removed jump dash bug issue hand set back main scene to opening
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@@ -1206,7 +1206,7 @@ public partial class PlayerController : CharacterBody3D,
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_currentInputBufferFrames = InputBufferFrames;
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_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
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if (_airborne.Active)
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if (_airborne.Active || _jumping.Active)
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{
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if (!_canDashAirborne)
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return;
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