revamped jump
This commit is contained in:
@ -250,5 +250,3 @@ func _editor_name() -> String:
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return name
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return name
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return resource_path.get_file().replace(".tres", "")
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return resource_path.get_file().replace(".tres", "")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=43 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=44 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Curve" uid="uid://c2a8soliruf35" path="res://systems/dash/dash_time_dilation.tres" id="2_2q0ik"]
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[ext_resource type="Curve" uid="uid://c2a8soliruf35" path="res://systems/dash/dash_time_dilation.tres" id="2_2q0ik"]
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@ -22,6 +22,7 @@
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[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
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[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
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[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
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[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
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[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
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[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
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[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
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[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
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[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
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[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
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[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
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[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
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[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
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@ -50,8 +51,10 @@ blend_mode = 1
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[node name="Player" type="CharacterBody3D"]
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_poq2x")
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script = ExtResource("1_poq2x")
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AccelerationSpeedFactorFloor = 3.0
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AccelerationSpeedFactorFloor = 3.0
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Weight = 3.5
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Weight = 5.0
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StartVelocity = 0.7
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SimpleJumpStartVelocity = 7.0
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HangTimeInFrames = 3
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GravityLesseningFactorUpward = 2.5
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JumpFromDashSpeedFactor = 4.0
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JumpFromDashSpeedFactor = 4.0
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WallHugHorizontalDeceleration = 3.0
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WallHugHorizontalDeceleration = 3.0
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MaxJumpBoostAfterDashing = 0.7
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MaxJumpBoostAfterDashing = 0.7
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@ -69,10 +72,11 @@ rotate_floorplane = ExtResource("5_4u7i3")
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aim_down = ExtResource("8_obsfv")
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aim_down = ExtResource("8_obsfv")
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aim_pressed = ExtResource("9_nob5r")
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aim_pressed = ExtResource("9_nob5r")
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aim_released = ExtResource("8_lhb11")
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aim_released = ExtResource("8_lhb11")
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jump = ExtResource("10_4u7i3")
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jump_pressed = ExtResource("13_nob5r")
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empower_down = ExtResource("10_nodcl")
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empower_down = ExtResource("10_nodcl")
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empower_released = ExtResource("11_ruloh")
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empower_released = ExtResource("11_ruloh")
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aim_canceled = ExtResource("9_5p2qc")
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aim_canceled = ExtResource("9_5p2qc")
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jump = ExtResource("10_4u7i3")
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hit = ExtResource("11_cresl")
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hit = ExtResource("11_cresl")
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dash = ExtResource("12_34snm")
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dash = ExtResource("12_34snm")
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throw = ExtResource("16_nob5r")
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throw = ExtResource("16_nob5r")
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@ -174,7 +178,7 @@ StraightThrowDuration = 0.05
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wait_time = 0.2
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wait_time = 0.2
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one_shot = true
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one_shot = true
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[node name="DashCooldown" type="Timer" parent="."]
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[node name="PowerCooldown" type="Timer" parent="."]
