fixed resources constructors
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This commit is contained in:
2026-01-21 10:13:00 +01:00
parent 494f0cb9ca
commit fa029b9e53
12 changed files with 83 additions and 72 deletions

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@@ -1,5 +1,6 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnemy_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8e71dc81611862c01a2cb998a1f327de14747655_003FEnemy_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=floorplane/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@@ -6,16 +6,12 @@ using Movementtests.systems.damage;
public partial class RDamage : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DamageDealt = 1.0f;
public float DamageDealt { get; set;}
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
public EDamageTypes DamageType { get; set;}
public RDamage()
{
DamageDealt = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamage() : this(1.0f, EDamageTypes.Normal) {}
public RDamage(float damageDealt, EDamageTypes damageType)
{
DamageDealt = damageDealt;

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@@ -9,15 +9,11 @@ public partial class RDamageModifier : Resource, IDamageable
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
public EDamageTypes DamageType { get; set;}
[Export]
public float Modifier = 1.0f;
public float Modifier { get; set;}
public RDamageModifier()
{
Modifier = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamageModifier() : this(EDamageTypes.Normal, 1.0f) {}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;

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@@ -6,13 +6,9 @@ using Movementtests.interfaces;
public partial class RHealth : Resource
{
[Export]
public float StartingHealth = 100.0f;
public RHealth()
{
StartingHealth = 100.0f;
}
public float StartingHealth { get; set;}
public RHealth() : this(100.0f) {}
public RHealth(float startingHealth)
{
StartingHealth = startingHealth;

View File

@@ -6,12 +6,9 @@ using Movementtests.interfaces;
public partial class RKnockback : Resource
{
[Export]
public float Modifier = 1.0f;
public float Modifier { get; set;}
public RKnockback()
{
Modifier = 1.0f;
}
public RKnockback() : this(1.0f) {}
public RKnockback(float modifier)
{
Modifier = modifier;

View File

@@ -14,13 +14,7 @@ public partial class RMovement : Resource
[Export(PropertyHint.Range, "0,20,1,or_greater")]
public float TargetHeight { get; set;}
public RMovement()
{
Speed = 3.0f;
Acceleration = 1.0f;
GravityModifier = 1.0f;
TargetHeight = 10.0f;
}
public RMovement() : this(1.0f, 0.0f, 0.0f, 0.0f) {}
public RMovement(float speed, float acceleration, float gravityModifier, float targetHeight)
{
Speed = speed;

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://q7uc1h2jpbd2"]
[gd_scene load_steps=24 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
@@ -7,6 +7,7 @@
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://components/health/RDeathEffect.cs" id="5_7m3bq"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="6_ybosk"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="9_2e4ci"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="9_dmw1t"]
@@ -44,6 +45,19 @@ glow_enabled = true
script = ExtResource("5_7m3bq")
metadata/_custom_type_script = "uid://b4cwruitopcee"
[sub_resource type="Resource" id="Resource_5fa36"]
script = ExtResource("6_ybosk")
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="Resource" id="Resource_blhrq"]
script = ExtResource("6_ybosk")
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="Resource" id="Resource_1hrkh"]
script = ExtResource("6_ybosk")
TargetHeight = 5.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="Resource" id="Resource_ybosk"]
script = ExtResource("9_2e4ci")
StartingHealth = 1.0
@@ -120,22 +134,27 @@ material = ExtResource("2_3uydm")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player")
DeathEffects = Array[Object]([SubResource("Resource_sysok")])
RMovement = SubResource("Resource_5fa36")
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player")
RMovement = SubResource("Resource_blhrq")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
Target = NodePath("../Player")
RMovement = SubResource("Resource_5fa36")
[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 7, -16)
Target = NodePath("../Player")
RMovement = SubResource("Resource_1hrkh")
[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player")
RMovement = SubResource("Resource_1hrkh")
[node name="GroundedSpawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("6_7m3bq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.5, -15)

