fixed resources constructors
This commit is contained in:
@@ -6,16 +6,12 @@ using Movementtests.systems.damage;
|
||||
public partial class RDamage : Resource
|
||||
{
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float DamageDealt = 1.0f;
|
||||
public float DamageDealt { get; set;}
|
||||
|
||||
[Export]
|
||||
public EDamageTypes DamageType = EDamageTypes.Normal;
|
||||
public EDamageTypes DamageType { get; set;}
|
||||
|
||||
public RDamage()
|
||||
{
|
||||
DamageDealt = 1.0f;
|
||||
DamageType = EDamageTypes.Normal;
|
||||
}
|
||||
public RDamage() : this(1.0f, EDamageTypes.Normal) {}
|
||||
public RDamage(float damageDealt, EDamageTypes damageType)
|
||||
{
|
||||
DamageDealt = damageDealt;
|
||||
|
||||
Reference in New Issue
Block a user