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wait_time = 2.0
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wait_time = 2.0
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one_shot = true
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one_shot = true
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@ -411,12 +415,6 @@ to = NodePath("../Airborne/Falling")
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event = &"falling"
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event = &"falling"
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delay_in_seconds = "0.0"
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delay_in_seconds = "0.0"
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[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../Grounded")
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event = &"grounded"
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delay_in_seconds = "0.0"
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement"]
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../Mantling")
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to = NodePath("../Mantling")
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@ -449,11 +447,17 @@ script = ExtResource("27_34snm")
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[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
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[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("26_infe6")
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script = ExtResource("26_infe6")
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initial_state = NodePath("Normal")
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initial_state = NodePath("SimpleJump")
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[node name="Normal" type="Node" parent="StateChart/Root/Movement/Jump"]
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[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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script = ExtResource("27_34snm")
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[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/DoubleJumpEnabled")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="Double" type="Node" parent="StateChart/Root/Movement/Jump"]
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[node name="Double" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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script = ExtResource("27_34snm")
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@ -465,7 +469,7 @@ script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"]
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Airborne/DoubleJumpEnabled")
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to = NodePath("../../Jump/SimpleJump")
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event = &"jump"
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event = &"jump"
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delay_in_seconds = "0.0"
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delay_in_seconds = "0.0"
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@ -489,6 +493,12 @@ initial_state = NodePath("CoyoteEnabled")
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script = ExtResource("41_ruloh")
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script = ExtResource("41_ruloh")
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default_state = NodePath("../CoyoteEnabled")
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default_state = NodePath("../CoyoteEnabled")
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[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Grounded")
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event = &"grounded"
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delay_in_seconds = "0.0"
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../../OnWall/Hugging")
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to = NodePath("../../OnWall/Hugging")
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@ -500,7 +510,7 @@ script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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script = ExtResource("28_n7qhm")
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to = NodePath("../../DoubleJumpEnabled")
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to = NodePath("../../../Jump/SimpleJump")
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event = &"jump"
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event = &"jump"
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delay_in_seconds = "0.0"
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delay_in_seconds = "0.0"
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@ -591,7 +601,9 @@ delay_in_seconds = "0.0"
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[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
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[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
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[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
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[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
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[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
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[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
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[connection signal="input_jump" from="InputController" to="." method="OnInputJumpPressed"]
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[connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
