throwing weapon back on
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@ -1,7 +1,6 @@
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[gd_scene load_steps=44 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=43 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Curve" uid="uid://c2a8soliruf35" path="res://systems/dash/dash_time_dilation.tres" id="2_2q0ik"]
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
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[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
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@ -64,14 +63,14 @@ MegaJumpStartVelocity = 30.0
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MegaJumpHangTimeInFrames = 12
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MegaJumpGravityLesseningFactor = 1.2
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WallJumpStartVelocity = 8.0
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MaxNumberOfEmpoweredActions = 3
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SimpleDashStrength = 15.0
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PoweredDashStrength = 50.0
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PoweredDashStrength = 30.0
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AimedDashTime = 0.2
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PostDashSpeed = 30.0
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WallHugGravityLesseningFactor = 15.0
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WallHugDownwardMaxSpeed = 8.0
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WallHugHorizontalDeceleration = 0.5
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MaxNumberOfDashActions = 2
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DashTimeDilationCurve = ExtResource("2_2q0ik")
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[node name="InputController" type="Node3D" parent="."]
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script = ExtResource("16_v31n3")
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@ -426,6 +425,12 @@ to = NodePath("../Dashing/AimedDash")
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event = &"aimed_dash"
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delay_in_seconds = "0.0"
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[node name="OnWeaponDash" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../Dashing/ToWeaponDash")
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event = &"weapon_dash"
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delay_in_seconds = "0.0"
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[node name="Mantling" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("27_34snm")
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@ -503,6 +508,15 @@ script = ExtResource("27_34snm")
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[node name="AimedDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
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script = ExtResource("27_34snm")
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[node name="ToWeaponDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
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script = ExtResource("27_34snm")
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[node name="ToPlantedWeapon" type="Node" parent="StateChart/Root/Movement/Dashing/ToWeaponDash"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/Hanging")
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event = &"to_planted"
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delay_in_seconds = "0.0"
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[node name="Grounded" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("27_34snm")
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