamage();
@@ -2296,9 +2307,9 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public void ManageAttackedEnemyPostDash(Node? enemy)
{
if (enemy is IDamageable damageable)
if (enemy is IForgeEntity entity)
{
_hitEnemies.Add(damageable);
_hitEnemies.Add(entity);
TriggerDamage();
}
if (enemy is IStunnable stunnable)
@@ -2332,9 +2343,9 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
LookAround(delta);
}
// private float _oldMana = 100;
public override void _Process(double delta)
{
Abilities.UpdateAbilities(delta);
EffectsManager.UpdateEffects(delta);
}
@@ -2478,9 +2489,9 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public void StopDashAction()
{
if (_targetObject is IDamageable damageable)
if (_targetObject is IForgeEntity entity)
{
_hitEnemies.Add(damageable);
_hitEnemies.Add(entity);
TriggerDamage();
}
if (_targetObject is IStunnable stunnable)
@@ -2536,9 +2547,12 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
return;
}
if (!WeaponSystem.InHandState.Active) return;
if (_hitAbilityHandle is null) return;
if (!_hitAbilityHandle.CanActivate(out _)) return;
var attackToDo = _isEnemyInDashAttackRange ? "dash_attack" : "standard_attack";
_playerState.SendEvent(attackToDo);
_playerState.SendEvent("standard_attack");
}
public void ResetAttackCooldown()
@@ -2559,16 +2573,27 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public void RegisterHitEnnemy(Node3D body)
{
if (body is not IDamageable damageable) return;
_hitEnemies.Add(damageable);
if (body is not IForgeEntity entity) return;
_hitEnemies.Add(entity);
// return;
// if (body is not IDamageable damageable) return;
// _hitEnemies.Add(damageable);
}
public void TriggerDamage()
{
if (_hitEnemies.Count == 0) return;
foreach (var damageable in _hitEnemies)
damageable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
if (_hitAbilityHandle is null) return;
if (!_hitAbilityHandle.CanActivate(out _)) return;
foreach (var entity in _hitEnemies)
{
// TODO: WTF why doesn't health move
// GD.Print(entity.Attributes["EnemyAttributeSet.Health"].CurrentValue);
_hitAbilityHandle.Activate(out _, entity);
}
_hitEnemies.Clear();
HeadSystem.OnHitTarget();
@@ -2587,12 +2612,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
{
ResetTimeScale();
}
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
// var record = CHealth!.ReduceHealth(source, damageRecord);
// HealthChanged?.Invoke(this, record);
return new HealthChangedRecord(100, 0, 100);
}
public void RegisterKnockback(KnockbackRecord knockbackRecord)
{
// CKnockback!.RegisterKnockback(knockbackRecord);
@@ -2609,7 +2628,6 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
{
Kill();
}
public void Kill()
{
HeadSystem.OnStartDeathAnimation();
@@ -2635,6 +2653,19 @@ public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandl
public void OnDamageReceived(EventData data)
{
var newHealth = HealthAttribute.CurrentValue + data.EventMagnitude;
CuesManager.ExecuteCue(
Tag.RequestTag(TagsManager, "cues.resources.health"),
this,
new CueParameters(
(int) data.EventMagnitude,
data.EventMagnitude / HealthAttribute.Max,
data.Source,
new Dictionary<StringKey, object>
{
{"test", "hello"}
})
);
if (newHealth > HealthAttribute.Min) return;
var tagsManager = TagsManager;

View File

@@ -9,7 +9,7 @@ using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Tags;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png"), Meta(typeof(IAutoNode))]
public partial class ResourceBar : ProgressBar, ICueHandler
public partial class ResourceBar : ProgressBar
{
public override void _Notification(int what) => this.Notify(what);
@@ -34,16 +34,17 @@ public partial class ResourceBar : ProgressBar, ICueHandler
AddThemeStyleboxOverride("fill", BarStyle);
}
public void Init(EntityAttribute attribute, Tag cueTag)
public void Init(EntityAttribute attribute)
{
_currentValue = attribute.BaseValue;
MaxValue = attribute.Max;
// Should be Max but it's bugged
// Therefore we just assume that the base value is the max value, i.e. entities spawn at full health
MaxValue = attribute.BaseValue; // MaxValue = attribute.Max;
Value = attribute.BaseValue;
DamageBar.MaxValue = attribute.Max;
DamageBar.Value = attribute.BaseValue;
var cuesManager = ForgeManagers.Instance.CuesManager;
cuesManager.RegisterCue(cueTag, this);
attribute.OnValueChanged += (entityAttribute, i) => CurrentValue = entityAttribute.CurrentValue;
}
public void SetValue(float newValue)
@@ -69,24 +70,4 @@ public partial class ResourceBar : ProgressBar, ICueHandler
{
DamageBar.Value = _currentValue;
}
public void OnExecute(IForgeEntity? target, CueParameters? parameters)
{
if (target == null || !parameters.HasValue) return;
float magnitude = parameters.Value.Magnitude;
CurrentValue += magnitude;
}
public void OnApply(IForgeEntity? target, CueParameters? parameters)
{
}
public void OnRemove(IForgeEntity? target, bool interrupted)
{
}
public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
{
}
}