feat: removed crouch and added a UI for available jumps
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26
player_controller/PlayerUi.cs
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26
player_controller/PlayerUi.cs
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@ -0,0 +1,26 @@
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using Godot;
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using System;
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public partial class PlayerUi : CanvasLayer
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{
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private TextureRect[] _dashIcons = new TextureRect[3];
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public override void _Ready()
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{
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base._Ready();
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_dashIcons[0] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash1");
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_dashIcons[1] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash2");
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_dashIcons[2] = GetNode<TextureRect>("VBoxContainer/HBoxContainer/Dash3");
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}
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public void SetNumberOfDashesLeft(int numberOfDashes)
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{
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int index = 1;
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foreach (var dashIcon in _dashIcons)
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{
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dashIcon.SetVisible(index <= numberOfDashes);
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index++;
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}
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}
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}
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