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=45 format=3 uid="uid://dmkw8cmalm5k"]
[gd_scene load_steps=50 format=3 uid="uid://dmkw8cmalm5k"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
@@ -27,6 +27,11 @@
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="25_nrosh"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="25_x7fl1"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="26_lu3yt"]
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="27_lgco8"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="28_51ivn"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="30_3w3wd"]
[ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="31_5hbxb"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="32_hmdts"]
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
font_size = 30
@@ -450,11 +455,16 @@ spot_angle_attenuation = 10.556052
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19, 43, -111.5)
EnemyToSpawn = ExtResource("25_x7fl1")
MovementInputs = SubResource("Resource_pxspk")
HealthInputs = ExtResource("27_lgco8")
DamageInputs = ExtResource("28_51ivn")
Target = NodePath("../Player")
[node name="Spawner2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("24_qwuk2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31, 7.5, -88)
EnemyToSpawn = ExtResource("25_nrosh")
MovementInputs = ExtResource("30_3w3wd")
HealthInputs = ExtResource("31_5hbxb")
DamageInputs = ExtResource("32_hmdts")
Target = NodePath("../Player")
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]

View File

@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
[application]
config/name="Movement tests"
run/main_scene="uid://vm22i5sv3p3s"
run/main_scene="uid://q7uc1h2jpbd2"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"

View File

@@ -23,28 +23,24 @@ public partial class Enemy : CharacterBody3D,
[ExportGroup("Health")]
[Export]
public Node CHealth { get; set; }
[Export]
public RHealth RHealth { get; set; }
[Export]
public RDeathEffect[] DeathEffects { get; set; }
public IHealthable CHealth { get; set; }
[ExportGroup("Damage")]
[Export]
public Node CDamage { get; set; }
[Export]
public RDamage RDamage { get; set; }
[Export]
public Node CKnockback { get; set; }
public IDamageable CDamageable { get; set; }
[Export]
public RKnockback RKnockback { get; set; }
public IKnockbackable CKnockback { get; set; }
[ExportGroup("Movement")]
[Export]
public Node CMovement { get; set; }
[Export]
public RMovement RMovement { get; set; }
public IMoveable CMovement { get; set; }
// Public stuff
public float CurrentHealth { get; set; }
@@ -62,29 +58,35 @@ public partial class Enemy : CharacterBody3D,
{
_damageBox = GetNode<Area3D>("DamageBox");
if (CMovement is IMoveable moveable && RMovement != null) moveable.RMovement = RMovement;
if (CHealth is IHealthable healthable && RHealth != null)
CDamageable = GetNode<Node>("CDamageable") as IDamageable;
CMovement = GetNode<Node>("CMovement") as IMoveable;
CHealth = GetNode<Node>("CHealth") as IHealthable;
CKnockback = GetNode<Node>("CKnockback") as IKnockbackable;
if (CDamageable is null) GD.PrintErr("This node needs a 'CDamage' child of type IDamageable!");
if (CMovement is null) GD.PrintErr("This node needs a 'CMovement' child of type IMoveable!");
if (CHealth is null) GD.PrintErr("This node needs a 'CHealth' child of type IHealthable!");
if (CKnockback is null) GD.PrintErr("This node needs a 'CKnockback' child of type IKnockbackable!");
if (RMovement != null) CMovement!.RMovement = RMovement;
if (RHealth != null)
{
healthable.RHealth = RHealth;
healthable.CurrentHealth = RHealth.StartingHealth;
CHealth!.RHealth = RHealth;
CHealth.CurrentHealth = RHealth.StartingHealth;
}
if (CKnockback is IKnockbackable knockbackable && RKnockback != null) knockbackable.RKnockback = RKnockback;
if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
}
public void SetupSignals()
{
if (CDamage is IDamageable damageable)
{
damageable.DamageTaken += ReduceHealth;
damageable.DamageTaken += RegisterKnockback;
}
if (CHealth is IHealthable healthable) healthable.HealthDepleted += Kill;
CDamageable.DamageTaken += ReduceHealth;
CDamageable.DamageTaken += RegisterKnockback;
CHealth.HealthDepleted += Kill;
}
public override void _PhysicsProcess(double delta)
{
// Only trigger gameplay related effects 4 times per second
if(Engine.GetPhysicsFrames() % 15 == 0) ProcessGameplay(delta);
// Only trigger gameplay related effects on specific frames
if(Engine.GetPhysicsFrames() % 10 == 0) ProcessGameplay(delta);
var targetPlanar = new Vector3(Target.GlobalPosition.X, GlobalPosition.Y, Target.GlobalPosition.Z);
LookAt(targetPlanar);
@@ -113,25 +115,25 @@ public partial class Enemy : CharacterBody3D,
public Vector3 ComputeVelocity(MovementInputs inputs)
{
if (CMovement is not IMoveable movement) return Vector3.Zero;
return movement!.ComputeVelocity(inputs);
if (CMovement is null) return Vector3.Zero;
return CMovement.ComputeVelocity(inputs);
}
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
if (CDamage is not IDamageable damageable)
if (CDamageable is null)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = damageable.TakeDamage(damageRecord);
var finalDamage = CDamageable.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
if (CHealth is not IHealthable healthable) return;
healthable.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, healthable.CurrentHealth);
if (CHealth is null) return;
CHealth.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, CHealth.CurrentHealth);
}
public void Kill(IHealthable source)
@@ -145,13 +147,13 @@ public partial class Enemy : CharacterBody3D,
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
{
if (CKnockback is not IKnockbackable knockbackable) return;
knockbackable.RegisterKnockback(source, damageRecord);
if (CKnockback is null) return;
CKnockback.RegisterKnockback(source, damageRecord);
}
public Vector3 ComputeKnockback()
{
if (CKnockback is not IKnockbackable knockbackable) return Vector3.Zero;
return knockbackable.ComputeKnockback();
if (CKnockback is null) return Vector3.Zero;
return CKnockback.ComputeKnockback();
}
}