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[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
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[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
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[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
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[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
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[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
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[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
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[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
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[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
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@ -31,7 +31,7 @@ public partial class PlayerController : CharacterBody3D
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public WallHugSystem WallHugSystem;
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public WallHugSystem WallHugSystem;
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public PlayerUi PlayerUi;
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public PlayerUi PlayerUi;
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public TextureRect DashIndicator;
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public TextureRect DashIndicator;
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public ColorRect DashCooldownIndicator;
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public ColorRect PowerCooldownIndicator;
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private bool _movementEnabled = true;
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private bool _movementEnabled = true;
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@ -52,7 +52,7 @@ public partial class PlayerController : CharacterBody3D
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private Timer _coyoteTimer;
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private Timer _coyoteTimer;
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private Timer _timeScaleAimInAirTimer;
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private Timer _timeScaleAimInAirTimer;
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private Timer _timeAfterDashingTimer;
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private Timer _timeAfterDashingTimer;
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private Timer _dashCooldownTimer;
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private Timer _powerCooldownTimer;
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private Timer _empowerTimeDownscale;
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private Timer _empowerTimeDownscale;
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[ExportCategory("Movement")]
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[ExportCategory("Movement")]
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@ -68,7 +68,21 @@ public partial class PlayerController : CharacterBody3D
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public float DecelerationSpeedFactorAir = 1.0f;
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public float DecelerationSpeedFactorAir = 1.0f;
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[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
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[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
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public float Weight { get; set; } = 3.0f;
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public float Weight { get; set; } = 3.0f;
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// Jump
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[ExportGroup("Jump")]
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[ExportGroup("Jump")]
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// Simple jump
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[ExportSubgroup("Simple jump")]
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[Export(PropertyHint.Range, "0,100,1,or_greater")]
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public float SimpleJumpStartVelocity { get; set; } = 3.0f;
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[Export(PropertyHint.Range, "0,10,1,or_greater")]
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public int HangTimeInFrames { get; set; } = 5;
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[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
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public float GravityLesseningFactorUpward { get; set; } = 3f;
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// Other jump
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[ExportSubgroup("Other jump")]
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[Export(PropertyHint.Range, "0,2,0.01,or_greater")]
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[Export(PropertyHint.Range, "0,2,0.01,or_greater")]
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public float StartVelocity { get; set; } = 1.0f;
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public float StartVelocity { get; set; } = 1.0f;
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[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
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[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
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@ -138,6 +152,7 @@ public partial class PlayerController : CharacterBody3D
