update forge
This commit is contained in:
@@ -0,0 +1,22 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ACosHResolverResource : UnaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "ACosH";
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protected override string PropertyNamePrefix => "__acosh";
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protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
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{
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return new ACosHResolver(operandResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://ua6xttpaqtx3
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@@ -0,0 +1,22 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ACosResolverResource : UnaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "ACos";
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protected override string PropertyNamePrefix => "__acos";
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protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
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{
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return new ACosResolver(operandResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://bq0oh51duv5l8
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@@ -0,0 +1,22 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ASinHResolverResource : UnaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "ASinH";
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protected override string PropertyNamePrefix => "__asinh";
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protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
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{
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return new ASinHResolver(operandResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://c36ndfu5e0bh8
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@@ -0,0 +1,22 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ASinResolverResource : UnaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "ASin";
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protected override string PropertyNamePrefix => "__asin";
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protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
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{
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return new ASinResolver(operandResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://jb4s37nicvyr
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@@ -0,0 +1,25 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ATan2ResolverResource : BinaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "ATan2";
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protected override string PropertyNamePrefix => "__atan2";
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protected override IPropertyResolver CreateResolver(
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IPropertyResolver leftResolver,
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IPropertyResolver rightResolver,
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Graph graph)
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{
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return new ATan2Resolver(leftResolver, rightResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://dfq0vlrg7fu83
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@@ -0,0 +1,22 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ATanHResolverResource : UnaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "ATanH";
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protected override string PropertyNamePrefix => "__atanh";
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protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
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{
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return new ATanHResolver(operandResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://bqt6be18wb8f8
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@@ -0,0 +1,22 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ATanResolverResource : UnaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "ATan";
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protected override string PropertyNamePrefix => "__atan";
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protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
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{
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return new ATanResolver(operandResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://bhmn58hn6c83p
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@@ -0,0 +1,22 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class AbsResolverResource : UnaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "Abs";
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protected override string PropertyNamePrefix => "__abs";
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protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
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{
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return new AbsResolver(operandResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://cl5dlem7o8qhh
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@@ -68,7 +68,7 @@ public partial class ActivationDataResolverResource : StatescriptResolverResourc
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// Define the variable so the data binder's SetVar call succeeds at runtime.
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// Check if the variable is already defined to avoid duplicates when multiple nodes bind the same field.
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var alreadyDefined = false;
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bool alreadyDefined = false;
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foreach (VariableDefinition existing in graph.VariableDefinitions.VariableDefinitions)
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{
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if (existing.Name == variableName)
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@@ -84,6 +84,17 @@ public partial class ActivationDataResolverResource : StatescriptResolverResourc
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new VariableDefinition(variableName, default, clrType));
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}
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if (NeedsNumericInputAdaptation(runtimeNode, index, clrType))
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{
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DefineAndBindInputProperty(
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graph,
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runtimeNode,
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$"__activation_{nodeId}_{index}",
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index,
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new VariableResolver(variableName, clrType));
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return;
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}
