forge friendlier health and damage management

Removed knockback though
This commit is contained in:
2026-04-28 11:22:24 +02:00
parent dcfd937e53
commit ec44306d48
24 changed files with 776 additions and 490 deletions

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@@ -0,0 +1,31 @@
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
namespace Movementtests.forge.abilities;
public class SimpleHitBehavior(ForgeEffectData? damage) : IAbilityBehavior
{
public void OnStarted(AbilityBehaviorContext context)
{
if (context.Target == null || damage == null) return;
var effect = new Effect(damage.GetEffectData(), new EffectOwnership(context.Owner, context.Target));
context.Target.EffectsManager.ApplyEffect(effect);
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context) {}
}
[Tool]
[GlobalClass]
public partial class ForgeSimpleHitBehavior : ForgeAbilityBehavior
{
[Export] public ForgeEffectData? DamageEffect { get; set; }
public override IAbilityBehavior GetBehavior() => new SimpleHitBehavior(DamageEffect);
}

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@@ -0,0 +1 @@
uid://n6efm5o4uxvr

View File

@@ -11,7 +11,7 @@ public class PlayerAttributeSet : AttributeSet
public PlayerAttributeSet()
{
Health = InitializeAttribute(nameof(Health), 100, 0, 150);
Health = InitializeAttribute(nameof(Health), 100, 0, 100);
Mana = InitializeAttribute(nameof(Mana), 100, 0, 100);
Strength = InitializeAttribute(nameof(Strength), 10, 0, 99);
Speed = InitializeAttribute(nameof(Speed), 5, 0, 10);

View File

@@ -16,19 +16,33 @@ using Movementtests.systems;
namespace Movementtests.tools.calculators;
public class RaiseEventTagExecution(TagContainer eventTags) : CustomExecution
public class RaiseEventTagExecution(TagContainer? ownerEventTags, TagContainer? targetEventTags) : CustomExecution
{
public override ModifierEvaluatedData[] EvaluateExecution(Effect effect, IForgeEntity target, EffectEvaluatedData? effectEvaluatedData)
{
var owner = effect.Ownership.Owner;
if (owner == null) return [];
owner.Events.Raise(new EventData
var magnitude = effectEvaluatedData is { ModifiersEvaluatedData.Length: > 0 }
? effectEvaluatedData.ModifiersEvaluatedData[0].Magnitude
: 0f;
if (owner != null && ownerEventTags != null)
{
EventTags = eventTags,
Source = owner,
EventMagnitude = 12f
});
owner.Events.Raise(new EventData
{
EventTags = ownerEventTags,
Source = owner,
EventMagnitude = magnitude
});
}
if (targetEventTags != null)
{
target.Events.Raise(new EventData
{
EventTags = targetEventTags,
Source = owner,
EventMagnitude = magnitude
});
}
return [];
}
@@ -39,10 +53,11 @@ public class RaiseEventTagExecution(TagContainer eventTags) : CustomExecution
[GlobalClass]
public partial class ForgeRaiseEventTagExecution : ForgeCustomExecution
{
[Export] ForgeTagContainer EventTags { get; set; }
[Export] ForgeTagContainer? EventTags { get; set; }
[Export] ForgeTagContainer? TargetEventTags { get; set; }
public override CustomExecution GetExecutionClass()
{
return new RaiseEventTagExecution(EventTags.GetTagContainer());
return new RaiseEventTagExecution(EventTags?.GetTagContainer(), TargetEventTags?.GetTagContainer());
}
}

View File

@@ -4,4 +4,4 @@
[resource]
script = ExtResource("1_l686n")
RegisteredTags = Array[String](["character.player", "character.enemy", "weapon", "status.stunned", "status.burning", "status.frozen", "abilities.weapon.land", "abilities.weapon.flying", "abilities.weapon.left", "events.combat.damage", "events.combat.hit", "events.weapon.flyingTick", "events.weapon.startedFlying", "events.weapon.stoppedFlying", "events.weapon.handToFlying", "events.weapon.flyingToHand", "events.weapon.plantedToHand", "events.weapon.plantedToFlying", "events.weapon.planted", "cooldown.empoweredAction", "cooldown.empoweredSwordThrow", "cues.resources.mana", "events.player.empowered_action_used", "cues.resources.mana.inhibited"])
RegisteredTags = Array[String](["character.player", "character.enemy", "weapon", "status.stunned", "status.burning", "status.frozen", "abilities.weapon.land", "abilities.weapon.flying", "abilities.weapon.left", "events.combat.damage", "events.combat.hit", "events.weapon.flyingTick", "events.weapon.startedFlying", "events.weapon.stoppedFlying", "events.weapon.handToFlying", "events.weapon.flyingToHand", "events.weapon.plantedToHand", "events.weapon.plantedToFlying", "events.weapon.planted", "cooldown.empoweredAction", "cooldown.empoweredSwordThrow", "cues.resources.mana", "events.player.empowered_action_used", "cues.resources.mana.inhibited", "cues.resources.health", "cooldown.enemy.hit", "status.invincible", "events.combat.death"])

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@@ -0,0 +1,100 @@
[gd_resource type="Resource" script_class="ForgeAbilityData" format=3 uid="uid://b0ikxp5j8fn3n"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_xjqwu"]
[ext_resource type="Script" uid="uid://dngf30hxy5go4" path="res://addons/forge/resources/components/ModifierTags.cs" id="2_a16tf"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="3_1wliv"]
[ext_resource type="Script" uid="uid://2gm1hdhi8u08" path="res://addons/forge/resources/magnitudes/ForgeModifierMagnitude.cs" id="4_7dtdc"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="5_ewbg3"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="6_0akms"]
[ext_resource type="Script" uid="uid://cl5hudinl1rex" path="res://forge/abilities/ForgeEffectApplicationBehavior.cs" id="7_mhqpo"]
[ext_resource type="Script" uid="uid://dpakv7agvir6y" path="res://addons/forge/resources/ForgeTag.cs" id="8_4vjp3"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="9_go27d"]
[sub_resource type="Resource" id="Resource_87uc3"]
script = ExtResource("1_xjqwu")
ContainerTags = Array[String](["status.invincible"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_5ht6k"]
script = ExtResource("2_a16tf")
TagsToAdd = SubResource("Resource_87uc3")
metadata/_custom_type_script = "uid://dngf30hxy5go4"
[sub_resource type="Resource" id="Resource_bn2qi"]
script = ExtResource("3_1wliv")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_pl2a2"]
script = ExtResource("3_1wliv")
[sub_resource type="Resource" id="Resource_g02pf"]
script = ExtResource("3_1wliv")
[sub_resource type="Resource" id="Resource_7ak88"]
script = ExtResource("3_1wliv")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_f12ll"]
script = ExtResource("3_1wliv")
[sub_resource type="Resource" id="Resource_xodo6"]
script = ExtResource("3_1wliv")
[sub_resource type="Resource" id="Resource_mcqfd"]
script = ExtResource("3_1wliv")
BaseValue = 2.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_w3q2i"]
script = ExtResource("4_7dtdc")
ScalableFloat = SubResource("Resource_mcqfd")
Coefficient = SubResource("Resource_7ak88")
PreMultiplyAdditiveValue = SubResource("Resource_xodo6")
PostMultiplyAdditiveValue = SubResource("Resource_f12ll")
CalculatorCoefficient = SubResource("Resource_bn2qi")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_g02pf")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_pl2a2")
metadata/_custom_type_script = "uid://2gm1hdhi8u08"
[sub_resource type="Resource" id="Resource_vgvi5"]
script = ExtResource("5_ewbg3")
BaseValue = 1
[sub_resource type="Resource" id="Resource_0ujop"]
script = ExtResource("5_ewbg3")
BaseValue = 1
[sub_resource type="Resource" id="Resource_s8mqp"]
script = ExtResource("6_0akms")
Name = "Add Invincible tag effect"
Modifiers = Array[Object]([])
Components = Array[Object]([SubResource("Resource_5ht6k")])
Executions = []
DurationType = 2
Duration = SubResource("Resource_w3q2i")
StackLimit = SubResource("Resource_0ujop")
InitialStack = SubResource("Resource_vgvi5")
Cues = []
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_tcrdt"]
script = ExtResource("7_mhqpo")
EffectData = SubResource("Resource_s8mqp")
Name = "OnHitInvincibility"
Description = "Adds the invincible tag for a given period"
metadata/_custom_type_script = "uid://cl5hudinl1rex"
[sub_resource type="Resource" id="Resource_xs7wf"]
script = ExtResource("8_4vjp3")
Tag = "events.combat.damage"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[resource]
script = ExtResource("9_go27d")
Name = "OnHitInvincibility"
InstancingPolicy = 1
CooldownEffects = []
AbilityBehavior = SubResource("Resource_tcrdt")
TriggerSource = 1
TriggerTag = SubResource("Resource_xs7wf")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"

