refactored the way levels are listed in the toolbox
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@@ -1,6 +1,6 @@
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[gd_resource type="ArrayMesh" format=4 uid="uid://ckr26s4e3fj1m"]
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[ext_resource type="Texture2D" uid="uid://qtu5ue4ixkwm" path="res://assets/meshes/swords/fbx/Texture_MAp_sword.png" id="1_7a84w"]
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[ext_resource type="Texture2D" uid="uid://b1cbr6ubqrroh" path="res://assets/meshes/swords/fbx/Texture_MAp_sword.png" id="1_7a84w"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tisiu"]
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resource_name = "Sword_mat_map"
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@@ -1,6 +1,6 @@
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[gd_resource type="ArrayMesh" format=4 uid="uid://cho5fixitrbds"]
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[ext_resource type="Texture2D" uid="uid://qtu5ue4ixkwm" path="res://assets/meshes/swords/fbx/Texture_MAp_sword.png" id="1_tisiu"]
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[ext_resource type="Texture2D" uid="uid://b1cbr6ubqrroh" path="res://assets/meshes/swords/fbx/Texture_MAp_sword.png" id="1_tisiu"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tisiu"]
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resource_name = "Sword_mat_map"
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