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private StateChartState _movHanging;
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private StateChartState _movHanging;
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private StateChartState _airborne;
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private StateChartState _airborne;
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private StateChartState _coyoteEnabled;
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private StateChartState _coyoteEnabled;
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private StateChartState _simpleJump;
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private StateChartState _doubleJumpEnabled;
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private StateChartState _doubleJumpEnabled;
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private StateChartState _onWall;
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private StateChartState _onWall;
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private StateChartState _onWallHugCanceled;
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private StateChartState _onWallHugCanceled;
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@ -155,8 +170,8 @@ public partial class PlayerController : CharacterBody3D
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TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
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TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
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PlayerUi = GetNode<PlayerUi>("UI");
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PlayerUi = GetNode<PlayerUi>("UI");
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// DashIndicator = GetNode<TextureRect>("%DashIndicator");
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// DashIndicator = GetNode<TextureRect>("%DashIndicator");
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DashCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
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PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
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DashCooldownIndicator.Visible = false;
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PowerCooldownIndicator.Visible = false;
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EmpoweredActionsLeft = MaxNumberOfDashActions;
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EmpoweredActionsLeft = MaxNumberOfDashActions;
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_targetSpeed = WalkSpeed;
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_targetSpeed = WalkSpeed;
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@ -214,6 +229,7 @@ public partial class PlayerController : CharacterBody3D
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_movHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
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_movHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
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_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
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_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
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_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
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_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
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_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
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_doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
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_doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
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_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
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_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
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_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
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_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
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@ -222,7 +238,7 @@ public partial class PlayerController : CharacterBody3D
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_falling = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/Falling"));
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_falling = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/Falling"));
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// State timers
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// State timers
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_coyoteTimer = GetNode<Timer>("CoyoteTime");
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_coyoteTimer = GetNode<Timer>("CoyoteTime");
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_dashCooldownTimer = GetNode<Timer>("DashCooldown");
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_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
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_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
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_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
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_timeAfterDashingTimer = GetNode<Timer>("TimeAfterDashing");
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_timeAfterDashingTimer = GetNode<Timer>("TimeAfterDashing");
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_empowerTimeDownscale = GetNode<Timer>("EmpowerTimeDownscale");
