update forge
This commit is contained in:
@@ -0,0 +1,45 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Core;
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class RandomResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
[Export]
|
||||
public StatescriptVariableType ValueType { get; set; } = StatescriptVariableType.Int;
|
||||
|
||||
[Export]
|
||||
public bool MinFolded { get; set; }
|
||||
|
||||
[Export]
|
||||
public bool MaxFolded { get; set; }
|
||||
|
||||
[Export]
|
||||
public bool IsMaxInclusive { get; set; } = true;
|
||||
|
||||
[Export]
|
||||
public bool InclusiveMaxFolded { get; set; } = true;
|
||||
|
||||
public override string ResolverTypeId => "Random";
|
||||
|
||||
protected override string PropertyNamePrefix => "__random";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new RandomResolver(
|
||||
new ForgeRandom(),
|
||||
leftResolver,
|
||||
rightResolver,
|
||||
IsMaxInclusive);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user