added a coyote time for wall jumps
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@@ -66,6 +66,7 @@ AccelerationAir = 2.0
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DecelerationAir = 0.1
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Weight = 5.0
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MantleTime = 0.3
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CoyoteTime = 0.3
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SimpleJumpStartVelocity = 8.0
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SimpleJumpHangTimeInFrames = 1
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SimpleJumpGravityLesseningFactor = 2.5
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@@ -85,7 +86,7 @@ WallHugGravityLesseningFactor = 15.0
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WallHugDownwardMaxSpeed = 8.0
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WallHugHorizontalDeceleration = 0.5
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WallRunAltitudeLossSpeed = 12.0
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WallRunSpeedThreshold = 5.0
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WallRunSpeedThreshold = 10.0
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[node name="WallRunSnapper" type="RayCast3D" parent="."]
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unique_name_in_owner = true
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@@ -247,7 +248,6 @@ offset_left = 1524.0
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offset_top = 1.0
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offset_right = -8.0
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offset_bottom = 1.0
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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[node name="UI" type="Control" parent="."]
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@@ -604,13 +604,13 @@ default_state = NodePath("../CoyoteEnabled")
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../OnWall/Hugging")
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to = NodePath("../../OnWall/HuggingCoyoteEnabled")
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event = &"wall_hug"
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delay_in_seconds = "0.0"
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[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../OnWall/Running")
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to = NodePath("../../OnWall/RunningCoyoteEnabled")
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event = &"wall_run"
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delay_in_seconds = "0.0"
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@@ -687,12 +687,6 @@ to = NodePath("../../Grounded")
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event = &"grounded"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Jump/SimpleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Jump/MegaJump")
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@@ -705,15 +699,51 @@ to = NodePath("../../Airborne/Reset")
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event = &"start_falling"
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delay_in_seconds = "0.0"
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[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Hugging")
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event = &"coyote_expired"
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delay_in_seconds = "0.0"
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[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Running")
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event = &"coyote_expired"
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delay_in_seconds = "0.0"
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[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/SimpleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
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[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
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[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
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