fixed toolbox menu issue

This commit is contained in:
2026-02-06 11:02:38 +01:00
parent 66a71067cc
commit e8ff01e097
7 changed files with 15 additions and 6 deletions

View File

@@ -34,4 +34,5 @@ func add_levels_to_container() -> void:
func _on_level_buttons_container_item_activated(index: int) -> void:
var level_to_load = scene_lister.files.get(index)
level_selected.emit()
SceneLoader.load_scene(level_to_load)

View File

@@ -397,6 +397,7 @@ text = "Start"
[node name="ContinueGameButton" type="Button" parent="MenuContainer/MenuButtonsMargin/MenuButtonsContainer/MenuButtonsBoxContainer" index="1" unique_id=861746608]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Continue"

View File

@@ -30,8 +30,11 @@ func _on_restart_current_level_pressed() -> void:
func _on_select_level_pressed() -> void:
var menu: LevelSelectMenu = level_selection_menu.instantiate()
menu.level_selected.connect(_on_level_selected)
add_child(menu)
func _on_level_selected() -> void:
close()
func _on_player_health_changed(value: float) -> void:
player.SetPlayerHealthOverride(value)