hitting is now an ability
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@@ -26,9 +26,12 @@ public partial class InventoryManager : Node
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#endregion
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public Dictionary<WeaponSystem.WeaponEvent, HashSet<ForgeAbilityBehavior>> WeaponEventsInventory { get;
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private set;
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} = [];
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public Dictionary<WeaponSystem.WeaponEvent, HashSet<ForgeAbilityBehavior>> WeaponEventsInventory { get; private set; }
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= new() {
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{ WeaponSystem.WeaponEvent.FlyingTick, [] },
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{ WeaponSystem.WeaponEvent.StartedFlying, [] },
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{ WeaponSystem.WeaponEvent.StoppedFlying, [] }
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};
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public void InitializeFromResource(WeaponInventory inventory)
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{
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