death and restart menu working

This commit is contained in:
2026-01-27 15:11:43 +01:00
parent 916a6e7153
commit f1f0febf29
9 changed files with 72 additions and 27 deletions

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extends Node
@export_category("Scenes")
@export_group("General")
@export var main_menu_path : String = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
@export_group("Levels")
@export_category("Menus")
@export_group("Overlaid")
@export var lost_menu : PackedScene = preload("uid://ciyq8eiv1mtie")
@export_category("Others")
@export var focused_viewport : Viewport
func on_player_died() -> void:
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu: LevelLostMenu = lost_menu.instantiate()
get_tree().current_scene.call_deferred("add_child", current_menu)
current_menu.restart_pressed.connect(restart_current_level)
current_menu.main_menu_pressed.connect(back_to_main_menu)
func back_to_main_menu():
SceneLoader.load_scene(main_menu_path)
func restart_current_level():
SceneLoader.reload_current_scene()

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uid://cupqhe3qv7ero