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_empowerTimeDownscale = GetNode<Timer>("EmpowerTimeDownscale");
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@ -295,33 +311,125 @@ public partial class PlayerController : CharacterBody3D
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// _empowerOff.StateEntered += EmpowerStopped;
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// _empowerOff.StateEntered += EmpowerStopped;
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// _empowerTimeDownscale.Timeout += EmpowerTimerTimeout;
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// _empowerTimeDownscale.Timeout += EmpowerTimerTimeout;
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_powerFull.StateExited += StartDashCooldown;
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_powerFull.StateExited += StartPowerCooldown;
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_powerRecharging.StateEntered += StartDashCooldown;
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_powerRecharging.StateEntered += StartPowerCooldown;
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_powerFull.StateEntered += StopDashCooldown;
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_powerFull.StateEntered += StopPowerCooldown;
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_dashCooldownTimer.Timeout += DashCooldownExpired;
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_powerCooldownTimer.Timeout += PowerCooldownExpired;
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_powerRecharging.StateProcessing += PowerRecharging;
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_powerRecharging.StateProcessing += PowerRecharging;
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_powerExpired.StateProcessing += PowerRecharging;
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_powerExpired.StateProcessing += PowerRecharging;
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_simpleJump.StateEntered += OnSimpleJumpStarted;
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_simpleJump.StatePhysicsProcessing += HandleSimpleJump;
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_simpleJump.StateExited += OnSimpleJumpEnded;
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}
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public void OnInputJumpStarted()
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{
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if (CanMantle())
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{
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Mantle();
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return;
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}
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// if (_grounded.Active || _coyoteEnabled.Active)
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// {
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// if (_empowerOn.Active && CanPerformEmpoweredAction())
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// {
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// PerformEmpoweredAction();
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// PerformJump(JumpTypes.JumpFromDash);
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// _playerState.SendEvent("megajump");
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// }
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// }
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||||||
|
// else if (_doubleJumpEnabled.Active)
|
||||||
|
// if (_empowerOn.Active && CanPerformEmpoweredAction())
|
||||||
|
// {
|
||||||
|
// PerformEmpoweredAction();
|
||||||
|
// PerformJump(JumpTypes.JumpFromDash);
|
||||||
|
// _playerState.SendEvent("megajump");
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// PerformJump(JumpTypes.DoubleJump);
|
||||||
|
// else if (_onWall.Active)
|
||||||
|
// JumpFromWall(_empowerOn.Active);
|
||||||
|
|
||||||
|
_playerState.SendEvent("jump");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInputJumpOngoing()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInputJumpEnded()
|
||||||
|
{
|
||||||
|
_playerState.SendEvent("jump_ended");
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _framesSinceJumpAtApex = 0;
|
||||||
|
public void OnSimpleJumpStarted()
|
||||||
|
{
|
||||||
|
_framesSinceJumpAtApex = 0;
|
||||||
|
|
||||||
|
Velocity = new Vector3(
|
||||||
|
x: Velocity.X,
|
||||||
|
y: SimpleJumpStartVelocity,
|
||||||
|
z: Velocity.Z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HandleSimpleJump(float delta)
|
||||||
|
{
|
||||||
|
// Hang time at the top of the jump
|
||||||
|
if (Velocity.Y <= Mathf.Epsilon)
|
||||||
|
{
|
||||||
|
_framesSinceJumpAtApex++;
|
||||||
|
Velocity = new Vector3(
|
||||||
|
x: Velocity.X,
|
||||||
|
y: 0,
|
||||||
|
z: Velocity.Z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cancel gravity on jump apex
|
||||||
|
var gravity = CalculateGravityForce() / GravityLesseningFactorUpward;
|
||||||
|
var isAtApex = _framesSinceJumpAtApex > 0;
|
||||||
|
if (isAtApex)
|
||||||
|
{
|
||||||
|
gravity = 0;
|
||||||
|
}
|
||||||
|
// Update velocity accordingly
|
||||||
|
var newVerticalSpeed = Velocity.Y - gravity * delta;
|
||||||
|
Velocity = new Vector3(
|
||||||
|
x: Velocity.X,
|
||||||
|
y: newVerticalSpeed,
|
||||||
|
z: Velocity.Z);
|
||||||
|
|
||||||
|
|
||||||
|
// Move back to Airborne state management when starting to go down again
|
||||||
|
if (_framesSinceJumpAtApex > HangTimeInFrames)
|
||||||
|
_playerState.SendEvent("jump_ended");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSimpleJumpEnded()
|
||||||
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PowerRecharging(float delta)
|
public void PowerRecharging(float delta)
|
||||||
{
|
{
|
||||||