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runtimeNode.BindInput(index, variableName);
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}
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@@ -0,0 +1,25 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class AddResolverResource : BinaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "Add";
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protected override string PropertyNamePrefix => "__add";
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protected override IPropertyResolver CreateResolver(
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IPropertyResolver leftResolver,
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IPropertyResolver rightResolver,
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Graph graph)
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{
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return new AddResolver(leftResolver, rightResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://cm23kjjecsqkk
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@@ -0,0 +1,25 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class AndResolverResource : BinaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "And";
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protected override string PropertyNamePrefix => "__and";
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protected override IPropertyResolver CreateResolver(
|
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IPropertyResolver leftResolver,
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IPropertyResolver rightResolver,
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Graph graph)
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{
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return new AndResolver(leftResolver, rightResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://dj6r5ytmvhb10
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@@ -0,0 +1,25 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class AngleResolverResource : BinaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "Angle";
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protected override string PropertyNamePrefix => "__angle";
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protected override IPropertyResolver CreateResolver(
|
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IPropertyResolver leftResolver,
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IPropertyResolver rightResolver,
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Graph graph)
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{
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return new AngleResolver(leftResolver, rightResolver);
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}
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}
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@@ -0,0 +1 @@
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uid://jch7nucjdqdx
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@@ -0,0 +1,45 @@
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// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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using Godot.Collections;
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using ForgeNode = Gamesmiths.Forge.Statescript.Node;
|
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ArrayVariableResolverResource : StatescriptResolverResource
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{
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[Export]
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public StatescriptVariableType ValueType { get; set; } = StatescriptVariableType.Int;
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||||
|
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[Export]
|
||||
public Array<Variant> ArrayValues { get; set; } = [];
|
||||
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||||
[Export]
|
||||
public bool IsArrayExpanded { get; set; }
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public override string ResolverTypeId => "ArrayVariable";
|
||||
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public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
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||||
{
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var propertyName = new StringKey($"__array_{nodeId}_{index}");
|
||||
graph.VariableDefinitions.DefineProperty(propertyName, BuildResolver(graph));
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runtimeNode.BindInput(index, propertyName);
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||||
}
|
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public override IPropertyResolver BuildResolver(Graph graph)
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{
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var values = new Variant128[ArrayValues.Count];
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for (int i = 0; i < ArrayValues.Count; i++)
|
||||
{
|
||||
values[i] = StatescriptVariableTypeConverter.GodotVariantToForge(ArrayValues[i], ValueType);
|
||||
}
|
||||
|
||||
return new ArrayVariableResolver(values, StatescriptVariableTypeConverter.ToSystemType(ValueType));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://nncg8107buwu
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class CbrtResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Cbrt";
|
||||
|
||||
protected override string PropertyNamePrefix => "__cbrt";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new CbrtResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dqus52x4ayvtg
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class CeilResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Ceil";
|
||||
|
||||
protected override string PropertyNamePrefix => "__ceil";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
operandResolver = PromoteIntegralResolverToFloatingPoint(
|
||||
operandResolver,
|
||||
GetPreferredFloatingPointType(operandResolver));
|
||||
return new CeilResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://vupt7axu4yjt
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class ClampMagnitudeResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "ClampMagnitude";
|
||||
|
||||
protected override string PropertyNamePrefix => "__clampmag";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
rightResolver = AdaptResolverForExpectedType(rightResolver, typeof(float));
|
||||
return new ClampMagnitudeResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://di6bytena8enu
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class ClampResolverResource : TernaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Clamp";
|
||||
|
||||
protected override string PropertyNamePrefix => "__clamp";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver firstResolver,
|
||||
IPropertyResolver secondResolver,
|
||||
IPropertyResolver thirdResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new ClampResolver(firstResolver, secondResolver, thirdResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dyc7kddjdolth
|
||||
@@ -37,6 +37,12 @@ public partial class ComparisonResolverResource : StatescriptResolverResource
|
||||
[Export]
|
||||
public StatescriptResolverResource? Right { get; set; }
|
||||
|
||||
[Export]
|
||||
public bool LeftFolded { get; set; }