View File

@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="ForgeCue" format=3 uid="uid://bsqvfefpb7jix"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_tvgrb"]
[ext_resource type="Script" uid="uid://cmrsxccn0ei4j" path="res://addons/forge/resources/ForgeCue.cs" id="2_dyb6j"]
[sub_resource type="Resource" id="Resource_f35o6"]
script = ExtResource("1_tvgrb")
ContainerTags = Array[String](["cues.resources.health"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[resource]
script = ExtResource("2_dyb6j")
CueKeys = SubResource("Resource_f35o6")
MaxValue = 100
MagnitudeType = 2
MagnitudeAttribute = "PlayerAttributeSet.Health"
metadata/_custom_type_script = "uid://cmrsxccn0ei4j"

View File

@@ -1,15 +1,15 @@
[gd_resource type="Resource" script_class="ForgeCue" format=3 uid="uid://dn7b8frkoxpxr"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_lbula"]
[ext_resource type="Script" uid="uid://cmrsxccn0ei4j" path="res://addons/forge/resources/ForgeCue.cs" id="2_jijlk"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_0pc1u"]
[ext_resource type="Script" uid="uid://cmrsxccn0ei4j" path="res://addons/forge/resources/ForgeCue.cs" id="2_g0vcr"]
[sub_resource type="Resource" id="Resource_4mhqs"]
script = ExtResource("1_lbula")
script = ExtResource("1_0pc1u")
ContainerTags = Array[String](["cues.resources.mana"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[resource]
script = ExtResource("2_jijlk")
script = ExtResource("2_g0vcr")
CueKeys = SubResource("Resource_4mhqs")
MaxValue = 100
MagnitudeType = 2

View File

@@ -1,54 +1,54 @@
[gd_resource type="Resource" script_class="ForgeEffectData" format=3 uid="uid://dh437cuxgjv6b"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="1_mlifq"]
[ext_resource type="Resource" uid="uid://dn7b8frkoxpxr" path="res://forge/resources/cues/player_mana_changed_cue.tres" id="1_nsr3v"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_q8tml"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="2_5tp50"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="2_pm3n3"]
[ext_resource type="Script" uid="uid://b0eq12mjqfage" path="res://addons/forge/resources/components/TargetTagRequirements.cs" id="2_xbgy2"]
[ext_resource type="Script" uid="uid://bdfcavbjyhxxa" path="res://addons/forge/resources/ForgeModifier.cs" id="3_nsr3v"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_b244r"]
[ext_resource type="Script" uid="uid://b0eq12mjqfage" path="res://addons/forge/resources/components/TargetTagRequirements.cs" id="2_h46co"]
[ext_resource type="Resource" uid="uid://dn7b8frkoxpxr" path="res://forge/resources/cues/player_mana_changed_cue.tres" id="3_kw6jm"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="4_fgmkc"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="5_m4art"]
[ext_resource type="Script" uid="uid://bdfcavbjyhxxa" path="res://addons/forge/resources/ForgeModifier.cs" id="6_73cww"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="7_xa46f"]
[sub_resource type="Resource" id="Resource_5yygy"]
script = ExtResource("1_q8tml")
script = ExtResource("1_b244r")
ContainerTags = Array[String](["character.player.mana.regen.inhibited", "cues.resources.mana.inhibited"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_ncjx6"]
script = ExtResource("2_xbgy2")
script = ExtResource("2_h46co")
OngoingIgnoredTags = SubResource("Resource_5yygy")
metadata/_custom_type_script = "uid://b0eq12mjqfage"
[sub_resource type="Resource" id="Resource_pm3n3"]
script = ExtResource("1_mlifq")
script = ExtResource("4_fgmkc")
BaseValue = 1
[sub_resource type="Resource" id="Resource_q8tml"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_xbgy2"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
[sub_resource type="Resource" id="Resource_rhldn"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
[sub_resource type="Resource" id="Resource_p6h8c"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_yqxv4"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
[sub_resource type="Resource" id="Resource_b6opn"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
[sub_resource type="Resource" id="Resource_5frso"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
BaseValue = 2.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_okenf"]
script = ExtResource("3_nsr3v")
script = ExtResource("6_73cww")
Attribute = "PlayerAttributeSet.Mana"
ScalableFloat = SubResource("Resource_5frso")
Coefficient = SubResource("Resource_p6h8c")
@@ -60,16 +60,16 @@ CalculatorPostMultiplyAdditiveValue = SubResource("Resource_xbgy2")
metadata/_custom_type_script = "uid://bdfcavbjyhxxa"
[sub_resource type="Resource" id="Resource_w35mq"]
script = ExtResource("2_pm3n3")
script = ExtResource("5_m4art")
BaseValue = 0.1
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_nsr3v"]
script = ExtResource("1_mlifq")
script = ExtResource("4_fgmkc")
BaseValue = 1
[resource]
script = ExtResource("2_5tp50")
script = ExtResource("7_xa46f")
Name = "Mana Regeneration"
Modifiers = Array[Object]([SubResource("Resource_okenf")])
Components = [SubResource("Resource_ncjx6")]
@@ -79,5 +79,5 @@ HasPeriodicApplication = true
Period = SubResource("Resource_w35mq")
StackLimit = SubResource("Resource_nsr3v")
InitialStack = SubResource("Resource_pm3n3")
Cues = Array[Object]([ExtResource("1_nsr3v")])
Cues = Array[Object]([ExtResource("3_kw6jm")])
metadata/_custom_type_script = "uid://b83hf13nj37k3"

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="ForgeTagContainer" format=3 uid="uid://cw2ytd34jsxj"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="1_vmvhu"]
[resource]
script = ExtResource("1_vmvhu")
ContainerTags = Array[String](["status.invincible"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"

View File

@@ -6,7 +6,7 @@ using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.systems;
[Tool, GlobalClass, Meta(typeof(IAutoConnect))]
[Tool, GlobalClass, Meta(typeof(IAutoConnect), typeof(IAutoOn))]
public partial class AbilitySelection : Control
{
public override void _Notification(int what) => this.Notify(what);

View File

@@ -11,9 +11,7 @@ extends OverlaidMenu
@onready var player_damage_spin_box: SpinBox = %PlayerDamageSpinBox
func _ready() -> void:
player_invicible_toggle.button_pressed = player.IsInvincibleOverride
player_health_spin_box.value = player.RHealth.StartingHealth
player_damage_spin_box.value = player.RDamage.DamageDealt
player_invicible_toggle.button_pressed = player.IsInvincible
func _on_kill_player_button_pressed() -> void:
@@ -21,7 +19,7 @@ func _on_kill_player_button_pressed() -> void:
close()
func _on_player_invicible_toggled(toggled_on: bool) -> void:
player.IsInvincibleOverride = toggled_on
player.IsInvincible = toggled_on
func _on_restart_current_level_pressed() -> void:
@@ -38,8 +36,8 @@ func _on_level_selected() -> void:
close()
func _on_player_health_changed(value: float) -> void:
player.SetPlayerHealthOverride(value)
pass
func _on_player_damage_changed(value: float) -> void:
player.SetPlayerDamageOverride(value)
pass

View File

@@ -1,14 +1,12 @@
using Godot;
using System;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png")]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_heart.png"), Meta(typeof(IAutoConnect))]
public partial class CHealthbar : Sprite3D
{
private Healthbar _healthbar;
public Healthbar Healthbar => _healthbar;
public override void _Ready()
{
_healthbar = GetNode<Healthbar>("%Healthbar");
}
public override void _Notification(int what) => this.Notify(what);
[Node("%Healthbar")] public required ResourceBar ResourceBar { get; set;}
}

