throwing weapon back on
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@ -54,7 +54,7 @@ public partial class WeaponSystem : RigidBody3D
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PlantLocation = collisionLocation;
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PlantNormal = collisionNormal;
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LookAt(end);
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var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration));
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if (hasHit)
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tween.Finished += PlantWeaponInWall;
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