|
||||
|
||||
[Export]
|
||||
public bool RightFolded { get; set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class ConcatenateResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Concatenate";
|
||||
|
||||
protected override string PropertyNamePrefix => "__concat";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new ConcatenateResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cmrahroqyhao5
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class ConjugateResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Conjugate";
|
||||
|
||||
protected override string PropertyNamePrefix => "__conjugate";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new ConjugateResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://1v23fvukfbm1
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class CopySignResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "CopySign";
|
||||
|
||||
protected override string PropertyNamePrefix => "__copysign";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new CopySignResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cp53wwvh6wtpb
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class CosHResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "CosH";
|
||||
|
||||
protected override string PropertyNamePrefix => "__cosh";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new CosHResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://2pul8hguveqr
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class CosResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Cos";
|
||||
|
||||
protected override string PropertyNamePrefix => "__cos";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new CosResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bc08ilmh2crkt
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class CrossResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Cross";
|
||||
|
||||
protected override string PropertyNamePrefix => "__cross";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new CrossResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cpu33vntj1c34
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class DegToRadResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "DegToRad";
|
||||
|
||||
protected override string PropertyNamePrefix => "__degtorad";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new DegToRadResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c14mxc32u4rrh
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class DistanceResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Distance";
|
||||
|
||||
protected override string PropertyNamePrefix => "__distance";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new DistanceResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bq8oi7lr3ome5
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class DistanceSquaredResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "DistanceSquared";
|
||||
|
||||
protected override string PropertyNamePrefix => "__dist2";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new DistanceSquaredResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bort1qclaick7
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class DivideResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Divide";
|
||||
|
||||
protected override string PropertyNamePrefix => "__divide";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new DivideResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dchlcihlglcdc
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class DotCoordinateResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "DotCoordinate";
|
||||
|
||||
protected override string PropertyNamePrefix => "__dotcoordinate";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new DotCoordinateResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://rsttqpktx8kc
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class DotNormalResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "DotNormal";
|
||||
|
||||
protected override string PropertyNamePrefix => "__dotnormal";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new DotNormalResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cajc2qaswbj6u
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class DotResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Dot";
|
||||
|
||||
protected override string PropertyNamePrefix => "__dot";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new DotResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bw03e7dkf852b
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using System;
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class EResolverResource : TypedConstantResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "E";
|
||||
|
||||
protected override string PropertyNamePrefix => "__e";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(Type valueType)
|
||||
{
|
||||
return new EResolver(valueType);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://q18fgodpw1nh
|
||||
@@ -0,0 +1,28 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
using ForgeEulerOrder = Gamesmiths.Forge.Statescript.Properties.EulerOrder;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class EulerAnglesFromQuaternionResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
[Export]
|
||||
public ForgeEulerOrder Order { get; set; } = ForgeEulerOrder.XYZ;
|
||||
|
||||
public override string ResolverTypeId => "EulerAnglesFromQuaternion";
|
||||
|
||||
protected override string PropertyNamePrefix => "__eulerfromquat";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new EulerAnglesFromQuaternionResolver(
|
||||
operandResolver,
|
||||
new VariantResolver(new Variant128((int)Order), typeof(int)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://ff1sjaqxaubq
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class ExpResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Exp";
|
||||
|
||||
protected override string PropertyNamePrefix => "__exp";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new ExpResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c5t6w3pvhedbw
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class FloorResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Floor";
|
||||
|
||||
protected override string PropertyNamePrefix => "__floor";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
operandResolver = PromoteIntegralResolverToFloatingPoint(
|
||||
operandResolver,
|
||||
GetPreferredFloatingPointType(operandResolver));
|
||||
return new FloorResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://yfw58s1q18vm
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class InverseResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Inverse";
|
||||
|
||||
protected override string PropertyNamePrefix => "__inverse";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new InverseResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bkgn2wskesfre
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class LengthResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Length";
|
||||
|
||||
protected override string PropertyNamePrefix => "__length";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new LengthResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://diqyhlprfb1yn
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class LengthSquaredResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "LengthSquared";
