forge friendlier health and damage management
Removed knockback though
This commit is contained in:
92
scenes/ui/resourcebar/ResourceBar.cs
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92
scenes/ui/resourcebar/ResourceBar.cs
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using Godot;
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using System;
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Gamesmiths.Forge.Attributes;
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Cues;
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using Gamesmiths.Forge.Godot.Core;
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using Gamesmiths.Forge.Tags;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png"), Meta(typeof(IAutoOn), typeof(IAutoConnect))]
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public partial class ResourceBar : ProgressBar, ICueHandler
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{
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public override void _Notification(int what) => this.Notify(what);
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[Node("DamageCatchUp")] public required Timer DamageCatchUp { get; set; }
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[Node("Damagebar")] public required ProgressBar DamageBar { get; set; }
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[Export] public StyleBox? BarStyle;
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private float _currentValue;
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public float CurrentValue
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{
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get => _currentValue;
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set => SetValue(value);
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}
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public void OnReady()
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{
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DamageCatchUp.Timeout += OnDamageCatchUp;
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Visible = false;
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if (BarStyle != null)
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AddThemeStyleboxOverride("fill", BarStyle);
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}
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public void Initialize(EntityAttribute attribute, Tag cueTag)
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{
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_currentValue = attribute.BaseValue;
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MaxValue = attribute.Max;
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Value = attribute.BaseValue;
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DamageBar.MaxValue = attribute.Max;
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DamageBar.Value = attribute.BaseValue;
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var cuesManager = ForgeManagers.Instance.CuesManager;
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cuesManager.RegisterCue(cueTag, this);
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}
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public void SetValue(float newValue)
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{
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var previousValue = _currentValue;
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_currentValue = Mathf.Min(newValue, (float) MaxValue);
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_currentValue = newValue;
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Value = _currentValue;
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Visible = _currentValue < MaxValue;
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if (_currentValue < previousValue)
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{
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DamageCatchUp.Start();
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}
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else
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{
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DamageBar.Value = _currentValue;
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}
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}
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public void OnDamageCatchUp()
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{
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DamageBar.Value = _currentValue;
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}
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public void OnExecute(IForgeEntity? target, CueParameters? parameters)
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{
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if (target == null || !parameters.HasValue) return;
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float magnitude = parameters.Value.Magnitude;
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CurrentValue += magnitude;
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}
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public void OnApply(IForgeEntity? target, CueParameters? parameters)
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{
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}
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public void OnRemove(IForgeEntity? target, bool interrupted)
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{
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}
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public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
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{
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}
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}
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1
scenes/ui/resourcebar/ResourceBar.cs.uid
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1
scenes/ui/resourcebar/ResourceBar.cs.uid
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@@ -0,0 +1 @@
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uid://l5cjcaehyssk
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49
scenes/ui/resourcebar/healthbar.tscn
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49
scenes/ui/resourcebar/healthbar.tscn
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@@ -0,0 +1,49 @@
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[gd_scene format=3 uid="uid://cyw8p0p6a78tl"]
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[ext_resource type="Script" uid="uid://l5cjcaehyssk" path="res://scenes/ui/healthbar/Healthbar.cs" id="1_0k5hr"]
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0sgot"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0k5hr"]
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bg_color = Color(0.69803923, 0.047058824, 0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0sgot"]
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bg_color = Color(0.14767182, 0.14767182, 0.14767176, 1)
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expand_margin_left = 2.0
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expand_margin_top = 2.0
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expand_margin_right = 2.0
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expand_margin_bottom = 2.0
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shadow_color = Color(0, 0, 0, 0.27450982)
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shadow_offset = Vector2(0, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kl70x"]
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bg_color = Color(0.8862616, 0.88626146, 0.8862615, 1)
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[node name="Healthbar" type="ProgressBar" unique_id=1713862004]
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z_index = 10
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custom_minimum_size = Vector2(512, 12)
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offset_right = 512.0
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offset_bottom = 12.0
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theme_override_styles/background = SubResource("StyleBoxEmpty_0sgot")
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theme_override_styles/fill = SubResource("StyleBoxFlat_0k5hr")
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value = 60.0
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show_percentage = false
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script = ExtResource("1_0k5hr")
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[node name="Damagebar" type="ProgressBar" parent="." unique_id=2024383291]
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z_index = -10
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/background = SubResource("StyleBoxFlat_0sgot")
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theme_override_styles/fill = SubResource("StyleBoxFlat_kl70x")
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value = 80.0
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show_percentage = false
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[node name="DamageCatchUp" type="Timer" parent="." unique_id=1286697842]
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wait_time = 0.8
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one_shot = true
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ignore_time_scale = true
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