update forge
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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using ForgeNode = Gamesmiths.Forge.Statescript.Node;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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public abstract partial class UnaryNestedResolverResourceBase : StatescriptResolverResource
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{
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protected abstract string PropertyNamePrefix { get; }
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protected abstract IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph);
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[Export]
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public StatescriptResolverResource? Operand { get; set; }
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[Export]
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public bool OperandFolded { get; set; }
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public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
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{
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IPropertyResolver resolver = BuildResolver(graph);
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DefineAndBindInputProperty(graph, runtimeNode, $"{PropertyNamePrefix}_{nodeId}_{index}", index, resolver);
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}
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public override IPropertyResolver BuildResolver(Graph graph)
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{
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IPropertyResolver operandResolver = Operand?.BuildResolver(graph) ?? CreateDefaultOperandResolver();
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return CreateResolver(operandResolver, graph);
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}
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protected virtual IPropertyResolver CreateDefaultOperandResolver()
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{
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return new VariantResolver(default, typeof(int));
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}
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}
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