hitting is now an ability
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@@ -11,8 +11,8 @@ public class SimpleHitBehavior(ForgeEffectData? damage) : IAbilityBehavior
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public void OnStarted(AbilityBehaviorContext context)
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{
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if (context.Target == null || damage == null) return;
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var effect = new Effect(damage.GetEffectData(), new EffectOwnership(context.Owner, context.Target));
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var effect = new Effect(damage.GetEffectData(), new EffectOwnership(context.Owner, context.Owner));
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context.Target.EffectsManager.ApplyEffect(effect);
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context.AbilityHandle.CommitAbility();
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