update forge
This commit is contained in:
@@ -50,8 +50,8 @@ public partial class EffectRayCast3D : RayCast3D
|
||||
Debug.Assert(_effectApplier is not null, $"{_effectApplier} should have been initialized on _Ready().");
|
||||
|
||||
GodotObject current = GetCollider();
|
||||
var hasCurrent = current is Node;
|
||||
var hadLast = _lastFrameCollider is Node;
|
||||
bool hasCurrent = current is Node;
|
||||
bool hadLast = _lastFrameCollider is Node;
|
||||
|
||||
// Enter: is colliding now, wasn't colliding before.
|
||||
if (current is Node currentNode && !hadLast)
|
||||
|
||||
Reference in New Issue
Block a user