View File

@@ -1,9 +1,13 @@
using System;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Tags;
using Godot;
@@ -14,10 +18,9 @@ using Movementtests.systems;
using Movementtests.tools;
using Node = Godot.Node;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png")]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png"), Meta(typeof(IAutoOn), typeof(IAutoConnect))]
public partial class Enemy : CharacterBody3D,
IDamageable,
IDamageDealer,
IHealthable,
IKillable,
IMoveable,
@@ -27,14 +30,16 @@ public partial class Enemy : CharacterBody3D,
IStunnable,
IForgeEntity
{
// Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public override void _Notification(int what) => this.Notify(what);
// Signals and events
public event Action<IDamageable, DamageRecord> DamageTaken = null!;
public event Action<IHealthable, HealthChangedRecord> HealthChanged = null!;
public event Action<IHealthable> HealthDepleted = null!;
// Public export components
[Export]
public Node3D Target { get; set; } = null!;
public Node3D? Target { get; set; }
[Export]
public float EnemyHeight { get; set; } = 1f;
@@ -48,16 +53,16 @@ public partial class Enemy : CharacterBody3D,
[ExportGroup("Damage")]
[Export]
public RDamage RDamage { get; set; } = null!;
public RDamage? RDamage { get; set; }
public IDamageable CDamageable { get; set; } = null!;
[Export]
public RKnockback RKnockback { get; set; } = null!;
public RKnockback? RKnockback { get; set; }
public IKnockbackable CKnockback { get; set; } = null!;
[ExportGroup("Movement")]
[Export]
public RMovement RMovement { get; set; } = null!;
public RMovement? RMovement { get; set; }
public IMoveable CMovement { get; set; } = null!;
// Public stuff
@@ -93,13 +98,15 @@ public partial class Enemy : CharacterBody3D,
get => _forgeEntity.Events;
set => _forgeEntity.Events = value;
}
[Export] public ForgeAbilityData? HitAbility;
public Variables SharedVariables { get; }
// Private stuff
private Area3D _damageBox = null!;
internal Node3D _target = null!;
private Healthbar _healthbar = null!;
private ResourceBar _resourceBar = null!;
private ForgeEntity _forgeEntity;
public override void _Ready()
@@ -107,6 +114,8 @@ public partial class Enemy : CharacterBody3D,
Initialize();
SetupSignals();
}
private AbilityHandle? _hitAbilityHandle;
public void Initialize()
{
@@ -119,14 +128,18 @@ public partial class Enemy : CharacterBody3D,
CHealth = (GetNode<Node>("CHealth") as IHealthable)!;
CKnockback = (GetNode<Node>("CKnockback") as IKnockbackable)!;
_healthbar = GetNode<CHealthbar>("CHealthBar").Healthbar;
_resourceBar = GetNode<CHealthbar>("CHealthBar").ResourceBar;
CMovement.RMovement = RMovement;
CHealth.RHealth = RHealth;
CHealth.CurrentHealth = RHealth.StartingHealth;
CKnockback.RKnockback = RKnockback;
_healthbar.Initialize(CHealth.CurrentHealth);
if (HitAbility != null)
_hitAbilityHandle = Abilities.GrantAbilityPermanently(HitAbility.GetAbilityData(), 1, LevelComparison.None, this);
Events.Subscribe(Tag.RequestTag(ForgeManagers.Instance.TagsManager, "events.combat.hit"),
data => {});
}
public void SetupSignals()
@@ -135,7 +148,7 @@ public partial class Enemy : CharacterBody3D,
CDamageable.DamageTaken += (source, record) => ReduceHealth(source, record);
CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
CHealth.HealthDepleted += Kill;
HealthChanged += (_, record) => _healthbar.SetHealth(record.CurrentHealth);
HealthChanged += (_, record) => _resourceBar.SetValue(record.CurrentHealth);
}
public override void _PhysicsProcess(double delta)
@@ -160,13 +173,19 @@ public partial class Enemy : CharacterBody3D,
public void ProcessGameplay(double delta)
{
if (IsStunned) return;
if (IsStunned || _hitAbilityHandle == null) return;
var bodies = _damageBox.GetOverlappingBodies();
foreach (var body in bodies)
{
if(body is IDamageable spawnable)
spawnable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
if (body is not IForgeEntity forgeEntity) continue;
var canActivate = _hitAbilityHandle.CanActivate(out var _);
if (!canActivate) return;
_hitAbilityHandle.Activate(out var _, forgeEntity);
// if(body is IDamageable spawnable)
// spawnable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
}
}

View File

@@ -6,16 +6,192 @@
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://scenes/components/damage/RDamageModifier.cs" id="2_r3cnf"]
[ext_resource type="Resource" uid="uid://bohbojc68j7y1" path="res://scenes/enemies/grounded_enemy/grounded_enemy_health.tres" id="2_w4lm8"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="4_na24f"]
[ext_resource type="Script" uid="uid://dhxfbxh54pyxp" path="res://addons/forge/resources/abilities/ForgeAbilityData.cs" id="6_4jf2q"]
[ext_resource type="Resource" uid="uid://cw2ytd34jsxj" path="res://forge/resources/tag_containers/status_invincible.tres" id="6_5lf6m"]
[ext_resource type="Script" uid="uid://cn3b4ya15fg7e" path="res://addons/forge/resources/magnitudes/ForgeScalableFloat.cs" id="6_jryek"]
[ext_resource type="Script" uid="uid://n6efm5o4uxvr" path="res://forge/abilities/ForgeSimpleHitBehavior.cs" id="6_msmv1"]
[ext_resource type="Resource" uid="uid://bsqvfefpb7jix" path="res://forge/resources/cues/player_health_changed_cue.tres" id="6_oo2a1"]
[ext_resource type="Script" uid="uid://8uj04dfe8oql" path="res://addons/forge/nodes/ForgeEntity.cs" id="6_x50ya"]
[ext_resource type="Script" uid="uid://cxihb42t2mfqi" path="res://addons/forge/nodes/ForgeAttributeSet.cs" id="6_yk4hc"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/components/damage/CDamageable.cs" id="7_1tw73"]
[ext_resource type="Script" uid="uid://b0eq12mjqfage" path="res://addons/forge/resources/components/TargetTagRequirements.cs" id="7_5eesh"]
[ext_resource type="PackedScene" uid="uid://bwx2um43k0ou4" path="res://scenes/components/health/CHealthbar.tscn" id="7_18xwy"]
[ext_resource type="Script" uid="uid://cw525n4mjqgw0" path="res://addons/forge/resources/ForgeTagContainer.cs" id="7_f22p3"]
[ext_resource type="Script" uid="uid://2gm1hdhi8u08" path="res://addons/forge/resources/magnitudes/ForgeModifierMagnitude.cs" id="7_msmv1"]
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/components/movement/CGroundedMovement.tscn" id="7_qyswd"]
[ext_resource type="Script" uid="uid://ccovd5i0wr3kk" path="res://addons/forge/editor/attributes/AttributeValues.cs" id="7_x50ya"]
[ext_resource type="Script" uid="uid://bdfcavbjyhxxa" path="res://addons/forge/resources/ForgeModifier.cs" id="8_3gkmr"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://scenes/components/movement/RMovement.cs" id="8_6d4gl"]
[ext_resource type="Script" uid="uid://1hgogislo1l6" path="res://addons/forge/resources/magnitudes/ForgeScalableInt.cs" id="8_m0osh"]
[ext_resource type="Script" uid="uid://br7ut4lbau66w" path="res://forge/calculators/ForgeRaiseEventTagExecution.cs" id="8_q86ag"]
[ext_resource type="Script" uid="uid://b83hf13nj37k3" path="res://addons/forge/resources/ForgeEffectData.cs" id="9_3gkmr"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="10_jqqi6"]
[ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"]
[ext_resource type="Script" uid="uid://dngf30hxy5go4" path="res://addons/forge/resources/components/ModifierTags.cs" id="12_3gkmr"]
[sub_resource type="Resource" id="Resource_nt1hl"]
script = ExtResource("7_5eesh")
ApplicationIgnoredTags = ExtResource("6_5lf6m")
metadata/_custom_type_script = "uid://b0eq12mjqfage"
[sub_resource type="Resource" id="Resource_f35o6"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["events.combat.hit"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_46obe"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["events.combat.damage"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_33a4r"]
script = ExtResource("8_q86ag")
EventTags = SubResource("Resource_f35o6")
TargetEventTags = SubResource("Resource_46obe")
metadata/_custom_type_script = "uid://br7ut4lbau66w"
[sub_resource type="Resource" id="Resource_rjo6h"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_8qlid"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_lbthk"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_hguc3"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_ugrvo"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_6406e"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_x0rol"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_1s1j3"]
script = ExtResource("6_jryek")
BaseValue = -10.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_khx4r"]
script = ExtResource("8_3gkmr")
Attribute = "PlayerAttributeSet.Health"
ScalableFloat = SubResource("Resource_1s1j3")
Coefficient = SubResource("Resource_ugrvo")
PreMultiplyAdditiveValue = SubResource("Resource_x0rol")
PostMultiplyAdditiveValue = SubResource("Resource_6406e")
CalculatorCoefficient = SubResource("Resource_8qlid")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_hguc3")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_lbthk")
metadata/_custom_type_script = "uid://bdfcavbjyhxxa"
[sub_resource type="Resource" id="Resource_xmw7i"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_lj45k"]
script = ExtResource("9_3gkmr")
Name = "SimpleHitEffect"
Modifiers = Array[Object]([SubResource("Resource_khx4r")])
Components = [SubResource("Resource_nt1hl")]
Executions = [SubResource("Resource_33a4r")]
StackLimit = SubResource("Resource_xmw7i")
InitialStack = SubResource("Resource_rjo6h")
Cues = [ExtResource("6_oo2a1")]
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_m0osh"]
script = ExtResource("6_msmv1")
DamageEffect = SubResource("Resource_lj45k")
Name = "Simple hit"
Description = "This is a simple hit from an enemy"
metadata/_custom_type_script = "uid://n6efm5o4uxvr"
[sub_resource type="Resource" id="Resource_msmv1"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["status.stunned"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_xdbds"]
script = ExtResource("7_f22p3")
ContainerTags = Array[String](["cooldown.enemy.hit"])
metadata/_custom_type_script = "uid://cw525n4mjqgw0"
[sub_resource type="Resource" id="Resource_gna8g"]
script = ExtResource("12_3gkmr")
TagsToAdd = SubResource("Resource_xdbds")
metadata/_custom_type_script = "uid://dngf30hxy5go4"
[sub_resource type="Resource" id="Resource_oo2a1"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_q86ag"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_5eesh"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_5lf6m"]
script = ExtResource("6_jryek")
BaseValue = 1.0
[sub_resource type="Resource" id="Resource_bv3hg"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_tb7hu"]
script = ExtResource("6_jryek")
[sub_resource type="Resource" id="Resource_bw6ul"]
script = ExtResource("6_jryek")
BaseValue = 1.0
metadata/_custom_type_script = "uid://cn3b4ya15fg7e"
[sub_resource type="Resource" id="Resource_g5uhf"]
script = ExtResource("7_msmv1")
ScalableFloat = SubResource("Resource_bw6ul")
Coefficient = SubResource("Resource_5lf6m")
PreMultiplyAdditiveValue = SubResource("Resource_tb7hu")
PostMultiplyAdditiveValue = SubResource("Resource_bv3hg")
CalculatorCoefficient = SubResource("Resource_oo2a1")
CalculatorPreMultiplyAdditiveValue = SubResource("Resource_5eesh")
CalculatorPostMultiplyAdditiveValue = SubResource("Resource_q86ag")
metadata/_custom_type_script = "uid://2gm1hdhi8u08"
[sub_resource type="Resource" id="Resource_vl5ta"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_82a7m"]
script = ExtResource("8_m0osh")
BaseValue = 1
[sub_resource type="Resource" id="Resource_0gdnn"]
script = ExtResource("9_3gkmr")
Name = "HitCooldown"
Modifiers = []
Components = [SubResource("Resource_gna8g")]
Executions = []
DurationType = 2
Duration = SubResource("Resource_g5uhf")
StackLimit = SubResource("Resource_82a7m")
InitialStack = SubResource("Resource_vl5ta")
Cues = []
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_ub34u"]
script = ExtResource("6_4jf2q")
Name = "Hit"
CooldownEffects = [SubResource("Resource_0gdnn")]
AbilityBehavior = SubResource("Resource_m0osh")
ActivationBlockedTags = SubResource("Resource_msmv1")
metadata/_custom_type_script = "uid://dhxfbxh54pyxp"
[sub_resource type="Resource" id="Resource_4jf2q"]
script = ExtResource("7_f22p3")
@@ -39,7 +215,7 @@ Default = 1
Min = 1
Max = 100
[sub_resource type="ViewportTexture" id="ViewportTexture_ub34u"]
[sub_resource type="ViewportTexture" id="ViewportTexture_5lf6m"]
viewport_path = NodePath("SubViewport")
[sub_resource type="Resource" id="Resource_qj0ob"]
@@ -87,6 +263,7 @@ DeathEffects = Array[Object]([])
RDamage = ExtResource("2_bn56u")
RKnockback = ExtResource("11_8k3xb")
RMovement = ExtResource("4_na24f")
HitAbility = SubResource("Resource_ub34u")
[node name="ForgeEntity" type="Node" parent="." unique_id=432521027]
script = ExtResource("6_x50ya")
@@ -110,7 +287,7 @@ metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CHealthBar" parent="." unique_id=1278247727 instance=ExtResource("7_18xwy")]
transform = Transform3D(0.4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2, 0)
texture = SubResource("ViewportTexture_ub34u")
texture = SubResource("ViewportTexture_5lf6m")
[node name="CDamageable" type="Node" parent="." unique_id=1601518000]
script = ExtResource("7_1tw73")

