forge friendlier health and damage management
Removed knockback though
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@@ -11,9 +11,7 @@ extends OverlaidMenu
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@onready var player_damage_spin_box: SpinBox = %PlayerDamageSpinBox
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func _ready() -> void:
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player_invicible_toggle.button_pressed = player.IsInvincibleOverride
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player_health_spin_box.value = player.RHealth.StartingHealth
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player_damage_spin_box.value = player.RDamage.DamageDealt
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player_invicible_toggle.button_pressed = player.IsInvincible
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func _on_kill_player_button_pressed() -> void:
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@@ -21,7 +19,7 @@ func _on_kill_player_button_pressed() -> void:
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close()
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func _on_player_invicible_toggled(toggled_on: bool) -> void:
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player.IsInvincibleOverride = toggled_on
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player.IsInvincible = toggled_on
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func _on_restart_current_level_pressed() -> void:
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@@ -38,8 +36,8 @@ func _on_level_selected() -> void:
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close()
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func _on_player_health_changed(value: float) -> void:
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player.SetPlayerHealthOverride(value)
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pass
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func _on_player_damage_changed(value: float) -> void:
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player.SetPlayerDamageOverride(value)
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pass
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