|
||||
|
||||
protected override string PropertyNamePrefix => "__length2";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new LengthSquaredResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dc60ghgb0kgth
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using System;
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class LerpResolverResource : TernaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Lerp";
|
||||
|
||||
protected override string PropertyNamePrefix => "__lerp";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver firstResolver,
|
||||
IPropertyResolver secondResolver,
|
||||
IPropertyResolver thirdResolver,
|
||||
Graph graph)
|
||||
{
|
||||
if (IsVectorOrQuaternionType(firstResolver.ValueType) || IsVectorOrQuaternionType(secondResolver.ValueType))
|
||||
{
|
||||
thirdResolver = AdaptResolverForExpectedType(thirdResolver, typeof(float));
|
||||
}
|
||||
else
|
||||
{
|
||||
Type preferredFloatingType = GetPreferredFloatingPointType(firstResolver, secondResolver, thirdResolver);
|
||||
firstResolver = PromoteIntegralResolverToFloatingPoint(firstResolver, preferredFloatingType);
|
||||
secondResolver = PromoteIntegralResolverToFloatingPoint(secondResolver, preferredFloatingType);
|
||||
thirdResolver = PromoteIntegralResolverToFloatingPoint(thirdResolver, preferredFloatingType);
|
||||
}
|
||||
|
||||
return new LerpResolver(firstResolver, secondResolver, thirdResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://dc3avdnhexa2q
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class Log10ResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Log10";
|
||||
|
||||
protected override string PropertyNamePrefix => "__log10";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new Log10Resolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://coqk8brmbdtdb
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class Log2ResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Log2";
|
||||
|
||||
protected override string PropertyNamePrefix => "__log2";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new Log2Resolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bgnylfxdn6q57
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class LogResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Log";
|
||||
|
||||
protected override string PropertyNamePrefix => "__log";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new LogResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://c47kw60drqkla
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class LookAtResolverResource : TernaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "LookAt";
|
||||
|
||||
protected override string PropertyNamePrefix => "__lookat";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver firstResolver,
|
||||
IPropertyResolver secondResolver,
|
||||
IPropertyResolver thirdResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new LookAtResolver(firstResolver, secondResolver, thirdResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://cx7fcmcwooyuf
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class MaxResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Max";
|
||||
|
||||
protected override string PropertyNamePrefix => "__max";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new MaxResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://qwceer0fwycl
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class MinResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Min";
|
||||
|
||||
protected override string PropertyNamePrefix => "__min";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new MinResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://eifyl705u3gv
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class ModuloResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Modulo";
|
||||
|
||||
protected override string PropertyNamePrefix => "__modulo";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new ModuloResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://uff681gfceto
|
||||
@@ -0,0 +1,34 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class MoveTowardsResolverResource : TernaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "MoveTowards";
|
||||
|
||||
protected override string PropertyNamePrefix => "__movetowards";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver firstResolver,
|
||||
IPropertyResolver secondResolver,
|
||||
IPropertyResolver thirdResolver,
|
||||
Graph graph)
|
||||
{
|
||||
if (StatescriptNumericCompatibility.IsNumericType(firstResolver.ValueType)
|
||||
&& StatescriptNumericCompatibility.IsNumericType(secondResolver.ValueType))
|
||||
{
|
||||
firstResolver = AdaptResolverForExpectedType(firstResolver, typeof(float));
|
||||
secondResolver = AdaptResolverForExpectedType(secondResolver, typeof(float));
|
||||
}
|
||||
|
||||
thirdResolver = AdaptResolverForExpectedType(thirdResolver, typeof(float));
|
||||
return new MoveTowardsResolver(firstResolver, secondResolver, thirdResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://b8h5iv8btpf2m
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class MultiplyResolverResource : BinaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Multiply";
|
||||
|
||||
protected override string PropertyNamePrefix => "__multiply";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(
|
||||
IPropertyResolver leftResolver,
|
||||
IPropertyResolver rightResolver,
|
||||
Graph graph)
|
||||
{
|
||||
return new MultiplyResolver(leftResolver, rightResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://bls6qlyxbp0wo
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class NegatePassthroughResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Negate";
|
||||
|
||||
protected override string PropertyNamePrefix => "__negate";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new NegateResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://b4ww17f4de06r
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class NormalizeResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Normalize";
|
||||
|
||||
protected override string PropertyNamePrefix => "__normalize";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new NormalizeResolver(operandResolver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://xn6ql5lnbu0l
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright © Gamesmiths Guild.
|
||||
|
||||
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
||||
using Gamesmiths.Forge.Statescript;
|
||||
using Gamesmiths.Forge.Statescript.Properties;
|
||||
using Godot;
|
||||
|
||||
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class NotResolverResource : UnaryNestedResolverResourceBase
|
||||
{
|
||||
public override string ResolverTypeId => "Not";
|
||||
|
||||
protected override string PropertyNamePrefix => "__not";
|
||||
|
||||
protected override IPropertyResolver CreateResolver(IPropertyResolver operandResolver, Graph graph)
|
||||
{
|
||||
return new NotResolver(operandResolver);
|
||||
}
|
||||
|
||||
protected override IPropertyResolver CreateDefaultOperandResolver()
|
||||
{
|
||||
return new VariantResolver(new Variant128(false), typeof(bool));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
uid://d1rfllxhfre8x
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user