death and restart menu working
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31
systems/ui/general_manager.gd
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31
systems/ui/general_manager.gd
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extends Node
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@export_category("Scenes")
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@export_group("General")
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@export var main_menu_path : String = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
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@export_group("Levels")
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@export_category("Menus")
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@export_group("Overlaid")
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@export var lost_menu : PackedScene = preload("uid://ciyq8eiv1mtie")
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@export_category("Others")
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@export var focused_viewport : Viewport
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func on_player_died() -> void:
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if not focused_viewport:
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focused_viewport = get_viewport()
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var _initial_focus_control = focused_viewport.gui_get_focus_owner()
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var current_menu: LevelLostMenu = lost_menu.instantiate()
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get_tree().current_scene.call_deferred("add_child", current_menu)
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current_menu.restart_pressed.connect(restart_current_level)
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current_menu.main_menu_pressed.connect(back_to_main_menu)
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func back_to_main_menu():
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SceneLoader.load_scene(main_menu_path)
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func restart_current_level():
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SceneLoader.reload_current_scene()
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1
systems/ui/general_manager.gd.uid
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1
systems/ui/general_manager.gd.uid
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uid://cupqhe3qv7ero
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