var progress = (float) (_dashCooldownTimer.TimeLeft / _dashCooldownTimer.WaitTime);
|
var progress = (float) (_powerCooldownTimer.TimeLeft / _powerCooldownTimer.WaitTime);
|
||||||
DashCooldownIndicator.SetSize(new Vector2(100 * progress, 10));
|
PowerCooldownIndicator.SetSize(new Vector2(100 * progress, 10));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartDashCooldown()
|
public void StartPowerCooldown()
|
||||||
{
|
{
|
||||||
_dashCooldownTimer.Start();
|
_powerCooldownTimer.Start();
|
||||||
DashCooldownIndicator.Visible = true;
|
PowerCooldownIndicator.Visible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopDashCooldown()
|
public void StopPowerCooldown()
|
||||||
{
|
{
|
||||||
_dashCooldownTimer.Stop();
|
_powerCooldownTimer.Stop();
|
||||||
DashCooldownIndicator.Visible = false;
|
PowerCooldownIndicator.Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DashCooldownExpired()
|
public void PowerCooldownExpired()
|
||||||
{
|
{
|
||||||
EmpoweredActionsLeft += 1;
|
EmpoweredActionsLeft += 1;
|
||||||
var eventToSend = EmpoweredActionsLeft == MaxNumberOfDashActions ? "fully_charged" : "recharge";
|
var eventToSend = EmpoweredActionsLeft == MaxNumberOfDashActions ? "fully_charged" : "recharge";
|
||||||
@ -372,38 +480,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
OnWeaponThrown();
|
OnWeaponThrown();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void OnInputJumpPressed()
|
|
||||||
{
|
|
||||||
if (CanMantle())
|
|
||||||
{
|
|
||||||
Mantle();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_grounded.Active || _coyoteEnabled.Active)
|
|
||||||
if (_empowerOn.Active && CanPerformEmpoweredAction())
|
|
||||||
{
|
|
||||||
PerformEmpoweredAction();
|
|
||||||
PerformJump(JumpTypes.JumpFromDash);
|
|
||||||
_playerState.SendEvent("megajump");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
PerformJump(JumpTypes.SimpleJump);
|
|
||||||
else if (_doubleJumpEnabled.Active)
|
|
||||||
if (_empowerOn.Active && CanPerformEmpoweredAction())
|
|
||||||
{
|
|
||||||
PerformEmpoweredAction();
|
|
||||||
PerformJump(JumpTypes.JumpFromDash);
|
|
||||||
_playerState.SendEvent("megajump");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
PerformJump(JumpTypes.DoubleJump);
|
|
||||||
else if (_onWall.Active)
|
|
||||||
JumpFromWall(_empowerOn.Active);
|
|
||||||
|
|
||||||
_playerState.SendEvent("jump");
|
|
||||||
|
|
||||||
}
|
|
||||||
public void OnInputDashPressed()
|
public void OnInputDashPressed()
|
||||||
{
|
{
|
||||||
_playerState.SendEvent("dash");
|
_playerState.SendEvent("dash");
|
||||||
@ -452,15 +528,8 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
// Stateful logic /////////
|
// Stateful logic /////////
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
|
|
||||||
// Simple states
|
|
||||||
public void OnGrounded()
|
public void OnGrounded()
|
||||||
{
|
{
|
||||||
RestoreEmpoweredActions();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RestoreEmpoweredActions()
|
|
||||||
{
|
|
||||||
// EmpoweredActionsLeft = MaxNumberOfDashActions;
|
|
||||||
_isWallJumpAvailable = true;
|
_isWallJumpAvailable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -508,13 +577,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
var jumpVector = (effectiveJumpDirection.Normalized() + Vector3.Up).Normalized();
|
var jumpVector = (effectiveJumpDirection.Normalized() + Vector3.Up).Normalized();
|
||||||
if (jumpType == JumpTypes.DoubleJump)
|
if (jumpType == JumpTypes.DoubleJump)
|
||||||
_canDash = false;
|
_canDash = false;
|
||||||
|
|
||||||
// var proportionOfTimeGone = _timeAfterDashingTimer.TimeLeft / _timeAfterDashingTimer.WaitTime;
|
|
||||||
// var actualBoost = 1 + MaxJumpBoostAfterDashing * proportionOfTimeGone;
|
|
||||||
// var makeItDouble = actualBoost > 1;
|
|
||||||
// if (makeItDouble && jumpType == MoveSystem.JumpTypes.SimpleJump)
|
|
||||||
// jumpType = MoveSystem.JumpTypes.DoubleJump; // convert simple jump to double if done right after a dash
|
|
||||||
// _timeAfterDashingTimer.Stop();
|
|
||||||
|
|
||||||
bool doesCapsuleHaveCrouchingHeight = CapsuleCollider.IsCrouchingHeight();
|
bool doesCapsuleHaveCrouchingHeight = CapsuleCollider.IsCrouchingHeight();
|
||||||
bool isPlayerDead = HealthSystem.IsDead();
|
bool isPlayerDead = HealthSystem.IsDead();
|
||||||
@ -668,8 +730,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
// Weapon planted anywhere else
|
// Weapon planted anywhere else
|
||||||
_playerState.SendEvent("dash_ended");
|
_playerState.SendEvent("dash_ended");
|
||||||
if (isOnFloorCustom())
|
|
||||||
RestoreEmpoweredActions(); // Make sure to restore actions if we're still on the ground
|
|
||||||
}
|
}
|
||||||
public void OnWeaponThrown()
|
public void OnWeaponThrown()
|
||||||
{
|
{
|
||||||
@ -858,7 +918,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
|
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
|
||||||
CurrentSpeedGreaterThanWalkSpeed = false,
|
CurrentSpeedGreaterThanWalkSpeed = false,
|
||||||
BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
|
BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
|
||||||
Delta = (float)delta
|
Delta = delta
|
||||||
};
|
};
|
||||||
StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
|
StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
|
||||||
}
|
}
|
||||||
@ -876,7 +936,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
|
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
|
||||||
{
|
{
|
||||||
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
||||||
Delta = (float)delta,
|
Delta = delta,
|
||||||
SprintSpeed = WalkSpeed,
|
SprintSpeed = WalkSpeed,
|
||||||
Velocity = Velocity
|
Velocity = Velocity
|
||||||
};
|
};
|
||||||
|
@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Movement tests"
