hitting is now an ability
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@@ -9,7 +9,7 @@ public class EnemyAttributeSet : AttributeSet
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public EnemyAttributeSet()
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{
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Health = InitializeAttribute(nameof(Health), 100, 0, 150);
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Health = InitializeAttribute(nameof(Health), 100, 0, 100);
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Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
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Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);
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}
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