View File

@@ -7,14 +7,13 @@
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://scenes/components/knockback/RKnockback.cs" id="3_cb2lu"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://dh437cuxgjv6b" path="res://forge/resources/effect_datas/mana_regeneration.tres" id="5_2rkt1"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="PackedScene" uid="uid://hpsg4fqwrx1u" path="res://scenes/components/damage/CDamageable.tscn" id="5_jb43f"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://ifeavnlps7hy" path="res://forge/resources/behaviors/exploding_sword.tres" id="5_u8yay"]
[ext_resource type="Resource" uid="uid://b0ikxp5j8fn3n" path="res://forge/resources/ability_datas/on_hit_invinciblity.tres" id="5_u8yay"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="5_ue7xq"]
[ext_resource type="Resource" uid="uid://dyru7mxo121w6" path="res://scenes/player_controller/resources/player_normal_damage_mod.tres" id="6_cmijs"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="6_q7bng"]
@@ -58,7 +57,7 @@
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://scenes/player_controller/components/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"]
[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/resourcebar/healthbar.tscn" id="47_76kmc"]
[sub_resource type="Resource" id="Resource_mpigw"]
script = ExtResource("2_u8yay")
@@ -70,6 +69,11 @@ script = ExtResource("11_u8yay")
Tag = "events.player.empowered_action_used"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[sub_resource type="Resource" id="Resource_2rkt1"]
script = ExtResource("11_u8yay")
Tag = "status.invincible"
metadata/_custom_type_script = "uid://dpakv7agvir6y"
[sub_resource type="Resource" id="Resource_cb2lu"]
script = ExtResource("2_x835q")
DamageDealt = 10.0
@@ -80,11 +84,6 @@ script = ExtResource("3_cb2lu")
Modifier = 5.0
metadata/_custom_type_script = "uid://b44cse62qru7j"
[sub_resource type="Resource" id="Resource_ue7xq"]
script = ExtResource("4_abfq8")
StartingHealth = 10.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_u8yay"]
script = ExtResource("11_2rkt1")
Default = 100
@@ -156,8 +155,9 @@ collision_mask = 272
script = ExtResource("1_poq2x")
BaseTags = SubResource("Resource_mpigw")
EmpoweredActionUsed = SubResource("Resource_5gbhg")
InvincibleTag = SubResource("Resource_2rkt1")
EmpoweredActionAbility = ExtResource("10_2rkt1")
WeaponExplosionBehavior = ExtResource("5_u8yay")
DefaultGrantedAbilities = [ExtResource("5_u8yay")]
DefaultPermanentEffects = [ExtResource("5_2rkt1")]
EmpoweredActionEffects = [ExtResource("6_u8yay")]
AimAssistStrength = 0.3
@@ -165,7 +165,6 @@ AimAssistReductionWhenCloseToTarget = 0.1
AimAssistReductionStartDistance = 8.0
RDamage = SubResource("Resource_cb2lu")
RKnockback = SubResource("Resource_abfq8")
RHealth = SubResource("Resource_ue7xq")
TargetingDistance = 5.0
Explosion = ExtResource("5_ue7xq")
WalkSpeed = 7.5