|
config/name="Movement tests"
|
||||||
run/main_scene="uid://dwo50456dv6va"
|
run/main_scene="uid://pk8ypa04qy6x"
|
||||||
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
|
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=86 format=3 uid="uid://bl5crtu1gkrtr"]
|
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=90 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
|
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
|
||||||
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
|
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
|
||||||
@ -28,6 +28,7 @@
|
|||||||
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
|
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
|
||||||
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
|
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
|
||||||
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="24_yp12v"]
|
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="24_yp12v"]
|
||||||
|
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="25_si4d4"]
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_vkvga"]
|
[sub_resource type="Resource" id="Resource_vkvga"]
|
||||||
script = ExtResource("4_1rw8g")
|
script = ExtResource("4_1rw8g")
|
||||||
@ -183,31 +184,6 @@ script = ExtResource("1_qmhk6")
|
|||||||
action = ExtResource("16_li5ak")
|
action = ExtResource("16_li5ak")
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_r6kml")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_r6kml")])
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_fykw6"]
|
|
||||||
script = ExtResource("10_cvxqo")
|
|
||||||
axis = 5
|
|
||||||
joy_index = -1
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_rvpjj"]
|
|
||||||
script = ExtResource("15_fykw6")
|
|
||||||
actuation_threshold = 0.5
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_s8kjn"]
|
|
||||||
script = ExtResource("3_yp12v")
|
|
||||||
override_action_settings = false
|
|
||||||
is_remappable = false
|
|
||||||
display_name = ""
|
|
||||||
display_category = ""
|
|
||||||
input = SubResource("Resource_fykw6")
|
|
||||||
modifiers = Array[ExtResource("5_0qat1")]([])
|
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
|
|
||||||
metadata/_guide_triggers_collapsed = false
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_vibkn"]
|
|
||||||
script = ExtResource("1_qmhk6")
|
|
||||||
action = ExtResource("16_0qat1")
|
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_cqc4k"]
|
[sub_resource type="Resource" id="Resource_cqc4k"]
|
||||||
script = ExtResource("10_cvxqo")
|
script = ExtResource("10_cvxqo")
|
||||||
axis = 4
|
axis = 4
|
||||||
@ -233,6 +209,31 @@ action = ExtResource("16_rvpjj")
|
|||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")])
|
||||||
metadata/_guide_input_mappings_collapsed = false
|
metadata/_guide_input_mappings_collapsed = false
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_fykw6"]
|
||||||
|
script = ExtResource("10_cvxqo")
|
||||||
|
axis = 5
|
||||||
|
joy_index = -1
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_rvpjj"]
|
||||||
|
script = ExtResource("15_fykw6")
|
||||||
|
actuation_threshold = 0.5
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_s8kjn"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
override_action_settings = false
|
||||||
|
is_remappable = false
|
||||||
|
display_name = ""
|
||||||
|
display_category = ""
|
||||||
|
input = SubResource("Resource_fykw6")
|
||||||
|
modifiers = Array[ExtResource("5_0qat1")]([])
|
||||||
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
|
||||||
|
metadata/_guide_triggers_collapsed = false
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_vibkn"]
|
||||||
|
script = ExtResource("1_qmhk6")
|
||||||
|
action = ExtResource("16_0qat1")
|
||||||
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_qkgmj"]
|
[sub_resource type="Resource" id="Resource_qkgmj"]
|
||||||
script = ExtResource("10_cvxqo")
|
script = ExtResource("10_cvxqo")
|
||||||
axis = 5
|
axis = 5
|
||||||
@ -281,15 +282,36 @@ script = ExtResource("1_qmhk6")
|
|||||||
action = ExtResource("18_vibkn")
|
action = ExtResource("18_vibkn")
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")])
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_oapce"]
|
[sub_resource type="Resource" id="Resource_1fkas"]
|
||||||
script = ExtResource("19_qkgmj")
|
script = ExtResource("19_qkgmj")
|
||||||
button = 0
|
button = 0
|
||||||
joy_index = -1
|
joy_index = -1
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_j3mg7"]
|
[sub_resource type="Resource" id="Resource_6pxii"]
|
||||||
script = ExtResource("15_fykw6")
|
script = ExtResource("15_fykw6")
|
||||||
actuation_threshold = 0.5
|
actuation_threshold = 0.5
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_jy4f1"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
override_action_settings = false
|
||||||
|
is_remappable = false
|
||||||
|
display_name = ""
|
||||||
|
display_category = ""
|
||||||
|
input = SubResource("Resource_1fkas")
|
||||||
|
modifiers = Array[ExtResource("5_0qat1")]([])
|
||||||
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_6pxii")])
|
||||||
|
metadata/_guide_triggers_collapsed = false
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_d2r0d"]
|
||||||
|
script = ExtResource("1_qmhk6")
|
||||||
|
action = ExtResource("25_si4d4")
|
||||||
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_jy4f1")])
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_oapce"]
|
||||||
|
script = ExtResource("19_qkgmj")
|
||||||
|
button = 0
|
||||||
|
joy_index = -1
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_8w5gu"]
|
[sub_resource type="Resource" id="Resource_8w5gu"]
|
||||||
script = ExtResource("3_yp12v")
|
