fixed toolbox menu issue
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@@ -34,4 +34,5 @@ func add_levels_to_container() -> void:
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func _on_level_buttons_container_item_activated(index: int) -> void:
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var level_to_load = scene_lister.files.get(index)
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level_selected.emit()
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SceneLoader.load_scene(level_to_load)
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@@ -397,6 +397,7 @@ text = "Start"
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[node name="ContinueGameButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer" index="1" unique_id=861746608]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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text = "Continue"
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@@ -30,8 +30,11 @@ func _on_restart_current_level_pressed() -> void:
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func _on_select_level_pressed() -> void:
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var menu: LevelSelectMenu = level_selection_menu.instantiate()
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menu.level_selected.connect(_on_level_selected)
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add_child(menu)
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func _on_level_selected() -> void:
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close()
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func _on_player_health_changed(value: float) -> void:
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player.SetPlayerHealthOverride(value)
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