View File

@@ -1,5 +1,8 @@
using Godot;
using System;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Godot.Core;
@@ -7,12 +10,12 @@ using Gamesmiths.Forge.Tags;
using Movementtests.interfaces;
using Movementtests.tools;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png")]
public partial class PlayerUi : Control, ICueHandler
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_text_panel.png"), Meta(typeof(IAutoOn), typeof(IAutoConnect))]
public partial class PlayerUi : Control
{
private TextureRect _enemyTarget = null!;
private Healthbar _healthbar = null!;
private Healthbar _manabar = null!;
public override void _Notification(int what) => this.Notify(what);
#region Utils
public enum TargetState
{
@@ -20,29 +23,33 @@ public partial class PlayerUi : Control, ICueHandler
TargetWouldNotKill,
TargetWouldKill
}
public record TargetProperties(TargetState State, Vector2 Position);
#endregion
#region Nodes
[Node] public required TextureRect EnemyTarget { get; set; }
[Node] public required ResourceBar Healthbar { get; set; }
[Node] public required ResourceBar Manabar { get; set; }
#endregion
#region Exports
[Export]
public Color WouldKillColor { get; set; } = new Color("009c8f");
[Export]
public Color WouldNotKillColor { get; set; } = new Color("fc001c");
public override void _Ready()
{
_enemyTarget = GetNode<TextureRect>("%EnemyTarget");
_healthbar = GetNode<Healthbar>("%Healthbar");
_manabar = GetNode<Healthbar>("%Manabar");
var tagsManager = ForgeManagers.Instance.TagsManager;
var cuesManager = ForgeManagers.Instance.CuesManager;
cuesManager.RegisterCue(Tag.RequestTag(tagsManager, "cues.resources.mana"), this);
}
public void Initialize(float initialHealth, float initialMana)
#endregion
public void Initialize(EntityAttribute health, EntityAttribute mana)
{
_healthbar.Initialize(initialHealth);
_manabar.Initialize(initialMana);
var tagsManager = ForgeManagers.Instance.TagsManager;
Healthbar.Initialize(health, Tag.RequestTag(tagsManager, "cues.resources.health"));
Manabar.Initialize(mana, Tag.RequestTag(tagsManager, "cues.resources.mana"));
}
public void SetEnemyTargetProperties(TargetProperties targetProperties)
@@ -57,38 +64,8 @@ public partial class PlayerUi : Control, ICueHandler
TargetState.TargetWouldKill => WouldKillColor,
_ => WouldNotKillColor
};
_enemyTarget.SetVisible(visible);
_enemyTarget.SetPosition(position - _enemyTarget.Size / 2);
_enemyTarget.SetModulate(modulation);
}
public void OnHealthChanged(IHealthable healthable, HealthChangedRecord healthChanged)
{
_healthbar.CurrentHealth = healthChanged.CurrentHealth;
}
public void OnManaChanged(float newValue)
{
_manabar.CurrentHealth = newValue;
}
public void OnExecute(IForgeEntity? target, CueParameters? parameters)
{
if (target == null || !parameters.HasValue || !IsInstanceValid(_manabar)) return;
float magnitude = parameters.Value.Magnitude;
_manabar.CurrentHealth += magnitude;
}
public void OnApply(IForgeEntity? target, CueParameters? parameters)
{
}
public void OnRemove(IForgeEntity? target, bool interrupted)
{
}
public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
{
EnemyTarget.SetVisible(visible);
EnemyTarget.SetPosition(position - EnemyTarget.Size / 2);
EnemyTarget.SetModulate(modulation);
}
}