script = ExtResource("3_yp12v")
|
||||||
override_action_settings = false
|
override_action_settings = false
|
||||||
@ -298,7 +320,7 @@ display_name = ""
|
|||||||
display_category = ""
|
display_category = ""
|
||||||
input = SubResource("Resource_oapce")
|
input = SubResource("Resource_oapce")
|
||||||
modifiers = Array[ExtResource("5_0qat1")]([])
|
modifiers = Array[ExtResource("5_0qat1")]([])
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_j3mg7")])
|
triggers = Array[ExtResource("8_2tfaw")]([])
|
||||||
metadata/_guide_triggers_collapsed = false
|
metadata/_guide_triggers_collapsed = false
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_xt1x5"]
|
[sub_resource type="Resource" id="Resource_xt1x5"]
|
||||||
@ -382,5 +404,5 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt")])
|
|||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("23_llfhp")
|
script = ExtResource("23_llfhp")
|
||||||
display_name = ""
|
display_name = ""
|
||||||
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_vibkn"), SubResource("Resource_iihs4"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18")])
|
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18")])
|
||||||
metadata/_custom_type_script = "uid://dsa1dnifd6w32"
|
metadata/_custom_type_script = "uid://dsa1dnifd6w32"
|
||||||
|
14
systems/inputs/base_mode/jump_pressed.tres
Normal file
14
systems/inputs/base_mode/jump_pressed.tres
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://55b0dsvioj08"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_4yfi4"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_4yfi4")
|
||||||
|
name = &""
|
||||||
|
action_value_type = 0
|
||||||
|
block_lower_priority_actions = true
|
||||||
|
emit_as_godot_actions = false
|
||||||
|
is_remappable = false
|
||||||
|
display_name = ""
|
||||||
|
display_category = ""
|
||||||
|
metadata/_custom_type_script = "uid://cluhc11vixkf1"
|
@ -10,13 +10,17 @@ class_name InputController
|
|||||||
@export var rotate_floorplane:GUIDEAction
|
@export var rotate_floorplane:GUIDEAction
|
||||||
|
|
||||||
@export_group("Trigger actions")
|
@export_group("Trigger actions")
|
||||||
|
@export_subgroup("Aim")
|
||||||
@export var aim_down:GUIDEAction
|
@export var aim_down:GUIDEAction
|
||||||
@export var aim_pressed:GUIDEAction
|
@export var aim_pressed:GUIDEAction
|
||||||
@export var aim_released:GUIDEAction
|
@export var aim_released:GUIDEAction
|
||||||
|
@export_subgroup("Jump")
|
||||||
|
@export var jump:GUIDEAction
|
||||||
|
@export var jump_pressed:GUIDEAction
|
||||||
|
@export_subgroup("Other")
|
||||||
@export var empower_down:GUIDEAction
|
@export var empower_down:GUIDEAction
|
||||||
@export var empower_released:GUIDEAction
|
@export var empower_released:GUIDEAction
|
||||||
@export var aim_canceled:GUIDEAction
|
@export var aim_canceled:GUIDEAction
|
||||||
@export var jump:GUIDEAction
|
|
||||||
@export var hit:GUIDEAction
|
@export var hit:GUIDEAction
|
||||||
@export var dash:GUIDEAction
|
@export var dash:GUIDEAction
|
||||||
@export var throw:GUIDEAction
|
@export var throw:GUIDEAction
|
||||||
@ -25,13 +29,19 @@ signal input_move(value: Vector3)
|
|||||||
signal input_rotate_y(value: float)
|
signal input_rotate_y(value: float)
|
||||||
signal input_rotate_floorplane(value: float)
|
signal input_rotate_floorplane(value: float)
|
||||||
|
|
||||||
signal input_aim_down
|
# Jump
|
||||||
|
signal input_jump_started
|
||||||
|
signal input_jump_ongoing
|
||||||
|
signal input_jump_ended
|
||||||
|
|
||||||
signal input_aim_pressed
|
signal input_aim_pressed
|
||||||
|
signal input_aim_down
|
||||||
signal input_aim_released
|
signal input_aim_released
|
||||||
|
|
||||||
signal input_empower_down
|
signal input_empower_down
|
||||||
signal input_empower_released
|
signal input_empower_released
|
||||||
signal input_aim_canceled
|
signal input_aim_canceled
|
||||||
signal input_jump
|
|
||||||
signal input_hit
|
signal input_hit
|
||||||
signal input_dash
|
signal input_dash
|
||||||
signal input_throw
|
signal input_throw
|
||||||
@ -45,7 +55,11 @@ func _ready() -> void:
|
|||||||
empower_down.triggered.connect(on_input_empower_down)
|
empower_down.triggered.connect(on_input_empower_down)
|
||||||
empower_released.triggered.connect(on_input_empower_released)
|
empower_released.triggered.connect(on_input_empower_released)
|
||||||
aim_canceled.triggered.connect(on_input_aim_canceled)
|
aim_canceled.triggered.connect(on_input_aim_canceled)
|
||||||
jump.triggered.connect(on_input_jump)
|
|
||||||
|
jump_pressed.triggered.connect(on_input_jump_started)
|
||||||
|
jump.triggered.connect(on_input_jump_ongoing)
|
||||||
|
jump.completed.connect(on_input_jump_ended)
|
||||||
|
|
||||||
hit.triggered.connect(on_input_hit)
|
hit.triggered.connect(on_input_hit)
|
||||||
dash.triggered.connect(on_input_dash)
|
dash.triggered.connect(on_input_dash)
|
||||||
throw.triggered.connect(on_input_throw)
|
throw.triggered.connect(on_input_throw)
|
||||||
@ -59,8 +73,14 @@ func on_input_throw():
|
|||||||
func on_input_hit():
|
func on_input_hit():
|
||||||
input_hit.emit()
|
input_hit.emit()
|
||||||
|
|
||||||
func on_input_jump():
|
func on_input_jump_started():
|
||||||
input_jump.emit()
|
input_jump_started.emit()
|
||||||
|
|
||||||
|
func on_input_jump_ongoing():
|
||||||
|
input_jump_ongoing.emit()
|
||||||
|
|
||||||
|
func on_input_jump_ended():
|
||||||
|
input_jump_ended.emit()
|
||||||
|
|
||||||
func on_input_aim_down():
|
func on_input_aim_down():
|
||||||
input_aim_down.emit()
|
input_aim_down.emit()
|
||||||
|
5
systems/move/simple_jump.tres
Normal file
5
systems/move/simple_jump.tres
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
|
||||||
|
point_count = 2
|
Reference in New Issue
Block a user