update forge
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 27s
Create tag and build when new code gets to main / Export (push) Successful in 7m25s

This commit is contained in:
2026-05-17 00:06:44 +02:00
parent 8b54f00814
commit e09714cf83
473 changed files with 13577 additions and 767 deletions

View File

@@ -1,5 +1,7 @@
// Copyright © Gamesmiths Guild.
using System;
using System.Linq;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
@@ -62,4 +64,112 @@ public partial class StatescriptResolverResource : Resource
{
return new VariantResolver(default, typeof(int));
}
protected static void DefineAndBindInputProperty(
Graph graph,
ForgeNode runtimeNode,
string propertyName,
byte index,
IPropertyResolver resolver)
{
var propertyKey = new StringKey(propertyName);
graph.VariableDefinitions.DefineProperty(
propertyKey,
AdaptResolverForExpectedInput(runtimeNode, index, resolver));
runtimeNode.BindInput(index, propertyKey);
}
protected static bool NeedsNumericInputAdaptation(
ForgeNode runtimeNode,
byte index,
Type actualType)
{
if (index >= runtimeNode.InputProperties.Length)
{
return false;
}
Type expectedType = runtimeNode.InputProperties[index].ExpectedType;
return expectedType != typeof(Variant128)
&& expectedType != actualType
&& StatescriptNumericCompatibility.CanCoerce(actualType, expectedType);
}
protected static IPropertyResolver AdaptResolverForExpectedType(
IPropertyResolver resolver,
Type expectedType)
{
if (expectedType == typeof(Variant128) || expectedType == resolver.ValueType)
{
return resolver;
}
if (StatescriptNumericCompatibility.CanCoerce(resolver.ValueType, expectedType))
{
return new NumericCoercionResolver(resolver, expectedType);
}
return resolver;
}
protected static IPropertyResolver PromoteIntegralResolverToFloatingPoint(
IPropertyResolver resolver,
Type preferredFloatingType)
{
if (!StatescriptNumericCompatibility.IsNumericType(resolver.ValueType)
|| IsFloatingPointType(resolver.ValueType))
{
return resolver;
}
return AdaptResolverForExpectedType(resolver, preferredFloatingType);
}
protected static Type GetPreferredFloatingPointType(params IPropertyResolver[] resolvers)
{
foreach (Type resolverType in resolvers.Select(resolver => resolver.ValueType))
{
if (resolverType == typeof(double) || resolverType == typeof(decimal))
{
return typeof(double);
}
}
foreach (IPropertyResolver resolver in resolvers)
{
if (resolver.ValueType == typeof(float))
{
return typeof(float);
}
}
return typeof(double);
}
protected static bool IsVectorOrQuaternionType(Type type)
{
return type == typeof(System.Numerics.Vector2)
|| type == typeof(System.Numerics.Vector3)
|| type == typeof(System.Numerics.Vector4)
|| type == typeof(System.Numerics.Quaternion);
}
private static IPropertyResolver AdaptResolverForExpectedInput(
ForgeNode runtimeNode,
byte index,
IPropertyResolver resolver)
{
if (index >= runtimeNode.InputProperties.Length)
{
return resolver;
}
Type expectedType = runtimeNode.InputProperties[index].ExpectedType;
return AdaptResolverForExpectedType(resolver, expectedType);
}
private static bool IsFloatingPointType(Type type)
{
return type == typeof(float) || type == typeof(double) || type == typeof(decimal);
}
}