View File

@@ -5,13 +5,10 @@ using Chickensoft.Introspection;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Calculator;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Effects.Periodic;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Godot.Nodes;
@@ -27,11 +24,7 @@ using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.interfaces;
using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using Movementtests.scenes.player_controller.scripts;
using Movementtests.tools;
using Movementtests.forge.abilities;
using Movementtests.managers;
using Movementtests.tools.calculators;
using RustyOptions;
using Node = Godot.Node;
@@ -39,12 +32,7 @@ public record struct EmpoweredActionPayload;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_character.png"), Meta(typeof(IAutoNode))]
public partial class PlayerController : CharacterBody3D,
IDamageable,
IDamageDealer,
IHealthable,
IKnockbackable,
IForgeEntity
public partial class PlayerController : CharacterBody3D, IForgeEntity, ICueHandler
{
public override void _Notification(int what) => this.Notify(what);
@@ -53,7 +41,7 @@ public partial class PlayerController : CharacterBody3D,
public InventoryManager InventoryManager => this.DependOn<InventoryManager>();
#endregion
#region Enums
#region Utils
public enum BufferedActions
{
@@ -66,6 +54,14 @@ public partial class PlayerController : CharacterBody3D,
#endregion
#region Forge
private AbilityHandle? _empoweredActionHandle;
public required EntityAttribute HealthAttribute { get; set; }
public required EntityAttribute ManaAttribute { get; set; }
#endregion
#region Signals
[Signal]
@@ -79,27 +75,25 @@ public partial class PlayerController : CharacterBody3D,
#region Publics
public HeadSystem HeadSystem = null!;
public StairsSystem StairsSystem = null!;
public MantleSystem MantleSystem = null!;
public DashSystem DashSystem = null!;
public CollisionShape3D StandingCollider = null!;
public CollisionShape3D SlideCollider = null!;
public WeaponSystem WeaponSystem = null!;
public WallHugSystem WallHugSystem = null!;
public PlayerUi PlayerUi = null!;
public Node3D DashIndicatorNode = null!;
public MeshInstance3D DashIndicatorMesh = null!;
public CylinderMesh DashIndicatorMeshCylinder = null!;
public RayCast3D WallRunSnapper = null!;
public ShapeCast3D GroundDetector = null!;
public ShapeCast3D CeilingDetector = null!;
public RayCast3D DirectGroundDetector = null!;
public Area3D WeaponHitbox = null!;
public AudioStreamPlayer3D SfxPlayer = null!;
public ShapeCast3D DashDamageDetector = null!;
public Area3D SlidingEnemyDetector = null!;
[Node("HeadSystem")] public required HeadSystem HeadSystem { get; set; }
[Node("StairsSystem")] public required StairsSystem StairsSystem { get; set; }
[Node("HeadSystem/MantleSystem")] public required MantleSystem MantleSystem { get; set; }
[Node("DashSystem")] public required DashSystem DashSystem { get; set; }
[Node("StandingCollider")] public required CollisionShape3D StandingCollider { get; set; }
[Node("SlideCollider")] public required CollisionShape3D SlideCollider { get; set; }
[Node("WeaponSystem")] public required WeaponSystem WeaponSystem { get; set; }
[Node("WallHugSystem")] public required WallHugSystem WallHugSystem { get; set; }
[Node("UI")] public required PlayerUi PlayerUi { get; set; }
[Node("GroundDetector")] public required ShapeCast3D GroundDetector { get; set; }
[Node("CeilingDetector")] public required ShapeCast3D CeilingDetector { get; set; }
[Node("DirectGroundDetector")] public required RayCast3D DirectGroundDetector { get; set; }
[Node("%WeaponHitbox")] public required Area3D WeaponHitbox { get; set; }
[Node("SFXPlayer")] public required AudioStreamPlayer3D SfxPlayer { get; set; }
[Node("DashDamage")] public required ShapeCast3D DashDamageDetector { get; set; }
[Node("SlidingEnemyDetector")] public required Area3D SlidingEnemyDetector { get; set; }
[Node("%CloseEnemyDetector")] public required ShapeCast3D CloseEnemyDetector { get; set; }
[Node("AimAssistRayCast")] public required RayCast3D AimAssistRayCast { get; set; }
[Node("HeadSystem/CameraSmooth/Camera3D")] public required Camera3D Camera { get; set; }
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
@@ -117,17 +111,14 @@ public partial class PlayerController : CharacterBody3D,
// Forge stuff
[ExportCategory("Forge")]
[ExportGroup("General")]
[Export]
public ForgeTagContainer BaseTags { get; set; }
[Export] public ForgeTag EmpoweredActionUsed;
[Export] public required ForgeTagContainer BaseTags { get; set; }
[Export] public required ForgeTag EmpoweredActionUsed { get; set; }
[Export] public required ForgeTag InvincibleTag { get; set; }
[ExportGroup("Abilities")]
[ExportSubgroup("Common and defaults")]
[Export] public ForgeAbilityData EmpoweredActionAbility = null!;
[Export] public ForgeAbilityData[] DefaultPermanentAbilities = [];
[ExportSubgroup("WeaponThrow")] [Export]
public ForgeAbilityBehavior WeaponExplosionBehavior;
[Export] public ForgeAbilityData? EmpoweredActionAbility;
[Export] public ForgeAbilityData[] DefaultGrantedAbilities = [];
[ExportGroup("Effects")]
[ExportSubgroup("Common and defaults")]
@@ -147,7 +138,6 @@ public partial class PlayerController : CharacterBody3D,
[ExportGroup("Damage")] [Export] public RDamage RDamage { get; set; } = null!;
[Export] public RKnockback? RKnockback { get; set; } = null!;
[Export] public RHealth? RHealth { get; set; } = null!;
[ExportGroup("Targeting")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -409,29 +399,48 @@ public partial class PlayerController : CharacterBody3D,
private Transition _onGroundSlideJump = null!;
private Transition _onAirGlideDoubleJump = null!;
// Damage
public CDamageable? CDamageable { get; set; }
public CHealth? CHealth { get; set; }
public CKnockback? CKnockback { get; set; }
public float CurrentHealth { get; set; }
#endregion
private bool _isInvincible;
public bool IsInvincibleOverride { get; set; }
#region DamageManagement
// Invincibility
private ActiveEffectHandle? _invincibleEffect;
public bool IsInvincible
{
get => _isInvincible || IsInvincibleOverride;
set => _isInvincible = value;
get => Tags.CombinedTags.HasTag(InvincibleTag.GetTag());
set => SetInvincible(value);
}
public void SetInvincible(bool invincible)
{
if (invincible && !IsInvincible)
{
var invincibility = new EffectData(
"Invincibility",
new DurationData(DurationType.Infinite),
effectComponents:
[
new ModifierTagsEffectComponent(
InvincibleTag.GetTag().GetSingleTagContainer()!
)
]);
GD.Print("Applying invincibility");
_invincibleEffect = EffectsManager.ApplyEffect(new Effect(invincibility,
new EffectOwnership(this, this)));
return;
}
if (_invincibleEffect == null) return;
EffectsManager.RemoveEffect(_invincibleEffect);
GD.Print("Removing effect");
_invincibleEffect = null;
}
// Damage dealing
private readonly List<IDamageable> _hitEnemies = new List<IDamageable>();
private ShapeCast3D _closeEnemyDetector = null!;
private RayCast3D _aimAssisRayCast = null!;
private Camera3D _camera = null!;
private AbilityHandle? _empoweredActionHandle;
#endregion
#endregion
public void OnReady()
{
@@ -439,16 +448,15 @@ public partial class PlayerController : CharacterBody3D,
// General use stuff
PlayerUi = GetNode<PlayerUi>("UI");
_closeEnemyDetector = GetNode<ShapeCast3D>("%CloseEnemyDetector");
_closeEnemyDetector.TargetPosition = _closeEnemyDetector.TargetPosition.Normalized() * TargetingDistance;
_aimAssisRayCast = GetNode<RayCast3D>("AimAssistRayCast");
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
CloseEnemyDetector = GetNode<ShapeCast3D>("%CloseEnemyDetector");
CloseEnemyDetector.TargetPosition = CloseEnemyDetector.TargetPosition.Normalized() * TargetingDistance;
AimAssistRayCast = GetNode<RayCast3D>("AimAssistRayCast");
AimAssistRayCast.TargetPosition = AimAssistRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
#region Forge
var tagsManager = ForgeManagers.Instance.TagsManager;
var cuesManager = ForgeManagers.Instance.CuesManager;
List<AttributeSet> attributeSetList = [];
foreach (Node node in GetChildren())
{
@@ -468,15 +476,24 @@ public partial class PlayerController : CharacterBody3D,
Abilities = new(this);
Events = new();
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
EmpoweredActionAbility.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
foreach (var ability in DefaultPermanentAbilities)
HealthAttribute = Attributes["PlayerAttributeSet.Health"];
ManaAttribute = Attributes["PlayerAttributeSet.Mana"];
cuesManager.RegisterCue(Tag.RequestTag(tagsManager, "cues.resources.health"), this);
if (EmpoweredActionAbility != null)
{
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
EmpoweredActionAbility.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
}
foreach (var defaultGrantedAbility in DefaultGrantedAbilities)
{
Abilities.GrantAbilityPermanently(
ability.GetAbilityData(),
defaultGrantedAbility.GetAbilityData(),
abilityLevel: 1,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
@@ -496,37 +513,23 @@ public partial class PlayerController : CharacterBody3D,
EffectsManager.ApplyEffect(new Effect(effect.GetEffectData(), new EffectOwnership(this, this)));
});
}
Events.Subscribe(Tag.RequestTag(ForgeManagers.Instance.TagsManager, "events.combat.damage"), OnDamageReceived);
Events.Subscribe(Tag.RequestTag(ForgeManagers.Instance.TagsManager, "events.combat.death"), OnDeath);
PlayerUi.Initialize(HealthAttribute, ManaAttribute);
#endregion
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
TargetSpeed = WalkSpeed;
DashIndicatorNode = GetNode<Node3D>("DashIndicator");
DashIndicatorMesh = GetNode<MeshInstance3D>("DashIndicator/DashIndicatorMesh");
DashIndicatorMeshCylinder = (DashIndicatorMesh.Mesh as CylinderMesh)!;
DashIndicatorMesh.Visible = false;
SfxPlayer = GetNode<AudioStreamPlayer3D>("SFXPlayer");
_audioStream = (SfxPlayer.GetStreamPlayback() as AudioStreamPlaybackInteractive)!;
// Camera stuff
HeadSystem = GetNode<HeadSystem>("HeadSystem");
_camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
// Movement stuff
WeaponSystem = GetNode<WeaponSystem>("WeaponSystem");
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem");
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
CeilingDetector = GetNode<ShapeCast3D>("CeilingDetector");
DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
DashDamageDetector = GetNode<ShapeCast3D>("DashDamage");
SlidingEnemyDetector = GetNode<Area3D>("SlidingEnemyDetector");
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
_headCollisionDetectors = new RayCast3D[NumOfHeadCollisionDetectors];
@@ -545,26 +548,18 @@ public partial class PlayerController : CharacterBody3D,
WeaponHitbox.Monitoring = false;
WeaponHitbox.BodyEntered += RegisterHitEnnemy;
CHealth = GetNode<Node>("CHealth") as CHealth;
CKnockback = GetNode<Node>("CKnockback") as CKnockback;
CDamageable = GetNode<Node>("CDamageable") as CDamageable;
if (CHealth == null) throw new Exception("CHealth not found!");
if (CKnockback == null) throw new Exception("CKnockback not found!");
