fixed toolbox menu issue
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@@ -30,8 +30,11 @@ func _on_restart_current_level_pressed() -> void:
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func _on_select_level_pressed() -> void:
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var menu: LevelSelectMenu = level_selection_menu.instantiate()
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menu.level_selected.connect(_on_level_selected)
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add_child(menu)
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func _on_level_selected() -> void:
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close()
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func _on_player_health_changed(value: float) -> void:
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player.SetPlayerHealthOverride(value)
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