removed jump dash bug issue hand set back main scene to opening
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This commit is contained in:
2026-04-19 13:16:13 +02:00
parent 5a59d50be5
commit f9ca56e34a
2 changed files with 2 additions and 2 deletions

View File

@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
[application] [application]
config/name="Movement tests" config/name="Movement tests"
run/main_scene="uid://cgi7qekk387cf" run/main_scene="uid://vm22i5sv3p3s"
config/features=PackedStringArray("4.6", "C#", "Forward Plus") config/features=PackedStringArray("4.6", "C#", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"

View File

@@ -1206,7 +1206,7 @@ public partial class PlayerController : CharacterBody3D,
_currentInputBufferFrames = InputBufferFrames; _currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash; _bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
if (_airborne.Active) if (_airborne.Active || _jumping.Active)
{ {
if (!_canDashAirborne) if (!_canDashAirborne)
return; return;