if (CDamageable == null) throw new Exception("CDamageable not found!");
// if (RHealth != null)
// {
// CHealth.RHealth = RHealth;
// CHealth.CurrentHealth = RHealth.StartingHealth;
// }
// if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
//
// CDamageable.DamageTaken += (damageable, record) => ReduceHealth(damageable, record);
// CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
// CHealth.HealthChanged += PlayerUi.OnHealthChanged;
// CHealth.HealthDepleted += (_) => Kill();
if (RHealth != null)
{
CHealth.RHealth = RHealth;
CHealth.CurrentHealth = RHealth.StartingHealth;
}
if (RKnockback != null) CKnockback!.RKnockback = RKnockback;
PlayerUi.Initialize(CHealth.CurrentHealth, Attributes["PlayerAttributeSet.Mana"].BaseValue);
CDamageable.DamageTaken += (damageable, record) => ReduceHealth(damageable, record);
CDamageable.DamageTaken += (_, record) => RegisterKnockback(new KnockbackRecord(record));
CHealth.HealthChanged += PlayerUi.OnHealthChanged;
CHealth.HealthDepleted += (_) => Kill();
#region StateManagement
_playerState = StateChart.Of(GetNode("StateChart"));
@@ -633,7 +628,7 @@ public partial class PlayerController : CharacterBody3D,
Gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, _camera);
DashSystem.Init(HeadSystem, Camera);
WeaponSystem.Init();
WallHugSystem.Init();
@@ -728,6 +723,8 @@ public partial class PlayerController : CharacterBody3D,
var weaponLeftToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStartedFlyingEventTag, OnWeaponLeft);
var weaponLandedToken = WeaponSystem.Events.Subscribe(WeaponSystem.WeaponStoppedFlyingEventTag, OnWeaponLanded);
}
#region LifecycleManagement
public void OnResolved()
{
@@ -737,8 +734,7 @@ public partial class PlayerController : CharacterBody3D,
{
foreach (var ability in abilities)
{
if (ability is not ForgeAbilityBehavior abilityBehavior) continue;
WeaponSystem.GrantNewAbilityForEvent(weaponEvent, abilityBehavior);
WeaponSystem.GrantNewAbilityForEvent(weaponEvent, ability);
}
}
@@ -753,6 +749,10 @@ public partial class PlayerController : CharacterBody3D,
InventoryManager.WeaponEventAbilityRemoved -= OnWeaponEventAbilityRemoved;
}
#endregion
#region WeaponEvents
public void OnWeaponLeft(EventData data)
{
var target = data.Target;
@@ -789,10 +789,11 @@ public partial class PlayerController : CharacterBody3D,
{
WeaponSystem.RemoveAbilityForEvent(data.ForEvent, data.Ability);
}
#endregion
///////////////////////////
// Settings & tutorial //
///////////////////////////
#region Settings
public void LoadSettings()
{
var config = new ConfigFile();
@@ -812,25 +813,26 @@ public partial class PlayerController : CharacterBody3D,
_fovChangeMultiplier = (float) config.GetValue("InputSettings", "FovChangeWithSpeed", 1.0f);
_aimAssistMultiplier = (float) config.GetValue("InputSettings", "AimAssist", 1.0f);
}
#endregion
///////////////////////////
// Toolbox Utils //
///////////////////////////
#region Toolbox
public void SetPlayerHealthOverride(float newHealthValue)
{
RHealth.StartingHealth = newHealthValue;
CHealth!.CurrentHealth = newHealthValue;
PlayerUi.Initialize(CHealth.CurrentHealth, Attributes["PlayerAttributeSet.Mana"].BaseValue);
// RHealth.StartingHealth = newHealthValue;
// CHealth!.CurrentHealth = newHealthValue;
// PlayerUi.Initialize(CHealth.CurrentHealth, Attributes["PlayerAttributeSet.Mana"].BaseValue);
}
public void SetPlayerDamageOverride(float newDamageValue)
{
RDamage.DamageDealt = newDamageValue;
}
#endregion
///////////////////////////
// Grounded management //
///////////////////////////
#region GroundManagement
public void OnGrounded()
{
_isWallJumpAvailable = true;
@@ -882,10 +884,7 @@ public partial class PlayerController : CharacterBody3D,
_audioStream.SwitchToClipByName("land");
}
public bool IsGroundLike()
{
return GroundDetector.GetCollisionResult().Count > 0;
}
public bool IsGroundLike() => GroundDetector.GetCollisionResult().Count > 0;
public void HandleGrounded(float delta)
{
@@ -972,11 +971,10 @@ public partial class PlayerController : CharacterBody3D,
{
return IsOnFloor() || StairsSystem.WasSnappedToStairsLastFrame();
}
///////////////////////////
// Airborne management //
///////////////////////////
#endregion
#region AirborneManagement
public void OnAirborne()
{
if (_aiming.Active)
@@ -1026,6 +1024,8 @@ public partial class PlayerController : CharacterBody3D,
var verticalVelocity = ComputeVerticalSpeedGravity((float) delta);
Velocity = new Vector3(horizontalVelocity.X, verticalVelocity, horizontalVelocity.Z);
}
#endregion
///////////////////////////
// Movement input //
@@ -1091,17 +1091,17 @@ public partial class PlayerController : CharacterBody3D,
// Camera stuff
private Vector2 ComputeAimAssist()
{
_aimAssisRayCast.SetRotation(HeadSystem.GetGlobalLookRotation());
if (!_aimAssisRayCast.IsColliding()) return Vector2.Zero;
AimAssistRayCast.SetRotation(HeadSystem.GetGlobalLookRotation());
if (!AimAssistRayCast.IsColliding()) return Vector2.Zero;
// Hard dependency on the aim assist to be an Area3D and having a parent
var collidedObject = _aimAssisRayCast.GetCollider() as Area3D;
var collidedObject = AimAssistRayCast.GetCollider() as Area3D;
if (collidedObject is null) return Vector2.Zero;
if (collidedObject.GetParent() is not ITargetable targetable) return Vector2.Zero;
var targetPosition = targetable.GetTargetGlobalPosition();
var targetPositionOnCamera = _camera.UnprojectPosition(targetPosition);
var centerOfScreen = _camera.GetViewport().GetVisibleRect().Size / 2f;
var targetPositionOnCamera = Camera.UnprojectPosition(targetPosition);
var centerOfScreen = Camera.GetViewport().GetVisibleRect().Size / 2f;
var aimAssistDirection = centerOfScreen - targetPositionOnCamera;
var aimAssist = aimAssistDirection * AimAssistStrength / 1000f;
@@ -2061,7 +2061,7 @@ public partial class PlayerController : CharacterBody3D,
if (!isOnFloorCustom())
ReduceTimeScaleWhileAiming();
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() *
AimAssistRayCast.TargetPosition = AimAssistRayCast.TargetPosition.Normalized() *
(DashSystem.DashCast3D.TargetPosition.Length() + DashSystem.DashCastRadius);
}
public void HandleAiming(float delta)
@@ -2076,7 +2076,7 @@ public partial class PlayerController : CharacterBody3D,
{
DashSystem.StopPreparingDash();
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
AimAssistRayCast.TargetPosition = AimAssistRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// DashIndicatorMesh.Visible = false;
}
@@ -2337,6 +2337,11 @@ public partial class PlayerController : CharacterBody3D,
// private float _oldMana = 100;
public override void _Process(double delta)
{
if (Engine.GetProcessFrames() % 60 == 0)
{
GD.Print(_invincibleEffect);
GD.Print(Tags.CombinedTags.Count);
}
EffectsManager.UpdateEffects(delta);
}
@@ -2351,7 +2356,7 @@ public partial class PlayerController : CharacterBody3D,
public void HandleEnemyTargeting()
{
_isEnemyInDashAttackRange = false;
_closeEnemyDetector.SetRotation(HeadSystem.GetGlobalLookRotation());
CloseEnemyDetector.SetRotation(HeadSystem.GetGlobalLookRotation());
var enemyTargetState = PlayerUi.TargetState.NoTarget;
var positionOnScreen = Vector2.Zero;
@@ -2359,20 +2364,20 @@ public partial class PlayerController : CharacterBody3D,
{
enemyTargetState = PlayerUi.TargetState.TargetWouldKill;
_targetLocation = dashTarget.GetTargetGlobalPosition();
positionOnScreen = _camera.UnprojectPosition(_targetLocation);
positionOnScreen = Camera.UnprojectPosition(_targetLocation);
PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
return;
}
if (!_closeEnemyDetector.IsColliding())
if (!CloseEnemyDetector.IsColliding())
{
PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
return;
}
_targetHitLocation = _closeEnemyDetector.GetCollisionPoint(0);
_targetObject = _closeEnemyDetector.GetCollider(0);
_targetHitLocation = CloseEnemyDetector.GetCollisionPoint(0);
_targetObject = CloseEnemyDetector.GetCollider(0);
if (_targetObject is not ITargetable target)
{
PlayerUi.SetEnemyTargetProperties(new PlayerUi.TargetProperties(enemyTargetState, positionOnScreen));
@@ -2381,7 +2386,7 @@ public partial class PlayerController : CharacterBody3D,
_targetLocation = target.GetTargetGlobalPosition();
// var targetDistance = _targetLocation.DistanceTo(GlobalPosition);
positionOnScreen = _camera.UnprojectPosition(_targetLocation);
positionOnScreen = Camera.UnprojectPosition(_targetLocation);
var wouldKill = false;
if (_targetObject is IHealthable h and IDamageable d)
@@ -2399,20 +2404,21 @@ public partial class PlayerController : CharacterBody3D,
if (IsInvincible)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = CDamageable!.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
// var finalDamage = CDamageable!.TakeDamage(damageRecord);
// DamageTaken?.Invoke(this, finalDamage);
HeadSystem.OnGetHit();
_audioStream.SwitchToClipByName("damage_taken");
TriggerHitstop();
OnHitInvincibility();
return finalDamage;
return damageRecord;
}
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
return CDamageable!.ComputeDamage(damageRecord);
// return CDamageable!.ComputeDamage(damageRecord);
return damageRecord;
}
public void OnHitInvincibility()
@@ -2590,19 +2596,25 @@ public partial class PlayerController : CharacterBody3D,
}
public HealthChangedRecord ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
var record = CHealth!.ReduceHealth(source, damageRecord);
HealthChanged?.Invoke(this, record);
return record;
// var record = CHealth!.ReduceHealth(source, damageRecord);
// HealthChanged?.Invoke(this, record);
return new HealthChangedRecord(100, 0, 100);
}
public void RegisterKnockback(KnockbackRecord knockbackRecord)
{
CKnockback!.RegisterKnockback(knockbackRecord);
// CKnockback!.RegisterKnockback(knockbackRecord);
}
public Vector3 ComputeKnockback()
{
var kb = CKnockback!.ComputeKnockback();
return kb;
// var kb = CKnockback!.ComputeKnockback();
// return kb;
return Vector3.Zero;
}
public void OnDeath(EventData data)
{
Kill();
}
public void Kill()
@@ -2625,4 +2637,43 @@ public partial class PlayerController : CharacterBody3D,
{
_audioStream.SwitchToClipByName("footsteps");
}
// Forge Damage handling
public void OnDamageReceived(EventData data)
{
var newHealth = HealthAttribute.CurrentValue + data.EventMagnitude;
if (newHealth > HealthAttribute.Min) return;
var tagsManager = ForgeManagers.Instance.TagsManager;
Events.Raise(new EventData
{
EventTags = Tag.RequestTag(tagsManager, "events.combat.death").GetSingleTagContainer()!,
Source = data.Source,
Target = data.Target
});
}
public void OnExecute(IForgeEntity? target, CueParameters? parameters)
{
if (target == null || !parameters.HasValue) return;
float magnitude = parameters.Value.Magnitude;
if (magnitude >= 0) return;
HeadSystem.OnGetHit();
_audioStream.SwitchToClipByName("damage_taken");
TriggerHitstop();
}
public void OnApply(IForgeEntity? target, CueParameters? parameters)
{
}
public void OnRemove(IForgeEntity? target, bool interrupted)
{
}
public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
{
}
}

