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2026-05-17 00:06:44 +02:00
parent 8b54f00814
commit e09714cf83
473 changed files with 13577 additions and 767 deletions

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@@ -50,8 +50,8 @@ public partial class EffectRayCast3D : RayCast3D
Debug.Assert(_effectApplier is not null, $"{_effectApplier} should have been initialized on _Ready().");
GodotObject current = GetCollider();
var hasCurrent = current is Node;
var hadLast = _lastFrameCollider is Node;
bool hasCurrent = current is Node;
bool hadLast = _lastFrameCollider is Node;
// Enter: is colliding now, wasn't colliding before.
if (current is Node currentNode && !hadLast)