diff --git a/maps/city.tscn b/maps/city.tscn index 9682bb92..11750e78 100644 --- a/maps/city.tscn +++ b/maps/city.tscn @@ -139,7 +139,6 @@ theme_override_constants/margin_bottom = 10 [node name="TutoMoveAndLook" type="VBoxContainer" parent="TutorialController/PanelContainer/MarginContainer"] unique_name_in_owner = true -visible = false layout_mode = 2 theme_override_constants/separation = 0 @@ -375,10 +374,9 @@ shadow_opacity = 0.95 shadow_blur = 2.435 [node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")] -transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5) +transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, 0, -132.75, 118) collision_layer = 17 TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget") -TutorialDone = true AccelerationAir = 1.5 [node name="DebugLayer" type="CanvasLayer" parent="."] diff --git a/player_controller/PlayerController.tscn b/player_controller/PlayerController.tscn index 6859afab..b854c6ac 100644 --- a/player_controller/PlayerController.tscn +++ b/player_controller/PlayerController.tscn @@ -250,6 +250,7 @@ offset_left = 1524.0 offset_top = 1.0 offset_right = -8.0 offset_bottom = 1.0 +enabled = false initial_node_to_watch = NodePath("../StateChart") [node name="UI" type="Control" parent="."] diff --git a/player_controller/Scripts/PlayerController.cs b/player_controller/Scripts/PlayerController.cs index ef4c3483..c77a4079 100644 --- a/player_controller/Scripts/PlayerController.cs +++ b/player_controller/Scripts/PlayerController.cs @@ -1116,7 +1116,7 @@ public partial class PlayerController : CharacterBody3D { // TODO update post dash mantle // MantleToLocation(_mantleLocation); - GD.Print("update post dash mantle"); + } }