View File

@@ -1,63 +0,0 @@
using Godot;
using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
public partial class Healthbar : ProgressBar
{
private Timer _damageCatchUpTimer = null!;
private ProgressBar _damagedHealth = null!;
[Export] public StyleBox? BarStyle;
private float _currentHealth;
public float CurrentHealth
{
get => _currentHealth;
set => SetHealth(value);
}
public override void _Ready()
{
_damageCatchUpTimer = GetNode<Timer>("DamageCatchUp");
_damagedHealth = GetNode<ProgressBar>("Damagebar");
_damageCatchUpTimer.Timeout += OnDamageCatchUp;
Visible = false;
if (BarStyle != null)
AddThemeStyleboxOverride("fill", BarStyle);
}
public void Initialize(float initialHealth)
{
_currentHealth = initialHealth;
MaxValue = initialHealth;
Value = initialHealth;
_damagedHealth.MaxValue = initialHealth;
_damagedHealth.Value = initialHealth;
}
public void SetHealth(float newHealth)
{
var previousHealth = _currentHealth;
_currentHealth = Mathf.Min(newHealth, (float) MaxValue);
_currentHealth = newHealth;
Value = _currentHealth;
Visible = _currentHealth < MaxValue;
if (_currentHealth < previousHealth)
{
_damageCatchUpTimer.Start();
}
else
{
_damagedHealth.Value = _currentHealth;
}
}
public void OnDamageCatchUp()
{
_damagedHealth.Value = _currentHealth;
}
}

View File

@@ -0,0 +1,92 @@
using Godot;
using System;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Gamesmiths.Forge.Attributes;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Godot.Core;
using Gamesmiths.Forge.Tags;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png"), Meta(typeof(IAutoOn), typeof(IAutoConnect))]
public partial class ResourceBar : ProgressBar, ICueHandler
{
public override void _Notification(int what) => this.Notify(what);
[Node("DamageCatchUp")] public required Timer DamageCatchUp { get; set; }
[Node("Damagebar")] public required ProgressBar DamageBar { get; set; }
[Export] public StyleBox? BarStyle;
private float _currentValue;
public float CurrentValue
{
get => _currentValue;
set => SetValue(value);
}
public void OnReady()
{
DamageCatchUp.Timeout += OnDamageCatchUp;
Visible = false;
if (BarStyle != null)
AddThemeStyleboxOverride("fill", BarStyle);
}
public void Initialize(EntityAttribute attribute, Tag cueTag)
{
_currentValue = attribute.BaseValue;
MaxValue = attribute.Max;
Value = attribute.BaseValue;
DamageBar.MaxValue = attribute.Max;
DamageBar.Value = attribute.BaseValue;
var cuesManager = ForgeManagers.Instance.CuesManager;
cuesManager.RegisterCue(cueTag, this);
}
public void SetValue(float newValue)
{
var previousValue = _currentValue;
_currentValue = Mathf.Min(newValue, (float) MaxValue);
_currentValue = newValue;
Value = _currentValue;
Visible = _currentValue < MaxValue;
if (_currentValue < previousValue)
{
DamageCatchUp.Start();
}
else
{
DamageBar.Value = _currentValue;
}
}
public void OnDamageCatchUp()
{
DamageBar.Value = _currentValue;
}
public void OnExecute(IForgeEntity? target, CueParameters? parameters)
{
if (target == null || !parameters.HasValue) return;
float magnitude = parameters.Value.Magnitude;
CurrentValue += magnitude;
}
public void OnApply(IForgeEntity? target, CueParameters? parameters)
{
}
public void OnRemove(IForgeEntity? target, bool interrupted)
{
}
public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
{
}
}

View File

@@ -1,133 +0,0 @@
using Godot;
using GdUnit4;
using static GdUnit4.Assertions;
using Movementtests.interfaces;
using Movementtests.systems.damage;
namespace Movementtests.tests;
[TestSuite, RequireGodotRuntime]
public class PlayerControllerUnitTest
{
private PlayerController _player;
[BeforeTest]
public void SetupTest()
{
_player = new PlayerController();
_player.TargetSpeed = 7.0f;
_player.Gravity = 9.8f;
var rHealth = new RHealth(100.0f);
_player.RHealth = rHealth;
_player.CHealth = new CHealth { RHealth = rHealth, CurrentHealth = 100.0f };
}
[AfterTest]
public void CleanupTest()
{
_player?.Free();
}
[TestCase]
public void TestCalculateGravityForce()
{
_player.Weight = 3.0f;
// gravity is 9.8f
AssertFloat(_player.CalculateGravityForce()).IsEqualApprox(29.4f, 0.001f);
}
[TestCase]
public void TestIsPlayerInputtingForward()
{
// Test Keyboard Input
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(Vector3.Forward);
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
_player.OnInputMoveKeyboard(Vector3.Back);
AssertBool(_player.IsPlayerInputtingForward()).IsFalse();
// Test Gamepad Input
_player.InputDeviceChanged(true);
_player.OnInputMove(new Vector3(0, 0, -1));
AssertBool(_player.IsPlayerInputtingForward()).IsTrue();
}
[TestCase]
public void TestSetVerticalVelocity()
{
_player.Velocity = new Vector3(1, 0, 2);
_player.SetVerticalVelocity(5.0f);
AssertVector(_player.Velocity).IsEqual(new Vector3(1, 5, 2));
}
[TestCase]
public void TestComputeHVelocityGround()
{
_player.Velocity = Vector3.Zero;
_player.AccelerationFloor = 10.0f;
float delta = 0.1f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationFloor, _player.DecelerationFloor, Vector3.Forward);
AssertVector(newVelocity).IsEqual(new Vector3(0, 0, -7.0f));
}
[TestCase]
public void TestComputeHVelocityAir()
{
_player.Velocity = new Vector3(5, 0, 0);
_player.AccelerationAir = 2.0f;
_player.DecelerationAir = 2.0f;
float delta = 0.5f;
Vector3 newVelocity = _player.ComputeHVelocity(delta, _player.AccelerationAir, _player.DecelerationAir, Vector3.Zero);
AssertVector(newVelocity).IsEqual(Vector3.Zero);
}
[TestCase]
public void TestReduceHealth()
{
var damageRecord = new DamageRecord(Vector3.Zero, new RDamage(25.0f, EDamageTypes.Normal));
_player.ReduceHealth(_player, damageRecord);
AssertFloat(_player.CHealth.CurrentHealth).IsEqual(75.0f);
}
[TestCase]
public void TestDashCooldownTimeout()
{
_player.CanDash = false;
_player.DashCooldownTimeout();
AssertBool(_player.CanDash).IsTrue();
}
[TestCase]
public void TestGetInputLocalHDirection()
{
_player.InputDeviceChanged(false);
_player.OnInputMoveKeyboard(new Vector3(1, 0, 1));
Vector3 expected = new Vector3(1, 0, 1).Normalized();
AssertVector(_player.GetInputLocalHDirection()).IsEqualApprox(expected, new Vector3(0.001f, 0.001f, 0.001f));
}
[TestCase]
public void TestComputeKnockback()
{
var cKnockback = new CKnockback();
cKnockback.RKnockback = new RKnockback(10.0f);
_player.CKnockback = cKnockback;
var damageRecord = new DamageRecord(new Vector3(10, 0, 0), new RDamage(0, EDamageTypes.Normal));
var knockbackRecord = new KnockbackRecord(damageRecord, 1.0f);
_player.GlobalPosition = Vector3.Zero;
cKnockback.GlobalPosition = Vector3.Zero;
_player.RegisterKnockback(knockbackRecord);
Vector3 knockback = cKnockback.ComputeKnockback();
AssertVector(knockback).IsEqual(new Vector3(-10, 0, 0));
}
}

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