View File

@@ -54,7 +54,7 @@ CDamage = NodePath("CDamageable")
RDamage = ExtResource("2_on7rt")
CKnockback = NodePath("CKnockback")
RKnockback = ExtResource("11_mpa2u")
CMovement = NodePath("CFlyingMovement")
CMovement = NodePath("CMovement")
RMovement = ExtResource("4_dejyg")
[node name="CHealth" type="Node" parent="."]
@@ -67,7 +67,7 @@ script = ExtResource("8_uotso")
DamageModifiers = Array[Object]([SubResource("Resource_jnv07"), SubResource("Resource_53j1c")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="CFlyingMovement" parent="." instance=ExtResource("7_vaeds")]
[node name="CMovement" parent="." instance=ExtResource("7_vaeds")]
RMovement = SubResource("Resource_on7rt")
TerrainCollision = 256

View File

@@ -49,7 +49,7 @@ CDamage = NodePath("CDamageable")
RDamage = ExtResource("2_bn56u")
CKnockback = NodePath("CKnockback")
RKnockback = ExtResource("11_8k3xb")
CMovement = NodePath("CGroundedMovement")
CMovement = NodePath("CMovement")
RMovement = ExtResource("4_na24f")
[node name="CHealth" type="Node" parent="."]
@@ -62,7 +62,7 @@ script = ExtResource("7_1tw73")
DamageModifiers = Array[Object]([SubResource("Resource_qj0ob")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="CGroundedMovement" parent="." node_paths=PackedStringArray("WallInFrontRayCast") instance=ExtResource("7_qyswd")]
[node name="CMovement" parent="." node_paths=PackedStringArray("WallInFrontRayCast") instance=ExtResource("7_qyswd")]
RMovement = SubResource("Resource_6d4gl")
WallInFrontRayCast = NodePath("../WallInFrontRayCast")