forge friendlier health and damage management
Removed knockback though
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@@ -6,7 +6,7 @@ using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Godot;
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using Movementtests.systems;
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[Tool, GlobalClass, Meta(typeof(IAutoConnect))]
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[Tool, GlobalClass, Meta(typeof(IAutoConnect), typeof(IAutoOn))]
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public partial class AbilitySelection : Control
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{
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public override void _Notification(int what) => this.Notify(what);
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