update forge
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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using ForgeNode = Gamesmiths.Forge.Statescript.Node;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class VectorFromValuesResolverResource : StatescriptResolverResource
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{
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[Export]
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public StatescriptVariableType ValueType { get; set; } = StatescriptVariableType.Vector3;
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[Export]
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public StatescriptResolverResource? X { get; set; }
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[Export]
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public StatescriptResolverResource? Y { get; set; }
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[Export]
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public StatescriptResolverResource? Z { get; set; }
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[Export]
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public StatescriptResolverResource? W { get; set; }
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[Export]
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public bool XFolded { get; set; }
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[Export]
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public bool YFolded { get; set; }
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[Export]
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public bool ZFolded { get; set; }
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[Export]
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public bool WFolded { get; set; }
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public override string ResolverTypeId => "VectorFromValues";
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public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
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{
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IPropertyResolver resolver = BuildResolver(graph);
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var propertyName = new StringKey($"__vectorfromvalues_{nodeId}_{index}");
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graph.VariableDefinitions.DefineProperty(propertyName, resolver);
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runtimeNode.BindInput(index, propertyName);
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}
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public override IPropertyResolver BuildResolver(Graph graph)
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{
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IPropertyResolver xResolver = AdaptResolverForExpectedType(
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X?.BuildResolver(graph) ?? CreateDefaultComponentResolver(),
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typeof(float));
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IPropertyResolver yResolver = AdaptResolverForExpectedType(
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Y?.BuildResolver(graph) ?? CreateDefaultComponentResolver(),
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typeof(float));
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IPropertyResolver zResolver = AdaptResolverForExpectedType(
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Z?.BuildResolver(graph) ?? CreateDefaultComponentResolver(),
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typeof(float));
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IPropertyResolver wResolver = AdaptResolverForExpectedType(
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W?.BuildResolver(graph) ?? CreateDefaultComponentResolver(),
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typeof(float));
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return GetNormalizedValueType() switch
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{
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StatescriptVariableType.Vector2 => new VectorFromValuesResolver(xResolver, yResolver),
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StatescriptVariableType.Vector4 => new VectorFromValuesResolver(xResolver, yResolver, zResolver, wResolver),
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_ => new VectorFromValuesResolver(xResolver, yResolver, zResolver),
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};
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}
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private static VariantResolver CreateDefaultComponentResolver()
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{
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return new VariantResolver(default, typeof(float));
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}
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private StatescriptVariableType GetNormalizedValueType()
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{
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return ValueType switch
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{
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StatescriptVariableType.Vector2 => StatescriptVariableType.Vector2,
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StatescriptVariableType.Vector4 => StatescriptVariableType.Vector4,
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_ => StatescriptVariableType.Vector3,
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};
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}
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}
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