feat: broken crouching
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@ -320,29 +320,29 @@ delay_in_seconds = "0.0"
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[node name="OnCrouch" type="Node" parent="StateChart/Root/Movement/Grounded/Standing"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Crouch")
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to = NodePath("../../Crouched")
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event = &"crouch"
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delay_in_seconds = "0.0"
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[node name="Crouch" type="Node" parent="StateChart/Root/Movement/Grounded"]
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[node name="Crouched" type="Node" parent="StateChart/Root/Movement/Grounded"]
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script = ExtResource("27_34snm")
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded/Crouch"]
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/Jump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded/Crouch"]
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[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/CoyoteEnabled")
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event = &"start_falling"
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delay_in_seconds = "0.0"
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[node name="OnStandUp" type="Node" parent="StateChart/Root/Movement/Grounded/Crouch"]
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[node name="OnStandUp" type="Node" parent="StateChart/Root/Movement/Grounded/Crouched"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Standing")
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event = &"stand_up"
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event = &"crouch"
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delay_in_seconds = "0.0"
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[node name="Mantling" type="Node" parent="StateChart/Root/Movement"]
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